Fix a typo in a function prototype in game.h

This is a merge of 909e694 from baseq2, original
written by svdijk.
This commit is contained in:
Yamagi Burmeister 2013-04-29 18:09:09 +02:00
parent a8ba7b0bb1
commit a7e3e4b445
2 changed files with 15 additions and 2 deletions

View file

@ -220,7 +220,7 @@ typedef struct
int max_edicts;
} game_export_t;
game_export_t *GetGameApi(game_import_t *import);
game_export_t *GetGameAPI(game_import_t *import);
#endif /* XATRIX_GAME_H */

View file

@ -1053,6 +1053,7 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
{
edict_t *spot = NULL;
edict_t *coopspot = NULL;
int dist;
int index;
int counter = 0;
vec3_t d;
@ -1129,7 +1130,19 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
VectorSubtract(coopspot->s.origin, spot->s.origin, d);
if ((VectorLength(d) < 550))
/* In xship the coop spawnpoints are farther
away than in other maps. Quirk around this.
Oh well... */
if (Q_stricmp(level.mapname, "xship") == 0)
{
dist = 2500;
}
else
{
dist = 550;
}
if ((VectorLength(d) < dist))
{
if (index == counter)
{