Rogue-Cleanup stufe 3

This commit is contained in:
Yamagi Burmeister 2009-03-12 17:36:35 +00:00
parent b8e40ec947
commit aaa166297e
7 changed files with 78 additions and 182 deletions

View File

@ -83,7 +83,7 @@ field_t fields[] = {
{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
// need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
{"item", FOFS(item), F_ITEM},
{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
@ -164,7 +164,8 @@ void InitGame (void)
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
password = gi.cvar ("password", "", CVAR_USERINFO);
spectator_password = gi.cvar ("spectator_password", "", 0);
spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
filterban = gi.cvar ("filterban", "1", 0);
g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
@ -295,6 +296,8 @@ void WriteField2 (FILE *f, field_t *field, byte *base)
fwrite (*(char **)p, len, 1, f);
}
break;
default:
break;
}
}
@ -323,7 +326,11 @@ void ReadField (FILE *f, field_t *field, byte *base)
*(char **)p = NULL;
else
{
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
/*
SBF: FIXME - 32 extra bytes alloc'd since the saved
string might not be long enough
*/
*(char **)p = gi.TagMalloc (32+len, TAG_LEVEL);
fread (*(char **)p, len, 1, f);
}
break;
@ -438,7 +445,7 @@ A single player death will automatically restore from the
last save position.
============
*/
void WriteGame (char *filename, qboolean autosave)
void WriteGame (const char *filename, qboolean autosave)
{
FILE *f;
int i;
@ -465,7 +472,7 @@ void WriteGame (char *filename, qboolean autosave)
fclose (f);
}
void ReadGame (char *filename)
void ReadGame (const char *filename)
{
FILE *f;
int i;
@ -606,7 +613,7 @@ WriteLevel
=================
*/
void WriteLevel (char *filename)
void WriteLevel (const char *filename)
{
int i;
edict_t *ent;
@ -660,7 +667,7 @@ calling ReadLevel.
No clients are connected yet.
=================
*/
void ReadLevel (char *filename)
void ReadLevel (const char *filename)
{
int entnum;
FILE *f;
@ -690,15 +697,7 @@ void ReadLevel (char *filename)
// check function pointer base address
fread (&base, sizeof(base), 1, f);
#ifdef _WIN32
if (base != (void *)InitGame)
{
fclose (f);
gi.error ("ReadLevel: function pointers have moved");
}
#else
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
#endif
// load the level locals
ReadLevelLocals (f);
@ -748,3 +747,4 @@ void ReadLevel (char *filename)
ent->nextthink = level.time + ent->delay;
}
}

View File

@ -345,7 +345,7 @@ void ED_CallSpawn (edict_t *ent)
ED_NewString
=============
*/
char *ED_NewString (char *string)
char *ED_NewString (const char *string)
{
char *newb, *new_p;
int i,l;
@ -384,7 +384,7 @@ Takes a key/value pair and sets the binary values
in an edict
===============
*/
void ED_ParseField (char *key, char *value, edict_t *ent)
void ED_ParseField (const char *key, const char *value, edict_t *ent)
{
field_t *f;
byte *b;
@ -425,6 +425,8 @@ void ED_ParseField (char *key, char *value, edict_t *ent)
break;
case F_IGNORE:
break;
default:
break;
}
return;
}
@ -444,15 +446,15 @@ char *ED_ParseEdict (char *data, edict_t *ent)
{
qboolean init;
char keyname[256];
char *com_token;
const char *com_token;
init = false;
memset (&st, 0, sizeof(st));
// go through all the dictionary pairs
// go through all the dictionary pairs
while (1)
{
// parse key
// parse key
com_token = COM_Parse (&data);
if (com_token[0] == '}')
break;
@ -461,7 +463,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
strncpy (keyname, com_token, sizeof(keyname)-1);
// parse value
// parse value
com_token = COM_Parse (&data);
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
@ -471,8 +473,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
@ -546,11 +548,11 @@ Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
==============
*/
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
{
edict_t *ent;
int inhibit;
char *com_token;
const char *com_token;
int i;
float skill_level;
@ -596,7 +598,7 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
entities = ED_ParseEdict (entities, ent);
// yet another map hack
if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
// remove things (except the world) from different skill levels or deathmatch
@ -633,16 +635,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
gi.dprintf ("%i entities inhibited\n", inhibit);
#ifdef DEBUG
i = 1;
ent = EDICT_NUM(i);
while (i < globals.num_edicts) {
if (ent->inuse != 0 || ent->inuse != 1)
Com_DPrintf("Invalid entity %d\n", i);
i++, ent++;
}
#endif
G_FindTeams ();
PlayerTrail_Init ();
@ -651,29 +643,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
//===================================================================
#if 0
// cursor positioning
xl <value>
xr <value>
yb <value>
yt <value>
xv <value>
yv <value>
// drawing
statpic <name>
pic <stat>
num <fieldwidth> <stat>
string <stat>
// control
if <stat>
ifeq <stat> <value>
ifbit <stat> <value>
endif
#endif
char *single_statusbar =
"yb -24 "
@ -972,9 +941,9 @@ void SP_worldspawn (edict_t *ent)
gi.modelindex ("models/objects/gibs/skull/tris.md2");
gi.modelindex ("models/objects/gibs/head2/tris.md2");
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");

View File

@ -157,7 +157,7 @@ void SP_target_secret (edict_t *ent)
ent->svflags = SVF_NOCLIENT;
level.total_secrets++;
// map bug hack
if (!stricmp(level.mapname, "mine3") && ent->s.origin[0] == 280 && ent->s.origin[1] == -2048 && ent->s.origin[2] == -624)
if (!Q_stricmp(level.mapname, "mine3") && ent->s.origin[0] == 280 && ent->s.origin[1] == -2048 && ent->s.origin[2] == -624)
ent->message = "You have found a secret area.";
}
@ -290,7 +290,7 @@ void SP_target_changelevel (edict_t *ent)
}
// ugly hack because *SOMEBODY* screwed up their map
if((stricmp(level.mapname, "fact1") == 0) && (stricmp(ent->map, "fact3") == 0))
if((Q_stricmp(level.mapname, "fact1") == 0) && (Q_stricmp(ent->map, "fact3") == 0))
ent->map = "fact3$secret1";
ent->use = use_target_changelevel;
@ -344,7 +344,7 @@ void SP_target_splash (edict_t *self)
//==========================================================
/*QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8) 1 2 3 4 5 6
/*QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8)
Set target to the type of entity you want spawned.
Useful for spawning monsters and gibs in the factory levels.
@ -364,7 +364,6 @@ void use_target_spawner (edict_t *self, edict_t *other, edict_t *activator)
ent = G_Spawn();
ent->classname = self->target;
ent->flags = self->flags;
VectorCopy (self->s.origin, ent->s.origin);
VectorCopy (self->s.angles, ent->s.angles);
ED_CallSpawn (ent);
@ -880,3 +879,4 @@ void SP_target_earthquake (edict_t *self)
self->noise_index = gi.soundindex ("world/quake.wav");
}

View File

@ -367,7 +367,7 @@ trigger_push
==============================================================================
*/
#if 0
#define PUSH_ONCE 1
static int windsound;
@ -397,52 +397,10 @@ void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac
G_FreeEdict (self);
}
void SP_trigger_push (edict_t *self)
{
InitTrigger (self);
windsound = gi.soundindex ("misc/windfly.wav");
self->touch = trigger_push_touch;
if (!self->speed)
self->speed = 1000;
gi.linkentity (self);
}
#endif
// RAFAEL
#define PUSH_ONCE 1
static int windsound;
void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (strcmp(other->classname, "grenade") == 0)
{
VectorScale (self->movedir, self->speed * 10, other->velocity);
}
else if (other->health > 0)
{
VectorScale (self->movedir, self->speed * 10, other->velocity);
if (other->client)
{
// don't take falling damage immediately from this
VectorCopy (other->velocity, other->client->oldvelocity);
if (other->fly_sound_debounce_time < level.time)
{
other->fly_sound_debounce_time = level.time + 1.5;
gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0);
}
}
}
if (self->spawnflags & PUSH_ONCE)
G_FreeEdict (self);
}
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE PUSH_PLUS PUSH_RAMP
Pushes the player
"speed" defaults to 1000
"wait" defaults to 10 must use PUSH_PLUS used for on
"speed" defaults to 1000
*/
void trigger_push_active (edict_t *self);
@ -664,7 +622,7 @@ void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane,
if ( !(other->svflags & SVF_MONSTER))
return;
// set XY even if not on ground, so the jump will clear lips
// set XY even if not on ground, so the jump will clear lips
other->velocity[0] = self->movedir[0] * self->speed;
other->velocity[1] = self->movedir[1] * self->speed;

View File

@ -411,3 +411,4 @@ void SP_turret_driver (edict_t *self)
gi.linkentity (self);
}

View File

@ -155,9 +155,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
{
edict_t *t;
//
// check for a delay
//
//
// check for a delay
//
if (ent->delay)
{
// create a temp object to fire at a later time
@ -175,9 +175,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
//
// print the message
//
//
// print the message
//
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
{
gi.centerprintf (activator, "%s", ent->message);
@ -187,9 +187,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
}
//
// kill killtargets
//
//
// kill killtargets
//
if (ent->killtarget)
{
t = NULL;
@ -204,9 +204,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
}
//
// fire targets
//
//
// fire targets
//
if (ent->target)
{
t = NULL;
@ -315,14 +315,14 @@ float vectoyaw (vec3_t vec)
{
float yaw;
if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
{
yaw = 0;
if (vec[YAW] > 0)
yaw = 90;
else if (vec[YAW] < 0)
yaw = -90;
}
}
else
{
yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
@ -436,7 +436,6 @@ void G_FreeEdict (edict_t *ed)
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
{
// gi.dprintf("tried to free special edict\n");
return;
}
@ -508,9 +507,6 @@ void G_TouchSolids (edict_t *ent)
}
}
/*
==============================================================================
@ -547,3 +543,4 @@ qboolean KillBox (edict_t *ent)
return true; // all clear
}

View File

@ -311,11 +311,7 @@ void blaster_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *
else
{
gi.WriteByte (svc_temp_entity);
// RAFAEL
//if (self->s.effects & TE_BLUEHYPERBLASTER)
// gi.WriteByte (TE_BLUEHYPERBLASTER);
//else
gi.WriteByte (TE_BLASTER);
gi.WriteByte (TE_BLASTER);
gi.WritePosition (self->s.origin);
if (!plane)
gi.WriteDir (vec3_origin);
@ -688,7 +684,7 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
vec3_t end;
trace_t tr;
edict_t *ignore;
int mask;
int mask;
qboolean water;
VectorMA (start, 8192, aimdir, end);
@ -696,29 +692,28 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
ignore = self;
water = false;
mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA;
while (ignore)
{
tr = gi.trace (from, NULL, NULL, end, ignore, mask);
if (tr.contents & (CONTENTS_SLIME|CONTENTS_LAVA))
{
mask &= ~(CONTENTS_SLIME|CONTENTS_LAVA);
water = true;
}
else
{
//ZOID--added so rail goes through SOLID_BBOX entities (gibs, etc)
if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client) ||
(tr.ent->solid == SOLID_BBOX))
ignore = tr.ent;
else
ignore = NULL;
if ((tr.ent != self) && (tr.ent->takedamage))
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, 0, MOD_RAILGUN);
}
VectorCopy (tr.endpos, from);
while (ignore) {
tr = gi.trace (from, NULL, NULL, end, ignore, mask);
if (tr.contents & (CONTENTS_SLIME|CONTENTS_LAVA)) {
mask &= ~(CONTENTS_SLIME|CONTENTS_LAVA);
water = true;
}
else {
//ZOID--added so rail goes through SOLID_BBOX entities (gibs, etc)
if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client) ||
(tr.ent->solid == SOLID_BBOX))
ignore = tr.ent;
else
ignore = NULL;
if ((tr.ent != self) && (tr.ent->takedamage))
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, 0, MOD_RAILGUN);
else
ignore = NULL;
}
VectorCopy (tr.endpos, from);
}
// send gun puff / flash
@ -727,7 +722,6 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
gi.WritePosition (start);
gi.WritePosition (tr.endpos);
gi.multicast (self->s.origin, MULTICAST_PHS);
// gi.multicast (start, MULTICAST_PHS);
if (water)
{
gi.WriteByte (svc_temp_entity);
@ -950,7 +944,6 @@ void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, f
/*
fire_ionripper
*/
void ionripper_sparks (edict_t *self)
{
gi.WriteByte (svc_temp_entity);
@ -1043,8 +1036,6 @@ void fire_ionripper (edict_t *self, vec3_t start, vec3_t dir, int damage, int sp
/*
fire_heat
*/
void heat_think (edict_t *self)
{
edict_t *target = NULL;
@ -1071,23 +1062,6 @@ void heat_think (edict_t *self)
if (!visible (self, target))
continue;
// if we need to reduce the tracking cone
/*
{
vec3_t vec;
float dot;
vec3_t forward;
AngleVectors (self->s.angles, forward, NULL, NULL);
VectorSubtract (target->s.origin, self->s.origin, vec);
VectorNormalize (vec);
dot = DotProduct (vec, forward);
if (dot > 0.6)
continue;
}
*/
if (!infront (self, target))
continue;
@ -1158,7 +1132,6 @@ void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed,
/*
fire_plasma
*/
void plasma_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
vec3_t origin;
@ -1457,8 +1430,6 @@ void fire_trap (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int spee
trap->movetype = MOVETYPE_BOUNCE;
trap->clipmask = MASK_SHOT;
trap->solid = SOLID_BBOX;
// VectorClear (trap->mins);
// VectorClear (trap->maxs);
VectorSet (trap->mins, -4, -4, 0);
VectorSet (trap->maxs, 4, 4, 8);
trap->s.modelindex = gi.modelindex ("models/weapons/z_trap/tris.md2");