Add missing savegame tables and fileheaders

This commit is contained in:
Yamagi Burmeister 2011-10-11 14:04:22 +00:00
parent 62f3b1319f
commit de831a67a4
7 changed files with 3292 additions and 0 deletions

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/*
* =======================================================================
*
* Fields of the client to be saved.
*
* =======================================================================
*/
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
{"newweapon", CLOFS(newweapon), F_ITEM},

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@ -1,3 +1,11 @@
/*
* =======================================================================
*
* Game fields to be saved.
*
* =======================================================================
*/
{"classname", FOFS(classname), F_LSTRING},
{"model", FOFS(model), F_LSTRING},
{"spawnflags", FOFS(spawnflags), F_INT},

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/*
* =======================================================================
*
* Pointers to every mmove_t in the game.so.
*
* =======================================================================
*/
extern mmove_t tank_move_death ;
extern mmove_t tank_move_attack_chain ;
extern mmove_t tank_move_attack_post_rocket ;
extern mmove_t tank_move_attack_fire_rocket ;
extern mmove_t tank_move_attack_pre_rocket ;
extern mmove_t tank_move_attack_strike ;
extern mmove_t tank_move_attack_post_blast ;
extern mmove_t tank_move_reattack_blast ;
extern mmove_t tank_move_attack_blast ;
extern mmove_t tank_move_pain3 ;
extern mmove_t tank_move_pain2 ;
extern mmove_t tank_move_pain1 ;
extern mmove_t tank_move_stop_run ;
extern mmove_t tank_move_run ;
extern mmove_t tank_move_start_run ;
extern mmove_t tank_move_stop_walk ;
extern mmove_t tank_move_walk ;
extern mmove_t tank_move_start_walk ;
extern mmove_t tank_move_stand ;
extern mmove_t supertank_move_end_attack1 ;
extern mmove_t supertank_move_attack1 ;
extern mmove_t supertank_move_attack2 ;
extern mmove_t supertank_move_attack3 ;
extern mmove_t supertank_move_attack4 ;
extern mmove_t supertank_move_backward ;
extern mmove_t supertank_move_death ;
extern mmove_t supertank_move_pain1 ;
extern mmove_t supertank_move_pain2 ;
extern mmove_t supertank_move_pain3 ;
extern mmove_t supertank_move_turn_left ;
extern mmove_t supertank_move_turn_right ;
extern mmove_t supertank_move_forward ;
extern mmove_t supertank_move_run ;
extern mmove_t supertank_move_stand ;
extern mmove_t soldierh_move_death6 ;
extern mmove_t soldierh_move_death5 ;
extern mmove_t soldierh_move_death4 ;
extern mmove_t soldierh_move_death3 ;
extern mmove_t soldierh_move_death2 ;
extern mmove_t soldierh_move_death1 ;
extern mmove_t soldierh_move_duck ;
extern mmove_t soldierh_move_attack6 ;
extern mmove_t soldierh_move_attack4 ;
extern mmove_t soldierh_move_attack3 ;
extern mmove_t soldierh_move_attack2 ;
extern mmove_t soldierh_move_attack1 ;
extern mmove_t soldierh_move_pain4 ;
extern mmove_t soldierh_move_pain3 ;
extern mmove_t soldierh_move_pain2 ;
extern mmove_t soldierh_move_pain1 ;
extern mmove_t soldierh_move_run ;
extern mmove_t soldierh_move_start_run ;
extern mmove_t soldierh_move_walk2 ;
extern mmove_t soldierh_move_walk1 ;
extern mmove_t soldierh_move_stand3 ;
extern mmove_t soldierh_move_stand1 ;
extern mmove_t soldier_move_death6 ;
extern mmove_t soldier_move_death5 ;
extern mmove_t soldier_move_death4 ;
extern mmove_t soldier_move_death3 ;
extern mmove_t soldier_move_death2 ;
extern mmove_t soldier_move_death1 ;
extern mmove_t soldier_move_duck ;
extern mmove_t soldier_move_attack6 ;
extern mmove_t soldier_move_attack4 ;
extern mmove_t soldier_move_attack3 ;
extern mmove_t soldier_move_attack2 ;
extern mmove_t soldier_move_attack1 ;
extern mmove_t soldier_move_pain4 ;
extern mmove_t soldier_move_pain3 ;
extern mmove_t soldier_move_pain2 ;
extern mmove_t soldier_move_pain1 ;
extern mmove_t soldier_move_run ;
extern mmove_t soldier_move_start_run ;
extern mmove_t soldier_move_walk2 ;
extern mmove_t soldier_move_walk1 ;
extern mmove_t soldier_move_stand3 ;
extern mmove_t soldier_move_stand1 ;
extern mmove_t parasite_move_death ;
extern mmove_t parasite_move_break ;
extern mmove_t parasite_move_drain ;
extern mmove_t parasite_move_pain1 ;
extern mmove_t parasite_move_stop_walk ;
extern mmove_t parasite_move_start_walk ;
extern mmove_t parasite_move_walk ;
extern mmove_t parasite_move_stop_run ;
extern mmove_t parasite_move_start_run ;
extern mmove_t parasite_move_run ;
extern mmove_t parasite_move_stand ;
extern mmove_t parasite_move_end_fidget ;
extern mmove_t parasite_move_fidget ;
extern mmove_t parasite_move_start_fidget ;
extern mmove_t mutant_move_death2 ;
extern mmove_t mutant_move_death1 ;
extern mmove_t mutant_move_pain3 ;
extern mmove_t mutant_move_pain2 ;
extern mmove_t mutant_move_pain1 ;
extern mmove_t mutant_move_jump ;
extern mmove_t mutant_move_attack ;
extern mmove_t mutant_move_run ;
extern mmove_t mutant_move_start_walk ;
extern mmove_t mutant_move_walk ;
extern mmove_t mutant_move_idle ;
extern mmove_t mutant_move_stand ;
extern mmove_t medic_move_attackCable ;
extern mmove_t medic_move_attackBlaster ;
extern mmove_t medic_move_attackHyperBlaster ;
extern mmove_t medic_move_duck ;
extern mmove_t medic_move_death ;
extern mmove_t medic_move_pain2 ;
extern mmove_t medic_move_pain1 ;
extern mmove_t medic_move_run ;
extern mmove_t medic_move_walk ;
extern mmove_t medic_move_stand ;
extern mmove_t insane_move_struggle_cross ;
extern mmove_t insane_move_cross ;
extern mmove_t insane_move_crawl_death ;
extern mmove_t insane_move_crawl_pain ;
extern mmove_t insane_move_runcrawl ;
extern mmove_t insane_move_crawl ;
extern mmove_t insane_move_stand_death ;
extern mmove_t insane_move_stand_pain ;
extern mmove_t insane_move_run_insane ;
extern mmove_t insane_move_walk_insane ;
extern mmove_t insane_move_run_normal ;
extern mmove_t insane_move_walk_normal ;
extern mmove_t insane_move_down ;
extern mmove_t insane_move_jumpdown ;
extern mmove_t insane_move_downtoup ;
extern mmove_t insane_move_uptodown ;
extern mmove_t insane_move_stand_insane ;
extern mmove_t insane_move_stand_normal ;
extern mmove_t infantry_move_attack2 ;
extern mmove_t infantry_move_attack1 ;
extern mmove_t infantry_move_duck ;
extern mmove_t infantry_move_death3 ;
extern mmove_t infantry_move_death2 ;
extern mmove_t infantry_move_death1 ;
extern mmove_t infantry_move_pain2 ;
extern mmove_t infantry_move_pain1 ;
extern mmove_t infantry_move_run ;
extern mmove_t infantry_move_walk ;
extern mmove_t infantry_move_fidget ;
extern mmove_t infantry_move_stand ;
extern mmove_t hover_move_end_attack ;
extern mmove_t hover_move_attack1 ;
extern mmove_t hover_move_start_attack ;
extern mmove_t hover_move_backward ;
extern mmove_t hover_move_death1 ;
extern mmove_t hover_move_run ;
extern mmove_t hover_move_walk ;
extern mmove_t hover_move_forward ;
extern mmove_t hover_move_land ;
extern mmove_t hover_move_pain1 ;
extern mmove_t hover_move_pain2 ;
extern mmove_t hover_move_pain3 ;
extern mmove_t hover_move_takeoff ;
extern mmove_t hover_move_stop2 ;
extern mmove_t hover_move_stop1 ;
extern mmove_t hover_move_stand ;
extern mmove_t gunner_move_attack_grenade ;
extern mmove_t gunner_move_endfire_chain ;
extern mmove_t gunner_move_fire_chain ;
extern mmove_t gunner_move_attack_chain ;
extern mmove_t gunner_move_duck ;
extern mmove_t gunner_move_death ;
extern mmove_t gunner_move_pain1 ;
extern mmove_t gunner_move_pain2 ;
extern mmove_t gunner_move_pain3 ;
extern mmove_t gunner_move_runandshoot ;
extern mmove_t gunner_move_run ;
extern mmove_t gunner_move_walk ;
extern mmove_t gunner_move_stand ;
extern mmove_t gunner_move_fidget ;
extern mmove_t gladiator_move_death ;
extern mmove_t gladiator_move_pain_air ;
extern mmove_t gladiator_move_pain ;
extern mmove_t gladiator_move_attack_gun ;
extern mmove_t gladiator_move_attack_melee ;
extern mmove_t gladiator_move_run ;
extern mmove_t gladiator_move_walk ;
extern mmove_t gladiator_move_stand ;
extern mmove_t gladb_move_death ;
extern mmove_t gladb_move_pain_air ;
extern mmove_t gladb_move_pain ;
extern mmove_t gladb_move_attack_gun ;
extern mmove_t gladb_move_attack_melee ;
extern mmove_t gladb_move_run ;
extern mmove_t gladb_move_walk ;
extern mmove_t gladb_move_stand ;
extern mmove_t gekk_move_rduck ;
extern mmove_t gekk_move_lduck ;
extern mmove_t gekk_move_wdeath ;
extern mmove_t gekk_move_death4 ;
extern mmove_t gekk_move_death3 ;
extern mmove_t gekk_move_death1 ;
extern mmove_t gekk_move_pain2 ;
extern mmove_t gekk_move_pain1 ;
extern mmove_t gekk_move_pain ;
extern mmove_t gekk_move_attack ;
extern mmove_t gekk_move_leapatk2 ;
extern mmove_t gekk_move_leapatk ;
extern mmove_t gekk_move_attack2 ;
extern mmove_t gekk_move_attack1 ;
extern mmove_t gekk_move_spit ;
extern mmove_t gekk_move_run_start ;
extern mmove_t gekk_move_run ;
extern mmove_t gekk_move_walk ;
extern mmove_t gekk_move_chant ;
extern mmove_t gekk_move_idle2 ;
extern mmove_t gekk_move_idle ;
extern mmove_t gekk_move_swim_start ;
extern mmove_t gekk_move_swim_loop ;
extern mmove_t gekk_move_standunderwater ;
extern mmove_t gekk_move_stand ;
extern mmove_t flyer_move_loop_melee ;
extern mmove_t flyer_move_end_melee ;
extern mmove_t flyer_move_start_melee ;
extern mmove_t flyer_move_attack2 ;
extern mmove_t flyer_move_bankleft ;
extern mmove_t flyer_move_bankright ;
extern mmove_t flyer_move_defense ;
extern mmove_t flyer_move_pain1 ;
extern mmove_t flyer_move_pain2 ;
extern mmove_t flyer_move_pain3 ;
extern mmove_t flyer_move_rollleft ;
extern mmove_t flyer_move_rollright ;
extern mmove_t flyer_move_stop ;
extern mmove_t flyer_move_start ;
extern mmove_t flyer_move_run ;
extern mmove_t flyer_move_walk ;
extern mmove_t flyer_move_stand ;
extern mmove_t floater_move_run ;
extern mmove_t floater_move_walk ;
extern mmove_t floater_move_pain3 ;
extern mmove_t floater_move_pain2 ;
extern mmove_t floater_move_pain1 ;
extern mmove_t floater_move_death ;
extern mmove_t floater_move_attack3 ;
extern mmove_t floater_move_attack2 ;
extern mmove_t floater_move_attack1 ;
extern mmove_t floater_move_activate ;
extern mmove_t floater_move_stand2 ;
extern mmove_t floater_move_stand1 ;
extern mmove_t flipper_move_death ;
extern mmove_t flipper_move_attack ;
extern mmove_t flipper_move_pain1 ;
extern mmove_t flipper_move_pain2 ;
extern mmove_t flipper_move_start_run ;
extern mmove_t flipper_move_walk ;
extern mmove_t flipper_move_run_start ;
extern mmove_t flipper_move_run_loop ;
extern mmove_t flipper_move_stand ;
extern mmove_t fixbot_move_weld_end ;
extern mmove_t fixbot_move_weld ;
extern mmove_t fixbot_move_weld_start ;
extern mmove_t fixbot_move_attack2 ;
extern mmove_t fixbot_move_laserattack ;
extern mmove_t fixbot_move_attack1 ;
extern mmove_t fixbot_move_start_attack ;
extern mmove_t fixbot_move_backward ;
extern mmove_t fixbot_move_death1 ;
extern mmove_t fixbot_move_run ;
extern mmove_t fixbot_move_walk ;
extern mmove_t fixbot_move_forward ;
extern mmove_t fixbot_move_land ;
extern mmove_t fixbot_move_pain3 ;
extern mmove_t fixbot_move_painb ;
extern mmove_t fixbot_move_paina ;
extern mmove_t fixbot_move_takeoff ;
extern mmove_t fixbot_move_turn ;
extern mmove_t fixbot_move_roamgoal ;
extern mmove_t fixbot_move_pickup ;
extern mmove_t fixbot_move_stand2 ;
extern mmove_t fixbot_move_stand ;
extern mmove_t fixbot_move_landing ;
extern mmove_t chick_move_start_slash ;
extern mmove_t chick_move_end_slash ;
extern mmove_t chick_move_slash ;
extern mmove_t chick_move_end_attack1 ;
extern mmove_t chick_move_attack1 ;
extern mmove_t chick_move_start_attack1 ;
extern mmove_t chick_move_duck ;
extern mmove_t chick_move_death1 ;
extern mmove_t chick_move_death2 ;
extern mmove_t chick_move_pain3 ;
extern mmove_t chick_move_pain2 ;
extern mmove_t chick_move_pain1 ;
extern mmove_t chick_move_walk ;
extern mmove_t chick_move_run ;
extern mmove_t chick_move_start_run ;
extern mmove_t chick_move_stand ;
extern mmove_t chick_move_fidget ;
extern mmove_t brain_move_run ;
extern mmove_t brain_move_attack4 ;
extern mmove_t brain_move_attack3 ;
extern mmove_t brain_move_attack2 ;
extern mmove_t brain_move_attack1 ;
extern mmove_t brain_move_death1 ;
extern mmove_t brain_move_death2 ;
extern mmove_t brain_move_duck ;
extern mmove_t brain_move_pain1 ;
extern mmove_t brain_move_pain2 ;
extern mmove_t brain_move_pain3 ;
extern mmove_t brain_move_defense ;
extern mmove_t brain_move_walk1 ;
extern mmove_t brain_move_idle ;
extern mmove_t brain_move_stand ;
extern mmove_t boss5_move_end_attack1 ;
extern mmove_t boss5_move_attack1 ;
extern mmove_t boss5_move_attack2 ;
extern mmove_t boss5_move_attack3 ;
extern mmove_t boss5_move_attack4 ;
extern mmove_t boss5_move_backward ;
extern mmove_t boss5_move_death ;
extern mmove_t boss5_move_pain1 ;
extern mmove_t boss5_move_pain2 ;
extern mmove_t boss5_move_pain3 ;
extern mmove_t boss5_move_turn_left ;
extern mmove_t boss5_move_turn_right ;
extern mmove_t boss5_move_forward ;
extern mmove_t boss5_move_run ;
extern mmove_t boss5_move_stand ;
extern mmove_t makron_move_attack5 ;
extern mmove_t makron_move_attack4 ;
extern mmove_t makron_move_attack3 ;
extern mmove_t makron_move_sight ;
extern mmove_t makron_move_death3 ;
extern mmove_t makron_move_death2 ;
extern mmove_t makron_move_pain4 ;
extern mmove_t makron_move_pain5 ;
extern mmove_t makron_move_pain6 ;
extern mmove_t makron_move_walk ;
extern mmove_t makron_move_run ;
extern mmove_t makron_move_stand ;
extern mmove_t jorg_move_end_attack1 ;
extern mmove_t jorg_move_attack1 ;
extern mmove_t jorg_move_start_attack1 ;
extern mmove_t jorg_move_attack2 ;
extern mmove_t jorg_move_death ;
extern mmove_t jorg_move_pain1 ;
extern mmove_t jorg_move_pain2 ;
extern mmove_t jorg_move_pain3 ;
extern mmove_t jorg_move_end_walk ;
extern mmove_t jorg_move_walk ;
extern mmove_t jorg_move_start_walk ;
extern mmove_t jorg_move_run ;
extern mmove_t jorg_move_stand ;
extern mmove_t boss2_move_death ;
extern mmove_t boss2_move_pain_light ;
extern mmove_t boss2_move_pain_heavy ;
extern mmove_t boss2_move_attack_rocket ;
extern mmove_t boss2_move_attack_post_mg ;
extern mmove_t boss2_move_attack_mg ;
extern mmove_t boss2_move_attack_pre_mg ;
extern mmove_t boss2_move_run ;
extern mmove_t boss2_move_walk ;
extern mmove_t boss2_move_fidget ;
extern mmove_t boss2_move_stand ;
extern mmove_t berserk_move_death2 ;
extern mmove_t berserk_move_death1 ;
extern mmove_t berserk_move_pain2 ;
extern mmove_t berserk_move_pain1 ;
extern mmove_t berserk_move_attack_strike ;
extern mmove_t berserk_move_attack_club ;
extern mmove_t berserk_move_attack_spike ;
extern mmove_t berserk_move_run1 ;
extern mmove_t berserk_move_walk ;
extern mmove_t berserk_move_stand_fidget ;
extern mmove_t berserk_move_stand ;
extern mmove_t actor_move_attack ;
extern mmove_t actor_move_death2 ;
extern mmove_t actor_move_death1 ;
extern mmove_t actor_move_taunt ;
extern mmove_t actor_move_flipoff ;
extern mmove_t actor_move_pain3 ;
extern mmove_t actor_move_pain2 ;
extern mmove_t actor_move_pain1 ;
extern mmove_t actor_move_run ;
extern mmove_t actor_move_walk ;
extern mmove_t actor_move_stand ;

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/*
* =======================================================================
*
* Prototypes for every mmove_t in the game.so.
*
* =======================================================================
*/
{"tank_move_death", &tank_move_death},
{"tank_move_attack_chain", &tank_move_attack_chain},
{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
{"tank_move_attack_strike", &tank_move_attack_strike},
{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
{"tank_move_reattack_blast", &tank_move_reattack_blast},
{"tank_move_attack_blast", &tank_move_attack_blast},
{"tank_move_pain3", &tank_move_pain3},
{"tank_move_pain2", &tank_move_pain2},
{"tank_move_pain1", &tank_move_pain1},
{"tank_move_stop_run", &tank_move_stop_run},
{"tank_move_run", &tank_move_run},
{"tank_move_start_run", &tank_move_start_run},
{"tank_move_stop_walk", &tank_move_stop_walk},
{"tank_move_walk", &tank_move_walk},
{"tank_move_start_walk", &tank_move_start_walk},
{"tank_move_stand", &tank_move_stand},
{"supertank_move_end_attack1", &supertank_move_end_attack1},
{"supertank_move_attack1", &supertank_move_attack1},
{"supertank_move_attack2", &supertank_move_attack2},
{"supertank_move_attack3", &supertank_move_attack3},
{"supertank_move_attack4", &supertank_move_attack4},
{"supertank_move_backward", &supertank_move_backward},
{"supertank_move_death", &supertank_move_death},
{"supertank_move_pain1", &supertank_move_pain1},
{"supertank_move_pain2", &supertank_move_pain2},
{"supertank_move_pain3", &supertank_move_pain3},
{"supertank_move_turn_left", &supertank_move_turn_left},
{"supertank_move_turn_right", &supertank_move_turn_right},
{"supertank_move_forward", &supertank_move_forward},
{"supertank_move_run", &supertank_move_run},
{"supertank_move_stand", &supertank_move_stand},
{"soldierh_move_death6", &soldierh_move_death6},
{"soldierh_move_death5", &soldierh_move_death5},
{"soldierh_move_death4", &soldierh_move_death4},
{"soldierh_move_death3", &soldierh_move_death3},
{"soldierh_move_death2", &soldierh_move_death2},
{"soldierh_move_death1", &soldierh_move_death1},
{"soldierh_move_duck", &soldierh_move_duck},
{"soldierh_move_attack6", &soldierh_move_attack6},
{"soldierh_move_attack4", &soldierh_move_attack4},
{"soldierh_move_attack3", &soldierh_move_attack3},
{"soldierh_move_attack2", &soldierh_move_attack2},
{"soldierh_move_attack1", &soldierh_move_attack1},
{"soldierh_move_pain4", &soldierh_move_pain4},
{"soldierh_move_pain3", &soldierh_move_pain3},
{"soldierh_move_pain2", &soldierh_move_pain2},
{"soldierh_move_pain1", &soldierh_move_pain1},
{"soldierh_move_run", &soldierh_move_run},
{"soldierh_move_start_run", &soldierh_move_start_run},
{"soldierh_move_walk2", &soldierh_move_walk2},
{"soldierh_move_walk1", &soldierh_move_walk1},
{"soldierh_move_stand3", &soldierh_move_stand3},
{"soldierh_move_stand1", &soldierh_move_stand1},
{"soldier_move_death6", &soldier_move_death6},
{"soldier_move_death5", &soldier_move_death5},
{"soldier_move_death4", &soldier_move_death4},
{"soldier_move_death3", &soldier_move_death3},
{"soldier_move_death2", &soldier_move_death2},
{"soldier_move_death1", &soldier_move_death1},
{"soldier_move_duck", &soldier_move_duck},
{"soldier_move_attack6", &soldier_move_attack6},
{"soldier_move_attack4", &soldier_move_attack4},
{"soldier_move_attack3", &soldier_move_attack3},
{"soldier_move_attack2", &soldier_move_attack2},
{"soldier_move_attack1", &soldier_move_attack1},
{"soldier_move_pain4", &soldier_move_pain4},
{"soldier_move_pain3", &soldier_move_pain3},
{"soldier_move_pain2", &soldier_move_pain2},
{"soldier_move_pain1", &soldier_move_pain1},
{"soldier_move_run", &soldier_move_run},
{"soldier_move_start_run", &soldier_move_start_run},
{"soldier_move_walk2", &soldier_move_walk2},
{"soldier_move_walk1", &soldier_move_walk1},
{"soldier_move_stand3", &soldier_move_stand3},
{"soldier_move_stand1", &soldier_move_stand1},
{"parasite_move_death", &parasite_move_death},
{"parasite_move_break", &parasite_move_break},
{"parasite_move_drain", &parasite_move_drain},
{"parasite_move_pain1", &parasite_move_pain1},
{"parasite_move_stop_walk", &parasite_move_stop_walk},
{"parasite_move_start_walk", &parasite_move_start_walk},
{"parasite_move_walk", &parasite_move_walk},
{"parasite_move_stop_run", &parasite_move_stop_run},
{"parasite_move_start_run", &parasite_move_start_run},
{"parasite_move_run", &parasite_move_run},
{"parasite_move_stand", &parasite_move_stand},
{"parasite_move_end_fidget", &parasite_move_end_fidget},
{"parasite_move_fidget", &parasite_move_fidget},
{"parasite_move_start_fidget", &parasite_move_start_fidget},
{"mutant_move_death2", &mutant_move_death2},
{"mutant_move_death1", &mutant_move_death1},
{"mutant_move_pain3", &mutant_move_pain3},
{"mutant_move_pain2", &mutant_move_pain2},
{"mutant_move_pain1", &mutant_move_pain1},
{"mutant_move_jump", &mutant_move_jump},
{"mutant_move_attack", &mutant_move_attack},
{"mutant_move_run", &mutant_move_run},
{"mutant_move_start_walk", &mutant_move_start_walk},
{"mutant_move_walk", &mutant_move_walk},
{"mutant_move_idle", &mutant_move_idle},
{"mutant_move_stand", &mutant_move_stand},
{"medic_move_attackCable", &medic_move_attackCable},
{"medic_move_attackBlaster", &medic_move_attackBlaster},
{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
{"medic_move_duck", &medic_move_duck},
{"medic_move_death", &medic_move_death},
{"medic_move_pain2", &medic_move_pain2},
{"medic_move_pain1", &medic_move_pain1},
{"medic_move_run", &medic_move_run},
{"medic_move_walk", &medic_move_walk},
{"medic_move_stand", &medic_move_stand},
{"insane_move_struggle_cross", &insane_move_struggle_cross},
{"insane_move_cross", &insane_move_cross},
{"insane_move_crawl_death", &insane_move_crawl_death},
{"insane_move_crawl_pain", &insane_move_crawl_pain},
{"insane_move_runcrawl", &insane_move_runcrawl},
{"insane_move_crawl", &insane_move_crawl},
{"insane_move_stand_death", &insane_move_stand_death},
{"insane_move_stand_pain", &insane_move_stand_pain},
{"insane_move_run_insane", &insane_move_run_insane},
{"insane_move_walk_insane", &insane_move_walk_insane},
{"insane_move_run_normal", &insane_move_run_normal},
{"insane_move_walk_normal", &insane_move_walk_normal},
{"insane_move_down", &insane_move_down},
{"insane_move_jumpdown", &insane_move_jumpdown},
{"insane_move_downtoup", &insane_move_downtoup},
{"insane_move_uptodown", &insane_move_uptodown},
{"insane_move_stand_insane", &insane_move_stand_insane},
{"insane_move_stand_normal", &insane_move_stand_normal},
{"infantry_move_attack2", &infantry_move_attack2},
{"infantry_move_attack1", &infantry_move_attack1},
{"infantry_move_duck", &infantry_move_duck},
{"infantry_move_death3", &infantry_move_death3},
{"infantry_move_death2", &infantry_move_death2},
{"infantry_move_death1", &infantry_move_death1},
{"infantry_move_pain2", &infantry_move_pain2},
{"infantry_move_pain1", &infantry_move_pain1},
{"infantry_move_run", &infantry_move_run},
{"infantry_move_walk", &infantry_move_walk},
{"infantry_move_fidget", &infantry_move_fidget},
{"infantry_move_stand", &infantry_move_stand},
{"hover_move_end_attack", &hover_move_end_attack},
{"hover_move_attack1", &hover_move_attack1},
{"hover_move_start_attack", &hover_move_start_attack},
{"hover_move_backward", &hover_move_backward},
{"hover_move_death1", &hover_move_death1},
{"hover_move_run", &hover_move_run},
{"hover_move_walk", &hover_move_walk},
{"hover_move_forward", &hover_move_forward},
{"hover_move_land", &hover_move_land},
{"hover_move_pain1", &hover_move_pain1},
{"hover_move_pain2", &hover_move_pain2},
{"hover_move_pain3", &hover_move_pain3},
{"hover_move_takeoff", &hover_move_takeoff},
{"hover_move_stop2", &hover_move_stop2},
{"hover_move_stop1", &hover_move_stop1},
{"hover_move_stand", &hover_move_stand},
{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
{"gunner_move_fire_chain", &gunner_move_fire_chain},
{"gunner_move_attack_chain", &gunner_move_attack_chain},
{"gunner_move_duck", &gunner_move_duck},
{"gunner_move_death", &gunner_move_death},
{"gunner_move_pain1", &gunner_move_pain1},
{"gunner_move_pain2", &gunner_move_pain2},
{"gunner_move_pain3", &gunner_move_pain3},
{"gunner_move_runandshoot", &gunner_move_runandshoot},
{"gunner_move_run", &gunner_move_run},
{"gunner_move_walk", &gunner_move_walk},
{"gunner_move_stand", &gunner_move_stand},
{"gunner_move_fidget", &gunner_move_fidget},
{"gladiator_move_death", &gladiator_move_death},
{"gladiator_move_pain_air", &gladiator_move_pain_air},
{"gladiator_move_pain", &gladiator_move_pain},
{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
{"gladiator_move_run", &gladiator_move_run},
{"gladiator_move_walk", &gladiator_move_walk},
{"gladiator_move_stand", &gladiator_move_stand},
{"gladb_move_death", &gladb_move_death},
{"gladb_move_pain_air", &gladb_move_pain_air},
{"gladb_move_pain", &gladb_move_pain},
{"gladb_move_attack_gun", &gladb_move_attack_gun},
{"gladb_move_attack_melee", &gladb_move_attack_melee},
{"gladb_move_run", &gladb_move_run},
{"gladb_move_walk", &gladb_move_walk},
{"gladb_move_stand", &gladb_move_stand},
{"gekk_move_rduck", &gekk_move_rduck},
{"gekk_move_lduck", &gekk_move_lduck},
{"gekk_move_wdeath", &gekk_move_wdeath},
{"gekk_move_death4", &gekk_move_death4},
{"gekk_move_death3", &gekk_move_death3},
{"gekk_move_death1", &gekk_move_death1},
{"gekk_move_pain2", &gekk_move_pain2},
{"gekk_move_pain1", &gekk_move_pain1},
{"gekk_move_pain", &gekk_move_pain},
{"gekk_move_attack", &gekk_move_attack},
{"gekk_move_leapatk2", &gekk_move_leapatk2},
{"gekk_move_leapatk", &gekk_move_leapatk},
{"gekk_move_attack2", &gekk_move_attack2},
{"gekk_move_attack1", &gekk_move_attack1},
{"gekk_move_spit", &gekk_move_spit},
{"gekk_move_run_start", &gekk_move_run_start},
{"gekk_move_run", &gekk_move_run},
{"gekk_move_walk", &gekk_move_walk},
{"gekk_move_chant", &gekk_move_chant},
{"gekk_move_idle2", &gekk_move_idle2},
{"gekk_move_idle", &gekk_move_idle},
{"gekk_move_swim_start", &gekk_move_swim_start},
{"gekk_move_swim_loop", &gekk_move_swim_loop},
{"gekk_move_standunderwater", &gekk_move_standunderwater},
{"gekk_move_stand", &gekk_move_stand},
{"flyer_move_loop_melee", &flyer_move_loop_melee},
{"flyer_move_end_melee", &flyer_move_end_melee},
{"flyer_move_start_melee", &flyer_move_start_melee},
{"flyer_move_attack2", &flyer_move_attack2},
{"flyer_move_bankleft", &flyer_move_bankleft},
{"flyer_move_bankright", &flyer_move_bankright},
{"flyer_move_defense", &flyer_move_defense},
{"flyer_move_pain1", &flyer_move_pain1},
{"flyer_move_pain2", &flyer_move_pain2},
{"flyer_move_pain3", &flyer_move_pain3},
{"flyer_move_rollleft", &flyer_move_rollleft},
{"flyer_move_rollright", &flyer_move_rollright},
{"flyer_move_stop", &flyer_move_stop},
{"flyer_move_start", &flyer_move_start},
{"flyer_move_run", &flyer_move_run},
{"flyer_move_walk", &flyer_move_walk},
{"flyer_move_stand", &flyer_move_stand},
{"floater_move_run", &floater_move_run},
{"floater_move_walk", &floater_move_walk},
{"floater_move_pain3", &floater_move_pain3},
{"floater_move_pain2", &floater_move_pain2},
{"floater_move_pain1", &floater_move_pain1},
{"floater_move_death", &floater_move_death},
{"floater_move_attack3", &floater_move_attack3},
{"floater_move_attack2", &floater_move_attack2},
{"floater_move_attack1", &floater_move_attack1},
{"floater_move_activate", &floater_move_activate},
{"floater_move_stand2", &floater_move_stand2},
{"floater_move_stand1", &floater_move_stand1},
{"flipper_move_death", &flipper_move_death},
{"flipper_move_attack", &flipper_move_attack},
{"flipper_move_pain1", &flipper_move_pain1},
{"flipper_move_pain2", &flipper_move_pain2},
{"flipper_move_start_run", &flipper_move_start_run},
{"flipper_move_walk", &flipper_move_walk},
{"flipper_move_run_start", &flipper_move_run_start},
{"flipper_move_run_loop", &flipper_move_run_loop},
{"flipper_move_stand", &flipper_move_stand},
{"fixbot_move_weld_end", &fixbot_move_weld_end},
{"fixbot_move_weld", &fixbot_move_weld},
{"fixbot_move_weld_start", &fixbot_move_weld_start},
{"fixbot_move_attack2", &fixbot_move_attack2},
{"fixbot_move_laserattack", &fixbot_move_laserattack},
{"fixbot_move_attack1", &fixbot_move_attack1},
{"fixbot_move_start_attack", &fixbot_move_start_attack},
{"fixbot_move_backward", &fixbot_move_backward},
{"fixbot_move_death1", &fixbot_move_death1},
{"fixbot_move_run", &fixbot_move_run},
{"fixbot_move_walk", &fixbot_move_walk},
{"fixbot_move_forward", &fixbot_move_forward},
{"fixbot_move_land", &fixbot_move_land},
{"fixbot_move_pain3", &fixbot_move_pain3},
{"fixbot_move_painb", &fixbot_move_painb},
{"fixbot_move_paina", &fixbot_move_paina},
{"fixbot_move_takeoff", &fixbot_move_takeoff},
{"fixbot_move_turn", &fixbot_move_turn},
{"fixbot_move_roamgoal", &fixbot_move_roamgoal},
{"fixbot_move_pickup", &fixbot_move_pickup},
{"fixbot_move_stand2", &fixbot_move_stand2},
{"fixbot_move_stand", &fixbot_move_stand},
{"fixbot_move_landing", &fixbot_move_landing},
{"chick_move_start_slash", &chick_move_start_slash},
{"chick_move_end_slash", &chick_move_end_slash},
{"chick_move_slash", &chick_move_slash},
{"chick_move_end_attack1", &chick_move_end_attack1},
{"chick_move_attack1", &chick_move_attack1},
{"chick_move_start_attack1", &chick_move_start_attack1},
{"chick_move_duck", &chick_move_duck},
{"chick_move_death1", &chick_move_death1},
{"chick_move_death2", &chick_move_death2},
{"chick_move_pain3", &chick_move_pain3},
{"chick_move_pain2", &chick_move_pain2},
{"chick_move_pain1", &chick_move_pain1},
{"chick_move_walk", &chick_move_walk},
{"chick_move_run", &chick_move_run},
{"chick_move_start_run", &chick_move_start_run},
{"chick_move_stand", &chick_move_stand},
{"chick_move_fidget", &chick_move_fidget},
{"brain_move_run", &brain_move_run},
{"brain_move_attack4", &brain_move_attack4},
{"brain_move_attack3", &brain_move_attack3},
{"brain_move_attack2", &brain_move_attack2},
{"brain_move_attack1", &brain_move_attack1},
{"brain_move_death1", &brain_move_death1},
{"brain_move_death2", &brain_move_death2},
{"brain_move_duck", &brain_move_duck},
{"brain_move_pain1", &brain_move_pain1},
{"brain_move_pain2", &brain_move_pain2},
{"brain_move_pain3", &brain_move_pain3},
{"brain_move_defense", &brain_move_defense},
{"brain_move_walk1", &brain_move_walk1},
{"brain_move_idle", &brain_move_idle},
{"brain_move_stand", &brain_move_stand},
{"boss5_move_end_attack1", &boss5_move_end_attack1},
{"boss5_move_attack1", &boss5_move_attack1},
{"boss5_move_attack2", &boss5_move_attack2},
{"boss5_move_attack3", &boss5_move_attack3},
{"boss5_move_attack4", &boss5_move_attack4},
{"boss5_move_backward", &boss5_move_backward},
{"boss5_move_death", &boss5_move_death},
{"boss5_move_pain1", &boss5_move_pain1},
{"boss5_move_pain2", &boss5_move_pain2},
{"boss5_move_pain3", &boss5_move_pain3},
{"boss5_move_turn_left", &boss5_move_turn_left},
{"boss5_move_turn_right", &boss5_move_turn_right},
{"boss5_move_forward", &boss5_move_forward},
{"boss5_move_run", &boss5_move_run},
{"boss5_move_stand", &boss5_move_stand},
{"makron_move_attack5", &makron_move_attack5},
{"makron_move_attack4", &makron_move_attack4},
{"makron_move_attack3", &makron_move_attack3},
{"makron_move_sight", &makron_move_sight},
{"makron_move_death3", &makron_move_death3},
{"makron_move_death2", &makron_move_death2},
{"makron_move_pain4", &makron_move_pain4},
{"makron_move_pain5", &makron_move_pain5},
{"makron_move_pain6", &makron_move_pain6},
{"makron_move_walk", &makron_move_walk},
{"makron_move_run", &makron_move_run},
{"makron_move_stand", &makron_move_stand},
{"jorg_move_end_attack1", &jorg_move_end_attack1},
{"jorg_move_attack1", &jorg_move_attack1},
{"jorg_move_start_attack1", &jorg_move_start_attack1},
{"jorg_move_attack2", &jorg_move_attack2},
{"jorg_move_death", &jorg_move_death},
{"jorg_move_pain1", &jorg_move_pain1},
{"jorg_move_pain2", &jorg_move_pain2},
{"jorg_move_pain3", &jorg_move_pain3},
{"jorg_move_end_walk", &jorg_move_end_walk},
{"jorg_move_walk", &jorg_move_walk},
{"jorg_move_start_walk", &jorg_move_start_walk},
{"jorg_move_run", &jorg_move_run},
{"jorg_move_stand", &jorg_move_stand},
{"boss2_move_death", &boss2_move_death},
{"boss2_move_pain_light", &boss2_move_pain_light},
{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
{"boss2_move_attack_mg", &boss2_move_attack_mg},
{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
{"boss2_move_run", &boss2_move_run},
{"boss2_move_walk", &boss2_move_walk},
{"boss2_move_fidget", &boss2_move_fidget},
{"boss2_move_stand", &boss2_move_stand},
{"berserk_move_death2", &berserk_move_death2},
{"berserk_move_death1", &berserk_move_death1},
{"berserk_move_pain2", &berserk_move_pain2},
{"berserk_move_pain1", &berserk_move_pain1},
{"berserk_move_attack_strike", &berserk_move_attack_strike},
{"berserk_move_attack_club", &berserk_move_attack_club},
{"berserk_move_attack_spike", &berserk_move_attack_spike},
{"berserk_move_run1", &berserk_move_run1},
{"berserk_move_walk", &berserk_move_walk},
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
{"berserk_move_stand", &berserk_move_stand},
{"actor_move_attack", &actor_move_attack},
{"actor_move_death2", &actor_move_death2},
{"actor_move_death1", &actor_move_death1},
{"actor_move_taunt", &actor_move_taunt},
{"actor_move_flipoff", &actor_move_flipoff},
{"actor_move_pain3", &actor_move_pain3},
{"actor_move_pain2", &actor_move_pain2},
{"actor_move_pain1", &actor_move_pain1},
{"actor_move_run", &actor_move_run},
{"actor_move_walk", &actor_move_walk},
{"actor_move_stand", &actor_move_stand},
{0, 0}

View File

@ -1,3 +1,11 @@
/*
* =======================================================================
*
* Fields inside a level to be saved.
*
* =======================================================================
*/
{"changemap", LLOFS(changemap), F_LSTRING},
{"sight_client", LLOFS(sight_client), F_EDICT},
{"sight_entity", LLOFS(sight_entity), F_EDICT},