'The Reckoning' for Yamagi Quake II
Find a file
Yamagi Burmeister a562cb8e40 Fix monsters being unable to see the player if he generates noise.
When searching for the player FinTarget() always goes after sound
targets and aborts as soon as it finds one. So if the player is
constantly generating sounds - for example firing the machine gun -
there's a high chance that monsters will only hear but never see
him. Work around this by adding a small timeout to player noises, make
sure that at least 3 frames passed since the last noise. This gives
monsters 2 frames to see the player.

This bug was present in the original code, this is a small gameplay
change.

The problem was analysed by @BjossiAlfreds in #436. He also suggested
the fix.
2019-08-31 11:16:46 +02:00
src Fix monsters being unable to see the player if he generates noise. 2019-08-31 11:16:46 +02:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:42:56 +02:00
CHANGELOG Update the CHANGELOG for 2.06. 2019-02-04 14:39:19 +01:00
CMakeLists.txt Added parenesis for REGEX REPLACE command to fix this error: 2018-12-15 17:05:42 -05:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Link with -lm. 2019-05-13 17:09:49 +02:00
README Fix a small typo: s/withe/with/1 2017-02-11 13:23:57 +01:00

This is a bugfixed version of id Software's Quake II missionpack
"The Reckoning", developed by Xatrix Software. Hundred bugs were
fixed, this version should run much more stable than the the old
SDK version. It should be used with the "Yamagi Quake II Client",
but may work with other clients too. For more information visit
http://www.yamagi.org/quake2.

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory xatrix/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
4. Copy release/game.so to xatrix/.
5. Start the game with "./quake2 +set game xatrix"

Installation for OS X:
----------------------
1. Create a subdirectory xatrix/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
3. Copy game.so from the zip-archive to xatrix/.
4. Start the game with "quake2 +set game xatrix"

If you want to compile 'xatrix' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.

Installation for Windows:
-------------------------
1. Create a subdirectory xatrix\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the the Reckoning CD to
   the newly created directory xatrix\.
3. Copy game.dll from the zip-archive to xatrix/.
4. Start the game with "quake2.exe +set game xatrix"

If you want to compile 'xatrix' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.

=======================================================================

FAQ
---

The sounds after starting "xship" aka "Stroggos Freightener" are
distorted and hurting my ears.
 - Yeah, the quality of the sound samples is very low. Not much 
   we can do about it...