Don't crash when there is too much gibs or debris

This commit is contained in:
Yamagi Burmeister 2011-10-11 13:18:40 +00:00
parent 8a29fa1c66
commit 9e03494cfb

View file

@ -2,6 +2,9 @@
#include "g_local.h"
int gibsthisframe = 0;
int lastgibframe = 0;
/*QUAKED func_group (0 0 0) ?
Used to group brushes together just for editor convenience.
@ -121,6 +124,24 @@ void ThrowGib (edict_t *self, char *gibname, int damage, int type)
vec3_t size;
float vscale;
if (!self || !gibname)
{
return;
}
if (level.framenum > lastgibframe)
{
gibsthisframe = 0;
lastgibframe = level.framenum;
}
gibsthisframe++;
if (gibsthisframe > 20)
{
return;
}
gib = G_Spawn();
VectorScale (self->size, 0.5, size);
@ -216,6 +237,24 @@ void ThrowGibACID (edict_t *self, char *gibname, int damage, int type)
vec3_t size;
float vscale;
if (!self || !gibname)
{
return;
}
if (level.framenum > lastgibframe)
{
gibsthisframe = 0;
lastgibframe = level.framenum;
}
gibsthisframe++;
if (gibsthisframe > 20)
{
return;
}
gib = G_Spawn();
VectorScale (self->size, 0.5, size);
@ -381,6 +420,24 @@ void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
edict_t *chunk;
vec3_t v;
if (!self)
{
return;
}
if (level.framenum > lastgibframe)
{
gibsthisframe = 0;
lastgibframe = level.framenum;
}
gibsthisframe++;
if (gibsthisframe > 20)
{
return;
}
chunk = G_Spawn();
VectorCopy (origin, chunk->s.origin);
gi.setmodel (chunk, modelname);