From 4d3030934512c02cffb7788fd037e5d7dbf6430a Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Sat, 2 Feb 2013 10:00:32 +0100 Subject: [PATCH] Cleanup boss3 and add sanity checks --- src/monster/boss3/boss3.c | 76 ++- src/monster/boss3/boss31.c | 1079 +++++++++++++++++------------ src/monster/boss3/boss31.h | 387 +++++------ src/monster/boss3/boss32.c | 1327 +++++++++++++++++++++--------------- src/monster/boss3/boss32.h | 993 +++++++++++++-------------- 5 files changed, 2175 insertions(+), 1687 deletions(-) diff --git a/src/monster/boss3/boss3.c b/src/monster/boss3/boss3.c index 496f6fb..7466160 100644 --- a/src/monster/boss3/boss3.c +++ b/src/monster/boss3/boss3.c @@ -1,58 +1,74 @@ -/* -============================================================================== - -boss3 - -============================================================================== -*/ - #include "../../header/local.h" #include "boss32.h" -void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator) -{ - gi.WriteByte (svc_temp_entity); - gi.WriteByte (TE_BOSSTPORT); - gi.WritePosition (ent->s.origin); - gi.multicast (ent->s.origin, MULTICAST_PVS); - G_FreeEdict (ent); +void +Use_Boss3(edict_t *ent, edict_t *other /* unused */, + edict_t *activator /* unused */) +{ + if (!ent) + { + return; + } + + gi.WriteByte(svc_temp_entity); + gi.WriteByte(TE_BOSSTPORT); + gi.WritePosition(ent->s.origin); + gi.multicast(ent->s.origin, MULTICAST_PVS); + G_FreeEdict(ent); } -void Think_Boss3Stand (edict_t *ent) -{ +void +Think_Boss3Stand(edict_t *ent) +{ + if (!ent) + { + return; + } + if (ent->s.frame == FRAME_stand260) + { ent->s.frame = FRAME_stand201; + } else + { ent->s.frame++; + } + ent->nextthink = level.time + FRAMETIME; } -/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) - -Just stands and cycles in one place until targeted, then teleports away. -*/ -void SP_monster_boss3_stand (edict_t *self) -{ +/* + * QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) + * + * Just stands and cycles in one place until targeted, then teleports away. + */ +void +SP_monster_boss3_stand(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->model = "models/monsters/boss3/rider/tris.md2"; - self->s.modelindex = gi.modelindex (self->model); + self->s.modelindex = gi.modelindex(self->model); self->s.frame = FRAME_stand201; - gi.soundindex ("misc/bigtele.wav"); + gi.soundindex("misc/bigtele.wav"); - VectorSet (self->mins, -32, -32, 0); - VectorSet (self->maxs, 32, 32, 90); + VectorSet(self->mins, -32, -32, 0); + VectorSet(self->maxs, 32, 32, 90); self->use = Use_Boss3; self->think = Think_Boss3Stand; self->nextthink = level.time + FRAMETIME; - gi.linkentity (self); + gi.linkentity(self); } - diff --git a/src/monster/boss3/boss31.c b/src/monster/boss3/boss31.c index 1a2f507..f35b361 100644 --- a/src/monster/boss3/boss31.c +++ b/src/monster/boss3/boss31.c @@ -1,68 +1,73 @@ -/* -============================================================================== - -jorg - -============================================================================== -*/ +/* ======================================================================= + * + * Final boss, stage 1 (jorg). + * + * ======================================================================= + */ #include "../../header/local.h" #include "boss31.h" -extern void SP_monster_makron (edict_t *self); -qboolean visible (edict_t *self, edict_t *other); +extern void SP_monster_makron(edict_t *self); +qboolean visible(edict_t *self, edict_t *other); -static int sound_pain1; -static int sound_pain2; -static int sound_pain3; -static int sound_idle; -static int sound_death; -static int sound_search1; -static int sound_search2; -static int sound_search3; -static int sound_attack1; -static int sound_attack2; -static int sound_firegun; -static int sound_step_left; -static int sound_step_right; -static int sound_death_hit; +static int sound_pain1; +static int sound_pain2; +static int sound_pain3; +static int sound_idle; +static int sound_death; +static int sound_search1; +static int sound_search2; +static int sound_search3; +static int sound_attack1; +static int sound_attack2; +static int sound_firegun; +static int sound_step_left; +static int sound_step_right; +static int sound_death_hit; -void BossExplode (edict_t *self); -void MakronToss (edict_t *self); - - -void jorg_search (edict_t *self) -{ - float r; - - r = random(); - - if (r <= 0.3) - gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); - else if (r <= 0.6) - gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); - else - gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0); -} - - -void jorg_dead (edict_t *self); -void jorgBFG (edict_t *self); -void jorgMachineGun (edict_t *self); -void jorg_firebullet (edict_t *self); +void BossExplode(edict_t *self); +void MakronToss(edict_t *self); +void MakronPrecache(void); +void jorg_dead(edict_t *self); +void jorgBFG(edict_t *self); +void jorgMachineGun(edict_t *self); +void jorg_firebullet(edict_t *self); void jorg_reattack1(edict_t *self); void jorg_attack1(edict_t *self); void jorg_idle(edict_t *self); void jorg_step_left(edict_t *self); void jorg_step_right(edict_t *self); void jorg_death_hit(edict_t *self); - -// -// stand -// - -mframe_t jorg_frames_stand []= + +void +jorg_search(edict_t *self) { + float r; + + if (!self) + { + return; + } + + r = random(); + + if (r <= 0.3) + { + gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); + } + else if (r <= 0.6) + { + gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); + } + else + { + gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0); + } +} + +/* stand */ +mframe_t jorg_frames_stand[] = { {ai_stand, 0, jorg_idle}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -72,7 +77,7 @@ mframe_t jorg_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 10 + {ai_stand, 0, NULL}, /* 10 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -82,7 +87,7 @@ mframe_t jorg_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 20 + {ai_stand, 0, NULL}, /* 20 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -92,7 +97,7 @@ mframe_t jorg_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 30 + {ai_stand, 0, NULL}, /* 30 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -102,7 +107,7 @@ mframe_t jorg_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 6, NULL}, {ai_stand, 9, jorg_step_right}, - {ai_stand, 0, NULL}, // 40 + {ai_stand, 0, NULL}, /* 40 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -112,426 +117,617 @@ mframe_t jorg_frames_stand []= {ai_stand, -2, NULL}, {ai_stand, -17, jorg_step_left}, {ai_stand, 0, NULL}, - {ai_stand, -12, NULL}, // 50 - {ai_stand, -14, jorg_step_right} // 51 + {ai_stand, -12, NULL}, /* 50 */ + {ai_stand, -14, jorg_step_right} /* 51 */ }; -mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL}; -void jorg_idle (edict_t *self) -{ - gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0); +mmove_t jorg_move_stand = { + FRAME_stand01, + FRAME_stand51, + jorg_frames_stand, + NULL +}; + +void +jorg_idle(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0); } -void jorg_death_hit (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0); +void +jorg_death_hit(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0); } - -void jorg_step_left (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); +void +jorg_step_left(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); } -void jorg_step_right (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); +void +jorg_step_right(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); } - -void jorg_stand (edict_t *self) -{ +void +jorg_stand(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &jorg_move_stand; } -mframe_t jorg_frames_run [] = -{ - {ai_run, 17, jorg_step_left}, - {ai_run, 0, NULL}, - {ai_run, 0, NULL}, - {ai_run, 0, NULL}, - {ai_run, 12, NULL}, - {ai_run, 8, NULL}, - {ai_run, 10, NULL}, - {ai_run, 33, jorg_step_right}, - {ai_run, 0, NULL}, - {ai_run, 0, NULL}, - {ai_run, 0, NULL}, - {ai_run, 9, NULL}, - {ai_run, 9, NULL}, - {ai_run, 9, NULL} +mframe_t jorg_frames_run[] = { + {ai_run, 17, jorg_step_left}, + {ai_run, 0, NULL}, + {ai_run, 0, NULL}, + {ai_run, 0, NULL}, + {ai_run, 12, NULL}, + {ai_run, 8, NULL}, + {ai_run, 10, NULL}, + {ai_run, 33, jorg_step_right}, + {ai_run, 0, NULL}, + {ai_run, 0, NULL}, + {ai_run, 0, NULL}, + {ai_run, 9, NULL}, + {ai_run, 9, NULL}, + {ai_run, 9, NULL} }; -mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL}; -// -// walk -// - -mframe_t jorg_frames_start_walk [] = -{ - {ai_walk, 5, NULL}, - {ai_walk, 6, NULL}, - {ai_walk, 7, NULL}, - {ai_walk, 9, NULL}, - {ai_walk, 15, NULL} +mmove_t jorg_move_run = { + FRAME_walk06, + FRAME_walk19, + jorg_frames_run, + NULL }; -mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL}; -mframe_t jorg_frames_walk [] = -{ - {ai_walk, 17, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 12, NULL}, - {ai_walk, 8, NULL}, - {ai_walk, 10, NULL}, - {ai_walk, 33, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 9, NULL}, - {ai_walk, 9, NULL}, - {ai_walk, 9, NULL} +/* walk */ +mframe_t jorg_frames_start_walk[] = { + {ai_walk, 5, NULL}, + {ai_walk, 6, NULL}, + {ai_walk, 7, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 15, NULL} }; -mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL}; -mframe_t jorg_frames_end_walk [] = -{ - {ai_walk, 11, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 8, NULL}, - {ai_walk, -8, NULL} +mmove_t jorg_move_start_walk = { + FRAME_walk01, + FRAME_walk05, + jorg_frames_start_walk, + NULL }; -mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL}; -void jorg_walk (edict_t *self) -{ - self->monsterinfo.currentmove = &jorg_move_walk; +mframe_t jorg_frames_walk[] = { + {ai_walk, 17, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 12, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, 10, NULL}, + {ai_walk, 33, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 9, NULL} +}; + +mmove_t jorg_move_walk = { + FRAME_walk06, + FRAME_walk19, + jorg_frames_walk, + NULL +}; + +mframe_t jorg_frames_end_walk[] = { + {ai_walk, 11, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, -8, NULL} +}; + +mmove_t jorg_move_end_walk = { + FRAME_walk20, + FRAME_walk25, + jorg_frames_end_walk, + NULL +}; + +void +jorg_walk(edict_t *self) +{ + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &jorg_move_walk; } -void jorg_run (edict_t *self) -{ +void +jorg_run(edict_t *self) +{ + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { self->monsterinfo.currentmove = &jorg_move_stand; - else - self->monsterinfo.currentmove = &jorg_move_run; -} - -mframe_t jorg_frames_pain3 [] = -{ - {ai_move, -28, NULL}, - {ai_move, -6, NULL}, - {ai_move, -3, jorg_step_left}, - {ai_move, -9, NULL}, - {ai_move, 0, jorg_step_right}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -7, NULL}, - {ai_move, 1, NULL}, - {ai_move, -11, NULL}, - {ai_move, -4, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 10, NULL}, - {ai_move, 11, NULL}, - {ai_move, 0, NULL}, - {ai_move, 10, NULL}, - {ai_move, 3, NULL}, - {ai_move, 10, NULL}, - {ai_move, 7, jorg_step_left}, - {ai_move, 17, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, jorg_step_right} -}; -mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run}; - -mframe_t jorg_frames_pain2 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; -mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run}; - -mframe_t jorg_frames_pain1 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; -mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run}; - -mframe_t jorg_frames_death1 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 10 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 20 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 30 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 40 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, MakronToss}, - {ai_move, 0, BossExplode} // 50 -}; -mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead}; - -mframe_t jorg_frames_attack2 []= -{ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, jorgBFG}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; -mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run}; - -mframe_t jorg_frames_start_attack1 [] = -{ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL} -}; -mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1}; - -mframe_t jorg_frames_attack1[]= -{ - {ai_charge, 0, jorg_firebullet}, - {ai_charge, 0, jorg_firebullet}, - {ai_charge, 0, jorg_firebullet}, - {ai_charge, 0, jorg_firebullet}, - {ai_charge, 0, jorg_firebullet}, - {ai_charge, 0, jorg_firebullet} -}; -mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1}; - -mframe_t jorg_frames_end_attack1[]= -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} -}; -mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run}; - -void jorg_reattack1(edict_t *self) -{ - if (visible(self, self->enemy)) - if (random() < 0.9) - self->monsterinfo.currentmove = &jorg_move_attack1; - else - { - self->s.sound = 0; - self->monsterinfo.currentmove = &jorg_move_end_attack1; - } + } else { - self->s.sound = 0; - self->monsterinfo.currentmove = &jorg_move_end_attack1; + self->monsterinfo.currentmove = &jorg_move_run; } } -void jorg_attack1(edict_t *self) -{ +mframe_t jorg_frames_pain3[] = { + {ai_move, -28, NULL}, + {ai_move, -6, NULL}, + {ai_move, -3, jorg_step_left}, + {ai_move, -9, NULL}, + {ai_move, 0, jorg_step_right}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -7, NULL}, + {ai_move, 1, NULL}, + {ai_move, -11, NULL}, + {ai_move, -4, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 10, NULL}, + {ai_move, 11, NULL}, + {ai_move, 0, NULL}, + {ai_move, 10, NULL}, + {ai_move, 3, NULL}, + {ai_move, 10, NULL}, + {ai_move, 7, jorg_step_left}, + {ai_move, 17, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, jorg_step_right} +}; + +mmove_t jorg_move_pain3 = { + FRAME_pain301, + FRAME_pain325, + jorg_frames_pain3, + jorg_run +}; + +mframe_t jorg_frames_pain2[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t jorg_move_pain2 = { + FRAME_pain201, + FRAME_pain203, + jorg_frames_pain2, + jorg_run +}; + +mframe_t jorg_frames_pain1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t jorg_move_pain1 = { + FRAME_pain101, + FRAME_pain103, + jorg_frames_pain1, + jorg_run +}; + +mframe_t jorg_frames_death1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 10 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 20 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 30 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 40 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, MakronToss}, + {ai_move, 0, BossExplode} /* 50 */ +}; + +mmove_t jorg_move_death = { + FRAME_death01, + FRAME_death50, + jorg_frames_death1, + jorg_dead +}; + +mframe_t jorg_frames_attack2[] = { + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, jorgBFG}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t jorg_move_attack2 = { + FRAME_attak201, + FRAME_attak213, + jorg_frames_attack2, + jorg_run +}; + +mframe_t jorg_frames_start_attack1[] = { + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} +}; + +mmove_t jorg_move_start_attack1 = { + FRAME_attak101, + FRAME_attak108, + jorg_frames_start_attack1, + jorg_attack1 +}; + +mframe_t jorg_frames_attack1[] = { + {ai_charge, 0, jorg_firebullet}, + {ai_charge, 0, jorg_firebullet}, + {ai_charge, 0, jorg_firebullet}, + {ai_charge, 0, jorg_firebullet}, + {ai_charge, 0, jorg_firebullet}, + {ai_charge, 0, jorg_firebullet} +}; + +mmove_t jorg_move_attack1 = { + FRAME_attak109, + FRAME_attak114, + jorg_frames_attack1, + jorg_reattack1 +}; + +mframe_t jorg_frames_end_attack1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t jorg_move_end_attack1 = { + FRAME_attak115, + FRAME_attak118, + jorg_frames_end_attack1, + jorg_run +}; + +void +jorg_reattack1(edict_t *self) +{ + if (!self) + { + return; + } + + if (visible(self, self->enemy)) + { + if (random() < 0.9) + { + self->monsterinfo.currentmove = &jorg_move_attack1; + } + else + { + self->s.sound = 0; + self->monsterinfo.currentmove = &jorg_move_end_attack1; + } + } + else + { + self->s.sound = 0; + self->monsterinfo.currentmove = &jorg_move_end_attack1; + } +} + +void +jorg_attack1(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &jorg_move_attack1; } -void jorg_pain (edict_t *self, edict_t *other, float kick, int damage) -{ - +void +jorg_pain(edict_t *self, edict_t *other /* unused */, + float kick /* unused */, int damage) +{ + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) - self->s.skinnum = 1; - + { + self->s.skinnum = 1; + } + self->s.sound = 0; if (level.time < self->pain_debounce_time) - return; + { + return; + } - // Lessen the chance of him going into his pain frames if he takes little damage + /* Lessen the chance of him going into his + pain frames if he takes little damage */ if (damage <= 40) - if (random()<=0.6) + { + if (random() <= 0.6) + { return; + } + } - /* - If he's entering his attack1 or using attack1, lessen the chance of him - going into pain - */ - - if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) ) + /* If he's entering his attack1 or using attack1, + lessen the chance of him going into pain */ + if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108)) + { if (random() <= 0.005) + { return; + } + } - if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) ) + if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114)) + { if (random() <= 0.00005) + { return; + } + } - - if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) ) + if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208)) + { if (random() <= 0.005) + { return; - + } + } self->pain_debounce_time = level.time + 3; + if (skill->value == 3) - return; // no pain anims in nightmare + { + return; /* no pain anims in nightmare */ + } if (damage <= 50) { - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0); + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain1; } else if (damage <= 100) { - gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0); + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain2; } else { if (random() <= 0.3) { - gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0); + gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain3; } } } -void jorgBFG (edict_t *self) +void +jorgBFG(edict_t *self) { - vec3_t forward, right; - vec3_t start; - vec3_t dir; - vec3_t vec; + vec3_t forward, right; + vec3_t start; + vec3_t dir; + vec3_t vec; + + if (!self) + { + return; + } + + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], + forward, right, start); - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start); - - VectorCopy (self->enemy->s.origin, vec); + VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; - VectorSubtract (vec, start, dir); - VectorNormalize (dir); - gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); - monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); -} + VectorSubtract(vec, start, dir); + VectorNormalize(dir); + gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); + monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); +} -void jorg_firebullet_right (edict_t *self) +void +jorg_firebullet_right(edict_t *self) { - vec3_t forward, right, target; - vec3_t start; + vec3_t forward, right, target; + vec3_t start; + + if (!self) + { + return; + } + + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], + forward, right, start); - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start); - - VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target); + VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target); target[2] += self->enemy->viewheight; - VectorSubtract (target, start, forward); - VectorNormalize (forward); + VectorSubtract(target, start, forward); + VectorNormalize(forward); - monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1); -} + monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, + DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1); +} -void jorg_firebullet_left (edict_t *self) +void +jorg_firebullet_left(edict_t *self) { - vec3_t forward, right, target; - vec3_t start; + vec3_t forward, right, target; + vec3_t start; + + if (!self) + { + return; + } + + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], + forward, right, start); - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start); - - VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target); + VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target); target[2] += self->enemy->viewheight; - VectorSubtract (target, start, forward); - VectorNormalize (forward); + VectorSubtract(target, start, forward); + VectorNormalize(forward); - monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1); -} + monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, + DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1); +} -void jorg_firebullet (edict_t *self) -{ +void +jorg_firebullet(edict_t *self) +{ + if (!self) + { + return; + } + jorg_firebullet_left(self); jorg_firebullet_right(self); } -void jorg_attack(edict_t *self) -{ +void +jorg_attack(edict_t *self) +{ + if (!self) + { + return; + } + if (random() <= 0.75) { - gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0); - self->s.sound = gi.soundindex ("boss3/w_loop.wav"); + gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0); + self->s.sound = gi.soundindex("boss3/w_loop.wav"); self->monsterinfo.currentmove = &jorg_move_start_attack1; } else { - gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0); + gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_attack2; } } -void jorg_dead (edict_t *self) +void +jorg_dead(edict_t *self /* unused */) { + /* unused, but removal is PITA */ } - -void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) -{ - gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); +void +jorg_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, + int damage /* unused */, vec3_t point /* unused */) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_NO; self->s.sound = 0; @@ -539,56 +735,76 @@ void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, self->monsterinfo.currentmove = &jorg_move_death; } -qboolean Jorg_CheckAttack (edict_t *self) +qboolean +Jorg_CheckAttack(edict_t *self) { - vec3_t spot1, spot2; - vec3_t temp; - float chance; - trace_t tr; - int enemy_range; - float enemy_yaw; - + vec3_t spot1, spot2; + vec3_t temp; + float chance; + trace_t tr; + int enemy_range; + float enemy_yaw; + + if (!self) + { + return false; + } + if (self->enemy->health > 0) { - // see if any entities are in the way of the shot - VectorCopy (self->s.origin, spot1); + /* see if any entities are in the way of the shot */ + VectorCopy(self->s.origin, spot1); spot1[2] += self->viewheight; - VectorCopy (self->enemy->s.origin, spot2); + VectorCopy(self->enemy->s.origin, spot2); spot2[2] += self->enemy->viewheight; - tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA); + tr = gi.trace(spot1, NULL, NULL, spot2, self, + CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | + CONTENTS_LAVA); - // do we have a clear shot? + /* do we have a clear shot? */ if (tr.ent != self->enemy) + { return false; + } } - + enemy_range = range(self, self->enemy); - VectorSubtract (self->enemy->s.origin, self->s.origin, temp); + VectorSubtract(self->enemy->s.origin, self->s.origin, temp); enemy_yaw = vectoyaw(temp); self->ideal_yaw = enemy_yaw; - - // melee attack + /* melee attack */ if (enemy_range == RANGE_MELEE) { if (self->monsterinfo.melee) + { self->monsterinfo.attack_state = AS_MELEE; + } else + { self->monsterinfo.attack_state = AS_MISSILE; + } + return true; } - - // missile attack + + /* missile attack */ if (!self->monsterinfo.attack) + { return false; - + } + if (level.time < self->monsterinfo.attack_finished) + { return false; - + } + if (enemy_range == RANGE_FAR) + { return false; + } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { @@ -611,60 +827,68 @@ qboolean Jorg_CheckAttack (edict_t *self) return false; } - if (random () < chance) + if (random() < chance) { self->monsterinfo.attack_state = AS_MISSILE; - self->monsterinfo.attack_finished = level.time + 2*random(); + self->monsterinfo.attack_finished = level.time + 2 * random(); return true; } if (self->flags & FL_FLY) { if (random() < 0.3) + { self->monsterinfo.attack_state = AS_SLIDING; + } else + { self->monsterinfo.attack_state = AS_STRAIGHT; + } } return false; } - -void MakronPrecache (void); - -/*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight -*/ -void SP_monster_jorg (edict_t *self) -{ +/* + * QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight + */ +void +SP_monster_jorg(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } - sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav"); - sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav"); - sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav"); - sound_death = gi.soundindex ("boss3/bs3deth1.wav"); - sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav"); - sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav"); - sound_search1 = gi.soundindex ("boss3/bs3srch1.wav"); - sound_search2 = gi.soundindex ("boss3/bs3srch2.wav"); - sound_search3 = gi.soundindex ("boss3/bs3srch3.wav"); - sound_idle = gi.soundindex ("boss3/bs3idle1.wav"); - sound_step_left = gi.soundindex ("boss3/step1.wav"); - sound_step_right = gi.soundindex ("boss3/step2.wav"); - sound_firegun = gi.soundindex ("boss3/xfire.wav"); - sound_death_hit = gi.soundindex ("boss3/d_hit.wav"); + sound_pain1 = gi.soundindex("boss3/bs3pain1.wav"); + sound_pain2 = gi.soundindex("boss3/bs3pain2.wav"); + sound_pain3 = gi.soundindex("boss3/bs3pain3.wav"); + sound_death = gi.soundindex("boss3/bs3deth1.wav"); + sound_attack1 = gi.soundindex("boss3/bs3atck1.wav"); + sound_attack2 = gi.soundindex("boss3/bs3atck2.wav"); + sound_search1 = gi.soundindex("boss3/bs3srch1.wav"); + sound_search2 = gi.soundindex("boss3/bs3srch2.wav"); + sound_search3 = gi.soundindex("boss3/bs3srch3.wav"); + sound_idle = gi.soundindex("boss3/bs3idle1.wav"); + sound_step_left = gi.soundindex("boss3/step1.wav"); + sound_step_right = gi.soundindex("boss3/step2.wav"); + sound_firegun = gi.soundindex("boss3/xfire.wav"); + sound_death_hit = gi.soundindex("boss3/d_hit.wav"); - MakronPrecache (); + MakronPrecache(); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); - self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2"); - VectorSet (self->mins, -80, -80, 0); - VectorSet (self->maxs, 80, 80, 140); + self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2"); + self->s.modelindex2 = gi.modelindex("models/monsters/boss3/jorg/tris.md2"); + VectorSet(self->mins, -80, -80, 0); + VectorSet(self->maxs, 80, 80, 140); self->health = 3000; self->gib_health = -2000; @@ -681,11 +905,10 @@ void SP_monster_jorg (edict_t *self) self->monsterinfo.melee = NULL; self->monsterinfo.sight = NULL; self->monsterinfo.checkattack = Jorg_CheckAttack; - gi.linkentity (self); - + gi.linkentity(self); + self->monsterinfo.currentmove = &jorg_move_stand; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); } - diff --git a/src/monster/boss3/boss31.h b/src/monster/boss3/boss31.h index e414159..328d621 100644 --- a/src/monster/boss3/boss31.h +++ b/src/monster/boss3/boss31.h @@ -1,194 +1,197 @@ -// G:\quake2\baseq2\models/monsters/boss3/jorg +/* ======================================================================= + * + * Animations for final boss stage 1. + * + * ======================================================================= + */ -// This file generated by ModelGen - Do NOT Modify +#define FRAME_attak101 0 +#define FRAME_attak102 1 +#define FRAME_attak103 2 +#define FRAME_attak104 3 +#define FRAME_attak105 4 +#define FRAME_attak106 5 +#define FRAME_attak107 6 +#define FRAME_attak108 7 +#define FRAME_attak109 8 +#define FRAME_attak110 9 +#define FRAME_attak111 10 +#define FRAME_attak112 11 +#define FRAME_attak113 12 +#define FRAME_attak114 13 +#define FRAME_attak115 14 +#define FRAME_attak116 15 +#define FRAME_attak117 16 +#define FRAME_attak118 17 +#define FRAME_attak201 18 +#define FRAME_attak202 19 +#define FRAME_attak203 20 +#define FRAME_attak204 21 +#define FRAME_attak205 22 +#define FRAME_attak206 23 +#define FRAME_attak207 24 +#define FRAME_attak208 25 +#define FRAME_attak209 26 +#define FRAME_attak210 27 +#define FRAME_attak211 28 +#define FRAME_attak212 29 +#define FRAME_attak213 30 +#define FRAME_death01 31 +#define FRAME_death02 32 +#define FRAME_death03 33 +#define FRAME_death04 34 +#define FRAME_death05 35 +#define FRAME_death06 36 +#define FRAME_death07 37 +#define FRAME_death08 38 +#define FRAME_death09 39 +#define FRAME_death10 40 +#define FRAME_death11 41 +#define FRAME_death12 42 +#define FRAME_death13 43 +#define FRAME_death14 44 +#define FRAME_death15 45 +#define FRAME_death16 46 +#define FRAME_death17 47 +#define FRAME_death18 48 +#define FRAME_death19 49 +#define FRAME_death20 50 +#define FRAME_death21 51 +#define FRAME_death22 52 +#define FRAME_death23 53 +#define FRAME_death24 54 +#define FRAME_death25 55 +#define FRAME_death26 56 +#define FRAME_death27 57 +#define FRAME_death28 58 +#define FRAME_death29 59 +#define FRAME_death30 60 +#define FRAME_death31 61 +#define FRAME_death32 62 +#define FRAME_death33 63 +#define FRAME_death34 64 +#define FRAME_death35 65 +#define FRAME_death36 66 +#define FRAME_death37 67 +#define FRAME_death38 68 +#define FRAME_death39 69 +#define FRAME_death40 70 +#define FRAME_death41 71 +#define FRAME_death42 72 +#define FRAME_death43 73 +#define FRAME_death44 74 +#define FRAME_death45 75 +#define FRAME_death46 76 +#define FRAME_death47 77 +#define FRAME_death48 78 +#define FRAME_death49 79 +#define FRAME_death50 80 +#define FRAME_pain101 81 +#define FRAME_pain102 82 +#define FRAME_pain103 83 +#define FRAME_pain201 84 +#define FRAME_pain202 85 +#define FRAME_pain203 86 +#define FRAME_pain301 87 +#define FRAME_pain302 88 +#define FRAME_pain303 89 +#define FRAME_pain304 90 +#define FRAME_pain305 91 +#define FRAME_pain306 92 +#define FRAME_pain307 93 +#define FRAME_pain308 94 +#define FRAME_pain309 95 +#define FRAME_pain310 96 +#define FRAME_pain311 97 +#define FRAME_pain312 98 +#define FRAME_pain313 99 +#define FRAME_pain314 100 +#define FRAME_pain315 101 +#define FRAME_pain316 102 +#define FRAME_pain317 103 +#define FRAME_pain318 104 +#define FRAME_pain319 105 +#define FRAME_pain320 106 +#define FRAME_pain321 107 +#define FRAME_pain322 108 +#define FRAME_pain323 109 +#define FRAME_pain324 110 +#define FRAME_pain325 111 +#define FRAME_stand01 112 +#define FRAME_stand02 113 +#define FRAME_stand03 114 +#define FRAME_stand04 115 +#define FRAME_stand05 116 +#define FRAME_stand06 117 +#define FRAME_stand07 118 +#define FRAME_stand08 119 +#define FRAME_stand09 120 +#define FRAME_stand10 121 +#define FRAME_stand11 122 +#define FRAME_stand12 123 +#define FRAME_stand13 124 +#define FRAME_stand14 125 +#define FRAME_stand15 126 +#define FRAME_stand16 127 +#define FRAME_stand17 128 +#define FRAME_stand18 129 +#define FRAME_stand19 130 +#define FRAME_stand20 131 +#define FRAME_stand21 132 +#define FRAME_stand22 133 +#define FRAME_stand23 134 +#define FRAME_stand24 135 +#define FRAME_stand25 136 +#define FRAME_stand26 137 +#define FRAME_stand27 138 +#define FRAME_stand28 139 +#define FRAME_stand29 140 +#define FRAME_stand30 141 +#define FRAME_stand31 142 +#define FRAME_stand32 143 +#define FRAME_stand33 144 +#define FRAME_stand34 145 +#define FRAME_stand35 146 +#define FRAME_stand36 147 +#define FRAME_stand37 148 +#define FRAME_stand38 149 +#define FRAME_stand39 150 +#define FRAME_stand40 151 +#define FRAME_stand41 152 +#define FRAME_stand42 153 +#define FRAME_stand43 154 +#define FRAME_stand44 155 +#define FRAME_stand45 156 +#define FRAME_stand46 157 +#define FRAME_stand47 158 +#define FRAME_stand48 159 +#define FRAME_stand49 160 +#define FRAME_stand50 161 +#define FRAME_stand51 162 +#define FRAME_walk01 163 +#define FRAME_walk02 164 +#define FRAME_walk03 165 +#define FRAME_walk04 166 +#define FRAME_walk05 167 +#define FRAME_walk06 168 +#define FRAME_walk07 169 +#define FRAME_walk08 170 +#define FRAME_walk09 171 +#define FRAME_walk10 172 +#define FRAME_walk11 173 +#define FRAME_walk12 174 +#define FRAME_walk13 175 +#define FRAME_walk14 176 +#define FRAME_walk15 177 +#define FRAME_walk16 178 +#define FRAME_walk17 179 +#define FRAME_walk18 180 +#define FRAME_walk19 181 +#define FRAME_walk20 182 +#define FRAME_walk21 183 +#define FRAME_walk22 184 +#define FRAME_walk23 185 +#define FRAME_walk24 186 +#define FRAME_walk25 187 -#define FRAME_attak101 0 -#define FRAME_attak102 1 -#define FRAME_attak103 2 -#define FRAME_attak104 3 -#define FRAME_attak105 4 -#define FRAME_attak106 5 -#define FRAME_attak107 6 -#define FRAME_attak108 7 -#define FRAME_attak109 8 -#define FRAME_attak110 9 -#define FRAME_attak111 10 -#define FRAME_attak112 11 -#define FRAME_attak113 12 -#define FRAME_attak114 13 -#define FRAME_attak115 14 -#define FRAME_attak116 15 -#define FRAME_attak117 16 -#define FRAME_attak118 17 -#define FRAME_attak201 18 -#define FRAME_attak202 19 -#define FRAME_attak203 20 -#define FRAME_attak204 21 -#define FRAME_attak205 22 -#define FRAME_attak206 23 -#define FRAME_attak207 24 -#define FRAME_attak208 25 -#define FRAME_attak209 26 -#define FRAME_attak210 27 -#define FRAME_attak211 28 -#define FRAME_attak212 29 -#define FRAME_attak213 30 -#define FRAME_death01 31 -#define FRAME_death02 32 -#define FRAME_death03 33 -#define FRAME_death04 34 -#define FRAME_death05 35 -#define FRAME_death06 36 -#define FRAME_death07 37 -#define FRAME_death08 38 -#define FRAME_death09 39 -#define FRAME_death10 40 -#define FRAME_death11 41 -#define FRAME_death12 42 -#define FRAME_death13 43 -#define FRAME_death14 44 -#define FRAME_death15 45 -#define FRAME_death16 46 -#define FRAME_death17 47 -#define FRAME_death18 48 -#define FRAME_death19 49 -#define FRAME_death20 50 -#define FRAME_death21 51 -#define FRAME_death22 52 -#define FRAME_death23 53 -#define FRAME_death24 54 -#define FRAME_death25 55 -#define FRAME_death26 56 -#define FRAME_death27 57 -#define FRAME_death28 58 -#define FRAME_death29 59 -#define FRAME_death30 60 -#define FRAME_death31 61 -#define FRAME_death32 62 -#define FRAME_death33 63 -#define FRAME_death34 64 -#define FRAME_death35 65 -#define FRAME_death36 66 -#define FRAME_death37 67 -#define FRAME_death38 68 -#define FRAME_death39 69 -#define FRAME_death40 70 -#define FRAME_death41 71 -#define FRAME_death42 72 -#define FRAME_death43 73 -#define FRAME_death44 74 -#define FRAME_death45 75 -#define FRAME_death46 76 -#define FRAME_death47 77 -#define FRAME_death48 78 -#define FRAME_death49 79 -#define FRAME_death50 80 -#define FRAME_pain101 81 -#define FRAME_pain102 82 -#define FRAME_pain103 83 -#define FRAME_pain201 84 -#define FRAME_pain202 85 -#define FRAME_pain203 86 -#define FRAME_pain301 87 -#define FRAME_pain302 88 -#define FRAME_pain303 89 -#define FRAME_pain304 90 -#define FRAME_pain305 91 -#define FRAME_pain306 92 -#define FRAME_pain307 93 -#define FRAME_pain308 94 -#define FRAME_pain309 95 -#define FRAME_pain310 96 -#define FRAME_pain311 97 -#define FRAME_pain312 98 -#define FRAME_pain313 99 -#define FRAME_pain314 100 -#define FRAME_pain315 101 -#define FRAME_pain316 102 -#define FRAME_pain317 103 -#define FRAME_pain318 104 -#define FRAME_pain319 105 -#define FRAME_pain320 106 -#define FRAME_pain321 107 -#define FRAME_pain322 108 -#define FRAME_pain323 109 -#define FRAME_pain324 110 -#define FRAME_pain325 111 -#define FRAME_stand01 112 -#define FRAME_stand02 113 -#define FRAME_stand03 114 -#define FRAME_stand04 115 -#define FRAME_stand05 116 -#define FRAME_stand06 117 -#define FRAME_stand07 118 -#define FRAME_stand08 119 -#define FRAME_stand09 120 -#define FRAME_stand10 121 -#define FRAME_stand11 122 -#define FRAME_stand12 123 -#define FRAME_stand13 124 -#define FRAME_stand14 125 -#define FRAME_stand15 126 -#define FRAME_stand16 127 -#define FRAME_stand17 128 -#define FRAME_stand18 129 -#define FRAME_stand19 130 -#define FRAME_stand20 131 -#define FRAME_stand21 132 -#define FRAME_stand22 133 -#define FRAME_stand23 134 -#define FRAME_stand24 135 -#define FRAME_stand25 136 -#define FRAME_stand26 137 -#define FRAME_stand27 138 -#define FRAME_stand28 139 -#define FRAME_stand29 140 -#define FRAME_stand30 141 -#define FRAME_stand31 142 -#define FRAME_stand32 143 -#define FRAME_stand33 144 -#define FRAME_stand34 145 -#define FRAME_stand35 146 -#define FRAME_stand36 147 -#define FRAME_stand37 148 -#define FRAME_stand38 149 -#define FRAME_stand39 150 -#define FRAME_stand40 151 -#define FRAME_stand41 152 -#define FRAME_stand42 153 -#define FRAME_stand43 154 -#define FRAME_stand44 155 -#define FRAME_stand45 156 -#define FRAME_stand46 157 -#define FRAME_stand47 158 -#define FRAME_stand48 159 -#define FRAME_stand49 160 -#define FRAME_stand50 161 -#define FRAME_stand51 162 -#define FRAME_walk01 163 -#define FRAME_walk02 164 -#define FRAME_walk03 165 -#define FRAME_walk04 166 -#define FRAME_walk05 167 -#define FRAME_walk06 168 -#define FRAME_walk07 169 -#define FRAME_walk08 170 -#define FRAME_walk09 171 -#define FRAME_walk10 172 -#define FRAME_walk11 173 -#define FRAME_walk12 174 -#define FRAME_walk13 175 -#define FRAME_walk14 176 -#define FRAME_walk15 177 -#define FRAME_walk16 178 -#define FRAME_walk17 179 -#define FRAME_walk18 180 -#define FRAME_walk19 181 -#define FRAME_walk20 182 -#define FRAME_walk21 183 -#define FRAME_walk22 184 -#define FRAME_walk23 185 -#define FRAME_walk24 186 -#define FRAME_walk25 187 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000 diff --git a/src/monster/boss3/boss32.c b/src/monster/boss3/boss32.c index babff9a..88d4502 100644 --- a/src/monster/boss3/boss32.c +++ b/src/monster/boss3/boss32.c @@ -1,58 +1,66 @@ -/* -============================================================================== - -Makron -- Final Boss - -============================================================================== -*/ +/* ======================================================================= + * + * Final boss, stage 2 (makron). + * + * ======================================================================= + */ #include "../../header/local.h" #include "boss32.h" -qboolean visible (edict_t *self, edict_t *other); +qboolean visible(edict_t *self, edict_t *other); -void MakronRailgun (edict_t *self); -void MakronSaveloc (edict_t *self); -void MakronHyperblaster (edict_t *self); -void makron_step_left (edict_t *self); -void makron_step_right (edict_t *self); -void makronBFG (edict_t *self); -void makron_dead (edict_t *self); +void MakronRailgun(edict_t *self); +void MakronSaveloc(edict_t *self); +void MakronHyperblaster(edict_t *self); +void makron_step_left(edict_t *self); +void makron_step_right(edict_t *self); +void makronBFG(edict_t *self); +void makron_dead(edict_t *self); -static int sound_pain4; -static int sound_pain5; -static int sound_pain6; -static int sound_death; -static int sound_step_left; -static int sound_step_right; -static int sound_attack_bfg; -static int sound_brainsplorch; -static int sound_prerailgun; -static int sound_popup; -static int sound_taunt1; -static int sound_taunt2; -static int sound_taunt3; -static int sound_hit; +static int sound_pain4; +static int sound_pain5; +static int sound_pain6; +static int sound_death; +static int sound_step_left; +static int sound_step_right; +static int sound_attack_bfg; +static int sound_brainsplorch; +static int sound_prerailgun; +static int sound_popup; +static int sound_taunt1; +static int sound_taunt2; +static int sound_taunt3; +static int sound_hit; -void makron_taunt (edict_t *self) +void +makron_taunt(edict_t *self) { float r; + + if (!self) + { + return; + } + + r = random(); - r=random(); if (r <= 0.3) - gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); + { + gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); + } else if (r <= 0.6) - gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); + { + gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); + } else - gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); + { + gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); + } } -// -// stand -// - -mframe_t makron_frames_stand []= -{ +/* stand */ +mframe_t makron_frames_stand[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -62,7 +70,7 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 10 + {ai_stand, 0, NULL}, /* 10 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -72,7 +80,7 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 20 + {ai_stand, 0, NULL}, /* 20 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -82,7 +90,7 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 30 + {ai_stand, 0, NULL}, /* 30 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -92,7 +100,7 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 40 + {ai_stand, 0, NULL}, /* 40 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -102,7 +110,7 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, // 50 + {ai_stand, 0, NULL}, /* 50 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -112,454 +120,619 @@ mframe_t makron_frames_stand []= {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, - {ai_stand, 0, NULL} // 60 + {ai_stand, 0, NULL} /* 60 */ }; -mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL}; - -void makron_stand (edict_t *self) -{ + +mmove_t makron_move_stand = { + FRAME_stand201, + FRAME_stand260, + makron_frames_stand, + NULL +}; + +void +makron_stand(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &makron_move_stand; } -mframe_t makron_frames_run [] = -{ - {ai_run, 3, makron_step_left}, - {ai_run, 12, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, NULL}, - {ai_run, 8, makron_step_right}, - {ai_run, 6, NULL}, - {ai_run, 12, NULL}, - {ai_run, 9, NULL}, - {ai_run, 6, NULL}, - {ai_run, 12, NULL} +mframe_t makron_frames_run[] = { + {ai_run, 3, makron_step_left}, + {ai_run, 12, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, makron_step_right}, + {ai_run, 6, NULL}, + {ai_run, 12, NULL}, + {ai_run, 9, NULL}, + {ai_run, 6, NULL}, + {ai_run, 12, NULL} }; -mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; -void makron_hit (edict_t *self) -{ - gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0); -} - -void makron_popup (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0); -} - -void makron_step_left (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); -} - -void makron_step_right (edict_t *self) -{ - gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); -} - -void makron_brainsplorch (edict_t *self) -{ - gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0); -} - -void makron_prerailgun (edict_t *self) -{ - gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0); -} - - -mframe_t makron_frames_walk [] = -{ - {ai_walk, 3, makron_step_left}, - {ai_walk, 12, NULL}, - {ai_walk, 8, NULL}, - {ai_walk, 8, NULL}, - {ai_walk, 8, makron_step_right}, - {ai_walk, 6, NULL}, - {ai_walk, 12, NULL}, - {ai_walk, 9, NULL}, - {ai_walk, 6, NULL}, - {ai_walk, 12, NULL} +mmove_t makron_move_run = { + FRAME_walk204, + FRAME_walk213, + makron_frames_run, + NULL }; -mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; -void makron_walk (edict_t *self) -{ - self->monsterinfo.currentmove = &makron_move_walk; +void +makron_hit(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0); } -void makron_run (edict_t *self) -{ +void +makron_popup(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0); +} + +void +makron_step_left(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); +} + +void +makron_step_right(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); +} + +void +makron_brainsplorch(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0); +} + +void +makron_prerailgun(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0); +} + +mframe_t makron_frames_walk[] = { + {ai_walk, 3, makron_step_left}, + {ai_walk, 12, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, 8, makron_step_right}, + {ai_walk, 6, NULL}, + {ai_walk, 12, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 6, NULL}, + {ai_walk, 12, NULL} +}; + +mmove_t makron_move_walk = { + FRAME_walk204, + FRAME_walk213, + makron_frames_run, + NULL +}; + +void +makron_walk(edict_t *self) +{ + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &makron_move_walk; +} + +void +makron_run(edict_t *self) +{ + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { self->monsterinfo.currentmove = &makron_move_stand; + } else + { self->monsterinfo.currentmove = &makron_move_run; + } } -mframe_t makron_frames_pain6 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 10 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, makron_popup}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 20 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, makron_taunt}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t makron_frames_pain6[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 10 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, makron_popup}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 20 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, makron_taunt}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run}; -mframe_t makron_frames_pain5 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t makron_move_pain6 = { + FRAME_pain601, + FRAME_pain627, + makron_frames_pain6, + makron_run }; -mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run}; -mframe_t makron_frames_pain4 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t makron_frames_pain5[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run}; -mframe_t makron_frames_death2 [] = -{ - {ai_move, -15, NULL}, - {ai_move, 3, NULL}, - {ai_move, -12, NULL}, - {ai_move, 0, makron_step_left}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 10 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 11, NULL}, - {ai_move, 12, NULL}, - {ai_move, 11, makron_step_right}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 20 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 30 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 5, NULL}, - {ai_move, 7, NULL}, - {ai_move, 6, makron_step_left}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -1, NULL}, - {ai_move, 2, NULL}, // 40 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 50 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -6, NULL}, - {ai_move, -4, NULL}, - {ai_move, -6, makron_step_right}, - {ai_move, -4, NULL}, - {ai_move, -4, makron_step_left}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 60 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -2, NULL}, - {ai_move, -5, NULL}, - {ai_move, -3, makron_step_right}, - {ai_move, -8, NULL}, - {ai_move, -3, makron_step_left}, - {ai_move, -7, NULL}, - {ai_move, -4, NULL}, - {ai_move, -4, makron_step_right}, // 70 - {ai_move, -6, NULL}, - {ai_move, -7, NULL}, - {ai_move, 0, makron_step_left}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 80 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -2, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 0, NULL}, // 90 - {ai_move, 27, makron_hit}, - {ai_move, 26, NULL}, - {ai_move, 0, makron_brainsplorch}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} // 95 +mmove_t makron_move_pain5 = { + FRAME_pain501, + FRAME_pain504, + makron_frames_pain5, + makron_run }; -mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead}; -mframe_t makron_frames_death3 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t makron_frames_pain4[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL}; -mframe_t makron_frames_sight [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t makron_move_pain4 = { + FRAME_pain401, + FRAME_pain404, + makron_frames_pain4, + makron_run }; -mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run}; -void makronBFG (edict_t *self) -{ - vec3_t forward, right; - vec3_t start; - vec3_t dir; - vec3_t vec; +mframe_t makron_frames_death2[] = { + {ai_move, -15, NULL}, + {ai_move, 3, NULL}, + {ai_move, -12, NULL}, + {ai_move, 0, makron_step_left}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 10 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 11, NULL}, + {ai_move, 12, NULL}, + {ai_move, 11, makron_step_right}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 20 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 30 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 5, NULL}, + {ai_move, 7, NULL}, + {ai_move, 6, makron_step_left}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, 2, NULL}, /* 40 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 50 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -6, NULL}, + {ai_move, -4, NULL}, + {ai_move, -6, makron_step_right}, + {ai_move, -4, NULL}, + {ai_move, -4, makron_step_left}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 60 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -2, NULL}, + {ai_move, -5, NULL}, + {ai_move, -3, makron_step_right}, + {ai_move, -8, NULL}, + {ai_move, -3, makron_step_left}, + {ai_move, -7, NULL}, + {ai_move, -4, NULL}, + {ai_move, -4, makron_step_right}, /* 70 */ + {ai_move, -6, NULL}, + {ai_move, -7, NULL}, + {ai_move, 0, makron_step_left}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 80 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, /* 90 */ + {ai_move, 27, makron_hit}, + {ai_move, 26, NULL}, + {ai_move, 0, makron_brainsplorch}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} /* 95 */ +}; - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); +mmove_t makron_move_death2 = { + FRAME_death201, + FRAME_death295, + makron_frames_death2, + makron_dead +}; - VectorCopy (self->enemy->s.origin, vec); +mframe_t makron_frames_death3[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t makron_move_death3 = { + FRAME_death301, + FRAME_death320, + makron_frames_death3, + NULL +}; + +mframe_t makron_frames_sight[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t makron_move_sight = { + FRAME_active01, + FRAME_active13, + makron_frames_sight, + makron_run +}; + +void +makronBFG(edict_t *self) +{ + if (!self) + { + return; + } + + vec3_t forward, right; + vec3_t start; + vec3_t dir; + vec3_t vec; + + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], + forward, right, start); + + VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; - VectorSubtract (vec, start, dir); - VectorNormalize (dir); - gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); - monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); -} + VectorSubtract(vec, start, dir); + VectorNormalize(dir); + gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); + monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); +} - -mframe_t makron_frames_attack3 []= -{ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, makronBFG}, // FIXME: BFG Attack here - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t makron_frames_attack3[] = { + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, makronBFG}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run}; -mframe_t makron_frames_attack4[]= -{ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, MakronHyperblaster}, // fire - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t makron_move_attack3 = { + FRAME_attak301, + FRAME_attak308, + makron_frames_attack3, + makron_run }; -mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run}; -mframe_t makron_frames_attack5[]= -{ - {ai_charge, 0, makron_prerailgun}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, MakronSaveloc}, - {ai_move, 0, MakronRailgun}, // Fire railgun - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t makron_frames_attack4[] = { + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, MakronHyperblaster}, /* fire */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run}; -void MakronSaveloc (edict_t *self) -{ - VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot +mmove_t makron_move_attack4 = { + FRAME_attak401, + FRAME_attak426, + makron_frames_attack4, + makron_run +}; + +mframe_t makron_frames_attack5[] = { + {ai_charge, 0, makron_prerailgun}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, MakronSaveloc}, + {ai_move, 0, MakronRailgun}, /* Fire railgun */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t makron_move_attack5 = { + FRAME_attak501, + FRAME_attak516, + makron_frames_attack5, + makron_run +}; + +void +MakronSaveloc(edict_t *self) +{ + if (!self) + { + return; + } + + VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */ self->pos1[2] += self->enemy->viewheight; } -// FIXME: He's not firing from the proper Z -void MakronRailgun (edict_t *self) +void +MakronRailgun(edict_t *self) { - vec3_t start; - vec3_t dir; - vec3_t forward, right; + vec3_t start; + vec3_t dir; + vec3_t forward, right; + + if (!self) + { + return; + } + + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], + forward, right, start); - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); - - // calc direction to where we targted - VectorSubtract (self->pos1, start, dir); - VectorNormalize (dir); + /* calc direction to where we targted */ + VectorSubtract(self->pos1, start, dir); + VectorNormalize(dir); - monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); + monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); } -// FIXME: This is all wrong. He's not firing at the proper angles. -void MakronHyperblaster (edict_t *self) +void +MakronHyperblaster(edict_t *self) { - vec3_t dir; - vec3_t vec; - vec3_t start; - vec3_t forward, right; - int flash_number; - + vec3_t dir; + vec3_t vec; + vec3_t start; + vec3_t forward, right; + int flash_number; + + if (!self) + { + return; + } + flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405); - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], + forward, right, start); if (self->enemy) { - VectorCopy (self->enemy->s.origin, vec); + VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; - VectorSubtract (vec, start, vec); - vectoangles (vec, vec); + VectorSubtract(vec, start, vec); + vectoangles(vec, vec); dir[0] = vec[0]; } else { dir[0] = 0; } + if (self->s.frame <= FRAME_attak413) + { dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413); + } else + { dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421); + } + dir[2] = 0; - AngleVectors (dir, forward, NULL, NULL); + AngleVectors(dir, forward, NULL, NULL); - monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); -} - - -void makron_pain (edict_t *self, edict_t *other, float kick, int damage) -{ + monster_fire_blaster(self, start, forward, 15, 1000, + MZ2_MAKRON_BLASTER_1, EF_BLASTER); +} +void +makron_pain(edict_t *self, edict_t *other /* unused */, + float kick /* unused */, int damage) +{ + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) - self->s.skinnum = 1; + { + self->s.skinnum = 1; + } if (level.time < self->pain_debounce_time) - return; + { + return; + } - // Lessen the chance of him going into his pain frames - if (damage <=25) - if (random()<0.2) + /* Lessen the chance of him + going into his pain frames */ + if (damage <= 25) + { + if (random() < 0.2) + { return; + } + } self->pain_debounce_time = level.time + 3; - if (skill->value == 3) - return; // no pain anims in nightmare + if (skill->value == 3) + { + return; /* no pain anims in nightmare */ + } if (damage <= 40) { - gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0); + gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain4; } else if (damage <= 110) { - gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0); + gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain5; } else @@ -568,172 +741,240 @@ void makron_pain (edict_t *self, edict_t *other, float kick, int damage) { if (random() <= 0.45) { - gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); + gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain6; } else if (random() <= 0.35) { - gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); + gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain6; } } } } -void makron_sight(edict_t *self, edict_t *other) -{ +void +makron_sight(edict_t *self, edict_t *other /* unused */) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &makron_move_sight; } -void makron_attack(edict_t *self) +void +makron_attack(edict_t *self) { - float r; + float r; + + if (!self) + { + return; + } + r = random(); if (r <= 0.3) + { self->monsterinfo.currentmove = &makron_move_attack3; + } else if (r <= 0.6) + { self->monsterinfo.currentmove = &makron_move_attack4; + } else + { self->monsterinfo.currentmove = &makron_move_attack5; + } } -/* ---- -Makron Torso. This needs to be spawned in ---- -*/ +/* Makron Torso. This needs to be spawned in */ -void makron_torso_think (edict_t *self) -{ +void +makron_torso_think(edict_t *self) +{ + if (!self) + { + return; + } + if (++self->s.frame < 365) + { self->nextthink = level.time + FRAMETIME; + } else - { + { self->s.frame = 346; self->nextthink = level.time + FRAMETIME; } } -void makron_torso (edict_t *ent) -{ +void +makron_torso(edict_t *ent) +{ + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_NOT; - VectorSet (ent->mins, -8, -8, 0); - VectorSet (ent->maxs, 8, 8, 8); + VectorSet(ent->mins, -8, -8, 0); + VectorSet(ent->maxs, 8, 8, 8); ent->s.frame = 346; - ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); + ent->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2"); ent->think = makron_torso_think; ent->nextthink = level.time + 2 * FRAMETIME; - ent->s.sound = gi.soundindex ("makron/spine.wav"); - gi.linkentity (ent); + ent->s.sound = gi.soundindex("makron/spine.wav"); + gi.linkentity(ent); } - -// -// death -// - -void makron_dead (edict_t *self) -{ - VectorSet (self->mins, -60, -60, 0); - VectorSet (self->maxs, 60, 60, 72); +/* death */ +void +makron_dead(edict_t *self) +{ + if (!self) + { + return; + } + + VectorSet(self->mins, -60, -60, 0); + VectorSet(self->maxs, 60, 60, 72); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; - gi.linkentity (self); + gi.linkentity(self); } - -void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void +makron_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, + int damage /* unused */, vec3_t point /* unused */) { edict_t *tempent; - - int n; - + int n; + + if (!self) + { + return; + } + self->s.sound = 0; - // check for gib + + /* check for gib */ if (self->health <= self->gib_health) { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 1 /*4*/; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); - ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + + for (n = 0; n < 1 /*4*/; n++) + { + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", + damage, GIB_ORGANIC); + } + + for (n = 0; n < 4; n++) + { + ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", + damage, GIB_METALLIC); + } + + ThrowHead(self, "models/objects/gibs/gear/tris.md2", + damage, GIB_METALLIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) + { return; + } - // regular death - gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); + /* regular death */ + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; tempent = G_Spawn(); - VectorCopy (self->s.origin, tempent->s.origin); - VectorCopy (self->s.angles, tempent->s.angles); + VectorCopy(self->s.origin, tempent->s.origin); + VectorCopy(self->s.angles, tempent->s.angles); tempent->s.origin[1] -= 84; - makron_torso (tempent); + makron_torso(tempent); self->monsterinfo.currentmove = &makron_move_death2; - } -qboolean Makron_CheckAttack (edict_t *self) +qboolean +Makron_CheckAttack(edict_t *self) { - vec3_t spot1, spot2; - vec3_t temp; - float chance; - trace_t tr; - int enemy_range; - float enemy_yaw; - + vec3_t spot1, spot2; + vec3_t temp; + float chance; + trace_t tr; + int enemy_range; + float enemy_yaw; + + if (!self) + { + return false; + } + if (self->enemy->health > 0) { - // see if any entities are in the way of the shot - VectorCopy (self->s.origin, spot1); + /* see if any entities are in the way of the shot */ + VectorCopy(self->s.origin, spot1); spot1[2] += self->viewheight; - VectorCopy (self->enemy->s.origin, spot2); + VectorCopy(self->enemy->s.origin, spot2); spot2[2] += self->enemy->viewheight; - tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA); + tr = gi.trace(spot1, NULL, NULL, spot2, self, + CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | + CONTENTS_LAVA); - // do we have a clear shot? + /* do we have a clear shot? */ if (tr.ent != self->enemy) + { return false; + } } - + enemy_range = range(self, self->enemy); - VectorSubtract (self->enemy->s.origin, self->s.origin, temp); + VectorSubtract(self->enemy->s.origin, self->s.origin, temp); enemy_yaw = vectoyaw(temp); self->ideal_yaw = enemy_yaw; - - // melee attack + /* melee attack */ if (enemy_range == RANGE_MELEE) { if (self->monsterinfo.melee) + { self->monsterinfo.attack_state = AS_MELEE; + } else + { self->monsterinfo.attack_state = AS_MISSILE; + } + return true; } - - // missile attack + + /* missile attack */ if (!self->monsterinfo.attack) + { return false; - + } + if (level.time < self->monsterinfo.attack_finished) + { return false; - + } + if (enemy_range == RANGE_FAR) + { return false; + } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { @@ -756,66 +997,75 @@ qboolean Makron_CheckAttack (edict_t *self) return false; } - if (random () < chance) + if (random() < chance) { self->monsterinfo.attack_state = AS_MISSILE; - self->monsterinfo.attack_finished = level.time + 2*random(); + self->monsterinfo.attack_finished = level.time + 2 * random(); return true; } if (self->flags & FL_FLY) { if (random() < 0.3) + { self->monsterinfo.attack_state = AS_SLIDING; + } else + { self->monsterinfo.attack_state = AS_STRAIGHT; + } } return false; } +/* monster_makron */ -// -// monster_makron -// - -void MakronPrecache (void) +void +MakronPrecache(void) { - sound_pain4 = gi.soundindex ("makron/pain3.wav"); - sound_pain5 = gi.soundindex ("makron/pain2.wav"); - sound_pain6 = gi.soundindex ("makron/pain1.wav"); - sound_death = gi.soundindex ("makron/death.wav"); - sound_step_left = gi.soundindex ("makron/step1.wav"); - sound_step_right = gi.soundindex ("makron/step2.wav"); - sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav"); - sound_brainsplorch = gi.soundindex ("makron/brain1.wav"); - sound_prerailgun = gi.soundindex ("makron/rail_up.wav"); - sound_popup = gi.soundindex ("makron/popup.wav"); - sound_taunt1 = gi.soundindex ("makron/voice4.wav"); - sound_taunt2 = gi.soundindex ("makron/voice3.wav"); - sound_taunt3 = gi.soundindex ("makron/voice.wav"); - sound_hit = gi.soundindex ("makron/bhit.wav"); + sound_pain4 = gi.soundindex("makron/pain3.wav"); + sound_pain5 = gi.soundindex("makron/pain2.wav"); + sound_pain6 = gi.soundindex("makron/pain1.wav"); + sound_death = gi.soundindex("makron/death.wav"); + sound_step_left = gi.soundindex("makron/step1.wav"); + sound_step_right = gi.soundindex("makron/step2.wav"); + sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav"); + sound_brainsplorch = gi.soundindex("makron/brain1.wav"); + sound_prerailgun = gi.soundindex("makron/rail_up.wav"); + sound_popup = gi.soundindex("makron/popup.wav"); + sound_taunt1 = gi.soundindex("makron/voice4.wav"); + sound_taunt2 = gi.soundindex("makron/voice3.wav"); + sound_taunt3 = gi.soundindex("makron/voice.wav"); + sound_hit = gi.soundindex("makron/bhit.wav"); - gi.modelindex ("models/monsters/boss3/rider/tris.md2"); + gi.modelindex("models/monsters/boss3/rider/tris.md2"); } -/*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight -*/ -void SP_monster_makron (edict_t *self) -{ +/* + * QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight + */ +void +SP_monster_makron(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } - MakronPrecache (); + MakronPrecache(); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); - VectorSet (self->mins, -30, -30, 0); - VectorSet (self->maxs, 30, 30, 90); + self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2"); + VectorSet(self->mins, -30, -30, 0); + VectorSet(self->maxs, 30, 30, 90); self->health = 3000; self->gib_health = -2000; @@ -832,56 +1082,49 @@ void SP_monster_makron (edict_t *self) self->monsterinfo.sight = makron_sight; self->monsterinfo.checkattack = Makron_CheckAttack; - gi.linkentity (self); - + gi.linkentity(self); + self->monsterinfo.currentmove = &makron_move_sight; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); } - -/* -================= -MakronSpawn - -================= -*/ -void MakronSpawn (edict_t *self) +void +MakronSpawn(edict_t *self) { - vec3_t vec; - edict_t *player; + vec3_t vec; + edict_t *player; - SP_monster_makron (self); + SP_monster_makron(self); - // jump at player + /* jump at player */ player = level.sight_client; - if (!player) - return; - VectorSubtract (player->s.origin, self->s.origin, vec); + if (!player) + { + return; + } + + VectorSubtract(player->s.origin, self->s.origin, vec); self->s.angles[YAW] = vectoyaw(vec); - VectorNormalize (vec); - VectorMA (vec3_origin, 400, vec, self->velocity); + VectorNormalize(vec); + VectorMA(vec3_origin, 400, vec, self->velocity); self->velocity[2] = 200; self->groundentity = NULL; } /* -================= -MakronToss - -Jorg is just about dead, so set up to launch Makron out -================= -*/ -void MakronToss (edict_t *self) + * Jorg is just about dead, so set up to launch Makron out + */ +void +MakronToss(edict_t *self) { - edict_t *ent; + edict_t *ent; - ent = G_Spawn (); + ent = G_Spawn(); ent->nextthink = level.time + 0.8; ent->think = MakronSpawn; ent->target = self->target; - VectorCopy (self->s.origin, ent->s.origin); + VectorCopy(self->s.origin, ent->s.origin); } - diff --git a/src/monster/boss3/boss32.h b/src/monster/boss3/boss32.h index 7648fdc..ac583df 100644 --- a/src/monster/boss3/boss32.h +++ b/src/monster/boss3/boss32.h @@ -1,497 +1,500 @@ -// G:\quake2\baseq2\models/monsters/boss3/rider +/* ======================================================================= + * + * Final boss, stage 2 (makron). + * + * ======================================================================= + */ -// This file generated by ModelGen - Do NOT Modify +#define FRAME_attak101 0 +#define FRAME_attak102 1 +#define FRAME_attak103 2 +#define FRAME_attak104 3 +#define FRAME_attak105 4 +#define FRAME_attak106 5 +#define FRAME_attak107 6 +#define FRAME_attak108 7 +#define FRAME_attak109 8 +#define FRAME_attak110 9 +#define FRAME_attak111 10 +#define FRAME_attak112 11 +#define FRAME_attak113 12 +#define FRAME_attak114 13 +#define FRAME_attak115 14 +#define FRAME_attak116 15 +#define FRAME_attak117 16 +#define FRAME_attak118 17 +#define FRAME_attak201 18 +#define FRAME_attak202 19 +#define FRAME_attak203 20 +#define FRAME_attak204 21 +#define FRAME_attak205 22 +#define FRAME_attak206 23 +#define FRAME_attak207 24 +#define FRAME_attak208 25 +#define FRAME_attak209 26 +#define FRAME_attak210 27 +#define FRAME_attak211 28 +#define FRAME_attak212 29 +#define FRAME_attak213 30 +#define FRAME_death01 31 +#define FRAME_death02 32 +#define FRAME_death03 33 +#define FRAME_death04 34 +#define FRAME_death05 35 +#define FRAME_death06 36 +#define FRAME_death07 37 +#define FRAME_death08 38 +#define FRAME_death09 39 +#define FRAME_death10 40 +#define FRAME_death11 41 +#define FRAME_death12 42 +#define FRAME_death13 43 +#define FRAME_death14 44 +#define FRAME_death15 45 +#define FRAME_death16 46 +#define FRAME_death17 47 +#define FRAME_death18 48 +#define FRAME_death19 49 +#define FRAME_death20 50 +#define FRAME_death21 51 +#define FRAME_death22 52 +#define FRAME_death23 53 +#define FRAME_death24 54 +#define FRAME_death25 55 +#define FRAME_death26 56 +#define FRAME_death27 57 +#define FRAME_death28 58 +#define FRAME_death29 59 +#define FRAME_death30 60 +#define FRAME_death31 61 +#define FRAME_death32 62 +#define FRAME_death33 63 +#define FRAME_death34 64 +#define FRAME_death35 65 +#define FRAME_death36 66 +#define FRAME_death37 67 +#define FRAME_death38 68 +#define FRAME_death39 69 +#define FRAME_death40 70 +#define FRAME_death41 71 +#define FRAME_death42 72 +#define FRAME_death43 73 +#define FRAME_death44 74 +#define FRAME_death45 75 +#define FRAME_death46 76 +#define FRAME_death47 77 +#define FRAME_death48 78 +#define FRAME_death49 79 +#define FRAME_death50 80 +#define FRAME_pain101 81 +#define FRAME_pain102 82 +#define FRAME_pain103 83 +#define FRAME_pain201 84 +#define FRAME_pain202 85 +#define FRAME_pain203 86 +#define FRAME_pain301 87 +#define FRAME_pain302 88 +#define FRAME_pain303 89 +#define FRAME_pain304 90 +#define FRAME_pain305 91 +#define FRAME_pain306 92 +#define FRAME_pain307 93 +#define FRAME_pain308 94 +#define FRAME_pain309 95 +#define FRAME_pain310 96 +#define FRAME_pain311 97 +#define FRAME_pain312 98 +#define FRAME_pain313 99 +#define FRAME_pain314 100 +#define FRAME_pain315 101 +#define FRAME_pain316 102 +#define FRAME_pain317 103 +#define FRAME_pain318 104 +#define FRAME_pain319 105 +#define FRAME_pain320 106 +#define FRAME_pain321 107 +#define FRAME_pain322 108 +#define FRAME_pain323 109 +#define FRAME_pain324 110 +#define FRAME_pain325 111 +#define FRAME_stand01 112 +#define FRAME_stand02 113 +#define FRAME_stand03 114 +#define FRAME_stand04 115 +#define FRAME_stand05 116 +#define FRAME_stand06 117 +#define FRAME_stand07 118 +#define FRAME_stand08 119 +#define FRAME_stand09 120 +#define FRAME_stand10 121 +#define FRAME_stand11 122 +#define FRAME_stand12 123 +#define FRAME_stand13 124 +#define FRAME_stand14 125 +#define FRAME_stand15 126 +#define FRAME_stand16 127 +#define FRAME_stand17 128 +#define FRAME_stand18 129 +#define FRAME_stand19 130 +#define FRAME_stand20 131 +#define FRAME_stand21 132 +#define FRAME_stand22 133 +#define FRAME_stand23 134 +#define FRAME_stand24 135 +#define FRAME_stand25 136 +#define FRAME_stand26 137 +#define FRAME_stand27 138 +#define FRAME_stand28 139 +#define FRAME_stand29 140 +#define FRAME_stand30 141 +#define FRAME_stand31 142 +#define FRAME_stand32 143 +#define FRAME_stand33 144 +#define FRAME_stand34 145 +#define FRAME_stand35 146 +#define FRAME_stand36 147 +#define FRAME_stand37 148 +#define FRAME_stand38 149 +#define FRAME_stand39 150 +#define FRAME_stand40 151 +#define FRAME_stand41 152 +#define FRAME_stand42 153 +#define FRAME_stand43 154 +#define FRAME_stand44 155 +#define FRAME_stand45 156 +#define FRAME_stand46 157 +#define FRAME_stand47 158 +#define FRAME_stand48 159 +#define FRAME_stand49 160 +#define FRAME_stand50 161 +#define FRAME_stand51 162 +#define FRAME_walk01 163 +#define FRAME_walk02 164 +#define FRAME_walk03 165 +#define FRAME_walk04 166 +#define FRAME_walk05 167 +#define FRAME_walk06 168 +#define FRAME_walk07 169 +#define FRAME_walk08 170 +#define FRAME_walk09 171 +#define FRAME_walk10 172 +#define FRAME_walk11 173 +#define FRAME_walk12 174 +#define FRAME_walk13 175 +#define FRAME_walk14 176 +#define FRAME_walk15 177 +#define FRAME_walk16 178 +#define FRAME_walk17 179 +#define FRAME_walk18 180 +#define FRAME_walk19 181 +#define FRAME_walk20 182 +#define FRAME_walk21 183 +#define FRAME_walk22 184 +#define FRAME_walk23 185 +#define FRAME_walk24 186 +#define FRAME_walk25 187 +#define FRAME_active01 188 +#define FRAME_active02 189 +#define FRAME_active03 190 +#define FRAME_active04 191 +#define FRAME_active05 192 +#define FRAME_active06 193 +#define FRAME_active07 194 +#define FRAME_active08 195 +#define FRAME_active09 196 +#define FRAME_active10 197 +#define FRAME_active11 198 +#define FRAME_active12 199 +#define FRAME_active13 200 +#define FRAME_attak301 201 +#define FRAME_attak302 202 +#define FRAME_attak303 203 +#define FRAME_attak304 204 +#define FRAME_attak305 205 +#define FRAME_attak306 206 +#define FRAME_attak307 207 +#define FRAME_attak308 208 +#define FRAME_attak401 209 +#define FRAME_attak402 210 +#define FRAME_attak403 211 +#define FRAME_attak404 212 +#define FRAME_attak405 213 +#define FRAME_attak406 214 +#define FRAME_attak407 215 +#define FRAME_attak408 216 +#define FRAME_attak409 217 +#define FRAME_attak410 218 +#define FRAME_attak411 219 +#define FRAME_attak412 220 +#define FRAME_attak413 221 +#define FRAME_attak414 222 +#define FRAME_attak415 223 +#define FRAME_attak416 224 +#define FRAME_attak417 225 +#define FRAME_attak418 226 +#define FRAME_attak419 227 +#define FRAME_attak420 228 +#define FRAME_attak421 229 +#define FRAME_attak422 230 +#define FRAME_attak423 231 +#define FRAME_attak424 232 +#define FRAME_attak425 233 +#define FRAME_attak426 234 +#define FRAME_attak501 235 +#define FRAME_attak502 236 +#define FRAME_attak503 237 +#define FRAME_attak504 238 +#define FRAME_attak505 239 +#define FRAME_attak506 240 +#define FRAME_attak507 241 +#define FRAME_attak508 242 +#define FRAME_attak509 243 +#define FRAME_attak510 244 +#define FRAME_attak511 245 +#define FRAME_attak512 246 +#define FRAME_attak513 247 +#define FRAME_attak514 248 +#define FRAME_attak515 249 +#define FRAME_attak516 250 +#define FRAME_death201 251 +#define FRAME_death202 252 +#define FRAME_death203 253 +#define FRAME_death204 254 +#define FRAME_death205 255 +#define FRAME_death206 256 +#define FRAME_death207 257 +#define FRAME_death208 258 +#define FRAME_death209 259 +#define FRAME_death210 260 +#define FRAME_death211 261 +#define FRAME_death212 262 +#define FRAME_death213 263 +#define FRAME_death214 264 +#define FRAME_death215 265 +#define FRAME_death216 266 +#define FRAME_death217 267 +#define FRAME_death218 268 +#define FRAME_death219 269 +#define FRAME_death220 270 +#define FRAME_death221 271 +#define FRAME_death222 272 +#define FRAME_death223 273 +#define FRAME_death224 274 +#define FRAME_death225 275 +#define FRAME_death226 276 +#define FRAME_death227 277 +#define FRAME_death228 278 +#define FRAME_death229 279 +#define FRAME_death230 280 +#define FRAME_death231 281 +#define FRAME_death232 282 +#define FRAME_death233 283 +#define FRAME_death234 284 +#define FRAME_death235 285 +#define FRAME_death236 286 +#define FRAME_death237 287 +#define FRAME_death238 288 +#define FRAME_death239 289 +#define FRAME_death240 290 +#define FRAME_death241 291 +#define FRAME_death242 292 +#define FRAME_death243 293 +#define FRAME_death244 294 +#define FRAME_death245 295 +#define FRAME_death246 296 +#define FRAME_death247 297 +#define FRAME_death248 298 +#define FRAME_death249 299 +#define FRAME_death250 300 +#define FRAME_death251 301 +#define FRAME_death252 302 +#define FRAME_death253 303 +#define FRAME_death254 304 +#define FRAME_death255 305 +#define FRAME_death256 306 +#define FRAME_death257 307 +#define FRAME_death258 308 +#define FRAME_death259 309 +#define FRAME_death260 310 +#define FRAME_death261 311 +#define FRAME_death262 312 +#define FRAME_death263 313 +#define FRAME_death264 314 +#define FRAME_death265 315 +#define FRAME_death266 316 +#define FRAME_death267 317 +#define FRAME_death268 318 +#define FRAME_death269 319 +#define FRAME_death270 320 +#define FRAME_death271 321 +#define FRAME_death272 322 +#define FRAME_death273 323 +#define FRAME_death274 324 +#define FRAME_death275 325 +#define FRAME_death276 326 +#define FRAME_death277 327 +#define FRAME_death278 328 +#define FRAME_death279 329 +#define FRAME_death280 330 +#define FRAME_death281 331 +#define FRAME_death282 332 +#define FRAME_death283 333 +#define FRAME_death284 334 +#define FRAME_death285 335 +#define FRAME_death286 336 +#define FRAME_death287 337 +#define FRAME_death288 338 +#define FRAME_death289 339 +#define FRAME_death290 340 +#define FRAME_death291 341 +#define FRAME_death292 342 +#define FRAME_death293 343 +#define FRAME_death294 344 +#define FRAME_death295 345 +#define FRAME_death301 346 +#define FRAME_death302 347 +#define FRAME_death303 348 +#define FRAME_death304 349 +#define FRAME_death305 350 +#define FRAME_death306 351 +#define FRAME_death307 352 +#define FRAME_death308 353 +#define FRAME_death309 354 +#define FRAME_death310 355 +#define FRAME_death311 356 +#define FRAME_death312 357 +#define FRAME_death313 358 +#define FRAME_death314 359 +#define FRAME_death315 360 +#define FRAME_death316 361 +#define FRAME_death317 362 +#define FRAME_death318 363 +#define FRAME_death319 364 +#define FRAME_death320 365 +#define FRAME_jump01 366 +#define FRAME_jump02 367 +#define FRAME_jump03 368 +#define FRAME_jump04 369 +#define FRAME_jump05 370 +#define FRAME_jump06 371 +#define FRAME_jump07 372 +#define FRAME_jump08 373 +#define FRAME_jump09 374 +#define FRAME_jump10 375 +#define FRAME_jump11 376 +#define FRAME_jump12 377 +#define FRAME_jump13 378 +#define FRAME_pain401 379 +#define FRAME_pain402 380 +#define FRAME_pain403 381 +#define FRAME_pain404 382 +#define FRAME_pain501 383 +#define FRAME_pain502 384 +#define FRAME_pain503 385 +#define FRAME_pain504 386 +#define FRAME_pain601 387 +#define FRAME_pain602 388 +#define FRAME_pain603 389 +#define FRAME_pain604 390 +#define FRAME_pain605 391 +#define FRAME_pain606 392 +#define FRAME_pain607 393 +#define FRAME_pain608 394 +#define FRAME_pain609 395 +#define FRAME_pain610 396 +#define FRAME_pain611 397 +#define FRAME_pain612 398 +#define FRAME_pain613 399 +#define FRAME_pain614 400 +#define FRAME_pain615 401 +#define FRAME_pain616 402 +#define FRAME_pain617 403 +#define FRAME_pain618 404 +#define FRAME_pain619 405 +#define FRAME_pain620 406 +#define FRAME_pain621 407 +#define FRAME_pain622 408 +#define FRAME_pain623 409 +#define FRAME_pain624 410 +#define FRAME_pain625 411 +#define FRAME_pain626 412 +#define FRAME_pain627 413 +#define FRAME_stand201 414 +#define FRAME_stand202 415 +#define FRAME_stand203 416 +#define FRAME_stand204 417 +#define FRAME_stand205 418 +#define FRAME_stand206 419 +#define FRAME_stand207 420 +#define FRAME_stand208 421 +#define FRAME_stand209 422 +#define FRAME_stand210 423 +#define FRAME_stand211 424 +#define FRAME_stand212 425 +#define FRAME_stand213 426 +#define FRAME_stand214 427 +#define FRAME_stand215 428 +#define FRAME_stand216 429 +#define FRAME_stand217 430 +#define FRAME_stand218 431 +#define FRAME_stand219 432 +#define FRAME_stand220 433 +#define FRAME_stand221 434 +#define FRAME_stand222 435 +#define FRAME_stand223 436 +#define FRAME_stand224 437 +#define FRAME_stand225 438 +#define FRAME_stand226 439 +#define FRAME_stand227 440 +#define FRAME_stand228 441 +#define FRAME_stand229 442 +#define FRAME_stand230 443 +#define FRAME_stand231 444 +#define FRAME_stand232 445 +#define FRAME_stand233 446 +#define FRAME_stand234 447 +#define FRAME_stand235 448 +#define FRAME_stand236 449 +#define FRAME_stand237 450 +#define FRAME_stand238 451 +#define FRAME_stand239 452 +#define FRAME_stand240 453 +#define FRAME_stand241 454 +#define FRAME_stand242 455 +#define FRAME_stand243 456 +#define FRAME_stand244 457 +#define FRAME_stand245 458 +#define FRAME_stand246 459 +#define FRAME_stand247 460 +#define FRAME_stand248 461 +#define FRAME_stand249 462 +#define FRAME_stand250 463 +#define FRAME_stand251 464 +#define FRAME_stand252 465 +#define FRAME_stand253 466 +#define FRAME_stand254 467 +#define FRAME_stand255 468 +#define FRAME_stand256 469 +#define FRAME_stand257 470 +#define FRAME_stand258 471 +#define FRAME_stand259 472 +#define FRAME_stand260 473 +#define FRAME_walk201 474 +#define FRAME_walk202 475 +#define FRAME_walk203 476 +#define FRAME_walk204 477 +#define FRAME_walk205 478 +#define FRAME_walk206 479 +#define FRAME_walk207 480 +#define FRAME_walk208 481 +#define FRAME_walk209 482 +#define FRAME_walk210 483 +#define FRAME_walk211 484 +#define FRAME_walk212 485 +#define FRAME_walk213 486 +#define FRAME_walk214 487 +#define FRAME_walk215 488 +#define FRAME_walk216 489 +#define FRAME_walk217 490 -#define FRAME_attak101 0 -#define FRAME_attak102 1 -#define FRAME_attak103 2 -#define FRAME_attak104 3 -#define FRAME_attak105 4 -#define FRAME_attak106 5 -#define FRAME_attak107 6 -#define FRAME_attak108 7 -#define FRAME_attak109 8 -#define FRAME_attak110 9 -#define FRAME_attak111 10 -#define FRAME_attak112 11 -#define FRAME_attak113 12 -#define FRAME_attak114 13 -#define FRAME_attak115 14 -#define FRAME_attak116 15 -#define FRAME_attak117 16 -#define FRAME_attak118 17 -#define FRAME_attak201 18 -#define FRAME_attak202 19 -#define FRAME_attak203 20 -#define FRAME_attak204 21 -#define FRAME_attak205 22 -#define FRAME_attak206 23 -#define FRAME_attak207 24 -#define FRAME_attak208 25 -#define FRAME_attak209 26 -#define FRAME_attak210 27 -#define FRAME_attak211 28 -#define FRAME_attak212 29 -#define FRAME_attak213 30 -#define FRAME_death01 31 -#define FRAME_death02 32 -#define FRAME_death03 33 -#define FRAME_death04 34 -#define FRAME_death05 35 -#define FRAME_death06 36 -#define FRAME_death07 37 -#define FRAME_death08 38 -#define FRAME_death09 39 -#define FRAME_death10 40 -#define FRAME_death11 41 -#define FRAME_death12 42 -#define FRAME_death13 43 -#define FRAME_death14 44 -#define FRAME_death15 45 -#define FRAME_death16 46 -#define FRAME_death17 47 -#define FRAME_death18 48 -#define FRAME_death19 49 -#define FRAME_death20 50 -#define FRAME_death21 51 -#define FRAME_death22 52 -#define FRAME_death23 53 -#define FRAME_death24 54 -#define FRAME_death25 55 -#define FRAME_death26 56 -#define FRAME_death27 57 -#define FRAME_death28 58 -#define FRAME_death29 59 -#define FRAME_death30 60 -#define FRAME_death31 61 -#define FRAME_death32 62 -#define FRAME_death33 63 -#define FRAME_death34 64 -#define FRAME_death35 65 -#define FRAME_death36 66 -#define FRAME_death37 67 -#define FRAME_death38 68 -#define FRAME_death39 69 -#define FRAME_death40 70 -#define FRAME_death41 71 -#define FRAME_death42 72 -#define FRAME_death43 73 -#define FRAME_death44 74 -#define FRAME_death45 75 -#define FRAME_death46 76 -#define FRAME_death47 77 -#define FRAME_death48 78 -#define FRAME_death49 79 -#define FRAME_death50 80 -#define FRAME_pain101 81 -#define FRAME_pain102 82 -#define FRAME_pain103 83 -#define FRAME_pain201 84 -#define FRAME_pain202 85 -#define FRAME_pain203 86 -#define FRAME_pain301 87 -#define FRAME_pain302 88 -#define FRAME_pain303 89 -#define FRAME_pain304 90 -#define FRAME_pain305 91 -#define FRAME_pain306 92 -#define FRAME_pain307 93 -#define FRAME_pain308 94 -#define FRAME_pain309 95 -#define FRAME_pain310 96 -#define FRAME_pain311 97 -#define FRAME_pain312 98 -#define FRAME_pain313 99 -#define FRAME_pain314 100 -#define FRAME_pain315 101 -#define FRAME_pain316 102 -#define FRAME_pain317 103 -#define FRAME_pain318 104 -#define FRAME_pain319 105 -#define FRAME_pain320 106 -#define FRAME_pain321 107 -#define FRAME_pain322 108 -#define FRAME_pain323 109 -#define FRAME_pain324 110 -#define FRAME_pain325 111 -#define FRAME_stand01 112 -#define FRAME_stand02 113 -#define FRAME_stand03 114 -#define FRAME_stand04 115 -#define FRAME_stand05 116 -#define FRAME_stand06 117 -#define FRAME_stand07 118 -#define FRAME_stand08 119 -#define FRAME_stand09 120 -#define FRAME_stand10 121 -#define FRAME_stand11 122 -#define FRAME_stand12 123 -#define FRAME_stand13 124 -#define FRAME_stand14 125 -#define FRAME_stand15 126 -#define FRAME_stand16 127 -#define FRAME_stand17 128 -#define FRAME_stand18 129 -#define FRAME_stand19 130 -#define FRAME_stand20 131 -#define FRAME_stand21 132 -#define FRAME_stand22 133 -#define FRAME_stand23 134 -#define FRAME_stand24 135 -#define FRAME_stand25 136 -#define FRAME_stand26 137 -#define FRAME_stand27 138 -#define FRAME_stand28 139 -#define FRAME_stand29 140 -#define FRAME_stand30 141 -#define FRAME_stand31 142 -#define FRAME_stand32 143 -#define FRAME_stand33 144 -#define FRAME_stand34 145 -#define FRAME_stand35 146 -#define FRAME_stand36 147 -#define FRAME_stand37 148 -#define FRAME_stand38 149 -#define FRAME_stand39 150 -#define FRAME_stand40 151 -#define FRAME_stand41 152 -#define FRAME_stand42 153 -#define FRAME_stand43 154 -#define FRAME_stand44 155 -#define FRAME_stand45 156 -#define FRAME_stand46 157 -#define FRAME_stand47 158 -#define FRAME_stand48 159 -#define FRAME_stand49 160 -#define FRAME_stand50 161 -#define FRAME_stand51 162 -#define FRAME_walk01 163 -#define FRAME_walk02 164 -#define FRAME_walk03 165 -#define FRAME_walk04 166 -#define FRAME_walk05 167 -#define FRAME_walk06 168 -#define FRAME_walk07 169 -#define FRAME_walk08 170 -#define FRAME_walk09 171 -#define FRAME_walk10 172 -#define FRAME_walk11 173 -#define FRAME_walk12 174 -#define FRAME_walk13 175 -#define FRAME_walk14 176 -#define FRAME_walk15 177 -#define FRAME_walk16 178 -#define FRAME_walk17 179 -#define FRAME_walk18 180 -#define FRAME_walk19 181 -#define FRAME_walk20 182 -#define FRAME_walk21 183 -#define FRAME_walk22 184 -#define FRAME_walk23 185 -#define FRAME_walk24 186 -#define FRAME_walk25 187 -#define FRAME_active01 188 -#define FRAME_active02 189 -#define FRAME_active03 190 -#define FRAME_active04 191 -#define FRAME_active05 192 -#define FRAME_active06 193 -#define FRAME_active07 194 -#define FRAME_active08 195 -#define FRAME_active09 196 -#define FRAME_active10 197 -#define FRAME_active11 198 -#define FRAME_active12 199 -#define FRAME_active13 200 -#define FRAME_attak301 201 -#define FRAME_attak302 202 -#define FRAME_attak303 203 -#define FRAME_attak304 204 -#define FRAME_attak305 205 -#define FRAME_attak306 206 -#define FRAME_attak307 207 -#define FRAME_attak308 208 -#define FRAME_attak401 209 -#define FRAME_attak402 210 -#define FRAME_attak403 211 -#define FRAME_attak404 212 -#define FRAME_attak405 213 -#define FRAME_attak406 214 -#define FRAME_attak407 215 -#define FRAME_attak408 216 -#define FRAME_attak409 217 -#define FRAME_attak410 218 -#define FRAME_attak411 219 -#define FRAME_attak412 220 -#define FRAME_attak413 221 -#define FRAME_attak414 222 -#define FRAME_attak415 223 -#define FRAME_attak416 224 -#define FRAME_attak417 225 -#define FRAME_attak418 226 -#define FRAME_attak419 227 -#define FRAME_attak420 228 -#define FRAME_attak421 229 -#define FRAME_attak422 230 -#define FRAME_attak423 231 -#define FRAME_attak424 232 -#define FRAME_attak425 233 -#define FRAME_attak426 234 -#define FRAME_attak501 235 -#define FRAME_attak502 236 -#define FRAME_attak503 237 -#define FRAME_attak504 238 -#define FRAME_attak505 239 -#define FRAME_attak506 240 -#define FRAME_attak507 241 -#define FRAME_attak508 242 -#define FRAME_attak509 243 -#define FRAME_attak510 244 -#define FRAME_attak511 245 -#define FRAME_attak512 246 -#define FRAME_attak513 247 -#define FRAME_attak514 248 -#define FRAME_attak515 249 -#define FRAME_attak516 250 -#define FRAME_death201 251 -#define FRAME_death202 252 -#define FRAME_death203 253 -#define FRAME_death204 254 -#define FRAME_death205 255 -#define FRAME_death206 256 -#define FRAME_death207 257 -#define FRAME_death208 258 -#define FRAME_death209 259 -#define FRAME_death210 260 -#define FRAME_death211 261 -#define FRAME_death212 262 -#define FRAME_death213 263 -#define FRAME_death214 264 -#define FRAME_death215 265 -#define FRAME_death216 266 -#define FRAME_death217 267 -#define FRAME_death218 268 -#define FRAME_death219 269 -#define FRAME_death220 270 -#define FRAME_death221 271 -#define FRAME_death222 272 -#define FRAME_death223 273 -#define FRAME_death224 274 -#define FRAME_death225 275 -#define FRAME_death226 276 -#define FRAME_death227 277 -#define FRAME_death228 278 -#define FRAME_death229 279 -#define FRAME_death230 280 -#define FRAME_death231 281 -#define FRAME_death232 282 -#define FRAME_death233 283 -#define FRAME_death234 284 -#define FRAME_death235 285 -#define FRAME_death236 286 -#define FRAME_death237 287 -#define FRAME_death238 288 -#define FRAME_death239 289 -#define FRAME_death240 290 -#define FRAME_death241 291 -#define FRAME_death242 292 -#define FRAME_death243 293 -#define FRAME_death244 294 -#define FRAME_death245 295 -#define FRAME_death246 296 -#define FRAME_death247 297 -#define FRAME_death248 298 -#define FRAME_death249 299 -#define FRAME_death250 300 -#define FRAME_death251 301 -#define FRAME_death252 302 -#define FRAME_death253 303 -#define FRAME_death254 304 -#define FRAME_death255 305 -#define FRAME_death256 306 -#define FRAME_death257 307 -#define FRAME_death258 308 -#define FRAME_death259 309 -#define FRAME_death260 310 -#define FRAME_death261 311 -#define FRAME_death262 312 -#define FRAME_death263 313 -#define FRAME_death264 314 -#define FRAME_death265 315 -#define FRAME_death266 316 -#define FRAME_death267 317 -#define FRAME_death268 318 -#define FRAME_death269 319 -#define FRAME_death270 320 -#define FRAME_death271 321 -#define FRAME_death272 322 -#define FRAME_death273 323 -#define FRAME_death274 324 -#define FRAME_death275 325 -#define FRAME_death276 326 -#define FRAME_death277 327 -#define FRAME_death278 328 -#define FRAME_death279 329 -#define FRAME_death280 330 -#define FRAME_death281 331 -#define FRAME_death282 332 -#define FRAME_death283 333 -#define FRAME_death284 334 -#define FRAME_death285 335 -#define FRAME_death286 336 -#define FRAME_death287 337 -#define FRAME_death288 338 -#define FRAME_death289 339 -#define FRAME_death290 340 -#define FRAME_death291 341 -#define FRAME_death292 342 -#define FRAME_death293 343 -#define FRAME_death294 344 -#define FRAME_death295 345 -#define FRAME_death301 346 -#define FRAME_death302 347 -#define FRAME_death303 348 -#define FRAME_death304 349 -#define FRAME_death305 350 -#define FRAME_death306 351 -#define FRAME_death307 352 -#define FRAME_death308 353 -#define FRAME_death309 354 -#define FRAME_death310 355 -#define FRAME_death311 356 -#define FRAME_death312 357 -#define FRAME_death313 358 -#define FRAME_death314 359 -#define FRAME_death315 360 -#define FRAME_death316 361 -#define FRAME_death317 362 -#define FRAME_death318 363 -#define FRAME_death319 364 -#define FRAME_death320 365 -#define FRAME_jump01 366 -#define FRAME_jump02 367 -#define FRAME_jump03 368 -#define FRAME_jump04 369 -#define FRAME_jump05 370 -#define FRAME_jump06 371 -#define FRAME_jump07 372 -#define FRAME_jump08 373 -#define FRAME_jump09 374 -#define FRAME_jump10 375 -#define FRAME_jump11 376 -#define FRAME_jump12 377 -#define FRAME_jump13 378 -#define FRAME_pain401 379 -#define FRAME_pain402 380 -#define FRAME_pain403 381 -#define FRAME_pain404 382 -#define FRAME_pain501 383 -#define FRAME_pain502 384 -#define FRAME_pain503 385 -#define FRAME_pain504 386 -#define FRAME_pain601 387 -#define FRAME_pain602 388 -#define FRAME_pain603 389 -#define FRAME_pain604 390 -#define FRAME_pain605 391 -#define FRAME_pain606 392 -#define FRAME_pain607 393 -#define FRAME_pain608 394 -#define FRAME_pain609 395 -#define FRAME_pain610 396 -#define FRAME_pain611 397 -#define FRAME_pain612 398 -#define FRAME_pain613 399 -#define FRAME_pain614 400 -#define FRAME_pain615 401 -#define FRAME_pain616 402 -#define FRAME_pain617 403 -#define FRAME_pain618 404 -#define FRAME_pain619 405 -#define FRAME_pain620 406 -#define FRAME_pain621 407 -#define FRAME_pain622 408 -#define FRAME_pain623 409 -#define FRAME_pain624 410 -#define FRAME_pain625 411 -#define FRAME_pain626 412 -#define FRAME_pain627 413 -#define FRAME_stand201 414 -#define FRAME_stand202 415 -#define FRAME_stand203 416 -#define FRAME_stand204 417 -#define FRAME_stand205 418 -#define FRAME_stand206 419 -#define FRAME_stand207 420 -#define FRAME_stand208 421 -#define FRAME_stand209 422 -#define FRAME_stand210 423 -#define FRAME_stand211 424 -#define FRAME_stand212 425 -#define FRAME_stand213 426 -#define FRAME_stand214 427 -#define FRAME_stand215 428 -#define FRAME_stand216 429 -#define FRAME_stand217 430 -#define FRAME_stand218 431 -#define FRAME_stand219 432 -#define FRAME_stand220 433 -#define FRAME_stand221 434 -#define FRAME_stand222 435 -#define FRAME_stand223 436 -#define FRAME_stand224 437 -#define FRAME_stand225 438 -#define FRAME_stand226 439 -#define FRAME_stand227 440 -#define FRAME_stand228 441 -#define FRAME_stand229 442 -#define FRAME_stand230 443 -#define FRAME_stand231 444 -#define FRAME_stand232 445 -#define FRAME_stand233 446 -#define FRAME_stand234 447 -#define FRAME_stand235 448 -#define FRAME_stand236 449 -#define FRAME_stand237 450 -#define FRAME_stand238 451 -#define FRAME_stand239 452 -#define FRAME_stand240 453 -#define FRAME_stand241 454 -#define FRAME_stand242 455 -#define FRAME_stand243 456 -#define FRAME_stand244 457 -#define FRAME_stand245 458 -#define FRAME_stand246 459 -#define FRAME_stand247 460 -#define FRAME_stand248 461 -#define FRAME_stand249 462 -#define FRAME_stand250 463 -#define FRAME_stand251 464 -#define FRAME_stand252 465 -#define FRAME_stand253 466 -#define FRAME_stand254 467 -#define FRAME_stand255 468 -#define FRAME_stand256 469 -#define FRAME_stand257 470 -#define FRAME_stand258 471 -#define FRAME_stand259 472 -#define FRAME_stand260 473 -#define FRAME_walk201 474 -#define FRAME_walk202 475 -#define FRAME_walk203 476 -#define FRAME_walk204 477 -#define FRAME_walk205 478 -#define FRAME_walk206 479 -#define FRAME_walk207 480 -#define FRAME_walk208 481 -#define FRAME_walk209 482 -#define FRAME_walk210 483 -#define FRAME_walk211 484 -#define FRAME_walk212 485 -#define FRAME_walk213 486 -#define FRAME_walk214 487 -#define FRAME_walk215 488 -#define FRAME_walk216 489 -#define FRAME_walk217 490 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000