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Merge pull request #60 from BjossiAlfreds/bad-triggered
Console warning and fix triggered monsters without targetname
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commit
9ea02cab1c
4 changed files with 13 additions and 0 deletions
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@ -37,6 +37,7 @@ cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *g_footsteps;
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cvar_t *g_fix_triggered;
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cvar_t *filterban;
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@ -945,6 +945,16 @@ monster_start(edict_t *self)
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self->spawnflags |= 1;
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}
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if ((self->spawnflags & 2) && !self->targetname)
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{
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if (g_fix_triggered->value)
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{
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self->spawnflags &= ~2;
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}
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gi.dprintf ("triggered %s at %s has no targetname\n", self->classname, vtos (self->s.origin));
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}
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if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
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{
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level.total_monsters++;
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@ -513,6 +513,7 @@ extern cvar_t *needpass;
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extern cvar_t *g_select_empty;
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extern cvar_t *dedicated;
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extern cvar_t *g_footsteps;
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extern cvar_t *g_fix_triggered;
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extern cvar_t *filterban;
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@ -214,6 +214,7 @@ InitGame(void)
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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g_footsteps = gi.cvar ("g_footsteps", "1", CVAR_ARCHIVE);
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g_fix_triggered = gi.cvar ("g_fix_triggered", "0", 0);
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/* change anytime vars */
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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