mirror of
https://github.com/yquake2/xatrix.git
synced 2024-12-11 13:11:33 +00:00
137 lines
4.7 KiB
Text
137 lines
4.7 KiB
Text
The Reckoning 2.12 to 2.13:
|
|
- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
|
|
commands will count how many times they have been called, making
|
|
possible to skip weapons by quickly tapping one of these keys. (by
|
|
protocultor)
|
|
- Work around naggy help icons. (by BjossiAlfreds)
|
|
- Implement `g_monsterfootsteps`. (by 0lvin)
|
|
|
|
The Reckoning 2.11 to 2.12:
|
|
- Relicense under GPL2.
|
|
- Implement `g_swap_speed`. This allows to skip frames of "putting down
|
|
weapon" and "raising weapon" animations, speeding them up. (by
|
|
protocultor)
|
|
- Several fixes to makron (by BjossiAlfreds)
|
|
- Fixed stand-ground gladiators not attacking at certain range. (by
|
|
BjossiAlfreds)
|
|
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
|
|
|
|
The Reckoning 2.10 to 2.11:
|
|
- Implement faster weapon switching with the new 'cycleweap' command.
|
|
(by protocultor).
|
|
- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
|
|
a player standing on a blocked elevator gets turned around (by
|
|
skuller).
|
|
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
|
|
- A way better fix for dead bodies obstructing elevators or falling
|
|
through the worldmodel. (by BjossiAlfreds)
|
|
- Fix items already in water playing a splash sound at level start. (by
|
|
BjossiAlfreds)
|
|
- Phalanx explosions should be muffled under water. (by protocultor)
|
|
|
|
The Reckoning 2.09 to 2.10:
|
|
- Refine the 'g_footstep' cvar to match Quake II itself.
|
|
- Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by
|
|
De-Seppe)
|
|
- Fix soldiers never showing their pain skins as long as they're alive.
|
|
(by BjossiAlfreds)
|
|
- Fix laser guard trying to fire two shots when dying. (Found by
|
|
drakonorodny and fix suggested by BjossiAlfreds)
|
|
|
|
The Reckoning 2.08 to 2.09:
|
|
- Fix wrong sound for some items when activated. (by BjossiAlfreds)
|
|
- Port the 'aimfix' cvar. (by Mitchell Richters)
|
|
- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
|
|
- Fix a long standing crash occuring when exploding projectiles like
|
|
grenates or rockets generate sound targets and a least one monster
|
|
starts moving to one of that targets.
|
|
- Add a cvar `g_footsteps` to control the generation of footstep sound.
|
|
- Move several hard coded map fixes to entity files. Add newly
|
|
discovered mapfixes to the entity files. (by BjossiAlfreds)
|
|
- Fix several subtile gameplay and entity handling bug. (by
|
|
BjossiAlfreds)
|
|
|
|
The Reckoning 2.07 to 2.08:
|
|
- Several fixes for subtile bugs (by BjossiAlfreds)
|
|
|
|
The Reckoning 2.06 to 2.07:
|
|
- New commands: 'listentities' allows listing of entities. 'teleport'
|
|
teleports the player to the given coordinates.
|
|
- A lot of fixes for subtle, long standing AI and game play bugs. (by
|
|
BjossiAlfreds)
|
|
- Fix problem found by PVS studio. (analysis by demoth and fixes by
|
|
BjossiAlfreds)
|
|
|
|
The Reckoning 2.05 to 2.06:
|
|
- Small bugfixes and better support for the current version of the
|
|
Windows build environment.
|
|
|
|
The Reckoning 2.04 to 2.05:
|
|
- Fix a lot of potential crashes. (reported by Maarakate)
|
|
- Fix monsters running in place.
|
|
- Fix monsters not recognizing the player under some
|
|
circumstances.
|
|
- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
|
|
- Make Brains work again.
|
|
|
|
The Reckoning 2.03 to 2.04:
|
|
- Make gibs and debris SOLID_BBOX so they move on entities.
|
|
- Switch from an arch whitelist to an "all archs are supported"
|
|
approach.
|
|
|
|
The Reckoning 2.02 to 2.03:
|
|
- Add CMake as an optional build system.
|
|
- Fix bug with high velocities in vents in 32bit builds.
|
|
|
|
The Reckoning 2.01 to 2.02:
|
|
- Coop bugfixes
|
|
|
|
The Reckoning 2.00 to 2.01:
|
|
- Fix a progress stopper in xware.bsp
|
|
|
|
The Reckoning 2.00RC to 2.00:
|
|
- Updates to the opened inventory screen
|
|
were fixed. (By svdijk, merged from
|
|
baseq2)
|
|
|
|
The Reckoning 1.09 to 2.00RC:
|
|
- Cleanup of the whole source, nearly every line
|
|
was audited and touched.
|
|
- Add sanity checks to all function.
|
|
- Fix all known bugs.
|
|
- Merge all missing changes from baseq2.
|
|
|
|
The Reckoning 1.08 to 1.09
|
|
- Port 'The Reckoning' to Mac OS X.
|
|
|
|
The Reckoning 1.07 to 1.08
|
|
- Port 'The Reckoning' to Windows.
|
|
- Use randk() instead of rand(), a better PNRG.
|
|
- Fix some potential problems found by scan-build.
|
|
|
|
The Reckoning 1.06 to 1.07
|
|
- Port the new savegame system from baseq2
|
|
- Reorder the files to reflect the new structure of baseq2
|
|
|
|
The Reckoning 1.05 to 1.06:
|
|
- Reformat the console output
|
|
|
|
The Reckoning 1.04 to 1.05:
|
|
- Fix "weapprev" cmd, weapon change via mousewheel should now
|
|
work without running into loops
|
|
- Fix animation of strogg infantry
|
|
|
|
The Reckoning 1.04RC2 to 1.04:
|
|
- Just version number change
|
|
|
|
The Reckoning 1.04RC to 1.04RC2:
|
|
- Saner CFLAGS
|
|
- Do not show the gun symbol when fov is bigger than 91 and
|
|
cl_gun is set to 2
|
|
|
|
The Reckoning 1.03 to 1.04RC:
|
|
- Slightly better performance (~10 FPS)
|
|
|
|
The Reckoning 1.02 to 1.03:
|
|
- Added License
|
|
- Added Readme
|