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https://github.com/yquake2/xatrix.git
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Cleanup mutant and add sanity checks
This commit is contained in:
parent
98c08b133d
commit
f7681706f1
2 changed files with 720 additions and 493 deletions
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@ -1,15 +1,13 @@
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/*
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==============================================================================
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mutant
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==============================================================================
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/* =======================================================================
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*
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* Mutant.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "mutant.h"
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static int sound_swing;
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static int sound_hit;
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static int sound_hit2;
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@ -24,44 +22,68 @@ static int sound_step2;
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static int sound_step3;
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static int sound_thud;
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//
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// SOUNDS
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//
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void mutant_walk(edict_t *self);
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void mutant_step (edict_t *self)
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void
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mutant_step(edict_t *self)
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{
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int n;
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n = (rand() + 1) % 3;
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if (n == 0)
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gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
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else if (n == 1)
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gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
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if (!self)
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{
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return;
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}
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void mutant_sight (edict_t *self, edict_t *other)
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n = (rand() + 1) % 3;
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if (n == 0)
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{
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gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
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}
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else if (n == 1)
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{
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gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
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}
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}
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void
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mutant_sight(edict_t *self, edict_t *other /* unused */)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void mutant_search (edict_t *self)
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void
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mutant_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
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}
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void mutant_swing (edict_t *self)
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void
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mutant_swing(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
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}
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//
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// STAND
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//
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mframe_t mutant_frames_stand [] =
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{
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mframe_t mutant_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -71,7 +93,7 @@ mframe_t mutant_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // 10
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{ai_stand, 0, NULL}, /* 10 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -82,7 +104,7 @@ mframe_t mutant_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // 20
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{ai_stand, 0, NULL}, /* 20 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -93,7 +115,7 @@ mframe_t mutant_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // 30
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{ai_stand, 0, NULL}, /* 30 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -104,7 +126,7 @@ mframe_t mutant_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // 40
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{ai_stand, 0, NULL}, /* 40 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -115,37 +137,51 @@ mframe_t mutant_frames_stand [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // 50
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{ai_stand, 0, NULL}, /* 50 */
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{ai_stand, 0, NULL}
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};
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mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL};
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void mutant_stand (edict_t *self)
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mmove_t mutant_move_stand = {
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FRAME_stand101,
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FRAME_stand151,
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mutant_frames_stand,
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NULL
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};
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void
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mutant_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_stand;
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}
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//
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// IDLE
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//
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void mutant_idle_loop (edict_t *self)
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void
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mutant_idle_loop(edict_t *self)
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{
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if (random() < 0.75)
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self->monsterinfo.nextframe = FRAME_stand155;
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if (!self)
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{
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return;
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}
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mframe_t mutant_frames_idle [] =
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if (random() < 0.75)
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{
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self->monsterinfo.nextframe = FRAME_stand155;
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}
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}
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mframe_t mutant_frames_idle[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, // scratch loop start
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{ai_stand, 0, NULL}, /* scratch loop start */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, mutant_idle_loop}, // scratch loop end
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{ai_stand, 0, mutant_idle_loop}, /* scratch loop end */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -153,23 +189,27 @@ mframe_t mutant_frames_idle [] =
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand};
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void mutant_idle (edict_t *self)
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mmove_t mutant_move_idle = {
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FRAME_stand152,
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FRAME_stand164,
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mutant_frames_idle,
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mutant_stand
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};
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void
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mutant_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_idle;
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gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
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}
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//
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// WALK
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//
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void mutant_walk (edict_t *self);
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mframe_t mutant_frames_walk [] =
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{
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mframe_t mutant_frames_walk[] = {
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{ai_walk, 3, NULL},
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{ai_walk, 1, NULL},
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{ai_walk, 5, NULL},
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@ -183,34 +223,51 @@ mframe_t mutant_frames_walk [] =
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{ai_walk, 15, NULL},
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{ai_walk, 6, NULL}
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};
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mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL};
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void mutant_walk_loop (edict_t *self)
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mmove_t mutant_move_walk = {
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FRAME_walk05,
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FRAME_walk16,
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mutant_frames_walk,
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NULL
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};
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void
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mutant_walk_loop(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_walk;
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}
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mframe_t mutant_frames_start_walk [] =
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{
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mframe_t mutant_frames_start_walk[] = {
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{ai_walk, 5, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, -2, NULL},
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{ai_walk, 1, NULL}
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};
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mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop};
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void mutant_walk (edict_t *self)
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mmove_t mutant_move_start_walk = {
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FRAME_walk01,
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FRAME_walk04,
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mutant_frames_start_walk,
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mutant_walk_loop
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};
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void
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mutant_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_start_walk;
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}
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//
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// RUN
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//
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mframe_t mutant_frames_run [] =
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{
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mframe_t mutant_frames_run[] = {
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{ai_run, 40, NULL},
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{ai_run, 40, mutant_step},
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{ai_run, 24, NULL},
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@ -218,54 +275,96 @@ mframe_t mutant_frames_run [] =
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{ai_run, 17, NULL},
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{ai_run, 10, NULL}
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};
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mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL};
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void mutant_run (edict_t *self)
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mmove_t mutant_move_run = {
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FRAME_run03,
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FRAME_run08,
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mutant_frames_run,
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NULL
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};
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void
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mutant_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &mutant_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &mutant_move_run;
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}
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}
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//
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// MELEE
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//
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void mutant_hit_left (edict_t *self)
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void
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mutant_hit_left(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
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if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
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{
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gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
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}
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}
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void mutant_hit_right (edict_t *self)
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void
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mutant_hit_right(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
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if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
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{
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gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
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}
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void mutant_check_refire (edict_t *self)
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{
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if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
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return;
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if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) )
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self->monsterinfo.nextframe = FRAME_attack09;
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}
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mframe_t mutant_frames_attack [] =
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void
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mutant_check_refire(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (!self->enemy || !self->enemy->inuse || (self->enemy->health <= 0))
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{
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return;
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}
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if (((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE))
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{
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self->monsterinfo.nextframe = FRAME_attack09;
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}
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}
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mframe_t mutant_frames_attack[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, mutant_hit_left},
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@ -274,20 +373,33 @@ mframe_t mutant_frames_attack [] =
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{ai_charge, 0, mutant_hit_right},
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{ai_charge, 0, mutant_check_refire}
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};
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mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run};
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void mutant_melee (edict_t *self)
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mmove_t mutant_move_attack = {
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FRAME_attack09,
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FRAME_attack15,
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mutant_frames_attack,
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mutant_run
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};
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void
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mutant_melee(edict_t *self)
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{
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self->monsterinfo.currentmove = &mutant_move_attack;
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if (!self)
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{
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return;
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}
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//
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// ATTACK
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//
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void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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self->monsterinfo.currentmove = &mutant_move_attack;
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}
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void
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mutant_jump_touch(edict_t *self, edict_t *other,
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cplane_t *plane /* unused */, csurface_t *surf /* unused */)
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{
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if (!self)
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{
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return;
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}
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if (self->health <= 0)
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{
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self->touch = NULL;
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@ -306,7 +418,8 @@ void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface
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VectorNormalize(normal);
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VectorMA(self->s.origin, self->maxs[0], normal, point);
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damage = 40 + 10 * random();
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T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
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T_Damage(other, self, self, self->velocity, point,
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normal, damage, damage, 0, MOD_UNKNOWN);
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}
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}
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@ -317,16 +430,23 @@ void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface
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self->monsterinfo.nextframe = FRAME_attack02;
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self->touch = NULL;
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}
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return;
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}
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self->touch = NULL;
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}
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void mutant_jump_takeoff (edict_t *self)
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void
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mutant_jump_takeoff(edict_t *self)
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{
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vec3_t forward;
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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AngleVectors(self->s.angles, forward, NULL, NULL);
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self->s.origin[2] += 1;
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|
@ -338,8 +458,14 @@ void mutant_jump_takeoff (edict_t *self)
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self->touch = mutant_jump_touch;
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}
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void mutant_check_landing (edict_t *self)
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void
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mutant_check_landing(edict_t *self)
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{
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if (!self)
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{
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return;
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}
|
||||
|
||||
if (self->groundentity)
|
||||
{
|
||||
gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
|
||||
|
@ -349,13 +475,16 @@ void mutant_check_landing (edict_t *self)
|
|||
}
|
||||
|
||||
if (level.time > self->monsterinfo.attack_finished)
|
||||
{
|
||||
self->monsterinfo.nextframe = FRAME_attack02;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.nextframe = FRAME_attack05;
|
||||
}
|
||||
}
|
||||
|
||||
mframe_t mutant_frames_jump [] =
|
||||
{
|
||||
mframe_t mutant_frames_jump[] = {
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 17, NULL},
|
||||
{ai_charge, 15, mutant_jump_takeoff},
|
||||
|
@ -365,35 +494,61 @@ mframe_t mutant_frames_jump [] =
|
|||
{ai_charge, 3, NULL},
|
||||
{ai_charge, 0, NULL}
|
||||
};
|
||||
mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run};
|
||||
|
||||
void mutant_jump (edict_t *self)
|
||||
mmove_t mutant_move_jump = {
|
||||
FRAME_attack01,
|
||||
FRAME_attack08,
|
||||
mutant_frames_jump,
|
||||
mutant_run
|
||||
};
|
||||
|
||||
void
|
||||
mutant_jump(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = &mutant_move_jump;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// CHECKATTACK
|
||||
//
|
||||
|
||||
qboolean mutant_check_melee (edict_t *self)
|
||||
qboolean
|
||||
mutant_check_melee(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
if (range (self, self->enemy) == RANGE_MELEE)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
qboolean mutant_check_jump (edict_t *self)
|
||||
if (range(self, self->enemy) == RANGE_MELEE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
qboolean
|
||||
mutant_check_jump(edict_t *self)
|
||||
{
|
||||
vec3_t v;
|
||||
float distance;
|
||||
|
||||
if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
|
||||
if (!self)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
v[0] = self->s.origin[0] - self->enemy->s.origin[0];
|
||||
v[1] = self->s.origin[1] - self->enemy->s.origin[1];
|
||||
|
@ -401,20 +556,33 @@ qboolean mutant_check_jump (edict_t *self)
|
|||
distance = VectorLength(v);
|
||||
|
||||
if (distance < 100)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (distance > 100)
|
||||
{
|
||||
if (random() < 0.9)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean mutant_checkattack (edict_t *self)
|
||||
qboolean
|
||||
mutant_checkattack(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
if (!self->enemy || self->enemy->health <= 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!self->enemy || (self->enemy->health <= 0))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mutant_check_melee(self))
|
||||
{
|
||||
|
@ -425,30 +593,28 @@ qboolean mutant_checkattack (edict_t *self)
|
|||
if (mutant_check_jump(self))
|
||||
{
|
||||
self->monsterinfo.attack_state = AS_MISSILE;
|
||||
// FIXME play a jump sound here
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// PAIN
|
||||
//
|
||||
|
||||
mframe_t mutant_frames_pain1 [] =
|
||||
{
|
||||
mframe_t mutant_frames_pain1[] = {
|
||||
{ai_move, 4, NULL},
|
||||
{ai_move, -3, NULL},
|
||||
{ai_move, -8, NULL},
|
||||
{ai_move, 2, NULL},
|
||||
{ai_move, 5, NULL}
|
||||
};
|
||||
mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run};
|
||||
|
||||
mframe_t mutant_frames_pain2 [] =
|
||||
{
|
||||
mmove_t mutant_move_pain1 = {
|
||||
FRAME_pain101,
|
||||
FRAME_pain105,
|
||||
mutant_frames_pain1,
|
||||
mutant_run
|
||||
};
|
||||
|
||||
mframe_t mutant_frames_pain2[] = {
|
||||
{ai_move, -24, NULL},
|
||||
{ai_move, 11, NULL},
|
||||
{ai_move, 5, NULL},
|
||||
|
@ -456,10 +622,15 @@ mframe_t mutant_frames_pain2 [] =
|
|||
{ai_move, 6, NULL},
|
||||
{ai_move, 4, NULL}
|
||||
};
|
||||
mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run};
|
||||
|
||||
mframe_t mutant_frames_pain3 [] =
|
||||
{
|
||||
mmove_t mutant_move_pain2 = {
|
||||
FRAME_pain201,
|
||||
FRAME_pain206,
|
||||
mutant_frames_pain2,
|
||||
mutant_run
|
||||
};
|
||||
|
||||
mframe_t mutant_frames_pain3[] = {
|
||||
{ai_move, -22, NULL},
|
||||
{ai_move, 3, NULL},
|
||||
{ai_move, 3, NULL},
|
||||
|
@ -472,24 +643,44 @@ mframe_t mutant_frames_pain3 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 1, NULL}
|
||||
};
|
||||
mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run};
|
||||
|
||||
void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
|
||||
mmove_t mutant_move_pain3 = {
|
||||
FRAME_pain301,
|
||||
FRAME_pain311,
|
||||
mutant_frames_pain3,
|
||||
mutant_run
|
||||
};
|
||||
|
||||
void
|
||||
mutant_pain(edict_t *self, edict_t *other /* unused */,
|
||||
float kick /* unused */, int damage /* unused */)
|
||||
{
|
||||
float r;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->health < (self->max_health / 2))
|
||||
{
|
||||
self->s.skinnum = 1;
|
||||
}
|
||||
|
||||
if (level.time < self->pain_debounce_time)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->pain_debounce_time = level.time + 3;
|
||||
|
||||
if (skill->value == 3)
|
||||
return; // no pain anims in nightmare
|
||||
{
|
||||
return; /* no pain anims in nightmare */
|
||||
}
|
||||
|
||||
r = random();
|
||||
|
||||
if (r < 0.33)
|
||||
{
|
||||
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||||
|
@ -507,13 +698,14 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// DEATH
|
||||
//
|
||||
|
||||
void mutant_dead (edict_t *self)
|
||||
void
|
||||
mutant_dead(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet(self->mins, -16, -16, -24);
|
||||
VectorSet(self->maxs, 16, 16, -8);
|
||||
self->movetype = MOVETYPE_TOSS;
|
||||
|
@ -523,8 +715,7 @@ void mutant_dead (edict_t *self)
|
|||
M_FlyCheck(self);
|
||||
}
|
||||
|
||||
mframe_t mutant_frames_death1 [] =
|
||||
{
|
||||
mframe_t mutant_frames_death1[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -535,10 +726,15 @@ mframe_t mutant_frames_death1 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead};
|
||||
|
||||
mframe_t mutant_frames_death2 [] =
|
||||
{
|
||||
mmove_t mutant_move_death1 = {
|
||||
FRAME_death101,
|
||||
FRAME_death109,
|
||||
mutant_frames_death1,
|
||||
mutant_dead
|
||||
};
|
||||
|
||||
mframe_t mutant_frames_death2[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -550,26 +746,49 @@ mframe_t mutant_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead};
|
||||
|
||||
void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||||
mmove_t mutant_move_death2 = {
|
||||
FRAME_death201,
|
||||
FRAME_death210,
|
||||
mutant_frames_death2,
|
||||
mutant_dead
|
||||
};
|
||||
|
||||
void
|
||||
mutant_die(edict_t *self, edict_t *inflictor /* unused */,
|
||||
edict_t *attacker /* unused */, int damage,
|
||||
vec3_t point /* unused */)
|
||||
{
|
||||
int n;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->health <= self->gib_health)
|
||||
{
|
||||
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->deadflag == DEAD_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
|
@ -577,20 +796,26 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
|
|||
self->s.skinnum = 1;
|
||||
|
||||
if (random() < 0.5)
|
||||
{
|
||||
self->monsterinfo.currentmove = &mutant_move_death1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &mutant_move_death2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// SPAWN
|
||||
//
|
||||
|
||||
/*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
|
||||
/*
|
||||
* QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void SP_monster_mutant (edict_t *self)
|
||||
void
|
||||
SP_monster_mutant(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict(self);
|
||||
|
@ -642,4 +867,3 @@ void SP_monster_mutant (edict_t *self)
|
|||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
walkmonster_start(self);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
// G:\quake2\baseq2\models/monsters/mutant
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
/* =======================================================================
|
||||
*
|
||||
* Mutant animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_attack01 0
|
||||
#define FRAME_attack02 1
|
||||
|
|
Loading…
Reference in a new issue