mirror of
https://github.com/yquake2/xatrix.git
synced 2025-02-22 11:51:26 +00:00
Port the fixed savegame system from quake 2
This commit is contained in:
parent
ec9958f82a
commit
e78bcb1cd2
7 changed files with 1180 additions and 754 deletions
4
Makefile
4
Makefile
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@ -84,7 +84,7 @@ XATRIX_OBJS = \
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build/g_misc.o \
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build/g_misc.o \
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build/g_monster.o \
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build/g_monster.o \
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build/g_phys.o \
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build/g_phys.o \
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build/g_save.o \
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build/savegame.o \
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build/g_spawn.o \
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build/g_spawn.o \
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build/g_svcmds.o \
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build/g_svcmds.o \
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build/g_target.o \
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build/g_target.o \
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@ -160,7 +160,7 @@ build/g_monster.o: src/g_monster.c
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build/g_phys.o: src/g_phys.c
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build/g_phys.o: src/g_phys.c
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$(CC) $(CFLAGS) -o $@ -c $<
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_save.o: src/g_save.c
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build/savegame.o: src/savegame/savegame.c
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$(CC) $(CFLAGS) -o $@ -c $<
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_spawn.o: src/g_spawn.c
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build/g_spawn.o: src/g_spawn.c
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@ -9,7 +9,7 @@
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#include "game.h"
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#include "game.h"
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// the "gameversion" client command will print this plus compile date
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// the "gameversion" client command will print this plus compile date
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#define GAMEVERSION "baseq2"
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#define GAMEVERSION "xatrix"
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// protocol bytes that can be directly added to messages
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// protocol bytes that can be directly added to messages
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#define svc_muzzleflash 1
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#define svc_muzzleflash 1
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751
src/g_save.c
751
src/g_save.c
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@ -1,751 +0,0 @@
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#include "g_local.h"
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#define Function(f) {#f, f}
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mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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// need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{0, 0, 0, 0}
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};
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field_t levelfields[] =
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{
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void InitGame (void)
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{
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gi.dprintf ("Game is starting up.\n");
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gi.dprintf ("Game is xatrix.\n");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
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needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
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filterban = gi.cvar ("filterban", "1", 0);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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// flood control
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flood_msgs = gi.cvar ("flood_msgs", "4", 0);
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flood_persecond = gi.cvar ("flood_persecond", "4", 0);
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flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
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// dm map list
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sv_maplist = gi.cvar ("sv_maplist", "", 0);
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// items
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InitItems ();
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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// initialize all clients for this game
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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}
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//=========================================================
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void WriteField1 (FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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case F_GSTRING:
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if ( *(char **)p )
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len = strlen(*(char **)p) + 1;
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else
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len = 0;
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*(int *)p = len;
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break;
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case F_EDICT:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(edict_t **)p - g_edicts;
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*(int *)p = index;
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break;
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case F_CLIENT:
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if ( *(gclient_t **)p == NULL)
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index = -1;
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else
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index = *(gclient_t **)p - game.clients;
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*(int *)p = index;
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break;
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case F_ITEM:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(gitem_t **)p - itemlist;
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*(int *)p = index;
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break;
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//relative to code segment
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case F_FUNCTION:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - ((byte *)InitGame);
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*(int *)p = index;
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break;
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//relative to data segment
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case F_MMOVE:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - (byte *)&mmove_reloc;
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*(int *)p = index;
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break;
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default:
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gi.error ("WriteEdict: unknown field type");
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}
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}
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void WriteField2 (FILE *f, field_t *field, byte *base)
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{
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int len;
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void *p;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_LSTRING:
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if ( *(char **)p )
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{
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len = strlen(*(char **)p) + 1;
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fwrite (*(char **)p, len, 1, f);
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}
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break;
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default:
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break;
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}
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}
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void ReadField (FILE *f, field_t *field, byte *base)
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{
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||||||
void *p;
|
|
||||||
int len;
|
|
||||||
int index;
|
|
||||||
|
|
||||||
if (field->flags & FFL_SPAWNTEMP)
|
|
||||||
return;
|
|
||||||
|
|
||||||
p = (void *)(base + field->ofs);
|
|
||||||
switch (field->type)
|
|
||||||
{
|
|
||||||
case F_INT:
|
|
||||||
case F_FLOAT:
|
|
||||||
case F_ANGLEHACK:
|
|
||||||
case F_VECTOR:
|
|
||||||
case F_IGNORE:
|
|
||||||
break;
|
|
||||||
|
|
||||||
case F_LSTRING:
|
|
||||||
len = *(int *)p;
|
|
||||||
if (!len)
|
|
||||||
*(char **)p = NULL;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
SBF: FIXME - 32 extra bytes alloc'd since the saved
|
|
||||||
string might not be long enough
|
|
||||||
*/
|
|
||||||
*(char **)p = gi.TagMalloc (32+len, TAG_LEVEL);
|
|
||||||
fread (*(char **)p, len, 1, f);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case F_EDICT:
|
|
||||||
index = *(int *)p;
|
|
||||||
if ( index == -1 )
|
|
||||||
*(edict_t **)p = NULL;
|
|
||||||
else
|
|
||||||
*(edict_t **)p = &g_edicts[index];
|
|
||||||
break;
|
|
||||||
case F_CLIENT:
|
|
||||||
index = *(int *)p;
|
|
||||||
if ( index == -1 )
|
|
||||||
*(gclient_t **)p = NULL;
|
|
||||||
else
|
|
||||||
*(gclient_t **)p = &game.clients[index];
|
|
||||||
break;
|
|
||||||
case F_ITEM:
|
|
||||||
index = *(int *)p;
|
|
||||||
if ( index == -1 )
|
|
||||||
*(gitem_t **)p = NULL;
|
|
||||||
else
|
|
||||||
*(gitem_t **)p = &itemlist[index];
|
|
||||||
break;
|
|
||||||
|
|
||||||
//relative to code segment
|
|
||||||
case F_FUNCTION:
|
|
||||||
index = *(int *)p;
|
|
||||||
if ( index == 0 )
|
|
||||||
*(byte **)p = NULL;
|
|
||||||
else
|
|
||||||
*(byte **)p = ((byte *)InitGame) + index;
|
|
||||||
break;
|
|
||||||
|
|
||||||
//relative to data segment
|
|
||||||
case F_MMOVE:
|
|
||||||
index = *(int *)p;
|
|
||||||
if (index == 0)
|
|
||||||
*(byte **)p = NULL;
|
|
||||||
else
|
|
||||||
*(byte **)p = (byte *)&mmove_reloc + index;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
gi.error ("ReadEdict: unknown field type");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//=========================================================
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
WriteClient
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void WriteClient (FILE *f, gclient_t *client)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
gclient_t temp;
|
|
||||||
|
|
||||||
// all of the ints, floats, and vectors stay as they are
|
|
||||||
temp = *client;
|
|
||||||
|
|
||||||
// change the pointers to lengths or indexes
|
|
||||||
for (field=clientfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField1 (f, field, (byte *)&temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
// write the block
|
|
||||||
fwrite (&temp, sizeof(temp), 1, f);
|
|
||||||
|
|
||||||
// now write any allocated data following the edict
|
|
||||||
for (field=clientfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField2 (f, field, (byte *)client);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
ReadClient
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void ReadClient (FILE *f, gclient_t *client)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
|
|
||||||
fread (client, sizeof(*client), 1, f);
|
|
||||||
|
|
||||||
for (field=clientfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
ReadField (f, field, (byte *)client);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
============
|
|
||||||
WriteGame
|
|
||||||
|
|
||||||
This will be called whenever the game goes to a new level,
|
|
||||||
and when the user explicitly saves the game.
|
|
||||||
|
|
||||||
Game information include cross level data, like multi level
|
|
||||||
triggers, help computer info, and all client states.
|
|
||||||
|
|
||||||
A single player death will automatically restore from the
|
|
||||||
last save position.
|
|
||||||
============
|
|
||||||
*/
|
|
||||||
void WriteGame (const char *filename, qboolean autosave)
|
|
||||||
{
|
|
||||||
FILE *f;
|
|
||||||
int i;
|
|
||||||
char str[16];
|
|
||||||
|
|
||||||
if (!autosave)
|
|
||||||
SaveClientData ();
|
|
||||||
|
|
||||||
f = fopen (filename, "wb");
|
|
||||||
if (!f)
|
|
||||||
gi.error ("Couldn't open %s", filename);
|
|
||||||
|
|
||||||
memset (str, 0, sizeof(str));
|
|
||||||
strcpy (str, __DATE__);
|
|
||||||
fwrite (str, sizeof(str), 1, f);
|
|
||||||
|
|
||||||
game.autosaved = autosave;
|
|
||||||
fwrite (&game, sizeof(game), 1, f);
|
|
||||||
game.autosaved = false;
|
|
||||||
|
|
||||||
for (i=0 ; i<game.maxclients ; i++)
|
|
||||||
WriteClient (f, &game.clients[i]);
|
|
||||||
|
|
||||||
fclose (f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReadGame (const char *filename)
|
|
||||||
{
|
|
||||||
FILE *f;
|
|
||||||
int i;
|
|
||||||
char str[16];
|
|
||||||
|
|
||||||
gi.FreeTags (TAG_GAME);
|
|
||||||
|
|
||||||
f = fopen (filename, "rb");
|
|
||||||
if (!f)
|
|
||||||
gi.error ("Couldn't open %s", filename);
|
|
||||||
|
|
||||||
fread (str, sizeof(str), 1, f);
|
|
||||||
if (strcmp (str, __DATE__))
|
|
||||||
{
|
|
||||||
fclose (f);
|
|
||||||
gi.error ("Savegame from an older version.\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
||||||
globals.edicts = g_edicts;
|
|
||||||
|
|
||||||
fread (&game, sizeof(game), 1, f);
|
|
||||||
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
||||||
for (i=0 ; i<game.maxclients ; i++)
|
|
||||||
ReadClient (f, &game.clients[i]);
|
|
||||||
|
|
||||||
fclose (f);
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
WriteEdict
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void WriteEdict (FILE *f, edict_t *ent)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
edict_t temp;
|
|
||||||
|
|
||||||
// all of the ints, floats, and vectors stay as they are
|
|
||||||
temp = *ent;
|
|
||||||
|
|
||||||
// change the pointers to lengths or indexes
|
|
||||||
for (field=fields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField1 (f, field, (byte *)&temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
// write the block
|
|
||||||
fwrite (&temp, sizeof(temp), 1, f);
|
|
||||||
|
|
||||||
// now write any allocated data following the edict
|
|
||||||
for (field=fields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField2 (f, field, (byte *)ent);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
WriteLevelLocals
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void WriteLevelLocals (FILE *f)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
level_locals_t temp;
|
|
||||||
|
|
||||||
// all of the ints, floats, and vectors stay as they are
|
|
||||||
temp = level;
|
|
||||||
|
|
||||||
// change the pointers to lengths or indexes
|
|
||||||
for (field=levelfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField1 (f, field, (byte *)&temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
// write the block
|
|
||||||
fwrite (&temp, sizeof(temp), 1, f);
|
|
||||||
|
|
||||||
// now write any allocated data following the edict
|
|
||||||
for (field=levelfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
WriteField2 (f, field, (byte *)&level);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
ReadEdict
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void ReadEdict (FILE *f, edict_t *ent)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
|
|
||||||
fread (ent, sizeof(*ent), 1, f);
|
|
||||||
|
|
||||||
for (field=fields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
ReadField (f, field, (byte *)ent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
==============
|
|
||||||
ReadLevelLocals
|
|
||||||
|
|
||||||
All pointer variables (except function pointers) must be handled specially.
|
|
||||||
==============
|
|
||||||
*/
|
|
||||||
void ReadLevelLocals (FILE *f)
|
|
||||||
{
|
|
||||||
field_t *field;
|
|
||||||
|
|
||||||
fread (&level, sizeof(level), 1, f);
|
|
||||||
|
|
||||||
for (field=levelfields ; field->name ; field++)
|
|
||||||
{
|
|
||||||
ReadField (f, field, (byte *)&level);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
WriteLevel
|
|
||||||
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
void WriteLevel (const char *filename)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
edict_t *ent;
|
|
||||||
FILE *f;
|
|
||||||
void *base;
|
|
||||||
|
|
||||||
f = fopen (filename, "wb");
|
|
||||||
if (!f)
|
|
||||||
gi.error ("Couldn't open %s", filename);
|
|
||||||
|
|
||||||
// write out edict size for checking
|
|
||||||
i = sizeof(edict_t);
|
|
||||||
fwrite (&i, sizeof(i), 1, f);
|
|
||||||
|
|
||||||
// write out a function pointer for checking
|
|
||||||
base = (void *)InitGame;
|
|
||||||
fwrite (&base, sizeof(base), 1, f);
|
|
||||||
|
|
||||||
// write out level_locals_t
|
|
||||||
WriteLevelLocals (f);
|
|
||||||
|
|
||||||
// write out all the entities
|
|
||||||
for (i=0 ; i<globals.num_edicts ; i++)
|
|
||||||
{
|
|
||||||
ent = &g_edicts[i];
|
|
||||||
if (!ent->inuse)
|
|
||||||
continue;
|
|
||||||
fwrite (&i, sizeof(i), 1, f);
|
|
||||||
WriteEdict (f, ent);
|
|
||||||
}
|
|
||||||
i = -1;
|
|
||||||
fwrite (&i, sizeof(i), 1, f);
|
|
||||||
|
|
||||||
fclose (f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
ReadLevel
|
|
||||||
|
|
||||||
SpawnEntities will allready have been called on the
|
|
||||||
level the same way it was when the level was saved.
|
|
||||||
|
|
||||||
That is necessary to get the baselines
|
|
||||||
set up identically.
|
|
||||||
|
|
||||||
The server will have cleared all of the world links before
|
|
||||||
calling ReadLevel.
|
|
||||||
|
|
||||||
No clients are connected yet.
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
void ReadLevel (const char *filename)
|
|
||||||
{
|
|
||||||
int entnum;
|
|
||||||
FILE *f;
|
|
||||||
int i;
|
|
||||||
void *base;
|
|
||||||
edict_t *ent;
|
|
||||||
|
|
||||||
f = fopen (filename, "rb");
|
|
||||||
if (!f)
|
|
||||||
gi.error ("Couldn't open %s", filename);
|
|
||||||
|
|
||||||
// free any dynamic memory allocated by loading the level
|
|
||||||
// base state
|
|
||||||
gi.FreeTags (TAG_LEVEL);
|
|
||||||
|
|
||||||
// wipe all the entities
|
|
||||||
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
|
|
||||||
globals.num_edicts = maxclients->value+1;
|
|
||||||
|
|
||||||
// check edict size
|
|
||||||
fread (&i, sizeof(i), 1, f);
|
|
||||||
if (i != sizeof(edict_t))
|
|
||||||
{
|
|
||||||
fclose (f);
|
|
||||||
gi.error ("ReadLevel: mismatched edict size");
|
|
||||||
}
|
|
||||||
|
|
||||||
// check function pointer base address
|
|
||||||
fread (&base, sizeof(base), 1, f);
|
|
||||||
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
|
|
||||||
|
|
||||||
// load the level locals
|
|
||||||
ReadLevelLocals (f);
|
|
||||||
|
|
||||||
// load all the entities
|
|
||||||
while (1)
|
|
||||||
{
|
|
||||||
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
|
|
||||||
{
|
|
||||||
fclose (f);
|
|
||||||
gi.error ("ReadLevel: failed to read entnum");
|
|
||||||
}
|
|
||||||
if (entnum == -1)
|
|
||||||
break;
|
|
||||||
if (entnum >= globals.num_edicts)
|
|
||||||
globals.num_edicts = entnum+1;
|
|
||||||
|
|
||||||
ent = &g_edicts[entnum];
|
|
||||||
ReadEdict (f, ent);
|
|
||||||
|
|
||||||
// let the server rebuild world links for this ent
|
|
||||||
memset (&ent->area, 0, sizeof(ent->area));
|
|
||||||
gi.linkentity (ent);
|
|
||||||
}
|
|
||||||
|
|
||||||
fclose (f);
|
|
||||||
|
|
||||||
// mark all clients as unconnected
|
|
||||||
for (i=0 ; i<maxclients->value ; i++)
|
|
||||||
{
|
|
||||||
ent = &g_edicts[i+1];
|
|
||||||
ent->client = game.clients + i;
|
|
||||||
ent->client->pers.connected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// do any load time things at this point
|
|
||||||
for (i=0 ; i<globals.num_edicts ; i++)
|
|
||||||
{
|
|
||||||
ent = &g_edicts[i];
|
|
||||||
|
|
||||||
if (!ent->inuse)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// fire any cross-level triggers
|
|
||||||
if (ent->classname)
|
|
||||||
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
|
||||||
ent->nextthink = level.time + ent->delay;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
1086
src/savegame/savegame.c
Normal file
1086
src/savegame/savegame.c
Normal file
File diff suppressed because it is too large
Load diff
4
src/savegame/tables/clientfields.h
Normal file
4
src/savegame/tables/clientfields.h
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
|
||||||
|
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
|
||||||
|
{"newweapon", CLOFS(newweapon), F_ITEM},
|
||||||
|
{NULL, 0, F_INT}
|
81
src/savegame/tables/fields.h
Normal file
81
src/savegame/tables/fields.h
Normal file
|
@ -0,0 +1,81 @@
|
||||||
|
{"classname", FOFS(classname), F_LSTRING},
|
||||||
|
{"model", FOFS(model), F_LSTRING},
|
||||||
|
{"spawnflags", FOFS(spawnflags), F_INT},
|
||||||
|
{"speed", FOFS(speed), F_FLOAT},
|
||||||
|
{"accel", FOFS(accel), F_FLOAT},
|
||||||
|
{"decel", FOFS(decel), F_FLOAT},
|
||||||
|
{"target", FOFS(target), F_LSTRING},
|
||||||
|
{"targetname", FOFS(targetname), F_LSTRING},
|
||||||
|
{"pathtarget", FOFS(pathtarget), F_LSTRING},
|
||||||
|
{"deathtarget", FOFS(deathtarget), F_LSTRING},
|
||||||
|
{"killtarget", FOFS(killtarget), F_LSTRING},
|
||||||
|
{"combattarget", FOFS(combattarget), F_LSTRING},
|
||||||
|
{"message", FOFS(message), F_LSTRING},
|
||||||
|
{"team", FOFS(team), F_LSTRING},
|
||||||
|
{"wait", FOFS(wait), F_FLOAT},
|
||||||
|
{"delay", FOFS(delay), F_FLOAT},
|
||||||
|
{"random", FOFS(random), F_FLOAT},
|
||||||
|
{"move_origin", FOFS(move_origin), F_VECTOR},
|
||||||
|
{"move_angles", FOFS(move_angles), F_VECTOR},
|
||||||
|
{"style", FOFS(style), F_INT},
|
||||||
|
{"count", FOFS(count), F_INT},
|
||||||
|
{"health", FOFS(health), F_INT},
|
||||||
|
{"sounds", FOFS(sounds), F_INT},
|
||||||
|
{"light", 0, F_IGNORE},
|
||||||
|
{"dmg", FOFS(dmg), F_INT},
|
||||||
|
{"mass", FOFS(mass), F_INT},
|
||||||
|
{"volume", FOFS(volume), F_FLOAT},
|
||||||
|
{"attenuation", FOFS(attenuation), F_FLOAT},
|
||||||
|
{"map", FOFS(map), F_LSTRING},
|
||||||
|
{"origin", FOFS(s.origin), F_VECTOR},
|
||||||
|
{"angles", FOFS(s.angles), F_VECTOR},
|
||||||
|
{"angle", FOFS(s.angles), F_ANGLEHACK},
|
||||||
|
{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
|
||||||
|
{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
|
||||||
|
{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
|
||||||
|
{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
|
||||||
|
{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
|
||||||
|
{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
|
||||||
|
{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
|
||||||
|
{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
|
||||||
|
{"item", FOFS(item), F_ITEM},
|
||||||
|
{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
|
||||||
|
{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
|
||||||
|
{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
|
||||||
|
{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
|
||||||
|
{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
|
||||||
|
{0, 0, 0, 0}
|
6
src/savegame/tables/levelfields.h
Normal file
6
src/savegame/tables/levelfields.h
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
{"changemap", LLOFS(changemap), F_LSTRING},
|
||||||
|
{"sight_client", LLOFS(sight_client), F_EDICT},
|
||||||
|
{"sight_entity", LLOFS(sight_entity), F_EDICT},
|
||||||
|
{"sound_entity", LLOFS(sound_entity), F_EDICT},
|
||||||
|
{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
|
||||||
|
{NULL, 0, F_INT}
|
Loading…
Reference in a new issue