The Reckoning 2.03 to 2.04: - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an "all archs are supported" approach. The Reckoning 2.02 to 2.03: - Add CMake as an optional build system. - Fix bug with high velocities in vents in 32bit builds. The Reckoning 2.01 to 2.02: - Coop bugfixes The Reckoning 2.00 to 2.01: - Fix a progress stopper in xware.bsp The Reckoning 2.00RC to 2.00: - Updates to the opened inventory screen were fixed. (By svdijk, merged from baseq2) The Reckoning 1.09 to 2.00RC: - Cleanup of the whole source, nearly every line was audited and touched. - Add sanity checks to all function. - Fix all known bugs. - Merge all missing changes from baseq2. The Reckoning 1.08 to 1.09 - Port 'The Reckoning' to Mac OS X. The Reckoning 1.07 to 1.08 - Port 'The Reckoning' to Windows. - Use randk() instead of rand(), a better PNRG. - Fix some potential problems found by scan-build. The Reckoning 1.06 to 1.07 - Port the new savegame system from baseq2 - Reorder the files to reflect the new structure of baseq2 The Reckoning 1.05 to 1.06: - Reformat the console output The Reckoning 1.04 to 1.05: - Fix "weapprev" cmd, weapon change via mousewheel should now work without running into loops - Fix animation of strogg infantry The Reckoning 1.04RC2 to 1.04: - Just version number change The Reckoning 1.04RC to 1.04RC2: - Saner CFLAGS - Do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2 The Reckoning 1.03 to 1.04RC: - Slightly better performance (~10 FPS) The Reckoning 1.02 to 1.03: - Added License - Added Readme