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Quirk around xship spawnpoint problems in coop
In xship the coop spawnpoints are farther away from the info_player_start than in other maps. Work around this by adding a quirk to the quirk.
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Maps with broken single player spawn point:
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- None :)
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Maps with broken coop spawnpoints:
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- xship: Has only one info_player_start and no info_coop_start. The
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solution is to synthesize 3 info_coop_start by map quirks,
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but there's hardly any room for them...
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