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Fix typo in ai_checkattack() leading to monsters running in place
this is the fix from yquake2/#151
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@ -1021,7 +1021,7 @@ ai_checkattack(edict_t *self, float dist)
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VectorCopy(self->enemy->s.origin, self->monsterinfo.last_sighting);
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}
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if (coop && (self->monsterinfo.search_time < level.time))
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if (coop && coop->value && (self->monsterinfo.search_time < level.time))
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{
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if (FindTarget(self))
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{
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