mirror of
https://github.com/yquake2/xatrix.git
synced 2024-11-10 06:42:22 +00:00
Workarounds for naggy help icons
This commit is contained in:
parent
36e9e03144
commit
df596a7b44
3 changed files with 57 additions and 6 deletions
|
@ -7,6 +7,9 @@
|
|||
|
||||
#include "header/local.h"
|
||||
|
||||
#define TARGET_HELP_PRIMARY 1
|
||||
#define TARGET_HELP_THINK_DELAY 0.3f
|
||||
|
||||
/* QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
|
||||
* Fire an origin based temp entity event to the clients.
|
||||
*
|
||||
|
@ -151,26 +154,72 @@ SP_target_speaker(edict_t *ent)
|
|||
|
||||
/* ========================================================== */
|
||||
|
||||
void
|
||||
Use_Target_Help(edict_t *ent, edict_t *other, edict_t *activator)
|
||||
static void
|
||||
Target_Help_Apply(const char *msg, int is_primary)
|
||||
{
|
||||
if (!ent)
|
||||
char *curr;
|
||||
size_t sz;
|
||||
|
||||
if (!msg)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ent->spawnflags & 1)
|
||||
if (is_primary)
|
||||
{
|
||||
strncpy(game.helpmessage1, ent->message, sizeof(game.helpmessage2) - 1);
|
||||
curr = game.helpmessage1;
|
||||
sz = sizeof(game.helpmessage1);
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(game.helpmessage2, ent->message, sizeof(game.helpmessage1) - 1);
|
||||
curr = game.helpmessage2;
|
||||
sz = sizeof(game.helpmessage2);
|
||||
}
|
||||
|
||||
if (strcmp(curr, msg) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Q_strlcpy(curr, msg, sz - 1);
|
||||
|
||||
game.helpchanged++;
|
||||
}
|
||||
|
||||
void
|
||||
Target_Help_Think(edict_t *ent)
|
||||
{
|
||||
if (!ent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
|
||||
ent->think = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
Use_Target_Help(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */)
|
||||
{
|
||||
if (!ent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (level.time > TARGET_HELP_THINK_DELAY)
|
||||
{
|
||||
Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* The game is still pre-loading so delay the help message a bit,
|
||||
otherwise its changes to game structure will leak past save loads
|
||||
*/
|
||||
ent->think = Target_Help_Think;
|
||||
ent->nextthink = TARGET_HELP_THINK_DELAY;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* QUAKED target_help (1 0 1) (-16 -16 -24) (16 16 24) help1
|
||||
* When fired, the "message" key becomes the current personal computer string,
|
||||
|
|
|
@ -869,6 +869,7 @@ extern void SP_target_secret ( edict_t * ent ) ;
|
|||
extern void use_target_secret ( edict_t * ent , edict_t * other , edict_t * activator ) ;
|
||||
extern void SP_target_help ( edict_t * ent ) ;
|
||||
extern void Use_Target_Help ( edict_t * ent , edict_t * other , edict_t * activator ) ;
|
||||
extern void Target_Help_Think ( edict_t * ent ) ;
|
||||
extern void SP_target_speaker ( edict_t * ent ) ;
|
||||
extern void Use_Target_Speaker ( edict_t * ent , edict_t * other , edict_t * activator ) ;
|
||||
extern void SP_target_temp_entity ( edict_t * ent ) ;
|
||||
|
|
|
@ -869,6 +869,7 @@
|
|||
{"use_target_secret", (byte *)use_target_secret},
|
||||
{"SP_target_help", (byte *)SP_target_help},
|
||||
{"Use_Target_Help", (byte *)Use_Target_Help},
|
||||
{"Target_Help_Think", (byte *)Target_Help_Think},
|
||||
{"SP_target_speaker", (byte *)SP_target_speaker},
|
||||
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
|
||||
{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
|
||||
|
|
Loading…
Reference in a new issue