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Fix a typo in a function prototype in game.h
This is a merge of 909e694 from baseq2, original written by svdijk.
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a8ba7b0bb1
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2 changed files with 15 additions and 2 deletions
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@ -220,7 +220,7 @@ typedef struct
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int max_edicts;
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} game_export_t;
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game_export_t *GetGameApi(game_import_t *import);
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game_export_t *GetGameAPI(game_import_t *import);
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#endif /* XATRIX_GAME_H */
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@ -1053,6 +1053,7 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
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{
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edict_t *spot = NULL;
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edict_t *coopspot = NULL;
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int dist;
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int index;
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int counter = 0;
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vec3_t d;
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@ -1129,7 +1130,19 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
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VectorSubtract(coopspot->s.origin, spot->s.origin, d);
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if ((VectorLength(d) < 550))
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/* In xship the coop spawnpoints are farther
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away than in other maps. Quirk around this.
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Oh well... */
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if (Q_stricmp(level.mapname, "xship") == 0)
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{
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dist = 2500;
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}
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else
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{
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dist = 550;
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}
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if ((VectorLength(d) < dist))
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{
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if (index == counter)
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{
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