Change edict_s->show_hostile from qboolean to int and add casts

This variable is used as an integer. Defining it as a qbooblean is
just wrong. Add some explicit float -> int casts while at it.
This commit is contained in:
Yamagi Burmeister 2016-12-18 09:17:54 +01:00
parent 1bea78c4ec
commit 77536e07d8
2 changed files with 5 additions and 5 deletions

View file

@ -408,7 +408,7 @@ FoundTarget(edict_t *self)
level.sight_entity->light_level = 128;
}
self->show_hostile = level.time + 1; /* wake up other monsters */
self->show_hostile = (int)level.time + 1; /* wake up other monsters */
VectorCopy(self->enemy->s.origin, self->monsterinfo.last_sighting);
self->monsterinfo.trail_time = level.time;
@ -579,7 +579,7 @@ FindTarget(edict_t *self)
if (r == RANGE_NEAR)
{
if ((client->show_hostile < level.time) && !infront(self, client))
if ((client->show_hostile < (int)level.time) && !infront(self, client))
{
return false;
}
@ -938,7 +938,7 @@ ai_checkattack(edict_t *self, float dist)
}
else
{
self->show_hostile = level.time + 1;
self->show_hostile = (int)level.time + 1;
return false;
}
}
@ -1010,7 +1010,7 @@ ai_checkattack(edict_t *self, float dist)
}
}
self->show_hostile = level.time + 1; /* wake up other monsters */
self->show_hostile = (int)level.time + 1; /* wake up other monsters */
/* check knowledge of enemy */
enemy_vis = visible(self, self->enemy);

View file

@ -1035,7 +1035,7 @@ struct edict_s
int max_health;
int gib_health;
int deadflag;
qboolean show_hostile;
int show_hostile;
float powerarmor_time;