From fe7ead0a29beff0e60f984d4127fdbe136343363 Mon Sep 17 00:00:00 2001 From: BjossiAlfreds Date: Tue, 1 Oct 2019 21:10:39 +0000 Subject: [PATCH] Quad sound for quadded hand grenades --- src/player/weapon.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/player/weapon.c b/src/player/weapon.c index 4881be3..5cb0b0f 100644 --- a/src/player/weapon.c +++ b/src/player/weapon.c @@ -744,6 +744,9 @@ weapon_grenade_fire(edict_t *ent, qboolean held) if (is_quad) { damage *= 4; + + gi.sound(ent, CHAN_ITEM, gi.soundindex( + "items/damage3.wav"), 1, ATTN_NORM, 0); } VectorSet(offset, 8, 8, ent->viewheight - 8);