xatrix/CHANGELOG
2017-05-25 11:46:23 +02:00

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The Reckoning 2.04 to 2.05:
- Fix a lot of potential crashes. (reported by Maarakate)
- Fix monsters running in place.
- Fix monsters not recognizing the player under some
circumstances.
- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
- Make Brains work again.
The Reckoning 2.03 to 2.04:
- Make gibs and debris SOLID_BBOX so they move on entities.
- Switch from an arch whitelist to an "all archs are supported"
approach.
The Reckoning 2.02 to 2.03:
- Add CMake as an optional build system.
- Fix bug with high velocities in vents in 32bit builds.
The Reckoning 2.01 to 2.02:
- Coop bugfixes
The Reckoning 2.00 to 2.01:
- Fix a progress stopper in xware.bsp
The Reckoning 2.00RC to 2.00:
- Updates to the opened inventory screen
were fixed. (By svdijk, merged from
baseq2)
The Reckoning 1.09 to 2.00RC:
- Cleanup of the whole source, nearly every line
was audited and touched.
- Add sanity checks to all function.
- Fix all known bugs.
- Merge all missing changes from baseq2.
The Reckoning 1.08 to 1.09
- Port 'The Reckoning' to Mac OS X.
The Reckoning 1.07 to 1.08
- Port 'The Reckoning' to Windows.
- Use randk() instead of rand(), a better PNRG.
- Fix some potential problems found by scan-build.
The Reckoning 1.06 to 1.07
- Port the new savegame system from baseq2
- Reorder the files to reflect the new structure of baseq2
The Reckoning 1.05 to 1.06:
- Reformat the console output
The Reckoning 1.04 to 1.05:
- Fix "weapprev" cmd, weapon change via mousewheel should now
work without running into loops
- Fix animation of strogg infantry
The Reckoning 1.04RC2 to 1.04:
- Just version number change
The Reckoning 1.04RC to 1.04RC2:
- Saner CFLAGS
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
The Reckoning 1.03 to 1.04RC:
- Slightly better performance (~10 FPS)
The Reckoning 1.02 to 1.03:
- Added License
- Added Readme