diff --git a/src/g_main.c b/src/g_main.c index 2dd0309..87a3528 100644 --- a/src/g_main.c +++ b/src/g_main.c @@ -62,6 +62,8 @@ cvar_t *sv_maplist; cvar_t *gib_on; +cvar_t *aimfix; + void SpawnEntities(char *mapname, char *entities, char *spawnpoint); void ClientThink(edict_t *ent, usercmd_t *cmd); qboolean ClientConnect(edict_t *ent, char *userinfo); diff --git a/src/header/local.h b/src/header/local.h index fb7955a..b9f1fe1 100644 --- a/src/header/local.h +++ b/src/header/local.h @@ -535,6 +535,8 @@ extern cvar_t *flood_waitdelay; extern cvar_t *sv_maplist; +extern cvar_t *aimfix; + #define world (&g_edicts[0]) /* item spawnflags */ diff --git a/src/player/weapon.c b/src/player/weapon.c index 61579a7..b7fddbe 100644 --- a/src/player/weapon.c +++ b/src/player/weapon.c @@ -28,10 +28,12 @@ void weapon_grenade_fire(edict_t *ent, qboolean held); void weapon_trap_fire(edict_t *ent, qboolean held); void -P_ProjectSource(gclient_t *client, vec3_t point, vec3_t distance, +P_ProjectSource(edict_t *ent, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result) { - vec3_t _distance; + gclient_t *client = ent->client; + float *point = ent->s.origin; + vec3_t _distance; if (!client) { @@ -50,6 +52,21 @@ P_ProjectSource(gclient_t *client, vec3_t point, vec3_t distance, } G_ProjectSource(point, _distance, forward, right, result); + + // Berserker: fix - now the projectile hits exactly where the scope is pointing. + if (aimfix->value) + { + vec3_t start, end; + VectorSet(start, ent->s.origin[0], ent->s.origin[1], ent->s.origin[2] + ent->viewheight); + VectorMA(start, 8192, forward, end); + + trace_t tr = gi.trace(start, NULL, NULL, end, ent, MASK_SHOT); + if (tr.fraction < 1) + { + VectorSubtract(tr.endpos, result, forward); + VectorNormalize(forward); + } + } } /* @@ -746,7 +763,7 @@ weapon_grenade_fire(edict_t *ent, qboolean held) VectorSet(offset, 8, 8, ent->viewheight - 8); AngleVectors(ent->client->v_angle, forward, right, NULL); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); timer = ent->client->grenade_time - level.time; speed = GRENADE_MINSPEED + (GRENADE_TIMER - timer) * @@ -943,7 +960,7 @@ weapon_grenadelauncher_fire(edict_t *ent) VectorSet(offset, 8, 8, ent->viewheight - 8); AngleVectors(ent->client->v_angle, forward, right, NULL); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); VectorScale(forward, -2, ent->client->kick_origin); ent->client->kick_angles[0] = -1; @@ -1013,7 +1030,7 @@ Weapon_RocketLauncher_Fire(edict_t *ent) ent->client->kick_angles[0] = -1; VectorSet(offset, 8, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); fire_rocket(ent, start, forward, damage, 650, damage_radius, radius_damage); /* send muzzle flash */ @@ -1076,7 +1093,7 @@ Blaster_Fire(edict_t *ent, vec3_t g_offset, int damage, AngleVectors(ent->client->v_angle, forward, right, NULL); VectorSet(offset, 24, 8, ent->viewheight - 8); VectorAdd(offset, g_offset, offset); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); VectorScale(forward, -2, ent->client->kick_origin); ent->client->kick_angles[0] = -1; @@ -1341,7 +1358,7 @@ Machinegun_Fire(edict_t *ent) VectorAdd(ent->client->v_angle, ent->client->kick_angles, angles); AngleVectors(angles, forward, right, NULL); VectorSet(offset, 0, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); fire_bullet(ent, start, forward, damage, kick, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MOD_MACHINEGUN); @@ -1523,7 +1540,7 @@ Chaingun_Fire(edict_t *ent) r = 7 + crandom() * 4; u = crandom() * 4; VectorSet(offset, 0, r, u + ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, + P_ProjectSource(ent, offset, forward, right, start); fire_bullet(ent, start, forward, damage, kick, DEFAULT_BULLET_HSPREAD, @@ -1592,7 +1609,7 @@ weapon_shotgun_fire(edict_t *ent) ent->client->kick_angles[0] = -2; VectorSet(offset, 0, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); if (is_quad) { @@ -1660,7 +1677,7 @@ weapon_supershotgun_fire(edict_t *ent) ent->client->kick_angles[0] = -2; VectorSet(offset, 0, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); if (is_quad) { @@ -1755,7 +1772,7 @@ weapon_railgun_fire(edict_t *ent) ent->client->kick_angles[0] = -3; VectorSet(offset, 0, 7, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); fire_rail(ent, start, forward, damage, kick); /* send muzzle flash */ @@ -1855,7 +1872,7 @@ weapon_bfg_fire(edict_t *ent) ent->client->v_dmg_time = level.time + DAMAGE_TIME; VectorSet(offset, 8, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); fire_bfg(ent, start, forward, damage, 400, damage_radius); ent->client->ps.gunframe++; @@ -1932,7 +1949,7 @@ weapon_ionripper_fire(edict_t *ent) VectorSet(offset, 16, 7, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); fire_ionripper(ent, start, forward, damage, 500, EF_IONRIPPER); @@ -2012,7 +2029,7 @@ weapon_phalanx_fire(edict_t *ent) ent->client->kick_angles[0] = -2; VectorSet(offset, 0, 8, ent->viewheight - 8); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); if (ent->client->ps.gunframe == 8) { @@ -2101,7 +2118,7 @@ weapon_trap_fire(edict_t *ent, qboolean held) VectorSet(offset, 8, 8, ent->viewheight - 8); AngleVectors(ent->client->v_angle, forward, right, NULL); - P_ProjectSource(ent->client, ent->s.origin, offset, forward, right, start); + P_ProjectSource(ent, offset, forward, right, start); timer = ent->client->grenade_time - level.time; speed = GRENADE_MINSPEED + (GRENADE_TIMER - timer) * diff --git a/src/savegame/savegame.c b/src/savegame/savegame.c index 221e134..3d2e1cb 100644 --- a/src/savegame/savegame.c +++ b/src/savegame/savegame.c @@ -235,6 +235,9 @@ InitGame(void) /* dm map list */ sv_maplist = gi.cvar ("sv_maplist", "", 0); + /* others */ + aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE); + /* items */ InitItems ();