Cheat cvar "g_swap_speed" implemented

Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
This commit is contained in:
Jaime Moreira 2023-06-28 15:57:43 -04:00
parent 4a04cf8afd
commit a43de22013
4 changed files with 47 additions and 26 deletions

View file

@ -68,6 +68,7 @@ cvar_t *gib_on;
cvar_t *aimfix;
cvar_t *g_machinegun_norecoil;
cvar_t *g_swap_speed;
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink(edict_t *ent, usercmd_t *cmd);

View file

@ -542,6 +542,7 @@ extern cvar_t *sv_maplist;
extern cvar_t *aimfix;
extern cvar_t *g_machinegun_norecoil;
extern cvar_t *g_swap_speed;
#define world (&g_edicts[0])

View file

@ -493,6 +493,31 @@ Think_Weapon(edict_t *ent)
}
}
/*
* Client (player) animation for changing weapon
*/
static void
Change_Weap_Animation(edict_t *ent)
{
if (!ent)
{
return;
}
ent->client->anim_priority = ANIM_REVERSE;
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
{
ent->s.frame = FRAME_crpain4 + 1;
ent->client->anim_end = FRAME_crpain1;
}
else
{
ent->s.frame = FRAME_pain304 + 1;
ent->client->anim_end = FRAME_pain301;
}
}
/*
* Make the weapon ready if there is ammo
*/
@ -660,6 +685,7 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
int *fire_frames, void (*fire)(edict_t *ent))
{
int n;
const unsigned short int change_speed = (g_swap_speed->value > 0)?(unsigned short int)g_swap_speed->value:1;
if (!ent || !fire_frames || !fire)
{
@ -678,23 +704,22 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
ChangeWeapon(ent);
return;
}
else if ((FRAME_DEACTIVATE_LAST - ent->client->ps.gunframe) == 4)
else if ( (FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) >= (4 * change_speed) )
{
ent->client->anim_priority = ANIM_REVERSE;
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
unsigned short int remainder = FRAME_DEACTIVATE_LAST - ent->client->ps.gunframe;
// "if (remainder == 4)" at change_speed == 1
if ( ( remainder <= (4 * change_speed) )
&& ( remainder > (3 * change_speed) ) )
{
ent->s.frame = FRAME_crpain4 + 1;
ent->client->anim_end = FRAME_crpain1;
}
else
{
ent->s.frame = FRAME_pain304 + 1;
ent->client->anim_end = FRAME_pain301;
Change_Weap_Animation(ent);
}
}
ent->client->ps.gunframe++;
ent->client->ps.gunframe += change_speed;
if (ent->client->ps.gunframe > FRAME_DEACTIVATE_LAST)
{
ent->client->ps.gunframe = FRAME_DEACTIVATE_LAST;
}
return;
}
@ -707,7 +732,11 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
return;
}
ent->client->ps.gunframe++;
ent->client->ps.gunframe += change_speed;
if (ent->client->ps.gunframe > FRAME_ACTIVATE_LAST)
{
ent->client->ps.gunframe = FRAME_ACTIVATE_LAST;
}
return;
}
@ -716,20 +745,9 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
ent->client->weaponstate = WEAPON_DROPPING;
ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST;
if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4)
if ( (FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < (4 * change_speed) )
{
ent->client->anim_priority = ANIM_REVERSE;
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
{
ent->s.frame = FRAME_crpain4 + 1;
ent->client->anim_end = FRAME_crpain1;
}
else
{
ent->s.frame = FRAME_pain304 + 1;
ent->client->anim_end = FRAME_pain301;
}
Change_Weap_Animation(ent);
}
return;

View file

@ -251,6 +251,7 @@ InitGame(void)
/* others */
aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
g_swap_speed = gi.cvar("g_swap_speed", "1", 0);
/* items */
InitItems ();