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header
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Use randk() instead of rand()
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2012-06-26 14:36:40 +02:00 |
monster
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Remove several dead assignements
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2012-06-26 14:11:56 +02:00 |
player
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Remove several dead assignements
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2012-06-26 14:11:56 +02:00 |
savegame
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Add Windows platform define
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2012-06-26 14:56:01 +02:00 |
shared
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Sync shared.c and shared.h with baseq2, import rand.c
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2012-06-26 14:33:37 +02:00 |
g_ai.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_chase.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_cmds.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_combat.c
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Remove several dead assignements
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2012-06-26 14:11:56 +02:00 |
g_func.c
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Fix potential nulllpointer dereferences
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2012-06-26 14:17:18 +02:00 |
g_items.c
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Prevent potential division by zero
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2012-06-26 14:22:07 +02:00 |
g_main.c
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Sync shared.c and shared.h with baseq2, import rand.c
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2012-06-26 14:33:37 +02:00 |
g_misc.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_monster.c
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Remove several dead assignements
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2012-06-26 14:11:56 +02:00 |
g_phys.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_spawn.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_svcmds.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_target.c
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Remove several dead assignements
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2012-06-26 14:11:56 +02:00 |
g_trigger.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_turret.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_utils.c
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Rearrange files and add a new Makefile
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2011-10-11 14:00:27 +00:00 |
g_weapon.c
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Fix potential nulllpointer dereferences
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2012-06-26 14:17:18 +02:00 |