The Reckoning 2.10 to 2.11: - Implement faster weapon switching with the new 'cycleweap' command. (by protocultor). - Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around (by skuller). - Fix several coop related bugs with the powercubes. (by BjossiAlfreds) - A way better fix for dead bodys obstructing elevators or falling through the worldmodel. (by BjossiAlfreds) - Fix items already in water playing a splash sound at level start. (by BjossiAlfreds) - Phalanx explosions should be muffeled under water. (by protocultor) The Reckoning 2.09 to 2.10: - Refine the 'g_footstep' cvar to match Quake II itself. - Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by De-Seppe) - Fix soldiers never showing their pain skins as long as they're alive. (by BjossiAlfreds) - Fix laser guard trying to fire two shots when dying. (Found by drakonorodny and fix suggested by BjossiAlfreds) The Reckoning 2.08 to 2.09: - Fix wrong sound for some items when activated. (by BjossiAlfreds) - Port the 'aimfix' cvar. (by Mitchell Richters) - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. (by BjossiAlfreds) - Fix several subtile gameplay and entity handling bug. (by BjossiAlfreds) The Reckoning 2.07 to 2.08: - Several fixes for subtile bugs (by BjossiAlfreds) The Reckoning 2.06 to 2.07: - New commands: 'listentities' allows listing of entities. 'teleport' teleports the player to the given coordinates. - A lot of fixes for subtle, long standing AI and game play bugs. (by BjossiAlfreds) - Fix problem found by PVS studio. (analysis by demoth and fixes by BjossiAlfreds) The Reckoning 2.05 to 2.06: - Small bugfixes and better support for the current version of the Windows build environment. The Reckoning 2.04 to 2.05: - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate) - Make Brains work again. The Reckoning 2.03 to 2.04: - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an "all archs are supported" approach. The Reckoning 2.02 to 2.03: - Add CMake as an optional build system. - Fix bug with high velocities in vents in 32bit builds. The Reckoning 2.01 to 2.02: - Coop bugfixes The Reckoning 2.00 to 2.01: - Fix a progress stopper in xware.bsp The Reckoning 2.00RC to 2.00: - Updates to the opened inventory screen were fixed. (By svdijk, merged from baseq2) The Reckoning 1.09 to 2.00RC: - Cleanup of the whole source, nearly every line was audited and touched. - Add sanity checks to all function. - Fix all known bugs. - Merge all missing changes from baseq2. The Reckoning 1.08 to 1.09 - Port 'The Reckoning' to Mac OS X. The Reckoning 1.07 to 1.08 - Port 'The Reckoning' to Windows. - Use randk() instead of rand(), a better PNRG. - Fix some potential problems found by scan-build. The Reckoning 1.06 to 1.07 - Port the new savegame system from baseq2 - Reorder the files to reflect the new structure of baseq2 The Reckoning 1.05 to 1.06: - Reformat the console output The Reckoning 1.04 to 1.05: - Fix "weapprev" cmd, weapon change via mousewheel should now work without running into loops - Fix animation of strogg infantry The Reckoning 1.04RC2 to 1.04: - Just version number change The Reckoning 1.04RC to 1.04RC2: - Saner CFLAGS - Do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2 The Reckoning 1.03 to 1.04RC: - Slightly better performance (~10 FPS) The Reckoning 1.02 to 1.03: - Added License - Added Readme