mirror of
https://github.com/yquake2/xatrix.git
synced 2025-02-23 20:31:40 +00:00
Cleanup supertank and add sanity checks
This commit is contained in:
parent
9d754f2f0f
commit
46e0ce8dbf
2 changed files with 907 additions and 717 deletions
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@ -1,16 +1,15 @@
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/*
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==============================================================================
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SUPERTANK
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==============================================================================
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*/
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/* =======================================================================
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*
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* Supertank aka "Boss1". This enhanced version features a nice
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* powershield.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "supertank.h"
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qboolean visible (edict_t *self, edict_t *other);
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qboolean visible(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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@ -19,35 +18,42 @@ static int sound_search1;
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static int sound_search2;
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static int tread_sound;
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void BossExplode (edict_t *self);
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void TreadSound (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
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}
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void supertank_search (edict_t *self)
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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void supertank_dead (edict_t *self);
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void supertankRocket (edict_t *self);
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void supertankMachineGun (edict_t *self);
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void BossExplode(edict_t *self);
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void supertank_dead(edict_t *self);
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void supertankRocket(edict_t *self);
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void supertankMachineGun(edict_t *self);
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void supertank_reattack1(edict_t *self);
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//
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// stand
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//
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mframe_t supertank_frames_stand []=
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void
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TreadSound(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
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}
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void
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supertank_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() < 0.5)
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{
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gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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}
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mframe_t supertank_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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@ -109,16 +115,26 @@ mframe_t supertank_frames_stand []=
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
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void supertank_stand (edict_t *self)
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mmove_t supertank_move_stand = {
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FRAME_stand_1,
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FRAME_stand_60,
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supertank_frames_stand,
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NULL
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};
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void
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supertank_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_stand;
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}
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mframe_t supertank_frames_run [] =
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{
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mframe_t supertank_frames_run[] = {
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{ai_run, 12, TreadSound},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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@ -138,15 +154,15 @@ mframe_t supertank_frames_run [] =
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{ai_run, 12, NULL},
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{ai_run, 12, NULL}
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};
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mmove_t supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};
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//
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// walk
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//
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mmove_t supertank_move_run = {
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FRAME_forwrd_1,
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FRAME_forwrd_18,
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supertank_frames_run,
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NULL
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};
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mframe_t supertank_frames_forward [] =
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{
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mframe_t supertank_frames_forward[] = {
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{ai_walk, 4, TreadSound},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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@ -166,28 +182,55 @@ mframe_t supertank_frames_forward [] =
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL}
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};
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mmove_t supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};
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void supertank_forward (edict_t *self)
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mmove_t supertank_move_forward = {
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FRAME_forwrd_1,
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FRAME_forwrd_18,
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supertank_frames_forward,
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NULL
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};
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void
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supertank_forward(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_forward;
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}
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void supertank_walk (edict_t *self)
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void
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supertank_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_forward;
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}
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void supertank_run (edict_t *self)
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void
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supertank_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &supertank_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &supertank_move_run;
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}
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}
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mframe_t supertank_frames_turn_right [] =
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{
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mframe_t supertank_frames_turn_right[] = {
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{ai_move, 0, TreadSound},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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@ -207,10 +250,15 @@ mframe_t supertank_frames_turn_right [] =
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};
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mframe_t supertank_frames_turn_left [] =
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{
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mmove_t supertank_move_turn_right = {
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FRAME_right_1,
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FRAME_right_18,
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supertank_frames_turn_right,
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supertank_run
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};
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mframe_t supertank_frames_turn_left[] = {
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{ai_move, 0, TreadSound},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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@ -230,38 +278,57 @@ mframe_t supertank_frames_turn_left [] =
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};
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mmove_t supertank_move_turn_left = {
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FRAME_left_1,
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FRAME_left_18,
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supertank_frames_turn_left,
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supertank_run
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};
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mframe_t supertank_frames_pain3 [] =
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{
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mframe_t supertank_frames_pain3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};
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mframe_t supertank_frames_pain2 [] =
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{
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mmove_t supertank_move_pain3 = {
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FRAME_pain3_9,
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FRAME_pain3_12,
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supertank_frames_pain3,
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supertank_run
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};
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mframe_t supertank_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};
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mframe_t supertank_frames_pain1 [] =
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{
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mmove_t supertank_move_pain2 = {
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FRAME_pain2_5,
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FRAME_pain2_8,
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supertank_frames_pain2,
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supertank_run
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};
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mframe_t supertank_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};
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mframe_t supertank_frames_death1 [] =
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{
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mmove_t supertank_move_pain1 = {
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FRAME_pain1_1,
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FRAME_pain1_4,
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supertank_frames_pain1,
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supertank_run
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};
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mframe_t supertank_frames_death1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, BossExplode}
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};
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mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};
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mframe_t supertank_frames_backward[] =
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{
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mmove_t supertank_move_death = {
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FRAME_death_1,
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FRAME_death_24,
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supertank_frames_death1,
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supertank_dead
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};
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mframe_t supertank_frames_backward[] = {
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{ai_walk, 0, TreadSound},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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@ -310,10 +382,15 @@ mframe_t supertank_frames_backward[] =
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL}
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};
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mmove_t supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};
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mframe_t supertank_frames_attack4[]=
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{
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mmove_t supertank_move_backward = {
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FRAME_backwd_1,
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FRAME_backwd_18,
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supertank_frames_backward,
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NULL
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};
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mframe_t supertank_frames_attack4[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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@ -321,10 +398,15 @@ mframe_t supertank_frames_attack4[]=
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};
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mframe_t supertank_frames_attack3[]=
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{
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mmove_t supertank_move_attack4 = {
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FRAME_attak4_1,
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FRAME_attak4_6,
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supertank_frames_attack4,
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supertank_run
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};
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mframe_t supertank_frames_attack3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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@ -353,10 +435,15 @@ mframe_t supertank_frames_attack3[]=
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run};
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mframe_t supertank_frames_attack2[]=
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{
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mmove_t supertank_move_attack3 = {
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FRAME_attak3_1,
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FRAME_attak3_27,
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supertank_frames_attack3,
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supertank_run
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};
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mframe_t supertank_frames_attack2[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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@ -385,22 +472,31 @@ mframe_t supertank_frames_attack2[]=
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run};
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mframe_t supertank_frames_attack1[]=
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{
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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mmove_t supertank_move_attack2 = {
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FRAME_attak2_1,
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FRAME_attak2_27,
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supertank_frames_attack2,
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supertank_run
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};
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mmove_t supertank_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1};
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mframe_t supertank_frames_end_attack1[]=
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{
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mframe_t supertank_frames_attack1[] = {
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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{ai_charge, 0, supertankMachineGun},
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};
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mmove_t supertank_move_attack1 = {
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FRAME_attak1_1,
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FRAME_attak1_6,
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supertank_frames_attack1,
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supertank_reattack1
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};
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mframe_t supertank_frames_end_attack1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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@ -416,63 +512,103 @@ mframe_t supertank_frames_end_attack1[]=
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run};
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mmove_t supertank_move_end_attack1 = {
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FRAME_attak1_7,
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FRAME_attak1_20,
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supertank_frames_end_attack1,
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supertank_run
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};
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void supertank_reattack1(edict_t *self)
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void
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supertank_reattack1(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (visible(self, self->enemy))
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{
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if (random() < 0.9)
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{
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self->monsterinfo.currentmove = &supertank_move_attack1;
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}
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else
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{
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self->monsterinfo.currentmove = &supertank_move_end_attack1;
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}
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}
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else
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{
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self->monsterinfo.currentmove = &supertank_move_end_attack1;
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}
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}
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void supertank_pain (edict_t *self, edict_t *other, float kick, int damage)
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void
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supertank_pain(edict_t *self, edict_t *other /* unused */,
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float kick /* unused */, int damage)
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{
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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|
||||
// Lessen the chance of him going into his pain frames
|
||||
if (damage <=25)
|
||||
if (random()<0.2)
|
||||
/* Lessen the chance of him going into his pain frames */
|
||||
if (damage <= 25)
|
||||
{
|
||||
if (random() < 0.2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't go into pain if he's firing his rockets
|
||||
/* Don't go into pain if he's firing his rockets */
|
||||
if (skill->value >= 2)
|
||||
if ( (self->s.frame >= FRAME_attak2_1) && (self->s.frame <= FRAME_attak2_14) )
|
||||
{
|
||||
if ((self->s.frame >= FRAME_attak2_1) &&
|
||||
(self->s.frame <= FRAME_attak2_14))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self->pain_debounce_time = level.time + 3;
|
||||
|
||||
if (skill->value == 3)
|
||||
return; // no pain anims in nightmare
|
||||
{
|
||||
return; /* no pain anims in nightmare */
|
||||
}
|
||||
|
||||
if (damage <= 10)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
|
||||
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||||
self->monsterinfo.currentmove = &supertank_move_pain1;
|
||||
}
|
||||
else if (damage <= 25)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
|
||||
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
|
||||
self->monsterinfo.currentmove = &supertank_move_pain2;
|
||||
}
|
||||
else
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
|
||||
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||||
self->monsterinfo.currentmove = &supertank_move_pain3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void supertankRocket (edict_t *self)
|
||||
void
|
||||
supertankRocket(edict_t *self)
|
||||
{
|
||||
vec3_t forward, right;
|
||||
vec3_t start;
|
||||
|
@ -480,25 +616,38 @@ void supertankRocket (edict_t *self)
|
|||
vec3_t vec;
|
||||
int flash_number;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->s.frame == FRAME_attak2_8)
|
||||
{
|
||||
flash_number = MZ2_SUPERTANK_ROCKET_1;
|
||||
}
|
||||
else if (self->s.frame == FRAME_attak2_11)
|
||||
{
|
||||
flash_number = MZ2_SUPERTANK_ROCKET_2;
|
||||
}
|
||||
else
|
||||
{
|
||||
flash_number = MZ2_SUPERTANK_ROCKET_3;
|
||||
}
|
||||
|
||||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
|
||||
AngleVectors(self->s.angles, forward, right, NULL);
|
||||
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
|
||||
forward, right, start);
|
||||
|
||||
VectorCopy (self->enemy->s.origin, vec);
|
||||
VectorCopy(self->enemy->s.origin, vec);
|
||||
vec[2] += self->enemy->viewheight;
|
||||
VectorSubtract (vec, start, dir);
|
||||
VectorNormalize (dir);
|
||||
VectorSubtract(vec, start, dir);
|
||||
VectorNormalize(dir);
|
||||
|
||||
monster_fire_rocket (self, start, dir, 50, 500, flash_number);
|
||||
monster_fire_rocket(self, start, dir, 50, 500, flash_number);
|
||||
}
|
||||
|
||||
void supertankMachineGun (edict_t *self)
|
||||
void
|
||||
supertankMachineGun(edict_t *self)
|
||||
{
|
||||
vec3_t dir;
|
||||
vec3_t vec;
|
||||
|
@ -506,74 +655,97 @@ void supertankMachineGun (edict_t *self)
|
|||
vec3_t forward, right;
|
||||
int flash_number;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1);
|
||||
|
||||
//FIXME!!!
|
||||
dir[0] = 0;
|
||||
dir[1] = self->s.angles[1];
|
||||
dir[2] = 0;
|
||||
|
||||
AngleVectors (dir, forward, right, NULL);
|
||||
G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
|
||||
AngleVectors(dir, forward, right, NULL);
|
||||
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
|
||||
forward, right, start);
|
||||
|
||||
if (self->enemy)
|
||||
{
|
||||
VectorCopy (self->enemy->s.origin, vec);
|
||||
VectorMA (vec, 0, self->enemy->velocity, vec);
|
||||
VectorCopy(self->enemy->s.origin, vec);
|
||||
VectorMA(vec, 0, self->enemy->velocity, vec);
|
||||
vec[2] += self->enemy->viewheight;
|
||||
VectorSubtract (vec, start, forward);
|
||||
VectorNormalize (forward);
|
||||
VectorSubtract(vec, start, forward);
|
||||
VectorNormalize(forward);
|
||||
}
|
||||
|
||||
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
|
||||
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
|
||||
DEFAULT_BULLET_VSPREAD, flash_number);
|
||||
}
|
||||
|
||||
|
||||
void supertank_attack(edict_t *self)
|
||||
void
|
||||
supertank_attack(edict_t *self)
|
||||
{
|
||||
vec3_t vec;
|
||||
float range;
|
||||
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
|
||||
range = VectorLength (vec);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
|
||||
range = VectorLength(vec);
|
||||
|
||||
if (range <= 160)
|
||||
{
|
||||
self->monsterinfo.currentmove = &supertank_move_attack1;
|
||||
}
|
||||
else
|
||||
{ // fire rockets more often at distance
|
||||
{
|
||||
/* fire rockets more often at distance */
|
||||
if (random() < 0.3)
|
||||
{
|
||||
self->monsterinfo.currentmove = &supertank_move_attack1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &supertank_move_attack2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// death
|
||||
//
|
||||
|
||||
void supertank_dead (edict_t *self)
|
||||
void
|
||||
supertank_dead(edict_t *self)
|
||||
{
|
||||
VectorSet (self->mins, -60, -60, 0);
|
||||
VectorSet (self->maxs, 60, 60, 72);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet(self->mins, -60, -60, 0);
|
||||
VectorSet(self->maxs, 60, 60, 72);
|
||||
self->movetype = MOVETYPE_TOSS;
|
||||
self->svflags |= SVF_DEADMONSTER;
|
||||
self->nextthink = 0;
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
}
|
||||
|
||||
|
||||
void BossExplode (edict_t *self)
|
||||
void
|
||||
BossExplode(edict_t *self)
|
||||
{
|
||||
vec3_t org;
|
||||
int n;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->think = BossExplode;
|
||||
VectorCopy (self->s.origin, org);
|
||||
org[2] += 24 + (rand()&15);
|
||||
VectorCopy(self->s.origin, org);
|
||||
org[2] += 24 + (rand() & 15);
|
||||
|
||||
switch (self->count++)
|
||||
{
|
||||
case 0:
|
||||
|
@ -610,64 +782,79 @@ void BossExplode (edict_t *self)
|
|||
break;
|
||||
case 8:
|
||||
self->s.sound = 0;
|
||||
for (n= 0; n < 4; n++)
|
||||
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
|
||||
for (n= 0; n < 8; n++)
|
||||
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
|
||||
ThrowGib (self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
|
||||
ThrowHead (self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 8; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
|
||||
}
|
||||
|
||||
ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
|
||||
ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
gi.WriteByte (svc_temp_entity);
|
||||
gi.WriteByte (TE_EXPLOSION1);
|
||||
gi.WritePosition (org);
|
||||
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||||
gi.WriteByte(svc_temp_entity);
|
||||
gi.WriteByte(TE_EXPLOSION1);
|
||||
gi.WritePosition(org);
|
||||
gi.multicast(self->s.origin, MULTICAST_PVS);
|
||||
|
||||
self->nextthink = level.time + 0.1;
|
||||
}
|
||||
|
||||
|
||||
void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||||
void
|
||||
supertank_die(edict_t *self, edict_t *inflictor /* unused */,
|
||||
edict_t *attacker /* unused */, int damage /* unused */,
|
||||
vec3_t point /* unused */)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
self->takedamage = DAMAGE_NO;
|
||||
self->count = 0;
|
||||
self->monsterinfo.currentmove = &supertank_move_death;
|
||||
}
|
||||
|
||||
//
|
||||
// monster_supertank
|
||||
//
|
||||
|
||||
// RAFAEL (Powershield)
|
||||
|
||||
/*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight Powershield
|
||||
*/
|
||||
void SP_monster_supertank (edict_t *self)
|
||||
/*
|
||||
* QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight Powershield
|
||||
*/
|
||||
void
|
||||
SP_monster_supertank(edict_t *self)
|
||||
{
|
||||
if (deathmatch->value)
|
||||
if (!self)
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
return;
|
||||
}
|
||||
|
||||
sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
|
||||
sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
|
||||
sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
|
||||
sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
|
||||
sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
|
||||
sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict(self);
|
||||
return;
|
||||
}
|
||||
|
||||
tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
|
||||
sound_pain1 = gi.soundindex("bosstank/btkpain1.wav");
|
||||
sound_pain2 = gi.soundindex("bosstank/btkpain2.wav");
|
||||
sound_pain3 = gi.soundindex("bosstank/btkpain3.wav");
|
||||
sound_death = gi.soundindex("bosstank/btkdeth1.wav");
|
||||
sound_search1 = gi.soundindex("bosstank/btkunqv1.wav");
|
||||
sound_search2 = gi.soundindex("bosstank/btkunqv2.wav");
|
||||
|
||||
tread_sound = gi.soundindex("bosstank/btkengn1.wav");
|
||||
|
||||
self->movetype = MOVETYPE_STEP;
|
||||
self->solid = SOLID_BBOX;
|
||||
self->s.modelindex = gi.modelindex ("models/monsters/boss1/tris.md2");
|
||||
VectorSet (self->mins, -64, -64, 0);
|
||||
VectorSet (self->maxs, 64, 64, 112);
|
||||
self->s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2");
|
||||
VectorSet(self->mins, -64, -64, 0);
|
||||
VectorSet(self->maxs, 64, 64, 112);
|
||||
|
||||
self->health = 1500;
|
||||
self->gib_health = -500;
|
||||
|
@ -684,7 +871,7 @@ void SP_monster_supertank (edict_t *self)
|
|||
self->monsterinfo.melee = NULL;
|
||||
self->monsterinfo.sight = NULL;
|
||||
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
|
||||
self->monsterinfo.currentmove = &supertank_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
@ -694,6 +881,6 @@ void SP_monster_supertank (edict_t *self)
|
|||
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
||||
self->monsterinfo.power_armor_power = 400;
|
||||
}
|
||||
|
||||
walkmonster_start(self);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
// G:\quake2\baseq2\models/monsters/boss1/backup
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
/* =======================================================================
|
||||
*
|
||||
* Supertank aka "Boss1" animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_attak1_1 0
|
||||
#define FRAME_attak1_2 1
|
||||
|
|
Loading…
Reference in a new issue