xatrix/src
2012-06-26 14:56:01 +02:00
..
header Use randk() instead of rand() 2012-06-26 14:36:40 +02:00
monster Remove several dead assignements 2012-06-26 14:11:56 +02:00
player Remove several dead assignements 2012-06-26 14:11:56 +02:00
savegame Add Windows platform define 2012-06-26 14:56:01 +02:00
shared Sync shared.c and shared.h with baseq2, import rand.c 2012-06-26 14:33:37 +02:00
g_ai.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_chase.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_cmds.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_combat.c Remove several dead assignements 2012-06-26 14:11:56 +02:00
g_func.c Fix potential nulllpointer dereferences 2012-06-26 14:17:18 +02:00
g_items.c Prevent potential division by zero 2012-06-26 14:22:07 +02:00
g_main.c Sync shared.c and shared.h with baseq2, import rand.c 2012-06-26 14:33:37 +02:00
g_misc.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_monster.c Remove several dead assignements 2012-06-26 14:11:56 +02:00
g_phys.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_spawn.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_svcmds.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_target.c Remove several dead assignements 2012-06-26 14:11:56 +02:00
g_trigger.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_turret.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_utils.c Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
g_weapon.c Fix potential nulllpointer dereferences 2012-06-26 14:17:18 +02:00