Fixe auch hier den Bug mit verklemmenden Soldiers.

This commit is contained in:
Yamagi Burmeister 2010-01-28 11:15:27 +00:00
parent 10a2585544
commit 9e9c8a5655

View file

@ -599,7 +599,6 @@ mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_a
void soldier_fire4 (edict_t *self)
{
soldier_fire (self, 3);
self->monsterinfo.nextframe = FRAME_attak402;
}
mframe_t soldier_frames_attack4 [] =