'The Reckoning' for Yamagi Quake II
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Yamagi c1e438e697 Implemented coop_elevator_delay cvar (for func_plat)
In coop it's often hard to get on the same elevator together, because
they're immediately triggered once the first player steps on it.
This cvar sets a delay (1 second by default) for the elevator to wait
before moving, so other players have some time to get on it.
If you like elevators/platforms that suck, just set it to `0` :-P

Currently only used in func_plat, if it turns out that other entities
are used for automatically triggered platforms, we'll have to adapt
those as well (I guess wait_and_change() is generally useful for that).

We're not bumping the savegame version because they should only break in
an uncommon corner case: *Coop* savegames created with clients including
this change will not work on older clients - SP savegames are not
affected and old savegames on new clients also still work.
2020-08-10 14:12:12 +02:00
src Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:12:12 +02:00
.gitignore Makefile fix for Windows and gitignore now ignores the release folder 2019-09-14 10:50:56 +00:00
CHANGELOG Update CHANGELOG for 2.08. 2020-02-24 17:03:38 +01:00
CMakeLists.txt Fix CMakeLists.txt following changes to makefile. 2020-04-23 03:35:42 +10:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Bring Makefile on par with yquake2: 2020-04-21 13:52:46 +02:00
README Fix a small typo: s/withe/with/1 2017-02-11 13:23:57 +01:00

This is a bugfixed version of id Software's Quake II missionpack
"The Reckoning", developed by Xatrix Software. Hundred bugs were
fixed, this version should run much more stable than the the old
SDK version. It should be used with the "Yamagi Quake II Client",
but may work with other clients too. For more information visit
http://www.yamagi.org/quake2.

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory xatrix/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
4. Copy release/game.so to xatrix/.
5. Start the game with "./quake2 +set game xatrix"

Installation for OS X:
----------------------
1. Create a subdirectory xatrix/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
3. Copy game.so from the zip-archive to xatrix/.
4. Start the game with "quake2 +set game xatrix"

If you want to compile 'xatrix' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.

Installation for Windows:
-------------------------
1. Create a subdirectory xatrix\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the the Reckoning CD to
   the newly created directory xatrix\.
3. Copy game.dll from the zip-archive to xatrix/.
4. Start the game with "quake2.exe +set game xatrix"

If you want to compile 'xatrix' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.

=======================================================================

FAQ
---

The sounds after starting "xship" aka "Stroggos Freightener" are
distorted and hurting my ears.
 - Yeah, the quality of the sound samples is very low. Not much 
   we can do about it...