The Reckoning 2.12 to 2.13: - Implement `g_quick_weap`. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor) - Work around naggy help icons. (by BjossiAlfreds) - Implement `g_monsterfootsteps`. (by 0lvin) The Reckoning 2.11 to 2.12: - Relicense under GPL2. - Implement `g_swap_speed`. This allows to skip frames of "putting down weapon" and "raising weapon" animations, speeding them up. (by protocultor) - Several fixes to makron (by BjossiAlfreds) - Fixed stand-ground gladiators not attacking at certain range. (by BjossiAlfreds) - Fixed monsters seeing players during intermissions. (by BjossiAlfreds) The Reckoning 2.10 to 2.11: - Implement faster weapon switching with the new 'cycleweap' command. (by protocultor). - Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around (by skuller). - Fix several coop related bugs with the powercubes. (by BjossiAlfreds) - A way better fix for dead bodies obstructing elevators or falling through the worldmodel. (by BjossiAlfreds) - Fix items already in water playing a splash sound at level start. (by BjossiAlfreds) - Phalanx explosions should be muffled under water. (by protocultor) The Reckoning 2.09 to 2.10: - Refine the 'g_footstep' cvar to match Quake II itself. - Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by De-Seppe) - Fix soldiers never showing their pain skins as long as they're alive. (by BjossiAlfreds) - Fix laser guard trying to fire two shots when dying. (Found by drakonorodny and fix suggested by BjossiAlfreds) The Reckoning 2.08 to 2.09: - Fix wrong sound for some items when activated. (by BjossiAlfreds) - Port the 'aimfix' cvar. (by Mitchell Richters) - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. (by BjossiAlfreds) - Fix several subtile gameplay and entity handling bug. (by BjossiAlfreds) The Reckoning 2.07 to 2.08: - Several fixes for subtile bugs (by BjossiAlfreds) The Reckoning 2.06 to 2.07: - New commands: 'listentities' allows listing of entities. 'teleport' teleports the player to the given coordinates. - A lot of fixes for subtle, long standing AI and game play bugs. (by BjossiAlfreds) - Fix problem found by PVS studio. (analysis by demoth and fixes by BjossiAlfreds) The Reckoning 2.05 to 2.06: - Small bugfixes and better support for the current version of the Windows build environment. The Reckoning 2.04 to 2.05: - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate) - Make Brains work again. The Reckoning 2.03 to 2.04: - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an "all archs are supported" approach. The Reckoning 2.02 to 2.03: - Add CMake as an optional build system. - Fix bug with high velocities in vents in 32bit builds. The Reckoning 2.01 to 2.02: - Coop bugfixes The Reckoning 2.00 to 2.01: - Fix a progress stopper in xware.bsp The Reckoning 2.00RC to 2.00: - Updates to the opened inventory screen were fixed. (By svdijk, merged from baseq2) The Reckoning 1.09 to 2.00RC: - Cleanup of the whole source, nearly every line was audited and touched. - Add sanity checks to all function. - Fix all known bugs. - Merge all missing changes from baseq2. The Reckoning 1.08 to 1.09 - Port 'The Reckoning' to Mac OS X. The Reckoning 1.07 to 1.08 - Port 'The Reckoning' to Windows. - Use randk() instead of rand(), a better PNRG. - Fix some potential problems found by scan-build. The Reckoning 1.06 to 1.07 - Port the new savegame system from baseq2 - Reorder the files to reflect the new structure of baseq2 The Reckoning 1.05 to 1.06: - Reformat the console output The Reckoning 1.04 to 1.05: - Fix "weapprev" cmd, weapon change via mousewheel should now work without running into loops - Fix animation of strogg infantry The Reckoning 1.04RC2 to 1.04: - Just version number change The Reckoning 1.04RC to 1.04RC2: - Saner CFLAGS - Do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2 The Reckoning 1.03 to 1.04RC: - Slightly better performance (~10 FPS) The Reckoning 1.02 to 1.03: - Added License - Added Readme