mirror of
https://github.com/yquake2/xatrix.git
synced 2025-02-23 20:31:40 +00:00
Implemented coop_elevator_delay
cvar (for func_plat)
In coop it's often hard to get on the same elevator together, because they're immediately triggered once the first player steps on it. This cvar sets a delay (1 second by default) for the elevator to wait before moving, so other players have some time to get on it. If you like elevators/platforms that suck, just set it to `0` :-P Currently only used in func_plat, if it turns out that other entities are used for automatically triggered platforms, we'll have to adapt those as well (I guess wait_and_change() is generally useful for that). We're not bumping the savegame version because they should only break in an uncommon corner case: *Coop* savegames created with clients including this change will not work on older clients - SP savegames are not affected and old savegames on new clients also still work.
This commit is contained in:
parent
82f9f01d6b
commit
c1e438e697
6 changed files with 40 additions and 2 deletions
35
src/g_func.c
35
src/g_func.c
|
@ -579,6 +579,39 @@ Use_Plat(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused
|
||||||
plat_go_down(ent);
|
plat_go_down(ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
wait_and_change_think(edict_t* ent)
|
||||||
|
{
|
||||||
|
void (*afterwaitfunc)(edict_t *) = ent->moveinfo.endfunc;
|
||||||
|
ent->moveinfo.endfunc = NULL;
|
||||||
|
afterwaitfunc(ent);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* In coop mode, this waits for coop_elevator_delay seconds
|
||||||
|
* before calling afterwaitfunc(ent); otherwise it just calls
|
||||||
|
* afterwaitfunc(ent);
|
||||||
|
*/
|
||||||
|
static void
|
||||||
|
wait_and_change(edict_t* ent, void (*afterwaitfunc)(edict_t *))
|
||||||
|
{
|
||||||
|
float waittime = coop_elevator_delay->value;
|
||||||
|
if (coop->value && waittime > 0.0f)
|
||||||
|
{
|
||||||
|
if(ent->nextthink == 0)
|
||||||
|
{
|
||||||
|
ent->moveinfo.endfunc = afterwaitfunc;
|
||||||
|
ent->think = wait_and_change_think;
|
||||||
|
ent->nextthink = level.time + waittime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
afterwaitfunc(ent);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unused */,
|
Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unused */,
|
||||||
csurface_t *surf /* unused */)
|
csurface_t *surf /* unused */)
|
||||||
|
@ -602,7 +635,7 @@ Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unused */,
|
||||||
|
|
||||||
if (ent->moveinfo.state == STATE_BOTTOM)
|
if (ent->moveinfo.state == STATE_BOTTOM)
|
||||||
{
|
{
|
||||||
plat_go_up(ent);
|
wait_and_change(ent, plat_go_up);
|
||||||
}
|
}
|
||||||
else if (ent->moveinfo.state == STATE_TOP)
|
else if (ent->moveinfo.state == STATE_TOP)
|
||||||
{
|
{
|
||||||
|
|
|
@ -22,6 +22,7 @@ edict_t *g_edicts;
|
||||||
|
|
||||||
cvar_t *deathmatch;
|
cvar_t *deathmatch;
|
||||||
cvar_t *coop;
|
cvar_t *coop;
|
||||||
|
cvar_t *coop_elevator_delay;
|
||||||
cvar_t *coop_pickup_weapons;
|
cvar_t *coop_pickup_weapons;
|
||||||
cvar_t *dmflags;
|
cvar_t *dmflags;
|
||||||
cvar_t *skill;
|
cvar_t *skill;
|
||||||
|
|
|
@ -501,6 +501,7 @@ extern edict_t *g_edicts;
|
||||||
extern cvar_t *maxentities;
|
extern cvar_t *maxentities;
|
||||||
extern cvar_t *deathmatch;
|
extern cvar_t *deathmatch;
|
||||||
extern cvar_t *coop;
|
extern cvar_t *coop;
|
||||||
|
extern cvar_t *coop_elevator_delay;
|
||||||
extern cvar_t *coop_pickup_weapons;
|
extern cvar_t *coop_pickup_weapons;
|
||||||
extern cvar_t *dmflags;
|
extern cvar_t *dmflags;
|
||||||
extern cvar_t *skill;
|
extern cvar_t *skill;
|
||||||
|
|
|
@ -209,7 +209,8 @@ InitGame(void)
|
||||||
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
|
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
|
||||||
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
|
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
|
||||||
coop = gi.cvar ("coop", "0", CVAR_LATCH);
|
coop = gi.cvar ("coop", "0", CVAR_LATCH);
|
||||||
coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", 0);
|
coop_elevator_delay = gi.cvar("coop_elevator_delay", "1.0", CVAR_ARCHIVE);
|
||||||
|
coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", CVAR_ARCHIVE);
|
||||||
skill = gi.cvar ("skill", "1", CVAR_LATCH);
|
skill = gi.cvar ("skill", "1", CVAR_LATCH);
|
||||||
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
|
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
|
||||||
|
|
||||||
|
|
|
@ -1227,3 +1227,4 @@ extern void ai_walk ( edict_t * self , float dist ) ;
|
||||||
extern void ai_stand ( edict_t * self , float dist ) ;
|
extern void ai_stand ( edict_t * self , float dist ) ;
|
||||||
extern void ai_move ( edict_t * self , float dist ) ;
|
extern void ai_move ( edict_t * self , float dist ) ;
|
||||||
extern void AI_SetSightClient ( void ) ;
|
extern void AI_SetSightClient ( void ) ;
|
||||||
|
extern void wait_and_change_think(edict_t* ent);
|
||||||
|
|
|
@ -1227,4 +1227,5 @@
|
||||||
{"ai_stand", (byte *)ai_stand},
|
{"ai_stand", (byte *)ai_stand},
|
||||||
{"ai_move", (byte *)ai_move},
|
{"ai_move", (byte *)ai_move},
|
||||||
{"AI_SetSightClient", (byte *)AI_SetSightClient},
|
{"AI_SetSightClient", (byte *)AI_SetSightClient},
|
||||||
|
{"wait_and_change_think", (byte *)wait_and_change_think},
|
||||||
{0, 0}
|
{0, 0}
|
||||||
|
|
Loading…
Reference in a new issue