Add back the coop spawnpoint functions

Those are necessary to preserve savegame compatiblity and
maybe we'll need then anyway...
This commit is contained in:
Yamagi Burmeister 2013-01-06 11:21:15 +01:00
parent 2fd39786b9
commit 9a29fee404

View file

@ -12,6 +12,24 @@ void ClientUserinfoChanged(edict_t *ent, char *userinfo);
void SP_misc_teleporter_dest(edict_t *ent);
void Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
void
SP_FixCoopSpots(edict_t *self)
{
/* Necessary for savegame compatiblity */
}
void
SP_CreateCoopSpots(edict_t *self)
{
/* Necessary for savegame compatiblity */
}
void
SP_CreateUnnamedSpawn(edict_t *self)
{
/* Necessary for savegame compatiblity */
}
/*
* QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
* The normal starting point for a level.