Merge pull request #99 from 0lvin/master

Add Monster footsteps support #91
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Yamagi 2024-07-22 18:00:58 +02:00 committed by GitHub
commit 33cb7a911f
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GPG Key ID: B5690EEEBB952194
29 changed files with 1881 additions and 1105 deletions

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@ -37,6 +37,7 @@ cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *g_footsteps;
cvar_t *g_monsterfootsteps;
cvar_t *g_fix_triggered;
cvar_t *filterban;

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@ -513,6 +513,7 @@ extern cvar_t *needpass;
extern cvar_t *g_select_empty;
extern cvar_t *dedicated;
extern cvar_t *g_footsteps;
extern cvar_t *g_monsterfootsteps;
extern cvar_t *g_fix_triggered;
extern cvar_t *filterban;

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@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* The berserker.
*
@ -15,10 +34,37 @@ static int sound_punch;
static int sound_sight;
static int sound_search;
static int sound_step;
static int sound_step2;
void
berserk_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("berserk/step1.wav");
sound_step2 = gi.soundindex("berserk/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
berserk_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -29,7 +75,7 @@ berserk_sight(edict_t *self, edict_t *other /* unused */)
void
berserk_search(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -39,7 +85,7 @@ berserk_search(edict_t *self)
void berserk_fidget(edict_t *self);
mframe_t berserk_frames_stand[] = {
static mframe_t berserk_frames_stand[] = {
{ai_stand, 0, berserk_fidget},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -47,17 +93,18 @@ mframe_t berserk_frames_stand[] = {
{ai_stand, 0, NULL}
};
mmove_t berserk_move_stand = {
mmove_t berserk_move_stand =
{
FRAME_stand1,
FRAME_stand5,
berserk_frames_stand,
NULL
FRAME_stand5,
berserk_frames_stand,
NULL
};
void
berserk_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -65,7 +112,7 @@ berserk_stand(edict_t *self)
self->monsterinfo.currentmove = &berserk_move_stand;
}
mframe_t berserk_frames_stand_fidget[] = {
static mframe_t berserk_frames_stand_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -88,7 +135,8 @@ mframe_t berserk_frames_stand_fidget[] = {
{ai_stand, 0, NULL}
};
mmove_t berserk_move_stand_fidget = {
mmove_t berserk_move_stand_fidget =
{
FRAME_standb1,
FRAME_standb20,
berserk_frames_stand_fidget,
@ -98,7 +146,7 @@ mmove_t berserk_move_stand_fidget = {
void
berserk_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -122,22 +170,23 @@ berserk_fidget(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t berserk_frames_walk[] = {
static mframe_t berserk_frames_walk[] = {
{ai_walk, 9.1, NULL},
{ai_walk, 6.3, NULL},
{ai_walk, 4.9, NULL},
{ai_walk, 6.7, NULL},
{ai_walk, 6.7, berserk_footstep},
{ai_walk, 6.0, NULL},
{ai_walk, 8.2, NULL},
{ai_walk, 7.2, NULL},
{ai_walk, 6.1, NULL},
{ai_walk, 4.9, NULL},
{ai_walk, 4.9, berserk_footstep},
{ai_walk, 4.7, NULL},
{ai_walk, 4.7, NULL},
{ai_walk, 4.8, NULL}
};
mmove_t berserk_move_walk = {
mmove_t berserk_move_walk =
{
FRAME_walkc1,
FRAME_walkc11,
berserk_frames_walk,
@ -147,7 +196,7 @@ mmove_t berserk_move_walk = {
void
berserk_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -155,16 +204,17 @@ berserk_walk(edict_t *self)
self->monsterinfo.currentmove = &berserk_move_walk;
}
mframe_t berserk_frames_run1[] = {
static mframe_t berserk_frames_run1[] = {
{ai_run, 21, NULL},
{ai_run, 11, NULL},
{ai_run, 11, berserk_footstep},
{ai_run, 21, NULL},
{ai_run, 25, NULL},
{ai_run, 18, NULL},
{ai_run, 18, berserk_footstep},
{ai_run, 19, NULL}
};
mmove_t berserk_move_run1 = {
mmove_t berserk_move_run1 =
{
FRAME_run1,
FRAME_run6,
berserk_frames_run1,
@ -174,7 +224,7 @@ mmove_t berserk_move_run1 = {
void
berserk_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -194,7 +244,7 @@ berserk_attack_spike(edict_t *self)
{
static vec3_t aim = {MELEE_DISTANCE, 0, -24};
if (!self)
if (!self)
{
return;
}
@ -205,7 +255,7 @@ berserk_attack_spike(edict_t *self)
void
berserk_swing(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -213,7 +263,7 @@ berserk_swing(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
}
mframe_t berserk_frames_attack_spike[] = {
static mframe_t berserk_frames_attack_spike[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_swing},
@ -224,7 +274,8 @@ mframe_t berserk_frames_attack_spike[] = {
{ai_charge, 0, NULL}
};
mmove_t berserk_move_attack_spike = {
mmove_t berserk_move_attack_spike =
{
FRAME_att_c1,
FRAME_att_c8,
berserk_frames_attack_spike,
@ -236,7 +287,7 @@ berserk_attack_club(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -245,10 +296,10 @@ berserk_attack_club(edict_t *self)
fire_hit(self, aim, (5 + (rand() % 6)), 400); /* Slower attack */
}
mframe_t berserk_frames_attack_club[] = {
{ai_charge, 0, NULL},
static mframe_t berserk_frames_attack_club[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_swing},
{ai_charge, 0, NULL},
@ -260,7 +311,8 @@ mframe_t berserk_frames_attack_club[] = {
{ai_charge, 0, NULL}
};
mmove_t berserk_move_attack_club = {
mmove_t berserk_move_attack_club =
{
FRAME_att_c9,
FRAME_att_c20,
berserk_frames_attack_club,
@ -274,24 +326,25 @@ berserk_strike(edict_t *self)
very PITA. Let it be... */
}
mframe_t berserk_frames_attack_strike[] = {
{ai_move, 0, NULL},
static mframe_t berserk_frames_attack_strike[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, berserk_footstep},
{ai_move, 0, berserk_swing},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, berserk_strike},
{ai_move, 0, NULL},
{ai_move, 0, berserk_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 9.7, NULL},
{ai_move, 13.6, NULL}
{ai_move, 13.6, berserk_footstep}
};
mmove_t berserk_move_attack_strike = {
mmove_t berserk_move_attack_strike =
{
FRAME_att_c21,
FRAME_att_c34,
berserk_frames_attack_strike,
@ -301,7 +354,7 @@ mmove_t berserk_move_attack_strike = {
void
berserk_melee(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -316,21 +369,22 @@ berserk_melee(edict_t *self)
}
}
mframe_t berserk_frames_pain1[] = {
static mframe_t berserk_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t berserk_move_pain1 = {
mmove_t berserk_move_pain1 =
{
FRAME_painc1,
FRAME_painc4,
berserk_frames_pain1,
berserk_run
};
mframe_t berserk_frames_pain2[] = {
static mframe_t berserk_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -353,7 +407,8 @@ mframe_t berserk_frames_pain2[] = {
{ai_move, 0, NULL}
};
mmove_t berserk_move_pain2 = {
mmove_t berserk_move_pain2 =
{
FRAME_painb1,
FRAME_painb20,
berserk_frames_pain2,
@ -361,10 +416,10 @@ mmove_t berserk_move_pain2 = {
};
void
berserk_pain(edict_t *self, edict_t *other /* unsued */,
berserk_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
if (!self)
{
return;
}
@ -400,7 +455,7 @@ berserk_pain(edict_t *self, edict_t *other /* unsued */,
void
berserk_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -413,7 +468,7 @@ berserk_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t berserk_frames_death1[] = {
static mframe_t berserk_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -429,14 +484,15 @@ mframe_t berserk_frames_death1[] = {
{ai_move, 0, NULL}
};
mmove_t berserk_move_death1 = {
mmove_t berserk_move_death1 =
{
FRAME_death1,
FRAME_death13,
berserk_frames_death1,
berserk_dead
};
mframe_t berserk_frames_death2[] = {
static mframe_t berserk_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -447,20 +503,21 @@ mframe_t berserk_frames_death2[] = {
{ai_move, 0, NULL}
};
mmove_t berserk_move_death2 = {
mmove_t berserk_move_death2 =
{
FRAME_deathc1,
FRAME_deathc8,
FRAME_deathc8,
berserk_frames_death2,
berserk_dead
};
void
berserk_die(edict_t *self, edict_t *inflictor /* unsued */, edict_t *attacker /* unused */,
berserk_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage, vec3_t point /* unused */)
{
int n;
if (!self)
if (!self)
{
return;
}
@ -471,15 +528,18 @@ berserk_die(edict_t *self, edict_t *inflictor /* unsued */, edict_t *attacker /*
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -509,7 +569,7 @@ berserk_die(edict_t *self, edict_t *inflictor /* unsued */, edict_t *attacker /*
void
SP_monster_berserk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -520,6 +580,11 @@ SP_monster_berserk(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
/* pre-caches */
sound_pain = gi.soundindex("berserk/berpain2.wav");
sound_die = gi.soundindex("berserk/berdeth2.wav");

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@ -149,7 +149,7 @@ Boss2MachineGun(edict_t *self)
boss2_firebullet_right(self);
}
mframe_t boss2_frames_stand[] = {
static mframe_t boss2_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -180,7 +180,7 @@ mmove_t boss2_move_stand = {
NULL
};
mframe_t boss2_frames_fidget[] = {
static mframe_t boss2_frames_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -220,7 +220,7 @@ mmove_t boss2_move_fidget = {
NULL
};
mframe_t boss2_frames_walk[] = {
static mframe_t boss2_frames_walk[] = {
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
@ -250,7 +250,7 @@ mmove_t boss2_move_walk = {
NULL
};
mframe_t boss2_frames_run[] = {
static mframe_t boss2_frames_run[] = {
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
@ -280,7 +280,7 @@ mmove_t boss2_move_run = {
NULL
};
mframe_t boss2_frames_attack_pre_mg[] = {
static mframe_t boss2_frames_attack_pre_mg[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
@ -299,7 +299,7 @@ mmove_t boss2_move_attack_pre_mg = {
NULL
};
mframe_t boss2_frames_attack_mg[] = {
static mframe_t boss2_frames_attack_mg[] = {
{ai_charge, 1, Boss2MachineGun},
{ai_charge, 1, Boss2MachineGun},
{ai_charge, 1, Boss2MachineGun},
@ -315,7 +315,7 @@ mmove_t boss2_move_attack_mg = {
NULL
};
mframe_t boss2_frames_attack_post_mg[] = {
static mframe_t boss2_frames_attack_post_mg[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
@ -329,7 +329,7 @@ mmove_t boss2_move_attack_post_mg = {
boss2_run
};
mframe_t boss2_frames_attack_rocket[] = {
static mframe_t boss2_frames_attack_rocket[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
@ -360,7 +360,7 @@ mmove_t boss2_move_attack_rocket = {
boss2_run
};
mframe_t boss2_frames_pain_heavy[] = {
static mframe_t boss2_frames_pain_heavy[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -388,7 +388,7 @@ mmove_t boss2_move_pain_heavy = {
boss2_run
};
mframe_t boss2_frames_pain_light[] = {
static mframe_t boss2_frames_pain_light[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -402,7 +402,7 @@ mmove_t boss2_move_pain_light = {
boss2_run
};
mframe_t boss2_frames_death[] = {
static mframe_t boss2_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -67,7 +67,7 @@ jorg_search(edict_t *self)
}
/* stand */
mframe_t jorg_frames_stand[] = {
static mframe_t jorg_frames_stand[] = {
{ai_stand, 0, jorg_idle},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -183,7 +183,7 @@ jorg_stand(edict_t *self)
self->monsterinfo.currentmove = &jorg_move_stand;
}
mframe_t jorg_frames_run[] = {
static mframe_t jorg_frames_run[] = {
{ai_run, 17, jorg_step_left},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
@ -208,7 +208,7 @@ mmove_t jorg_move_run = {
};
/* walk */
mframe_t jorg_frames_start_walk[] = {
static mframe_t jorg_frames_start_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 7, NULL},
@ -223,7 +223,7 @@ mmove_t jorg_move_start_walk = {
NULL
};
mframe_t jorg_frames_walk[] = {
static mframe_t jorg_frames_walk[] = {
{ai_walk, 17, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
@ -247,7 +247,7 @@ mmove_t jorg_move_walk = {
NULL
};
mframe_t jorg_frames_end_walk[] = {
static mframe_t jorg_frames_end_walk[] = {
{ai_walk, 11, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
@ -292,7 +292,7 @@ jorg_run(edict_t *self)
}
}
mframe_t jorg_frames_pain3[] = {
static mframe_t jorg_frames_pain3[] = {
{ai_move, -28, NULL},
{ai_move, -6, NULL},
{ai_move, -3, jorg_step_left},
@ -327,7 +327,7 @@ mmove_t jorg_move_pain3 = {
jorg_run
};
mframe_t jorg_frames_pain2[] = {
static mframe_t jorg_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
@ -340,7 +340,7 @@ mmove_t jorg_move_pain2 = {
jorg_run
};
mframe_t jorg_frames_pain1[] = {
static mframe_t jorg_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
@ -353,7 +353,7 @@ mmove_t jorg_move_pain1 = {
jorg_run
};
mframe_t jorg_frames_death1[] = {
static mframe_t jorg_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -413,7 +413,7 @@ mmove_t jorg_move_death = {
jorg_dead
};
mframe_t jorg_frames_attack2[] = {
static mframe_t jorg_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -436,7 +436,7 @@ mmove_t jorg_move_attack2 = {
jorg_run
};
mframe_t jorg_frames_start_attack1[] = {
static mframe_t jorg_frames_start_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -454,7 +454,7 @@ mmove_t jorg_move_start_attack1 = {
jorg_attack1
};
mframe_t jorg_frames_attack1[] = {
static mframe_t jorg_frames_attack1[] = {
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
@ -470,7 +470,7 @@ mmove_t jorg_move_attack1 = {
jorg_reattack1
};
mframe_t jorg_frames_end_attack1[] = {
static mframe_t jorg_frames_end_attack1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -60,7 +60,7 @@ makron_taunt(edict_t *self)
}
/* stand */
mframe_t makron_frames_stand[] = {
static mframe_t makron_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -141,7 +141,7 @@ makron_stand(edict_t *self)
self->monsterinfo.currentmove = &makron_move_stand;
}
mframe_t makron_frames_run[] = {
static mframe_t makron_frames_run[] = {
{ai_run, 3, makron_step_left},
{ai_run, 12, NULL},
{ai_run, 8, NULL},
@ -227,19 +227,6 @@ makron_prerailgun(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
}
mframe_t makron_frames_walk[] = {
{ai_walk, 3, makron_step_left},
{ai_walk, 12, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, makron_step_right},
{ai_walk, 6, NULL},
{ai_walk, 12, NULL},
{ai_walk, 9, NULL},
{ai_walk, 6, NULL},
{ai_walk, 12, NULL}
};
mmove_t makron_move_walk = {
FRAME_walk204,
FRAME_walk213,
@ -276,7 +263,7 @@ makron_run(edict_t *self)
}
}
mframe_t makron_frames_pain6[] = {
static mframe_t makron_frames_pain6[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -313,7 +300,7 @@ mmove_t makron_move_pain6 = {
makron_run
};
mframe_t makron_frames_pain5[] = {
static mframe_t makron_frames_pain5[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -327,7 +314,7 @@ mmove_t makron_move_pain5 = {
makron_run
};
mframe_t makron_frames_pain4[] = {
static mframe_t makron_frames_pain4[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -341,7 +328,7 @@ mmove_t makron_move_pain4 = {
makron_run
};
mframe_t makron_frames_death2[] = {
static mframe_t makron_frames_death2[] = {
{ai_move, -15, NULL},
{ai_move, 3, NULL},
{ai_move, -12, NULL},
@ -446,7 +433,7 @@ mmove_t makron_move_death2 = {
makron_dead
};
mframe_t makron_frames_death3[] = {
static mframe_t makron_frames_death3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -476,7 +463,7 @@ mmove_t makron_move_death3 = {
NULL
};
mframe_t makron_frames_sight[] = {
static mframe_t makron_frames_sight[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -524,7 +511,7 @@ makronBFG(edict_t *self)
monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
}
mframe_t makron_frames_attack3[] = {
static mframe_t makron_frames_attack3[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -542,7 +529,7 @@ mmove_t makron_move_attack3 = {
makron_run
};
mframe_t makron_frames_attack4[] = {
static mframe_t makron_frames_attack4[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -578,7 +565,7 @@ mmove_t makron_move_attack4 = {
makron_run
};
mframe_t makron_frames_attack5[] = {
static mframe_t makron_frames_attack5[] = {
{ai_charge, 0, makron_prerailgun},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},

View File

@ -53,7 +53,7 @@ boss5_search(edict_t *self)
}
/* stand */
mframe_t boss5_frames_stand[] = {
static mframe_t boss5_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -134,7 +134,7 @@ boss5_stand(edict_t *self)
self->monsterinfo.currentmove = &boss5_move_stand;
}
mframe_t boss5_frames_run[] = {
static mframe_t boss5_frames_run[] = {
{ai_run, 12, TreadSound2},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
@ -163,7 +163,7 @@ mmove_t boss5_move_run = {
};
/* walk */
mframe_t boss5_frames_forward[] = {
static mframe_t boss5_frames_forward[] = {
{ai_walk, 4, TreadSound2},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -231,7 +231,7 @@ boss5_run(edict_t *self)
}
}
mframe_t boss5_frames_turn_right[] = {
static mframe_t boss5_frames_turn_right[] = {
{ai_move, 0, TreadSound2},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -259,7 +259,7 @@ mmove_t boss5_move_turn_right = {
boss5_run
};
mframe_t boss5_frames_turn_left[] = {
static mframe_t boss5_frames_turn_left[] = {
{ai_move, 0, TreadSound2},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -287,7 +287,7 @@ mmove_t boss5_move_turn_left = {
boss5_run
};
mframe_t boss5_frames_pain3[] = {
static mframe_t boss5_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -301,7 +301,7 @@ mmove_t boss5_move_pain3 = {
boss5_run
};
mframe_t boss5_frames_pain2[] = {
static mframe_t boss5_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -315,7 +315,7 @@ mmove_t boss5_move_pain2 = {
boss5_run
};
mframe_t boss5_frames_pain1[] = {
static mframe_t boss5_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -329,7 +329,7 @@ mmove_t boss5_move_pain1 = {
boss5_run
};
mframe_t boss5_frames_death1[] = {
static mframe_t boss5_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -363,7 +363,7 @@ mmove_t boss5_move_death = {
boss5_dead
};
mframe_t boss5_frames_backward[] = {
static mframe_t boss5_frames_backward[] = {
{ai_walk, 0, TreadSound2},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
@ -391,7 +391,7 @@ mmove_t boss5_move_backward = {
NULL
};
mframe_t boss5_frames_attack4[] = {
static mframe_t boss5_frames_attack4[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -407,7 +407,7 @@ mmove_t boss5_move_attack4 = {
boss5_run
};
mframe_t boss5_frames_attack3[] = {
static mframe_t boss5_frames_attack3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -444,7 +444,7 @@ mmove_t boss5_move_attack3 = {
boss5_run
};
mframe_t boss5_frames_attack2[] = {
static mframe_t boss5_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -481,7 +481,7 @@ mmove_t boss5_move_attack2 = {
boss5_run
};
mframe_t boss5_frames_attack1[] = {
static mframe_t boss5_frames_attack1[] = {
{ai_charge, 0, boss5MachineGun},
{ai_charge, 0, boss5MachineGun},
{ai_charge, 0, boss5MachineGun},
@ -497,7 +497,7 @@ mmove_t boss5_move_attack1 = {
boss5_reattack1
};
mframe_t boss5_frames_end_attack1[] = {
static mframe_t boss5_frames_end_attack1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Brain.
*
@ -22,13 +41,42 @@ static int sound_search;
static int sound_melee1;
static int sound_melee2;
static int sound_melee3;
static int sound_step;
static int sound_step2;
void brain_run(edict_t *self);
void brain_dead(edict_t *self);
void
brain_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("brain/step1.wav");
sound_step2 = gi.soundindex("brain/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
brain_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -39,7 +87,7 @@ brain_sight(edict_t *self, edict_t *other /* unused */)
void
brain_search(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -49,7 +97,7 @@ brain_search(edict_t *self)
/* STAND */
mframe_t brain_frames_stand[] = {
static mframe_t brain_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -84,17 +132,18 @@ mframe_t brain_frames_stand[] = {
{ai_stand, 0, NULL}
};
mmove_t brain_move_stand = {
mmove_t brain_move_stand =
{
FRAME_stand01,
FRAME_stand30,
brain_frames_stand,
NULL
FRAME_stand30,
brain_frames_stand,
NULL
};
void
brain_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -104,7 +153,7 @@ brain_stand(edict_t *self)
/* IDLE */
mframe_t brain_frames_idle[] = {
static mframe_t brain_frames_idle[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -139,17 +188,18 @@ mframe_t brain_frames_idle[] = {
{ai_stand, 0, NULL}
};
mmove_t brain_move_idle = {
mmove_t brain_move_idle =
{
FRAME_stand31,
FRAME_stand60,
brain_frames_idle,
brain_stand
FRAME_stand60,
brain_frames_idle,
brain_stand
};
void
brain_idle(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -160,31 +210,32 @@ brain_idle(edict_t *self)
/* WALK */
mframe_t brain_frames_walk1[] = {
static mframe_t brain_frames_walk1[] = {
{ai_walk, 7, NULL},
{ai_walk, 2, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, brain_footstep},
{ai_walk, 1, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 9, NULL},
{ai_walk, -4, NULL},
{ai_walk, -1, NULL},
{ai_walk, -1, brain_footstep},
{ai_walk, 2, NULL}
};
mmove_t brain_move_walk1 = {
mmove_t brain_move_walk1 =
{
FRAME_walk101,
FRAME_walk111,
brain_frames_walk1,
NULL
brain_frames_walk1,
NULL
};
void
brain_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -192,7 +243,7 @@ brain_walk(edict_t *self)
self->monsterinfo.currentmove = &brain_move_walk1;
}
mframe_t brain_frames_defense[] = {
static mframe_t brain_frames_defense[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -204,14 +255,15 @@ mframe_t brain_frames_defense[] = {
{ai_move, 0, NULL}
};
mmove_t brain_move_defense = {
mmove_t brain_move_defense =
{
FRAME_defens01,
FRAME_defens08,
brain_frames_defense,
NULL
FRAME_defens08,
brain_frames_defense,
NULL
};
mframe_t brain_frames_pain3[] = {
static mframe_t brain_frames_pain3[] = {
{ai_move, -2, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
@ -220,14 +272,15 @@ mframe_t brain_frames_pain3[] = {
{ai_move, -4, NULL}
};
mmove_t brain_move_pain3 = {
mmove_t brain_move_pain3 =
{
FRAME_pain301,
FRAME_pain306,
brain_frames_pain3,
brain_run
FRAME_pain306,
brain_frames_pain3,
brain_run
};
mframe_t brain_frames_pain2[] = {
static mframe_t brain_frames_pain2[] = {
{ai_move, -2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -238,17 +291,18 @@ mframe_t brain_frames_pain2[] = {
{ai_move, -2, NULL}
};
mmove_t brain_move_pain2 = {
mmove_t brain_move_pain2 =
{
FRAME_pain201,
FRAME_pain208,
brain_frames_pain2,
brain_run
};
mframe_t brain_frames_pain1[] = {
static mframe_t brain_frames_pain1[] = {
{ai_move, -6, NULL},
{ai_move, -2, NULL},
{ai_move, -6, NULL},
{ai_move, -6, brain_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -265,15 +319,16 @@ mframe_t brain_frames_pain1[] = {
{ai_move, 1, NULL},
{ai_move, 7, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 3, brain_footstep},
{ai_move, -1, NULL}
};
mmove_t brain_move_pain1 = {
mmove_t brain_move_pain1 =
{
FRAME_pain101,
FRAME_pain121,
brain_frames_pain1,
brain_run
FRAME_pain121,
brain_frames_pain1,
brain_run
};
/* DUCK */
@ -281,7 +336,7 @@ mmove_t brain_move_pain1 = {
void
brain_duck_down(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -300,7 +355,7 @@ brain_duck_down(edict_t *self)
void
brain_duck_hold(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -318,7 +373,7 @@ brain_duck_hold(edict_t *self)
void
brain_duck_up(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -329,18 +384,19 @@ brain_duck_up(edict_t *self)
gi.linkentity(self);
}
mframe_t brain_frames_duck[] = {
static mframe_t brain_frames_duck[] = {
{ai_move, 0, NULL},
{ai_move, -2, brain_duck_down},
{ai_move, 17, brain_duck_hold},
{ai_move, -3, NULL},
{ai_move, -3, brain_footstep},
{ai_move, -1, brain_duck_up},
{ai_move, -5, NULL},
{ai_move, -6, NULL},
{ai_move, -6, NULL}
{ai_move, -6, brain_footstep}
};
mmove_t brain_move_duck = {
mmove_t brain_move_duck =
{
FRAME_duck01,
FRAME_duck08,
brain_frames_duck,
@ -370,7 +426,7 @@ brain_dodge(edict_t *self, edict_t *attacker, float eta)
self->monsterinfo.currentmove = &brain_move_duck;
}
mframe_t brain_frames_death2[] = {
static mframe_t brain_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -378,14 +434,15 @@ mframe_t brain_frames_death2[] = {
{ai_move, 0, NULL}
};
mmove_t brain_move_death2 = {
mmove_t brain_move_death2 =
{
FRAME_death201,
FRAME_death205,
brain_frames_death2,
brain_dead
brain_dead
};
mframe_t brain_frames_death1[] = {
static mframe_t brain_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
@ -406,7 +463,8 @@ mframe_t brain_frames_death1[] = {
{ai_move, 0, NULL}
};
mmove_t brain_move_death1 = {
mmove_t brain_move_death1 =
{
FRAME_death101,
FRAME_death118,
brain_frames_death1,
@ -418,7 +476,7 @@ mmove_t brain_move_death1 = {
void
brain_swing_right(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -431,7 +489,7 @@ brain_hit_right(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -447,7 +505,7 @@ brain_hit_right(edict_t *self)
void
brain_swing_left(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -460,7 +518,7 @@ brain_hit_left(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -473,11 +531,11 @@ brain_hit_left(edict_t *self)
}
}
mframe_t brain_frames_attack1[] = {
static mframe_t brain_frames_attack1[] = {
{ai_charge, 8, NULL},
{ai_charge, 3, NULL},
{ai_charge, 5, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, brain_footstep},
{ai_charge, -3, brain_swing_right},
{ai_charge, 0, NULL},
{ai_charge, -5, NULL},
@ -491,20 +549,21 @@ mframe_t brain_frames_attack1[] = {
{ai_charge, -1, NULL},
{ai_charge, -3, NULL},
{ai_charge, 2, NULL},
{ai_charge, -11, NULL}
{ai_charge, -11, brain_footstep}
};
mmove_t brain_move_attack1 = {
mmove_t brain_move_attack1 =
{
FRAME_attak101,
FRAME_attak118,
brain_frames_attack1,
brain_run
FRAME_attak118,
brain_frames_attack1,
brain_run
};
void
brain_chest_open(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -519,7 +578,7 @@ brain_tentacle_attack(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -537,7 +596,7 @@ brain_tentacle_attack(edict_t *self)
void
brain_chest_closed(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -551,7 +610,7 @@ brain_chest_closed(edict_t *self)
}
}
mframe_t brain_frames_attack2[] = {
static mframe_t brain_frames_attack2[] = {
{ai_charge, 5, NULL},
{ai_charge, -4, NULL},
{ai_charge, -4, NULL},
@ -571,17 +630,18 @@ mframe_t brain_frames_attack2[] = {
{ai_charge, -6, NULL}
};
mmove_t brain_move_attack2 = {
mmove_t brain_move_attack2 =
{
FRAME_attak201,
FRAME_attak217,
brain_frames_attack2,
brain_run
FRAME_attak217,
brain_frames_attack2,
brain_run
};
void
brain_melee(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -806,7 +866,7 @@ brain_laserbeam_reattack(edict_t *self)
}
}
mframe_t brain_frames_attack3[] = {
static mframe_t brain_frames_attack3[] = {
{ai_charge, 5, NULL},
{ai_charge, -4, NULL},
{ai_charge, -4, NULL},
@ -833,7 +893,7 @@ mmove_t brain_move_attack3 = {
brain_run
};
mframe_t brain_frames_attack4[] = {
static mframe_t brain_frames_attack4[] = {
{ai_charge, 9, brain_laserbeam},
{ai_charge, 2, brain_laserbeam},
{ai_charge, 3, brain_laserbeam},
@ -888,23 +948,24 @@ brain_attack(edict_t *self)
/* RUN */
mframe_t brain_frames_run[] = {
static mframe_t brain_frames_run[] = {
{ai_run, 9, NULL},
{ai_run, 2, NULL},
{ai_run, 3, NULL},
{ai_run, 3, NULL},
{ai_run, 3, brain_footstep},
{ai_run, 1, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 10, NULL},
{ai_run, -4, NULL},
{ai_run, -1, NULL},
{ai_run, -1, brain_footstep},
{ai_run, 2, NULL}
};
mmove_t brain_move_run = {
mmove_t brain_move_run =
{
FRAME_walk101,
FRAME_walk111,
FRAME_walk111,
brain_frames_run,
NULL
};
@ -912,7 +973,7 @@ mmove_t brain_move_run = {
void
brain_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -935,7 +996,7 @@ brain_pain(edict_t *self, edict_t *other /* unused */,
{
float r;
if (!self)
if (!self)
{
return;
}
@ -979,7 +1040,7 @@ brain_pain(edict_t *self, edict_t *other /* unused */,
void
brain_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -998,7 +1059,7 @@ brain_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* u
{
int n;
if (!self)
if (!self)
{
return;
}
@ -1056,7 +1117,7 @@ brain_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* u
void
SP_monster_brain(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -1067,6 +1128,11 @@ SP_monster_brain(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_chest_open = gi.soundindex("brain/brnatck1.wav");
sound_tentacles_extend = gi.soundindex("brain/brnatck2.wav");
sound_tentacles_retract = gi.soundindex("brain/brnatck3.wav");

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Iron Maiden.
*
@ -32,10 +51,38 @@ static int sound_pain3;
static int sound_sight;
static int sound_search;
static int sound_step;
static int sound_step2;
void
chick_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("bitch/step1.wav");
sound_step2 = gi.soundindex("bitch/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
ChickMoan(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -50,7 +97,7 @@ ChickMoan(edict_t *self)
}
}
mframe_t chick_frames_fidget[] = {
static mframe_t chick_frames_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -83,7 +130,8 @@ mframe_t chick_frames_fidget[] = {
{ai_stand, 0, NULL}
};
mmove_t chick_move_fidget = {
mmove_t chick_move_fidget =
{
FRAME_stand201,
FRAME_stand230,
chick_frames_fidget,
@ -93,7 +141,7 @@ mmove_t chick_move_fidget = {
void
chick_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -109,7 +157,7 @@ chick_fidget(edict_t *self)
}
}
mframe_t chick_frames_stand[] = {
static mframe_t chick_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -142,7 +190,8 @@ mframe_t chick_frames_stand[] = {
{ai_stand, 0, chick_fidget},
};
mmove_t chick_move_stand = {
mmove_t chick_move_stand =
{
FRAME_stand101,
FRAME_stand130,
chick_frames_stand,
@ -152,7 +201,7 @@ mmove_t chick_move_stand = {
void
chick_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -160,7 +209,7 @@ chick_stand(edict_t *self)
self->monsterinfo.currentmove = &chick_move_stand;
}
mframe_t chick_frames_start_run[] = {
static mframe_t chick_frames_start_run[] = {
{ai_run, 1, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
@ -173,47 +222,50 @@ mframe_t chick_frames_start_run[] = {
{ai_run, 3, NULL}
};
mmove_t chick_move_start_run = {
mmove_t chick_move_start_run =
{
FRAME_walk01,
FRAME_walk10,
chick_frames_start_run,
chick_run
};
mframe_t chick_frames_run[] = {
static mframe_t chick_frames_run[] = {
{ai_run, 6, NULL},
{ai_run, 8, NULL},
{ai_run, 8, chick_footstep},
{ai_run, 13, NULL},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 4, NULL},
{ai_run, 11, NULL},
{ai_run, 11, chick_footstep},
{ai_run, 5, NULL},
{ai_run, 9, NULL},
{ai_run, 7, NULL}
};
mmove_t chick_move_run = {
mmove_t chick_move_run =
{
FRAME_walk11,
FRAME_walk20,
chick_frames_run,
NULL
};
mframe_t chick_frames_walk[] = {
static mframe_t chick_frames_walk[] = {
{ai_walk, 6, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, chick_footstep},
{ai_walk, 13, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 4, NULL},
{ai_walk, 11, NULL},
{ai_walk, 11, chick_footstep},
{ai_walk, 5, NULL},
{ai_walk, 9, NULL},
{ai_walk, 7, NULL}
};
mmove_t chick_move_walk = {
mmove_t chick_move_walk =
{
FRAME_walk11,
FRAME_walk20,
chick_frames_walk,
@ -223,7 +275,7 @@ mmove_t chick_move_walk = {
void
chick_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -234,7 +286,7 @@ chick_walk(edict_t *self)
void
chick_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -256,7 +308,7 @@ chick_run(edict_t *self)
}
}
mframe_t chick_frames_pain1[] = {
static mframe_t chick_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -264,14 +316,15 @@ mframe_t chick_frames_pain1[] = {
{ai_move, 0, NULL}
};
mmove_t chick_move_pain1 = {
mmove_t chick_move_pain1 =
{
FRAME_pain101,
FRAME_pain105,
chick_frames_pain1,
chick_run
};
mframe_t chick_frames_pain2[] = {
static mframe_t chick_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -279,14 +332,15 @@ mframe_t chick_frames_pain2[] = {
{ai_move, 0, NULL}
};
mmove_t chick_move_pain2 = {
mmove_t chick_move_pain2 =
{
FRAME_pain201,
FRAME_pain205,
chick_frames_pain2,
chick_frames_pain2,
chick_run
};
mframe_t chick_frames_pain3[] = {
static mframe_t chick_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -6, NULL},
@ -310,10 +364,11 @@ mframe_t chick_frames_pain3[] = {
{ai_move, 2, NULL}
};
mmove_t chick_move_pain3 = {
mmove_t chick_move_pain3 =
{
FRAME_pain301,
FRAME_pain321,
chick_frames_pain3,
chick_frames_pain3,
chick_run
};
@ -323,7 +378,7 @@ chick_pain(edict_t *self, edict_t *other /* unused */,
{
float r;
if (!self)
if (!self)
{
return;
}
@ -377,7 +432,7 @@ chick_pain(edict_t *self, edict_t *other /* unused */,
void
chick_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -390,24 +445,24 @@ chick_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t chick_frames_death2[] = {
static mframe_t chick_frames_death2[] = {
{ai_move, -6, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -5, NULL},
{ai_move, -5, chick_footstep},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, 1, NULL},
{ai_move, 10, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 3, chick_footstep},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 1, chick_footstep},
{ai_move, -3, NULL},
{ai_move, -5, NULL},
{ai_move, 4, NULL},
@ -416,14 +471,15 @@ mframe_t chick_frames_death2[] = {
{ai_move, 1, NULL}
};
mmove_t chick_move_death2 = {
mmove_t chick_move_death2 =
{
FRAME_death201,
FRAME_death223,
chick_frames_death2,
chick_dead
};
mframe_t chick_frames_death1[] = {
static mframe_t chick_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -7, NULL},
@ -438,11 +494,12 @@ mframe_t chick_frames_death1[] = {
{ai_move, 0, NULL}
};
mmove_t chick_move_death1 = {
mmove_t chick_move_death1 =
{
FRAME_death101,
FRAME_death112,
chick_frames_death1,
chick_dead
FRAME_death112,
chick_frames_death1,
chick_dead
};
void
@ -452,7 +509,7 @@ chick_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -507,7 +564,7 @@ chick_die(edict_t *self, edict_t *inflictor /* unused */,
void
chick_duck_down(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -527,7 +584,7 @@ chick_duck_down(edict_t *self)
void
chick_duck_hold(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -545,7 +602,7 @@ chick_duck_hold(edict_t *self)
void
chick_duck_up(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -556,7 +613,7 @@ chick_duck_up(edict_t *self)
gi.linkentity(self);
}
mframe_t chick_frames_duck[] = {
static mframe_t chick_frames_duck[] = {
{ai_move, 0, chick_duck_down},
{ai_move, 1, NULL},
{ai_move, 4, chick_duck_hold},
@ -566,15 +623,16 @@ mframe_t chick_frames_duck[] = {
{ai_move, 1, NULL}
};
mmove_t chick_move_duck = {
mmove_t chick_move_duck =
{
FRAME_duck01,
FRAME_duck07,
chick_frames_duck,
chick_run
FRAME_duck07,
chick_frames_duck,
chick_run
};
void
chick_dodge(edict_t *self, edict_t *attacker, float eta)
chick_dodge(edict_t *self, edict_t *attacker, float eta /* unused */)
{
if (!self || !attacker)
{
@ -600,7 +658,7 @@ ChickSlash(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -645,7 +703,7 @@ ChickRocket(edict_t *self)
void
Chick_PreAttack1(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -656,7 +714,7 @@ Chick_PreAttack1(edict_t *self)
void
ChickReload(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -664,7 +722,7 @@ ChickReload(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
}
mframe_t chick_frames_start_attack1[] = {
static mframe_t chick_frames_start_attack1[] = {
{ai_charge, 0, Chick_PreAttack1},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -673,63 +731,66 @@ mframe_t chick_frames_start_attack1[] = {
{ai_charge, -3, NULL},
{ai_charge, 3, NULL},
{ai_charge, 5, NULL},
{ai_charge, 7, NULL},
{ai_charge, 7, chick_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, chick_attack1}
};
mmove_t chick_move_start_attack1 = {
mmove_t chick_move_start_attack1 =
{
FRAME_attak101,
FRAME_attak113,
chick_frames_start_attack1,
NULL
FRAME_attak113,
chick_frames_start_attack1,
NULL
};
mframe_t chick_frames_attack1[] = {
static mframe_t chick_frames_attack1[] = {
{ai_charge, 19, ChickRocket},
{ai_charge, -6, NULL},
{ai_charge, -5, NULL},
{ai_charge, -5, chick_footstep},
{ai_charge, -2, NULL},
{ai_charge, -7, NULL},
{ai_charge, -7, chick_footstep},
{ai_charge, 0, NULL},
{ai_charge, 1, NULL},
{ai_charge, 10, ChickReload},
{ai_charge, 4, NULL},
{ai_charge, 5, NULL},
{ai_charge, 5, chick_footstep},
{ai_charge, 6, NULL},
{ai_charge, 6, NULL},
{ai_charge, 4, NULL},
{ai_charge, 4, chick_footstep},
{ai_charge, 3, chick_rerocket}
};
mmove_t chick_move_attack1 = {
mmove_t chick_move_attack1 =
{
FRAME_attak114,
FRAME_attak127,
chick_frames_attack1,
NULL
FRAME_attak127,
chick_frames_attack1,
NULL
};
mframe_t chick_frames_end_attack1[] = {
static mframe_t chick_frames_end_attack1[] = {
{ai_charge, -3, NULL},
{ai_charge, 0, NULL},
{ai_charge, -6, NULL},
{ai_charge, -4, NULL},
{ai_charge, -2, NULL}
{ai_charge, -2, chick_footstep}
};
mmove_t chick_move_end_attack1 = {
mmove_t chick_move_end_attack1 =
{
FRAME_attak128,
FRAME_attak132,
chick_frames_end_attack1,
chick_run
chick_run
};
void
chick_rerocket(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -755,7 +816,7 @@ chick_rerocket(edict_t *self)
void
chick_attack1(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -763,7 +824,7 @@ chick_attack1(edict_t *self)
self->monsterinfo.currentmove = &chick_move_attack1;
}
mframe_t chick_frames_slash[] = {
static mframe_t chick_frames_slash[] = {
{ai_charge, 1, NULL},
{ai_charge, 7, ChickSlash},
{ai_charge, -7, NULL},
@ -775,31 +836,33 @@ mframe_t chick_frames_slash[] = {
{ai_charge, -2, chick_reslash}
};
mmove_t chick_move_slash = {
mmove_t chick_move_slash =
{
FRAME_attak204,
FRAME_attak212,
chick_frames_slash,
NULL
FRAME_attak212,
chick_frames_slash,
NULL
};
mframe_t chick_frames_end_slash[] = {
static mframe_t chick_frames_end_slash[] = {
{ai_charge, -6, NULL},
{ai_charge, -1, NULL},
{ai_charge, -6, NULL},
{ai_charge, 0, NULL}
{ai_charge, 0, chick_footstep}
};
mmove_t chick_move_end_slash = {
mmove_t chick_move_end_slash =
{
FRAME_attak213,
FRAME_attak216,
chick_frames_end_slash,
chick_frames_end_slash,
chick_run
};
void
chick_reslash(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -827,26 +890,32 @@ chick_reslash(edict_t *self)
void
chick_slash(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_slash;
}
mframe_t chick_frames_start_slash[] = {
static mframe_t chick_frames_start_slash[] = {
{ai_charge, 1, NULL},
{ai_charge, 8, NULL},
{ai_charge, 3, NULL}
{ai_charge, 3, chick_footstep}
};
mmove_t chick_move_start_slash = {
mmove_t chick_move_start_slash =
{
FRAME_attak201,
FRAME_attak203,
chick_frames_start_slash,
chick_slash
chick_slash
};
void
chick_melee(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -857,7 +926,7 @@ chick_melee(edict_t *self)
void
chick_attack(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -868,7 +937,7 @@ chick_attack(edict_t *self)
void
chick_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -882,7 +951,7 @@ chick_sight(edict_t *self, edict_t *other /* unused */)
void
SP_monster_chick(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -893,6 +962,11 @@ SP_monster_chick(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav");
sound_missile_launch = gi.soundindex("chick/chkatck2.wav");
sound_melee_swing = gi.soundindex("chick/chkatck3.wav");

View File

@ -691,7 +691,7 @@ fly_vertical2(edict_t *self)
}
}
mframe_t fixbot_frames_landing[] = {
static mframe_t fixbot_frames_landing[] = {
{ai_move, 0, NULL},
{ai_move, 0, fly_vertical2},
{ai_move, 0, fly_vertical2},
@ -765,7 +765,7 @@ mmove_t fixbot_move_landing = {
};
/* generic ambient stand */
mframe_t fixbot_frames_stand[] = {
static mframe_t fixbot_frames_stand[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -795,7 +795,7 @@ mmove_t fixbot_move_stand = {
NULL
};
mframe_t fixbot_frames_stand2[] = {
static mframe_t fixbot_frames_stand2[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -831,7 +831,7 @@ mmove_t fixbot_move_stand2 = {
* and take the object with it ( this may require a
* variant of liftoff and landing )
*/
mframe_t fixbot_frames_pickup[] = {
static mframe_t fixbot_frames_pickup[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -871,7 +871,7 @@ mmove_t fixbot_move_pickup = {
};
/* generic frame to move bot */
mframe_t fixbot_frames_roamgoal[] = {
static mframe_t fixbot_frames_roamgoal[] = {
{ai_move, 0, roam_goal}
};
@ -904,7 +904,7 @@ ai_facing(edict_t *self, float dist)
}
}
mframe_t fixbot_frames_turn[] = {
static mframe_t fixbot_frames_turn[] = {
{ai_facing, 0, NULL}
};
@ -927,7 +927,7 @@ go_roam(edict_t *self)
}
/* takeoff */
mframe_t fixbot_frames_takeoff[] = {
static mframe_t fixbot_frames_takeoff[] = {
{ai_move, 0.01, fly_vertical},
{ai_move, 0.01, fly_vertical},
{ai_move, 0.01, fly_vertical},
@ -955,7 +955,7 @@ mmove_t fixbot_move_takeoff = {
};
/* findout what this is */
mframe_t fixbot_frames_paina[] = {
static mframe_t fixbot_frames_paina[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -972,7 +972,7 @@ mmove_t fixbot_move_paina = {
};
/* findout what this is */
mframe_t fixbot_frames_painb[] = {
static mframe_t fixbot_frames_painb[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -995,7 +995,7 @@ mmove_t fixbot_move_painb = {
* call a generic painsound
* some spark effects
*/
mframe_t fixbot_frames_pain3[] = {
static mframe_t fixbot_frames_pain3[] = {
{ai_move, -1, NULL}
};
@ -1012,7 +1012,7 @@ mmove_t fixbot_move_pain3 = {
* ( may need second land if the
* bot is releasing jib into jib vat )
*/
mframe_t fixbot_frames_land[] = {
static mframe_t fixbot_frames_land[] = {
{ai_move, 0, NULL}
};
@ -1034,7 +1034,7 @@ ai_movetogoal(edict_t *self, float dist)
M_MoveToGoal(self, dist);
}
mframe_t fixbot_frames_forward[] = {
static mframe_t fixbot_frames_forward[] = {
{ai_movetogoal, 5, use_scanner}
};
@ -1045,7 +1045,7 @@ mmove_t fixbot_move_forward = {
NULL
};
mframe_t fixbot_frames_walk[] = {
static mframe_t fixbot_frames_walk[] = {
{ai_walk, 5, NULL}
};
@ -1056,7 +1056,7 @@ mmove_t fixbot_move_walk = {
NULL
};
mframe_t fixbot_frames_run[] = {
static mframe_t fixbot_frames_run[] = {
{ai_run, 10, NULL}
};
@ -1067,7 +1067,7 @@ mmove_t fixbot_move_run = {
NULL
};
mframe_t fixbot_frames_death1[] = {
static mframe_t fixbot_frames_death1[] = {
{ai_move, 0, NULL}
};
@ -1078,7 +1078,7 @@ mmove_t fixbot_move_death1 = {
fixbot_dead
};
mframe_t fixbot_frames_backward[] = {
static mframe_t fixbot_frames_backward[] = {
{ai_move, 0, NULL}
};
@ -1089,7 +1089,7 @@ mmove_t fixbot_move_backward = {
NULL
};
mframe_t fixbot_frames_start_attack[] = {
static mframe_t fixbot_frames_start_attack[] = {
{ai_charge, 0, NULL}
};
@ -1100,7 +1100,7 @@ mmove_t fixbot_move_start_attack = {
fixbot_attack
};
mframe_t fixbot_frames_attack1[] = {
static mframe_t fixbot_frames_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -1218,7 +1218,7 @@ fixbot_fire_laser(edict_t *self)
}
}
mframe_t fixbot_frames_laserattack[] = {
static mframe_t fixbot_frames_laserattack[] = {
{ai_charge, 0, fixbot_fire_laser},
{ai_charge, 0, fixbot_fire_laser},
{ai_charge, 0, fixbot_fire_laser},
@ -1236,7 +1236,7 @@ mmove_t fixbot_move_laserattack = {
/* need to get forward translation
data for the charge attack */
mframe_t fixbot_frames_attack2[] = {
static mframe_t fixbot_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -1331,7 +1331,7 @@ ai_move2(edict_t *self, float dist)
M_ChangeYaw(self);
}
mframe_t fixbot_frames_weld_start[] = {
static mframe_t fixbot_frames_weld_start[] = {
{ai_move2, 0, NULL},
{ai_move2, 0, NULL},
{ai_move2, 0, NULL},
@ -1351,7 +1351,7 @@ mmove_t fixbot_move_weld_start = {
NULL
};
mframe_t fixbot_frames_weld[] = {
static mframe_t fixbot_frames_weld[] = {
{ai_move2, 0, fixbot_fire_welder},
{ai_move2, 0, fixbot_fire_welder},
{ai_move2, 0, fixbot_fire_welder},
@ -1368,7 +1368,7 @@ mmove_t fixbot_move_weld = {
NULL
};
mframe_t fixbot_frames_weld_end[] = {
static mframe_t fixbot_frames_weld_end[] = {
{ai_move2, -2, NULL},
{ai_move2, -2, NULL},
{ai_move2, -2, NULL},

View File

@ -21,7 +21,7 @@ static int sound_sight;
void flipper_stand(edict_t *self);
mframe_t flipper_frames_stand[] = {
static mframe_t flipper_frames_stand[] = {
{ai_stand, 0, NULL}
};
@ -43,7 +43,7 @@ flipper_stand(edict_t *self)
self->monsterinfo.currentmove = &flipper_move_stand;
}
mframe_t flipper_frames_run[] = {
static mframe_t flipper_frames_run[] = {
{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
@ -90,7 +90,7 @@ flipper_run_loop(edict_t *self)
self->monsterinfo.currentmove = &flipper_move_run_loop;
}
mframe_t flipper_frames_run_start[] = {
static mframe_t flipper_frames_run_start[] = {
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
@ -118,7 +118,7 @@ flipper_run(edict_t *self)
}
/* Standard Swimming */
mframe_t flipper_frames_walk[] = {
static mframe_t flipper_frames_walk[] = {
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -163,7 +163,7 @@ flipper_walk(edict_t *self)
self->monsterinfo.currentmove = &flipper_move_walk;
}
mframe_t flipper_frames_start_run[] = {
static mframe_t flipper_frames_start_run[] = {
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
@ -188,7 +188,7 @@ flipper_start_run(edict_t *self)
self->monsterinfo.currentmove = &flipper_move_start_run;
}
mframe_t flipper_frames_pain2[] = {
static mframe_t flipper_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -203,7 +203,7 @@ mmove_t flipper_move_pain2 = {
flipper_run
};
mframe_t flipper_frames_pain1[] = {
static mframe_t flipper_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -243,7 +243,7 @@ flipper_preattack(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
}
mframe_t flipper_frames_attack[] = {
static mframe_t flipper_frames_attack[] = {
{ai_charge, 0, flipper_preattack},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -353,7 +353,7 @@ flipper_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t flipper_frames_death[] = {
static mframe_t flipper_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -79,7 +79,7 @@ floater_fire_blaster(edict_t *self)
monster_fire_blaster(self, start, dir, 1, 1000, MZ2_FLOAT_BLASTER_1, effect);
}
mframe_t floater_frames_stand1[] = {
static mframe_t floater_frames_stand1[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -141,7 +141,7 @@ mmove_t floater_move_stand1 = {
NULL
};
mframe_t floater_frames_stand2[] = {
static mframe_t floater_frames_stand2[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -221,7 +221,7 @@ floater_stand(edict_t *self)
}
}
mframe_t floater_frames_activate[] = {
static mframe_t floater_frames_activate[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -261,7 +261,7 @@ mmove_t floater_move_activate = {
NULL
};
mframe_t floater_frames_attack1[] = {
static mframe_t floater_frames_attack1[] = {
{ai_charge, 0, NULL}, /* Blaster attack */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -285,7 +285,7 @@ mmove_t floater_move_attack1 = {
floater_run
};
mframe_t floater_frames_attack2[] = {
static mframe_t floater_frames_attack2[] = {
{ai_charge, 0, NULL}, /* Claws */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -320,7 +320,7 @@ mmove_t floater_move_attack2 = {
floater_run
};
mframe_t floater_frames_attack3[] = {
static mframe_t floater_frames_attack3[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -364,7 +364,7 @@ mmove_t floater_move_attack3 = {
floater_run
};
mframe_t floater_frames_death[] = {
static mframe_t floater_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -387,7 +387,7 @@ mmove_t floater_move_death = {
floater_dead
};
mframe_t floater_frames_pain1[] = {
static mframe_t floater_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -404,7 +404,7 @@ mmove_t floater_move_pain1 = {
floater_run
};
mframe_t floater_frames_pain2[] = {
static mframe_t floater_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -422,7 +422,7 @@ mmove_t floater_move_pain2 = {
floater_run
};
mframe_t floater_frames_pain3[] = {
static mframe_t floater_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -444,7 +444,7 @@ mmove_t floater_move_pain3 = {
floater_run
};
mframe_t floater_frames_walk[] = {
static mframe_t floater_frames_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
@ -506,7 +506,7 @@ mmove_t floater_move_walk = {
NULL
};
mframe_t floater_frames_run[] = {
static mframe_t floater_frames_run[] = {
{ai_run, 13, NULL},
{ai_run, 13, NULL},
{ai_run, 13, NULL},

View File

@ -59,7 +59,7 @@ flyer_pop_blades(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_stand[] = {
static mframe_t flyer_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -114,7 +114,7 @@ mmove_t flyer_move_stand = {
NULL
};
mframe_t flyer_frames_walk[] = {
static mframe_t flyer_frames_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
@ -169,7 +169,7 @@ mmove_t flyer_move_walk = {
NULL
};
mframe_t flyer_frames_run[] = {
static mframe_t flyer_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
@ -264,7 +264,7 @@ flyer_stand(edict_t *self)
self->monsterinfo.currentmove = &flyer_move_stand;
}
mframe_t flyer_frames_start[] = {
static mframe_t flyer_frames_start[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -280,7 +280,7 @@ mmove_t flyer_move_start = {
NULL
};
mframe_t flyer_frames_stop[] = {
static mframe_t flyer_frames_stop[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -319,7 +319,7 @@ flyer_start(edict_t *self)
self->monsterinfo.currentmove = &flyer_move_start;
}
mframe_t flyer_frames_rollright[] = {
static mframe_t flyer_frames_rollright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -338,7 +338,7 @@ mmove_t flyer_move_rollright = {
NULL
};
mframe_t flyer_frames_rollleft[] = {
static mframe_t flyer_frames_rollleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -357,7 +357,7 @@ mmove_t flyer_move_rollleft = {
NULL
};
mframe_t flyer_frames_pain3[] = {
static mframe_t flyer_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -371,7 +371,7 @@ mmove_t flyer_move_pain3 = {
flyer_run
};
mframe_t flyer_frames_pain2[] = {
static mframe_t flyer_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -385,7 +385,7 @@ mmove_t flyer_move_pain2 = {
flyer_run
};
mframe_t flyer_frames_pain1[] = {
static mframe_t flyer_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -404,7 +404,7 @@ mmove_t flyer_move_pain1 = {
flyer_run
};
mframe_t flyer_frames_defense[] = {
static mframe_t flyer_frames_defense[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* Hold this frame */
@ -420,7 +420,7 @@ mmove_t flyer_move_defense = {
NULL
};
mframe_t flyer_frames_bankright[] = {
static mframe_t flyer_frames_bankright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -437,7 +437,7 @@ mmove_t flyer_move_bankright = {
NULL
};
mframe_t flyer_frames_bankleft[] = {
static mframe_t flyer_frames_bankleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -511,7 +511,7 @@ flyer_fireright(edict_t *self)
flyer_fire(self, MZ2_FLYER_BLASTER_2);
}
mframe_t flyer_frames_attack2[] = {
static mframe_t flyer_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -568,7 +568,7 @@ flyer_slash_right(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_start_melee[] = {
static mframe_t flyer_frames_start_melee[] = {
{ai_charge, 0, flyer_pop_blades},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -584,7 +584,7 @@ mmove_t flyer_move_start_melee = {
flyer_loop_melee
};
mframe_t flyer_frames_end_melee[] = {
static mframe_t flyer_frames_end_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
@ -597,7 +597,7 @@ mmove_t flyer_move_end_melee = {
flyer_run
};
mframe_t flyer_frames_loop_melee[] = {
static mframe_t flyer_frames_loop_melee[] = {
{ai_charge, 0, NULL}, /* Loop Start */
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_left}, /* Left Wing Strike */

View File

@ -325,7 +325,7 @@ ai_stand2(edict_t *self, float dist)
}
}
mframe_t gekk_frames_stand[] = {
static mframe_t gekk_frames_stand[] = {
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
@ -378,7 +378,7 @@ mmove_t gekk_move_stand = {
NULL
};
mframe_t gekk_frames_standunderwater[] = {
static mframe_t gekk_frames_standunderwater[] = {
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
@ -405,7 +405,7 @@ gekk_swim_loop(edict_t *self)
self->monsterinfo.currentmove = &gekk_move_swim_loop;
}
mframe_t gekk_frames_swim[] = {
static mframe_t gekk_frames_swim[] = {
{ai_run, 16, NULL},
{ai_run, 16, NULL},
{ai_run, 16, NULL},
@ -420,7 +420,7 @@ mmove_t gekk_move_swim_loop = {
gekk_swim_loop
};
mframe_t gekk_frames_swim_start[] = {
static mframe_t gekk_frames_swim_start[] = {
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
@ -516,7 +516,7 @@ gekk_idle_loop(edict_t *self)
}
}
mframe_t gekk_frames_idle[] = {
static mframe_t gekk_frames_idle[] = {
{ai_stand2, 0, gekk_search},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
@ -586,7 +586,7 @@ gekk_idle(edict_t *self)
}
}
mframe_t gekk_frames_walk[] = {
static mframe_t gekk_frames_walk[] = {
{ai_walk, 3.849, gekk_check_underwater}, /* frame 0 */
{ai_walk, 19.606, NULL}, /* frame 1 */
{ai_walk, 25.583, NULL}, /* frame 2 */
@ -657,7 +657,7 @@ gekk_run(edict_t *self)
}
}
mframe_t gekk_frames_run[] = {
static mframe_t gekk_frames_run[] = {
{ai_run, 3.849, gekk_check_underwater}, /* frame 0 */
{ai_run, 19.606, NULL}, /* frame 1 */
{ai_run, 25.583, NULL}, /* frame 2 */
@ -673,7 +673,7 @@ mmove_t gekk_move_run = {
NULL
};
mframe_t gekk_frames_run_st[] = {
static mframe_t gekk_frames_run_st[] = {
{ai_run, 0.212, NULL}, /* frame 0 */
{ai_run, 19.753, NULL}, /* frame 1 */
};
@ -895,7 +895,7 @@ reloogie(edict_t *self)
}
}
mframe_t gekk_frames_spit[] = {
static mframe_t gekk_frames_spit[] = {
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
@ -913,7 +913,7 @@ mmove_t gekk_move_spit = {
gekk_run_start
};
mframe_t gekk_frames_attack1[] = {
static mframe_t gekk_frames_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -934,7 +934,7 @@ mmove_t gekk_move_attack1 = {
gekk_run_start
};
mframe_t gekk_frames_attack2[] = {
static mframe_t gekk_frames_attack2[] = {
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, gekk_hit_left},
@ -969,7 +969,7 @@ gekk_check_underwater(edict_t *self)
}
}
mframe_t gekk_frames_leapatk[] = {
static mframe_t gekk_frames_leapatk[] = {
{ai_charge, 0.000, NULL}, /* frame 0 */
{ai_charge, -0.387, NULL}, /* frame 1 */
{ai_charge, -1.113, NULL}, /* frame 2 */
@ -999,7 +999,7 @@ mmove_t gekk_move_leapatk = {
gekk_run_start
};
mframe_t gekk_frames_leapatk2[] = {
static mframe_t gekk_frames_leapatk2[] = {
{ai_charge, 0.000, NULL}, /* frame 0 */
{ai_charge, -0.387, NULL}, /* frame 1 */
{ai_charge, -1.113, NULL}, /* frame 2 */
@ -1049,7 +1049,7 @@ gekk_preattack(edict_t *self)
/* Unused but PITA to remove */
}
mframe_t gekk_frames_attack[] = {
static mframe_t gekk_frames_attack[] = {
{ai_charge, 16, gekk_preattack},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
@ -1296,7 +1296,7 @@ gekk_jump(edict_t *self)
}
}
mframe_t gekk_frames_pain[] = {
static mframe_t gekk_frames_pain[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
@ -1312,7 +1312,7 @@ mmove_t gekk_move_pain = {
gekk_run_start
};
mframe_t gekk_frames_pain1[] = {
static mframe_t gekk_frames_pain1[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
@ -1334,7 +1334,7 @@ mmove_t gekk_move_pain1 = {
gekk_run_start
};
mframe_t gekk_frames_pain2[] = {
static mframe_t gekk_frames_pain2[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
@ -1480,7 +1480,7 @@ isgibfest(edict_t *self)
}
}
mframe_t gekk_frames_death1[] = {
static mframe_t gekk_frames_death1[] = {
{ai_move, -5.151, NULL}, /* frame 0 */
{ai_move, -12.223, NULL}, /* frame 1 */
{ai_move, -11.484, NULL}, /* frame 2 */
@ -1500,7 +1500,7 @@ mmove_t gekk_move_death1 = {
gekk_dead
};
mframe_t gekk_frames_death3[] = {
static mframe_t gekk_frames_death3[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.022, NULL}, /* frame 1 */
{ai_move, 0.169, NULL}, /* frame 2 */
@ -1517,7 +1517,7 @@ mmove_t gekk_move_death3 = {
gekk_dead
};
mframe_t gekk_frames_death4[] = {
static mframe_t gekk_frames_death4[] = {
{ai_move, 5.103, NULL}, /* frame 0 */
{ai_move, -4.808, NULL}, /* frame 1 */
{ai_move, -10.509, NULL}, /* frame 2 */
@ -1562,7 +1562,7 @@ mmove_t gekk_move_death4 = {
gekk_dead
};
mframe_t gekk_frames_wdeath[] = {
static mframe_t gekk_frames_wdeath[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
@ -1731,7 +1731,7 @@ gekk_duck_hold(edict_t *self)
}
}
mframe_t gekk_frames_lduck[] = {
static mframe_t gekk_frames_lduck[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
@ -1754,7 +1754,7 @@ mmove_t gekk_move_lduck = {
gekk_run_start
};
mframe_t gekk_frames_rduck[] = {
static mframe_t gekk_frames_rduck[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */

View File

@ -63,7 +63,7 @@ gladb_cleaver_swing(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0);
}
mframe_t gladb_frames_stand[] = {
static mframe_t gladb_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -91,7 +91,7 @@ gladb_stand(edict_t *self)
self->monsterinfo.currentmove = &gladb_move_stand;
}
mframe_t gladb_frames_walk[] = {
static mframe_t gladb_frames_walk[] = {
{ai_walk, 15, NULL},
{ai_walk, 7, NULL},
{ai_walk, 6, NULL},
@ -128,7 +128,7 @@ gladb_walk(edict_t *self)
self->monsterinfo.currentmove = &gladb_move_walk;
}
mframe_t gladb_frames_run[] = {
static mframe_t gladb_frames_run[] = {
{ai_run, 23, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
@ -184,7 +184,7 @@ GladbMelee(edict_t *self)
}
}
mframe_t gladb_frames_attack_melee[] = {
static mframe_t gladb_frames_attack_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -259,7 +259,7 @@ gladbGun_check(edict_t *self)
}
}
mframe_t gladb_frames_attack_gun[] = {
static mframe_t gladb_frames_attack_gun[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, gladbGun},
@ -311,7 +311,7 @@ gladb_attack(edict_t *self)
self->monsterinfo.currentmove = &gladb_move_attack_gun;
}
mframe_t gladb_frames_pain[] = {
static mframe_t gladb_frames_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -326,7 +326,7 @@ mmove_t gladb_move_pain = {
gladb_frames_pain, gladb_run
};
mframe_t gladb_frames_pain_air[] = {
static mframe_t gladb_frames_pain_air[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -405,7 +405,7 @@ gladb_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t gladb_frames_death[] = {
static mframe_t gladb_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Gladiator.
*
@ -19,10 +38,37 @@ static int sound_idle;
static int sound_search;
static int sound_sight;
static int sound_step;
static int sound_step2;
void
gladiator_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("gladiator/step1.wav");
sound_step2 = gi.soundindex("gladiator/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
gladiator_idle(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -33,7 +79,7 @@ gladiator_idle(edict_t *self)
void
gladiator_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -44,7 +90,7 @@ gladiator_sight(edict_t *self, edict_t *other /* unused */)
void
gladiator_search(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -55,7 +101,7 @@ gladiator_search(edict_t *self)
void
gladiator_cleaver_swing(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -63,7 +109,7 @@ gladiator_cleaver_swing(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0);
}
mframe_t gladiator_frames_stand[] = {
static mframe_t gladiator_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -73,17 +119,18 @@ mframe_t gladiator_frames_stand[] = {
{ai_stand, 0, NULL}
};
mmove_t gladiator_move_stand = {
mmove_t gladiator_move_stand =
{
FRAME_stand1,
FRAME_stand7,
gladiator_frames_stand,
NULL
FRAME_stand7,
gladiator_frames_stand,
NULL
};
void
gladiator_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -91,12 +138,12 @@ gladiator_stand(edict_t *self)
self->monsterinfo.currentmove = &gladiator_move_stand;
}
mframe_t gladiator_frames_walk[] = {
static mframe_t gladiator_frames_walk[] = {
{ai_walk, 15, NULL},
{ai_walk, 7, NULL},
{ai_walk, 6, NULL},
{ai_walk, 5, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gladiator_footstep},
{ai_walk, 0, NULL},
{ai_walk, 2, NULL},
{ai_walk, 8, NULL},
@ -104,23 +151,24 @@ mframe_t gladiator_frames_walk[] = {
{ai_walk, 8, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gladiator_footstep},
{ai_walk, 2, NULL},
{ai_walk, 1, NULL},
{ai_walk, 8, NULL}
};
mmove_t gladiator_move_walk = {
mmove_t gladiator_move_walk =
{
FRAME_walk1,
FRAME_walk16,
gladiator_frames_walk,
NULL
FRAME_walk16,
gladiator_frames_walk,
NULL
};
void
gladiator_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -128,26 +176,27 @@ gladiator_walk(edict_t *self)
self->monsterinfo.currentmove = &gladiator_move_walk;
}
mframe_t gladiator_frames_run[] = {
static mframe_t gladiator_frames_run[] = {
{ai_run, 23, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 14, gladiator_footstep},
{ai_run, 21, NULL},
{ai_run, 12, NULL},
{ai_run, 13, NULL}
{ai_run, 13, gladiator_footstep}
};
mmove_t gladiator_move_run = {
mmove_t gladiator_move_run =
{
FRAME_run1,
FRAME_run6,
gladiator_frames_run,
NULL
FRAME_run6,
gladiator_frames_run,
NULL
};
void
gladiator_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -167,7 +216,7 @@ GaldiatorMelee(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -184,7 +233,7 @@ GaldiatorMelee(edict_t *self)
}
}
mframe_t gladiator_frames_attack_melee[] = {
static mframe_t gladiator_frames_attack_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -204,17 +253,18 @@ mframe_t gladiator_frames_attack_melee[] = {
{ai_charge, 0, NULL}
};
mmove_t gladiator_move_attack_melee = {
mmove_t gladiator_move_attack_melee =
{
FRAME_melee1,
FRAME_melee17,
gladiator_frames_attack_melee,
gladiator_run
FRAME_melee17,
gladiator_frames_attack_melee,
gladiator_run
};
void
gladiator_melee(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -229,7 +279,7 @@ GladiatorGun(edict_t *self)
vec3_t dir;
vec3_t forward, right;
if (!self)
if (!self)
{
return;
}
@ -245,7 +295,7 @@ GladiatorGun(edict_t *self)
monster_fire_railgun(self, start, dir, 50, 100, MZ2_GLADIATOR_RAILGUN_1);
}
mframe_t gladiator_frames_attack_gun[] = {
static mframe_t gladiator_frames_attack_gun[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -257,11 +307,12 @@ mframe_t gladiator_frames_attack_gun[] = {
{ai_charge, 0, NULL}
};
mmove_t gladiator_move_attack_gun = {
mmove_t gladiator_move_attack_gun =
{
FRAME_attack1,
FRAME_attack9,
gladiator_frames_attack_gun,
gladiator_run
FRAME_attack9,
gladiator_frames_attack_gun,
gladiator_run
};
void
@ -270,7 +321,7 @@ gladiator_attack(edict_t *self)
float range;
vec3_t v;
if (!self)
if (!self)
{
return;
}
@ -297,7 +348,7 @@ gladiator_attack(edict_t *self)
self->monsterinfo.currentmove = &gladiator_move_attack_gun;
}
mframe_t gladiator_frames_pain[] = {
static mframe_t gladiator_frames_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -306,14 +357,15 @@ mframe_t gladiator_frames_pain[] = {
{ai_move, 0, NULL}
};
mmove_t gladiator_move_pain = {
mmove_t gladiator_move_pain =
{
FRAME_pain1,
FRAME_pain6,
gladiator_frames_pain,
gladiator_run
FRAME_pain6,
gladiator_frames_pain,
gladiator_run
};
mframe_t gladiator_frames_pain_air[] = {
static mframe_t gladiator_frames_pain_air[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -323,18 +375,19 @@ mframe_t gladiator_frames_pain_air[] = {
{ai_move, 0, NULL}
};
mmove_t gladiator_move_pain_air = {
mmove_t gladiator_move_pain_air =
{
FRAME_painup1,
FRAME_painup7,
gladiator_frames_pain_air,
gladiator_run
FRAME_painup7,
gladiator_frames_pain_air,
gladiator_run
};
void
gladiator_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
if (!self)
{
return;
}
@ -384,7 +437,7 @@ gladiator_pain(edict_t *self, edict_t *other /* unused */,
void
gladiator_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -397,7 +450,7 @@ gladiator_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t gladiator_frames_death[] = {
static mframe_t gladiator_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -422,11 +475,12 @@ mframe_t gladiator_frames_death[] = {
{ai_move, 0, NULL}
};
mmove_t gladiator_move_death = {
mmove_t gladiator_move_death =
{
FRAME_death1,
FRAME_death22,
gladiator_frames_death,
gladiator_dead
FRAME_death22,
gladiator_frames_death,
gladiator_dead
};
void
@ -436,7 +490,7 @@ gladiator_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -484,7 +538,7 @@ gladiator_die(edict_t *self, edict_t *inflictor /* unused */,
void
SP_monster_gladiator(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -495,6 +549,11 @@ SP_monster_gladiator(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_pain1 = gi.soundindex("gladiator/pain.wav");
sound_pain2 = gi.soundindex("gladiator/gldpain2.wav");
sound_die = gi.soundindex("gladiator/glddeth2.wav");

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Gunner.
*
@ -16,6 +35,9 @@ static int sound_open;
static int sound_search;
static int sound_sight;
static int sound_step;
static int sound_step2;
qboolean visible(edict_t *self, edict_t *other);
void GunnerGrenade(edict_t *self);
void GunnerFire(edict_t *self);
@ -23,10 +45,34 @@ void gunner_fire_chain(edict_t *self);
void gunner_refire_chain(edict_t *self);
void gunner_stand(edict_t *self);
void
gunner_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("gunner/step1.wav");
sound_step2 = gi.soundindex("gunner/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
gunner_idlesound(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -35,9 +81,9 @@ gunner_idlesound(edict_t *self)
}
void
gunner_sight(edict_t *self, edict_t *other)
gunner_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -48,7 +94,7 @@ gunner_sight(edict_t *self, edict_t *other)
void
gunner_search(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -56,7 +102,7 @@ gunner_search(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
mframe_t gunner_frames_fidget[] = {
static mframe_t gunner_frames_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -112,17 +158,18 @@ mframe_t gunner_frames_fidget[] = {
{ai_stand, 0, NULL}
};
mmove_t gunner_move_fidget = {
mmove_t gunner_move_fidget =
{
FRAME_stand31,
FRAME_stand70,
gunner_frames_fidget,
gunner_frames_fidget,
gunner_stand
};
void
gunner_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -143,7 +190,7 @@ gunner_fidget(edict_t *self)
}
}
mframe_t gunner_frames_stand[] = {
static mframe_t gunner_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -178,17 +225,18 @@ mframe_t gunner_frames_stand[] = {
{ai_stand, 0, gunner_fidget}
};
mmove_t gunner_move_stand = {
mmove_t gunner_move_stand =
{
FRAME_stand01,
FRAME_stand30,
gunner_frames_stand,
NULL
FRAME_stand30,
gunner_frames_stand,
NULL
};
void
gunner_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -196,33 +244,34 @@ gunner_stand(edict_t *self)
self->monsterinfo.currentmove = &gunner_move_stand;
}
mframe_t gunner_frames_walk[] = {
{ai_walk, 0, NULL},
static mframe_t gunner_frames_walk[] = {
{ai_walk, 0, gunner_footstep},
{ai_walk, 3, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gunner_footstep},
{ai_walk, 6, NULL},
{ai_walk, 4, NULL},
{ai_walk, 2, NULL},
{ai_walk, 7, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 4, NULL}
{ai_walk, 4, gunner_footstep}
};
mmove_t gunner_move_walk = {
mmove_t gunner_move_walk =
{
FRAME_walk07,
FRAME_walk19,
gunner_frames_walk,
NULL
FRAME_walk19,
gunner_frames_walk,
NULL
};
void
gunner_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -230,28 +279,29 @@ gunner_walk(edict_t *self)
self->monsterinfo.currentmove = &gunner_move_walk;
}
mframe_t gunner_frames_run[] = {
static mframe_t gunner_frames_run[] = {
{ai_run, 26, NULL},
{ai_run, 9, NULL},
{ai_run, 9, gunner_footstep},
{ai_run, 9, NULL},
{ai_run, 9, NULL},
{ai_run, 15, NULL},
{ai_run, 10, NULL},
{ai_run, 10, gunner_footstep},
{ai_run, 13, NULL},
{ai_run, 6, NULL}
};
mmove_t gunner_move_run = {
mmove_t gunner_move_run =
{
FRAME_run01,
FRAME_run08,
gunner_frames_run,
NULL
gunner_frames_run,
NULL
};
void
gunner_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -266,26 +316,27 @@ gunner_run(edict_t *self)
}
}
mframe_t gunner_frames_runandshoot[] = {
static mframe_t gunner_frames_runandshoot[] = {
{ai_run, 32, NULL},
{ai_run, 15, NULL},
{ai_run, 15, gunner_footstep},
{ai_run, 10, NULL},
{ai_run, 18, NULL},
{ai_run, 8, NULL},
{ai_run, 8, gunner_footstep},
{ai_run, 20, NULL}
};
mmove_t gunner_move_runandshoot = {
mmove_t gunner_move_runandshoot =
{
FRAME_runs01,
FRAME_runs06,
FRAME_runs06,
gunner_frames_runandshoot,
NULL
NULL
};
void
gunner_runandshoot(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -293,7 +344,7 @@ gunner_runandshoot(edict_t *self)
self->monsterinfo.currentmove = &gunner_move_runandshoot;
}
mframe_t gunner_frames_pain3[] = {
static mframe_t gunner_frames_pain3[] = {
{ai_move, -3, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
@ -301,35 +352,37 @@ mframe_t gunner_frames_pain3[] = {
{ai_move, 1, NULL}
};
mmove_t gunner_move_pain3 = {
mmove_t gunner_move_pain3 =
{
FRAME_pain301,
FRAME_pain305,
gunner_frames_pain3,
gunner_run
FRAME_pain305,
gunner_frames_pain3,
gunner_run
};
mframe_t gunner_frames_pain2[] = {
static mframe_t gunner_frames_pain2[] = {
{ai_move, -2, NULL},
{ai_move, 11, NULL},
{ai_move, 6, NULL},
{ai_move, 6, gunner_footstep},
{ai_move, 2, NULL},
{ai_move, -1, NULL},
{ai_move, -7, NULL},
{ai_move, -2, NULL},
{ai_move, -7, NULL}
{ai_move, -7, gunner_footstep}
};
mmove_t gunner_move_pain2 = {
mmove_t gunner_move_pain2 =
{
FRAME_pain201,
FRAME_pain208,
gunner_frames_pain2,
gunner_run
FRAME_pain208,
gunner_frames_pain2,
gunner_run
};
mframe_t gunner_frames_pain1[] = {
static mframe_t gunner_frames_pain1[] = {
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, -5, NULL},
{ai_move, -5, gunner_footstep},
{ai_move, 3, NULL},
{ai_move, -1, NULL},
{ai_move, 0, NULL},
@ -339,26 +392,27 @@ mframe_t gunner_frames_pain1[] = {
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 1, gunner_footstep},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, -2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, gunner_footstep},
{ai_move, 0, NULL}
};
mmove_t gunner_move_pain1 = {
mmove_t gunner_move_pain1 =
{
FRAME_pain101,
FRAME_pain118,
gunner_frames_pain1,
gunner_run
FRAME_pain118,
gunner_frames_pain1,
gunner_run
};
void
gunner_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
if (!self)
{
return;
}
@ -386,7 +440,7 @@ gunner_pain(edict_t *self, edict_t *other /* unused */,
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
return; /* no pain anims in nightmare */
}
if (damage <= 10)
@ -406,7 +460,7 @@ gunner_pain(edict_t *self, edict_t *other /* unused */,
void
gunner_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -419,7 +473,7 @@ gunner_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t gunner_frames_death[] = {
static mframe_t gunner_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -433,11 +487,12 @@ mframe_t gunner_frames_death[] = {
{ai_move, 0, NULL}
};
mmove_t gunner_move_death = {
mmove_t gunner_move_death =
{
FRAME_death01,
FRAME_death11,
gunner_frames_death,
gunner_dead
FRAME_death11,
gunner_frames_death,
gunner_dead
};
void
@ -447,7 +502,7 @@ gunner_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -459,15 +514,18 @@ gunner_die(edict_t *self, edict_t *inflictor /* unused */,
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -487,7 +545,7 @@ gunner_die(edict_t *self, edict_t *inflictor /* unused */,
void
gunner_duck_down(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -516,7 +574,7 @@ gunner_duck_down(edict_t *self)
void
gunner_duck_hold(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -534,7 +592,7 @@ gunner_duck_hold(edict_t *self)
void
gunner_duck_up(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -545,7 +603,7 @@ gunner_duck_up(edict_t *self)
gi.linkentity(self);
}
mframe_t gunner_frames_duck[] = {
static mframe_t gunner_frames_duck[] = {
{ai_move, 1, gunner_duck_down},
{ai_move, 1, NULL},
{ai_move, 1, gunner_duck_hold},
@ -556,15 +614,16 @@ mframe_t gunner_frames_duck[] = {
{ai_move, -1, NULL}
};
mmove_t gunner_move_duck = {
mmove_t gunner_move_duck =
{
FRAME_duck01,
FRAME_duck08,
gunner_frames_duck,
gunner_run
gunner_run
};
void
gunner_dodge(edict_t *self, edict_t *attacker, float eta /* unsued */)
gunner_dodge(edict_t *self, edict_t *attacker, float eta /* unused */)
{
if (!self || !attacker)
{
@ -588,7 +647,7 @@ gunner_dodge(edict_t *self, edict_t *attacker, float eta /* unsued */)
void
gunner_opengun(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -605,7 +664,7 @@ GunnerFire(edict_t *self)
vec3_t aim;
int flash_number;
if (!self)
if (!self)
{
return;
}
@ -635,7 +694,7 @@ GunnerGrenade(edict_t *self)
vec3_t aim;
int flash_number;
if (!self)
if (!self)
{
return;
}
@ -660,13 +719,15 @@ GunnerGrenade(edict_t *self)
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
forward, right, start);
VectorCopy(forward, aim);
monster_fire_grenade(self, start, aim, 50, 600, flash_number);
}
mframe_t gunner_frames_attack_chain[] = {
static mframe_t gunner_frames_attack_chain[] = {
{ai_charge, 0, gunner_opengun},
{ai_charge, 0, NULL},
{ai_charge, 0, gunner_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -674,14 +735,15 @@ mframe_t gunner_frames_attack_chain[] = {
{ai_charge, 0, NULL}
};
mmove_t gunner_move_attack_chain = {
mmove_t gunner_move_attack_chain =
{
FRAME_attak209,
FRAME_attak215,
gunner_frames_attack_chain,
gunner_fire_chain
FRAME_attak215,
gunner_frames_attack_chain,
gunner_fire_chain
};
mframe_t gunner_frames_fire_chain[] = {
static mframe_t gunner_frames_fire_chain[] = {
{ai_charge, 0, GunnerFire},
{ai_charge, 0, GunnerFire},
{ai_charge, 0, GunnerFire},
@ -692,31 +754,33 @@ mframe_t gunner_frames_fire_chain[] = {
{ai_charge, 0, GunnerFire}
};
mmove_t gunner_move_fire_chain = {
mmove_t gunner_move_fire_chain =
{
FRAME_attak216,
FRAME_attak223,
gunner_frames_fire_chain,
gunner_refire_chain
FRAME_attak223,
gunner_frames_fire_chain,
gunner_refire_chain
};
mframe_t gunner_frames_endfire_chain[] = {
static mframe_t gunner_frames_endfire_chain[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
{ai_charge, 0, gunner_footstep}
};
mmove_t gunner_move_endfire_chain = {
mmove_t gunner_move_endfire_chain =
{
FRAME_attak224,
FRAME_attak230,
gunner_frames_endfire_chain,
gunner_run
FRAME_attak230,
gunner_frames_endfire_chain,
gunner_run
};
mframe_t gunner_frames_attack_grenade[] = {
static mframe_t gunner_frames_attack_grenade[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -740,17 +804,18 @@ mframe_t gunner_frames_attack_grenade[] = {
{ai_charge, 0, NULL}
};
mmove_t gunner_move_attack_grenade = {
mmove_t gunner_move_attack_grenade =
{
FRAME_attak101,
FRAME_attak121,
gunner_frames_attack_grenade,
gunner_run
FRAME_attak121,
gunner_frames_attack_grenade,
gunner_run
};
void
gunner_attack(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -775,7 +840,7 @@ gunner_attack(edict_t *self)
void
gunner_fire_chain(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -786,7 +851,7 @@ gunner_fire_chain(edict_t *self)
void
gunner_refire_chain(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -812,7 +877,7 @@ gunner_refire_chain(edict_t *self)
void
SP_monster_gunner(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -823,6 +888,11 @@ SP_monster_gunner(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_death = gi.soundindex("gunner/death1.wav");
sound_pain = gi.soundindex("gunner/gunpain2.wav");
sound_pain2 = gi.soundindex("gunner/gunpain1.wav");
@ -863,4 +933,3 @@ SP_monster_gunner(edict_t *self)
walkmonster_start(self);
}

View File

@ -55,7 +55,7 @@ hover_search(edict_t *self)
}
}
mframe_t hover_frames_stand[] = {
static mframe_t hover_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -95,7 +95,7 @@ mmove_t hover_move_stand = {
NULL
};
mframe_t hover_frames_stop1[] = {
static mframe_t hover_frames_stop1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -114,7 +114,7 @@ mmove_t hover_move_stop1 = {
NULL
};
mframe_t hover_frames_stop2[] = {
static mframe_t hover_frames_stop2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -132,7 +132,7 @@ mmove_t hover_move_stop2 = {
NULL
};
mframe_t hover_frames_takeoff[] = {
static mframe_t hover_frames_takeoff[] = {
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, 5, NULL},
@ -172,7 +172,7 @@ mmove_t hover_move_takeoff = {
NULL
};
mframe_t hover_frames_pain3[] = {
static mframe_t hover_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -191,7 +191,7 @@ mmove_t hover_move_pain3 = {
hover_run
};
mframe_t hover_frames_pain2[] = {
static mframe_t hover_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -213,7 +213,7 @@ mmove_t hover_move_pain2 = {
hover_run
};
mframe_t hover_frames_pain1[] = {
static mframe_t hover_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
@ -251,7 +251,7 @@ mmove_t hover_move_pain1 = {
hover_run
};
mframe_t hover_frames_land[] = {
static mframe_t hover_frames_land[] = {
{ai_move, 0, NULL}
};
@ -262,7 +262,7 @@ mmove_t hover_move_land = {
NULL
};
mframe_t hover_frames_forward[] = {
static mframe_t hover_frames_forward[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -307,7 +307,7 @@ mmove_t hover_move_forward = {
NULL
};
mframe_t hover_frames_walk[] = {
static mframe_t hover_frames_walk[] = {
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -352,7 +352,7 @@ mmove_t hover_move_walk = {
NULL
};
mframe_t hover_frames_run[] = {
static mframe_t hover_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
@ -397,7 +397,7 @@ mmove_t hover_move_run = {
NULL
};
mframe_t hover_frames_death1[] = {
static mframe_t hover_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -418,7 +418,7 @@ mmove_t hover_move_death1 = {
hover_dead
};
mframe_t hover_frames_backward[] = {
static mframe_t hover_frames_backward[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -452,7 +452,7 @@ mmove_t hover_move_backward = {
NULL
};
mframe_t hover_frames_start_attack[] = {
static mframe_t hover_frames_start_attack[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL}
@ -465,7 +465,7 @@ mmove_t hover_move_start_attack = {
hover_attack
};
mframe_t hover_frames_attack1[] = {
static mframe_t hover_frames_attack1[] = {
{ai_charge, -10, hover_fire_blaster},
{ai_charge, -10, hover_fire_blaster},
{ai_charge, 0, hover_reattack},
@ -478,7 +478,7 @@ mmove_t hover_move_attack1 = {
NULL
};
mframe_t hover_frames_end_attack[] = {
static mframe_t hover_frames_end_attack[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL}
};

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Infantry.
*
@ -23,7 +42,34 @@ static int sound_sight;
static int sound_search;
static int sound_idle;
mframe_t infantry_frames_stand[] = {
static int sound_step;
static int sound_step2;
void
infantry_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("infantry/step1.wav");
sound_step2 = gi.soundindex("infantry/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
static mframe_t infantry_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -48,9 +94,10 @@ mframe_t infantry_frames_stand[] = {
{ai_stand, 0, NULL}
};
mmove_t infantry_move_stand = {
mmove_t infantry_move_stand =
{
FRAME_stand50,
FRAME_stand71,
FRAME_stand71,
infantry_frames_stand,
NULL
};
@ -58,7 +105,7 @@ mmove_t infantry_move_stand = {
void
infantry_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -66,13 +113,13 @@ infantry_stand(edict_t *self)
self->monsterinfo.currentmove = &infantry_move_stand;
}
mframe_t infantry_frames_fidget[] = {
static mframe_t infantry_frames_fidget[] = {
{ai_stand, 1, NULL},
{ai_stand, 0, NULL},
{ai_stand, 1, NULL},
{ai_stand, 3, NULL},
{ai_stand, 6, NULL},
{ai_stand, 3, NULL},
{ai_stand, 3, infantry_footstep},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -114,21 +161,22 @@ mframe_t infantry_frames_fidget[] = {
{ai_stand, -3, NULL},
{ai_stand, -2, NULL},
{ai_stand, -3, NULL},
{ai_stand, -3, NULL},
{ai_stand, -3, infantry_footstep},
{ai_stand, -2, NULL}
};
mmove_t infantry_move_fidget = {
mmove_t infantry_move_fidget =
{
FRAME_stand01,
FRAME_stand49,
infantry_frames_fidget,
infantry_stand
FRAME_stand49,
infantry_frames_fidget,
infantry_stand
};
void
infantry_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -137,14 +185,14 @@ infantry_fidget(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t infantry_frames_walk[] = {
{ai_walk, 5, NULL},
static mframe_t infantry_frames_walk[] = {
{ai_walk, 5, infantry_footstep},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 6, infantry_footstep},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -152,17 +200,18 @@ mframe_t infantry_frames_walk[] = {
{ai_walk, 5, NULL}
};
mmove_t infantry_move_walk = {
mmove_t infantry_move_walk =
{
FRAME_walk03,
FRAME_walk14,
infantry_frames_walk,
FRAME_walk14,
infantry_frames_walk,
NULL
};
void
infantry_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -170,21 +219,22 @@ infantry_walk(edict_t *self)
self->monsterinfo.currentmove = &infantry_move_walk;
}
mframe_t infantry_frames_run[] = {
static mframe_t infantry_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 20, NULL},
{ai_run, 20, infantry_footstep},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 30, NULL},
{ai_run, 35, NULL},
{ai_run, 35, infantry_footstep},
{ai_run, 2, NULL},
{ai_run, 6, NULL}
};
mmove_t infantry_move_run = {
mmove_t infantry_move_run =
{
FRAME_run01,
FRAME_run08,
infantry_frames_run,
FRAME_run08,
infantry_frames_run,
NULL
};
@ -206,44 +256,46 @@ infantry_run(edict_t *self)
}
}
mframe_t infantry_frames_pain1[] = {
static mframe_t infantry_frames_pain1[] = {
{ai_move, -3, NULL},
{ai_move, -2, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, -1, NULL},
{ai_move, -1, infantry_footstep},
{ai_move, 1, NULL},
{ai_move, -1, NULL},
{ai_move, 1, NULL},
{ai_move, 6, NULL},
{ai_move, 2, NULL}
{ai_move, 2, infantry_footstep}
};
mmove_t infantry_move_pain1 = {
mmove_t infantry_move_pain1 =
{
FRAME_pain101,
FRAME_pain110,
infantry_frames_pain1,
infantry_run
};
mframe_t infantry_frames_pain2[] = {
static mframe_t infantry_frames_pain2[] = {
{ai_move, -3, NULL},
{ai_move, -3, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, -2, infantry_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 5, NULL},
{ai_move, 2, NULL}
{ai_move, 2, infantry_footstep}
};
mmove_t infantry_move_pain2 = {
mmove_t infantry_move_pain2 =
{
FRAME_pain201,
FRAME_pain210,
infantry_frames_pain2,
infantry_run
FRAME_pain210,
infantry_frames_pain2,
infantry_run
};
void
@ -252,7 +304,7 @@ infantry_pain(edict_t *self, edict_t *other /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -311,7 +363,7 @@ InfantryMachineGun(edict_t *self)
vec3_t vec;
int flash_number;
if (!self)
if (!self)
{
return;
}
@ -337,7 +389,8 @@ InfantryMachineGun(edict_t *self)
}
else
{
flash_number = MZ2_INFANTRY_MACHINEGUN_2 + (self->s.frame - FRAME_death211);
flash_number = MZ2_INFANTRY_MACHINEGUN_2 +
(self->s.frame - FRAME_death211);
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
@ -354,7 +407,7 @@ InfantryMachineGun(edict_t *self)
void
infantry_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -365,7 +418,7 @@ infantry_sight(edict_t *self, edict_t *other /* unused */)
void
infantry_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -379,16 +432,16 @@ infantry_dead(edict_t *self)
M_FlyCheck(self);
}
mframe_t infantry_frames_death1[] = {
static mframe_t infantry_frames_death1[] = {
{ai_move, -4, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -4, NULL},
{ai_move, -4, infantry_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -1, infantry_footstep},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
@ -402,22 +455,23 @@ mframe_t infantry_frames_death1[] = {
{ai_move, -3, NULL}
};
mmove_t infantry_move_death1 = {
mmove_t infantry_move_death1 =
{
FRAME_death101,
FRAME_death120,
infantry_frames_death1,
infantry_dead
FRAME_death120,
infantry_frames_death1,
infantry_dead
};
/* Off with his head */
mframe_t infantry_frames_death2[] = {
static mframe_t infantry_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 1, NULL},
{ai_move, 5, NULL},
{ai_move, -1, NULL},
{ai_move, 0, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 1, infantry_footstep},
{ai_move, 1, infantry_footstep},
{ai_move, 4, NULL},
{ai_move, 3, NULL},
{ai_move, 0, NULL},
@ -438,14 +492,15 @@ mframe_t infantry_frames_death2[] = {
{ai_move, 0, NULL}
};
mmove_t infantry_move_death2 = {
mmove_t infantry_move_death2 =
{
FRAME_death201,
FRAME_death225,
FRAME_death225,
infantry_frames_death2,
infantry_dead
};
mframe_t infantry_frames_death3[] = {
static mframe_t infantry_frames_death3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -457,7 +512,8 @@ mframe_t infantry_frames_death3[] = {
{ai_move, 0, NULL}
};
mmove_t infantry_move_death3 = {
mmove_t infantry_move_death3 =
{
FRAME_death301,
FRAME_death309,
infantry_frames_death3,
@ -471,7 +527,7 @@ infantry_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -483,15 +539,18 @@ infantry_die(edict_t *self, edict_t *inflictor /* unused */,
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -528,7 +587,7 @@ infantry_die(edict_t *self, edict_t *inflictor /* unused */,
void
infantry_duck_down(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -548,7 +607,7 @@ infantry_duck_down(edict_t *self)
void
infantry_duck_hold(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -566,7 +625,7 @@ infantry_duck_hold(edict_t *self)
void
infantry_duck_up(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -577,19 +636,20 @@ infantry_duck_up(edict_t *self)
gi.linkentity(self);
}
mframe_t infantry_frames_duck[] = {
static mframe_t infantry_frames_duck[] = {
{ai_move, -2, infantry_duck_down},
{ai_move, -5, infantry_duck_hold},
{ai_move, 3, NULL},
{ai_move, 4, infantry_duck_up},
{ai_move, 0, NULL}
{ai_move, 0, infantry_footstep}
};
mmove_t infantry_move_duck = {
mmove_t infantry_move_duck =
{
FRAME_duck01,
FRAME_duck05,
infantry_frames_duck,
infantry_run
FRAME_duck05,
infantry_frames_duck,
infantry_run
};
void
@ -619,7 +679,7 @@ infantry_set_firetime(edict_t *self)
{
int n;
if (!self)
if (!self)
{
return;
}
@ -642,7 +702,7 @@ infantry_cock_gun(edict_t *self)
void
infantry_fire(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -659,7 +719,7 @@ infantry_fire(edict_t *self)
}
}
mframe_t infantry_frames_attack1[] = {
static mframe_t infantry_frames_attack1[] = {
{ai_charge, 10, infantry_set_firetime},
{ai_charge, 6, NULL},
{ai_charge, 0, infantry_fire},
@ -677,17 +737,18 @@ mframe_t infantry_frames_attack1[] = {
{ai_charge, -1, NULL}
};
mmove_t infantry_move_attack1 = {
mmove_t infantry_move_attack1 =
{
FRAME_attak101,
FRAME_attak115,
infantry_frames_attack1,
infantry_frames_attack1,
infantry_run
};
void
infantry_swing(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -700,7 +761,7 @@ infantry_smack(edict_t *self)
{
vec3_t aim;
if (!self)
if (!self)
{
return;
}
@ -713,28 +774,29 @@ infantry_smack(edict_t *self)
}
}
mframe_t infantry_frames_attack2[] = {
static mframe_t infantry_frames_attack2[] = {
{ai_charge, 3, NULL},
{ai_charge, 6, NULL},
{ai_charge, 0, infantry_swing},
{ai_charge, 8, NULL},
{ai_charge, 8, infantry_footstep},
{ai_charge, 5, NULL},
{ai_charge, 8, infantry_smack},
{ai_charge, 6, NULL},
{ai_charge, 3, NULL},
};
mmove_t infantry_move_attack2 = {
mmove_t infantry_move_attack2 =
{
FRAME_attak201,
FRAME_attak208,
infantry_frames_attack2,
infantry_run
infantry_frames_attack2,
infantry_run
};
void
infantry_attack(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -755,7 +817,7 @@ infantry_attack(edict_t *self)
void
SP_monster_infantry(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -766,6 +828,11 @@ SP_monster_infantry(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_pain1 = gi.soundindex("infantry/infpain1.wav");
sound_pain2 = gi.soundindex("infantry/infpain2.wav");
sound_die1 = gi.soundindex("infantry/infdeth1.wav");
@ -809,4 +876,3 @@ SP_monster_infantry(edict_t *self)
walkmonster_start(self);
}

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* The insane earth soldiers.
*
@ -15,6 +34,11 @@ static int sound_shake;
static int sound_moan;
static int sound_scream[8];
static int sound_step;
static int sound_step2;
static int sound_step3;
static int sound_step4;
void insane_stand(edict_t *self);
void insane_dead(edict_t *self);
void insane_cross(edict_t *self);
@ -24,10 +48,47 @@ void insane_checkdown(edict_t *self);
void insane_checkup(edict_t *self);
void insane_onground(edict_t *self);
void
insane_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0 || sound_step3 == 0 || sound_step4 == 0)
{
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
}
int i;
i = randk() % 4;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 0.7, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 0.7, ATTN_NORM, 0);
}
else if (i == 2)
{
gi.sound(self, CHAN_BODY, sound_step3, 0.7, ATTN_NORM, 0);
}
else if (i == 3)
{
gi.sound(self, CHAN_BODY, sound_step4, 0.7, ATTN_NORM, 0);
}
}
void
insane_fist(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -38,7 +99,7 @@ insane_fist(edict_t *self)
void
insane_shake(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -49,7 +110,7 @@ insane_shake(edict_t *self)
void
insane_moan(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -80,7 +141,7 @@ insane_scream(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
}
mframe_t insane_frames_stand_normal[] = {
static mframe_t insane_frames_stand_normal[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -89,14 +150,15 @@ mframe_t insane_frames_stand_normal[] = {
{ai_stand, 0, insane_checkdown}
};
mmove_t insane_move_stand_normal = {
mmove_t insane_move_stand_normal =
{
FRAME_stand60,
FRAME_stand65,
FRAME_stand65,
insane_frames_stand_normal,
insane_stand
};
mframe_t insane_frames_stand_insane[] = {
static mframe_t insane_frames_stand_insane[] = {
{ai_stand, 0, insane_shake},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -129,14 +191,15 @@ mframe_t insane_frames_stand_insane[] = {
{ai_stand, 0, insane_checkdown}
};
mmove_t insane_move_stand_insane = {
mmove_t insane_move_stand_insane =
{
FRAME_stand65,
FRAME_stand94,
insane_frames_stand_insane,
insane_frames_stand_insane,
insane_stand
};
mframe_t insane_frames_uptodown[] = {
static mframe_t insane_frames_uptodown[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -182,14 +245,15 @@ mframe_t insane_frames_uptodown[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_uptodown = {
mmove_t insane_move_uptodown =
{
FRAME_stand1,
FRAME_stand40,
insane_frames_uptodown,
insane_onground
};
mframe_t insane_frames_downtoup[] = {
static mframe_t insane_frames_downtoup[] = {
{ai_move, -0.7, NULL}, /* 41 */
{ai_move, -1.2, NULL}, /* 42 */
{ai_move, -1.5, NULL}, /* 43 */
@ -208,17 +272,18 @@ mframe_t insane_frames_downtoup[] = {
{ai_move, -0.3, NULL}, /* 56 */
{ai_move, 0, NULL}, /* 57 */
{ai_move, 0, NULL}, /* 58 */
{ai_move, 0, NULL} /* 59 */
{ai_move, 0, NULL} /* 59 */
};
mmove_t insane_move_downtoup = {
mmove_t insane_move_downtoup =
{
FRAME_stand41,
FRAME_stand59,
insane_frames_downtoup,
insane_stand
FRAME_stand59,
insane_frames_downtoup,
insane_stand
};
mframe_t insane_frames_jumpdown[] = {
static mframe_t insane_frames_jumpdown[] = {
{ai_move, 0.2, NULL},
{ai_move, 11.5, NULL},
{ai_move, 5.1, NULL},
@ -226,14 +291,15 @@ mframe_t insane_frames_jumpdown[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_jumpdown = {
mmove_t insane_move_jumpdown =
{
FRAME_stand96,
FRAME_stand100,
FRAME_stand100,
insane_frames_jumpdown,
insane_onground
};
mframe_t insane_frames_down[] = {
static mframe_t insane_frames_down[] = {
{ai_move, 0, NULL}, /* 100 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -297,92 +363,97 @@ mframe_t insane_frames_down[] = {
{ai_move, 0, insane_checkup} /* 160 */
};
mmove_t insane_move_down = {
mmove_t insane_move_down =
{
FRAME_stand100,
FRAME_stand160,
FRAME_stand160,
insane_frames_down,
insane_onground
};
mframe_t insane_frames_walk_normal[] = {
static mframe_t insane_frames_walk_normal[] = {
{ai_walk, 0, insane_scream},
{ai_walk, 2.5, NULL},
{ai_walk, 3.5, NULL},
{ai_walk, 1.7, NULL},
{ai_walk, 2.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 2.2, NULL},
{ai_walk, 2.2, insane_footstep},
{ai_walk, 4.2, NULL},
{ai_walk, 5.6, NULL},
{ai_walk, 3.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 0.9, NULL},
{ai_walk, 0, NULL}
{ai_walk, 0, insane_footstep}
};
mmove_t insane_move_walk_normal = {
mmove_t insane_move_walk_normal =
{
FRAME_walk27,
FRAME_walk39,
insane_frames_walk_normal,
insane_walk
};
mmove_t insane_move_run_normal =
{
FRAME_walk27,
FRAME_walk39,
insane_frames_walk_normal,
insane_walk
insane_run
};
mmove_t insane_move_run_normal = {
FRAME_walk27,
FRAME_walk39,
insane_frames_walk_normal,
insane_run
};
mframe_t insane_frames_walk_insane[] = {
static mframe_t insane_frames_walk_insane[] = {
{ai_walk, 0, insane_scream}, /* walk 1 */
{ai_walk, 3.4, NULL}, /* walk 2 */
{ai_walk, 3.6, NULL}, /* 3 */
{ai_walk, 2.9, NULL}, /* 4 */
{ai_walk, 2.2, NULL}, /* 5 */
{ai_walk, 2.6, NULL}, /* 6 */
{ai_walk, 0, NULL}, /* 7 */
{ai_walk, 0, insane_footstep}, /* 7 */
{ai_walk, 0.7, NULL}, /* 8 */
{ai_walk, 4.8, NULL}, /* 9 */
{ai_walk, 5.3, NULL}, /* 10 */
{ai_walk, 1.1, NULL}, /* 11 */
{ai_walk, 2, NULL}, /* 12 */
{ai_walk, 2, insane_footstep}, /* 12 */
{ai_walk, 0.5, NULL}, /* 13 */
{ai_walk, 0, NULL}, /* 14 */
{ai_walk, 0, NULL}, /* 15 */
{ai_walk, 4.9, NULL}, /* 16 */
{ai_walk, 6.7, NULL}, /* 17 */
{ai_walk, 3.8, NULL}, /* 18 */
{ai_walk, 2, NULL}, /* 19 */
{ai_walk, 2, insane_footstep}, /* 19 */
{ai_walk, 0.2, NULL}, /* 20 */
{ai_walk, 0, NULL}, /* 21 */
{ai_walk, 3.4, NULL}, /* 22 */
{ai_walk, 6.4, NULL}, /* 23 */
{ai_walk, 5, NULL}, /* 24 */
{ai_walk, 1.8, NULL}, /* 25 */
{ai_walk, 1.8, insane_footstep}, /* 25 */
{ai_walk, 0, NULL} /* 26 */
};
mmove_t insane_move_walk_insane = {
mmove_t insane_move_walk_insane =
{
FRAME_walk1,
FRAME_walk26,
FRAME_walk26,
insane_frames_walk_insane,
insane_walk
};
mmove_t insane_move_run_insane = {
mmove_t insane_move_run_insane =
{
FRAME_walk1,
FRAME_walk26,
FRAME_walk26,
insane_frames_walk_insane,
insane_run
};
mframe_t insane_frames_stand_pain[] = {
{ai_move, 0, NULL},
static mframe_t insane_frames_stand_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -391,14 +462,15 @@ mframe_t insane_frames_stand_pain[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_stand_pain = {
mmove_t insane_move_stand_pain =
{
FRAME_st_pain2,
FRAME_st_pain12,
insane_frames_stand_pain,
insane_run
};
mframe_t insane_frames_stand_death[] = {
static mframe_t insane_frames_stand_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -418,14 +490,15 @@ mframe_t insane_frames_stand_death[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_stand_death = {
mmove_t insane_move_stand_death =
{
FRAME_st_death2,
FRAME_st_death18,
insane_frames_stand_death,
insane_dead
insane_dead
};
mframe_t insane_frames_crawl[] = {
static mframe_t insane_frames_crawl[] = {
{ai_walk, 0, insane_scream},
{ai_walk, 1.5, NULL},
{ai_walk, 2.1, NULL},
@ -437,21 +510,23 @@ mframe_t insane_frames_crawl[] = {
{ai_walk, 2.4, NULL}
};
mmove_t insane_move_crawl = {
mmove_t insane_move_crawl =
{
FRAME_crawl1,
FRAME_crawl9,
insane_frames_crawl,
NULL
};
mmove_t insane_move_runcrawl = {
mmove_t insane_move_runcrawl =
{
FRAME_crawl1,
FRAME_crawl9,
insane_frames_crawl,
insane_frames_crawl,
NULL
};
mframe_t insane_frames_crawl_pain[] = {
static mframe_t insane_frames_crawl_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -463,14 +538,15 @@ mframe_t insane_frames_crawl_pain[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_crawl_pain = {
mmove_t insane_move_crawl_pain =
{
FRAME_cr_pain2,
FRAME_cr_pain10,
insane_frames_crawl_pain,
insane_run
};
mframe_t insane_frames_crawl_death[] = {
static mframe_t insane_frames_crawl_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -480,14 +556,15 @@ mframe_t insane_frames_crawl_death[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_crawl_death = {
mmove_t insane_move_crawl_death =
{
FRAME_cr_death10,
FRAME_cr_death16,
FRAME_cr_death16,
insane_frames_crawl_death,
insane_dead
};
mframe_t insane_frames_cross[] = {
static mframe_t insane_frames_cross[] = {
{ai_move, 0, insane_moan},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -505,14 +582,15 @@ mframe_t insane_frames_cross[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_cross = {
mmove_t insane_move_cross =
{
FRAME_cross1,
FRAME_cross15,
FRAME_cross15,
insane_frames_cross,
insane_cross
};
mframe_t insane_frames_struggle_cross[] = {
static mframe_t insane_frames_struggle_cross[] = {
{ai_move, 0, insane_scream},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -530,17 +608,18 @@ mframe_t insane_frames_struggle_cross[] = {
{ai_move, 0, NULL}
};
mmove_t insane_move_struggle_cross = {
mmove_t insane_move_struggle_cross =
{
FRAME_cross16,
FRAME_cross30,
insane_frames_struggle_cross,
insane_cross
insane_frames_struggle_cross,
insane_cross
};
void
insane_cross(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -558,7 +637,7 @@ insane_cross(edict_t *self)
void
insane_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -590,7 +669,7 @@ insane_walk(edict_t *self)
void
insane_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -625,7 +704,7 @@ insane_pain(edict_t *self, edict_t *other /* unused */,
{
int l, r;
if (!self)
if (!self)
{
return;
}
@ -676,7 +755,8 @@ insane_pain(edict_t *self, edict_t *other /* unused */,
if (((self->s.frame >= FRAME_crawl1) &&
(self->s.frame <= FRAME_crawl9)) ||
((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)))
((self->s.frame >= FRAME_stand99) &&
(self->s.frame <= FRAME_stand160)))
{
self->monsterinfo.currentmove = &insane_move_crawl_pain;
}
@ -689,7 +769,7 @@ insane_pain(edict_t *self, edict_t *other /* unused */,
void
insane_onground(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -700,7 +780,7 @@ insane_onground(edict_t *self)
void
insane_checkdown(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -726,11 +806,12 @@ insane_checkdown(edict_t *self)
void
insane_checkup(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
/* If Hold_Ground and Crawl are set */
if ((self->spawnflags & 4) && (self->spawnflags & 16))
{
return;
@ -745,7 +826,7 @@ insane_checkup(edict_t *self)
void
insane_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -755,6 +836,7 @@ insane_stand(edict_t *self)
self->monsterinfo.currentmove = &insane_move_cross;
self->monsterinfo.aiflags |= AI_STAND_GROUND;
}
/* If Hold_Ground and Crawl are set */
else if ((self->spawnflags & 4) && (self->spawnflags & 16))
{
self->monsterinfo.currentmove = &insane_move_down;
@ -773,7 +855,7 @@ insane_stand(edict_t *self)
void
insane_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -801,7 +883,7 @@ insane_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -812,15 +894,18 @@ insane_die(edict_t *self, edict_t *inflictor /* unused */,
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -862,7 +947,7 @@ insane_die(edict_t *self, edict_t *inflictor /* unused */,
void
SP_misc_insane(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -873,6 +958,13 @@ SP_misc_insane(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_step3 = 0;
sound_step4 = 0;
sound_fist = gi.soundindex("insane/insane11.wav");
sound_shake = gi.soundindex("insane/insane5.wav");
sound_moan = gi.soundindex("insane/insane7.wav");

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Medic.
*
@ -9,6 +28,7 @@
#include "medic.h"
qboolean visible(edict_t *self, edict_t *other);
static int sound_idle1;
static int sound_pain1;
static int sound_pain2;
@ -20,15 +40,41 @@ static int sound_hook_hit;
static int sound_hook_heal;
static int sound_hook_retract;
static int sound_step;
static int sound_step2;
void ED_CallSpawn(edict_t *ent);
void
medic_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
// Lazy loading for savegame compatibility.
if (sound_step == 0 || sound_step2 == 0)
{
sound_step = gi.soundindex("medic/step1.wav");
sound_step2 = gi.soundindex("medic/step2.wav");
}
if (randk() % 2 == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
edict_t *
medic_FindDeadMonster(edict_t *self)
{
edict_t *ent = NULL;
edict_t *best = NULL;
if (!self)
if (!self)
{
return NULL;
}
@ -92,7 +138,7 @@ medic_idle(edict_t *self)
{
edict_t *ent;
if (!self)
if (!self)
{
return;
}
@ -115,7 +161,7 @@ medic_search(edict_t *self)
{
edict_t *ent;
if (!self)
if (!self)
{
return;
}
@ -140,7 +186,7 @@ medic_search(edict_t *self)
void
medic_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -148,7 +194,7 @@ medic_sight(edict_t *self, edict_t *other /* unused */)
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
mframe_t medic_frames_stand[] = {
static mframe_t medic_frames_stand[] = {
{ai_stand, 0, medic_idle},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -241,7 +287,8 @@ mframe_t medic_frames_stand[] = {
{ai_stand, 0, NULL},
};
mmove_t medic_move_stand = {
mmove_t medic_move_stand =
{
FRAME_wait1,
FRAME_wait90,
medic_frames_stand,
@ -251,7 +298,7 @@ mmove_t medic_move_stand = {
void
medic_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -259,22 +306,23 @@ medic_stand(edict_t *self)
self->monsterinfo.currentmove = &medic_move_stand;
}
mframe_t medic_frames_walk[] = {
static mframe_t medic_frames_walk[] = {
{ai_walk, 6.2, NULL},
{ai_walk, 18.1, NULL},
{ai_walk, 18.1, medic_footstep},
{ai_walk, 1, NULL},
{ai_walk, 9, NULL},
{ai_walk, 10, NULL},
{ai_walk, 9, NULL},
{ai_walk, 11, NULL},
{ai_walk, 11.6, NULL},
{ai_walk, 11.6, medic_footstep},
{ai_walk, 2, NULL},
{ai_walk, 9.9, NULL},
{ai_walk, 14, NULL},
{ai_walk, 9.3, NULL}
};
mmove_t medic_move_walk = {
mmove_t medic_move_walk =
{
FRAME_walk1,
FRAME_walk12,
medic_frames_walk,
@ -284,7 +332,7 @@ mmove_t medic_move_walk = {
void
medic_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -292,26 +340,27 @@ medic_walk(edict_t *self)
self->monsterinfo.currentmove = &medic_move_walk;
}
mframe_t medic_frames_run[] = {
{ai_run, 18, NULL},
static mframe_t medic_frames_run[] = {
{ai_run, 18, medic_footstep},
{ai_run, 22.5, NULL},
{ai_run, 25.4, NULL},
{ai_run, 23.4, NULL},
{ai_run, 24, NULL},
{ai_run, 24, medic_footstep},
{ai_run, 35.6, NULL}
};
mmove_t medic_move_run = {
mmove_t medic_move_run =
{
FRAME_run1,
FRAME_run6,
medic_frames_run,
FRAME_run6,
medic_frames_run,
NULL
};
void
medic_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -343,7 +392,7 @@ medic_run(edict_t *self)
}
}
mframe_t medic_frames_pain1[] = {
static mframe_t medic_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -354,14 +403,19 @@ mframe_t medic_frames_pain1[] = {
{ai_move, 0, NULL}
};
mmove_t medic_move_pain1 = {
mmove_t medic_move_pain1 =
{
FRAME_paina1,
FRAME_paina8,
FRAME_paina8,
medic_frames_pain1,
medic_run
};
mframe_t medic_frames_pain2[] = {
static mframe_t medic_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, medic_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -372,14 +426,11 @@ mframe_t medic_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
{ai_move, 0, medic_footstep}
};
mmove_t medic_move_pain2 = {
mmove_t medic_move_pain2 =
{
FRAME_painb1,
FRAME_painb15,
medic_frames_pain2,
@ -390,7 +441,7 @@ void
medic_pain(edict_t *self, edict_t *other /* unused */,
float kick, int damage /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -433,7 +484,7 @@ medic_fire_blaster(edict_t *self)
vec3_t dir;
int effect;
if (!self)
if (!self)
{
return;
}
@ -468,7 +519,7 @@ medic_fire_blaster(edict_t *self)
void
medic_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -481,7 +532,7 @@ medic_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t medic_frames_death[] = {
static mframe_t medic_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -514,7 +565,8 @@ mframe_t medic_frames_death[] = {
{ai_move, 0, NULL}
};
mmove_t medic_move_death = {
mmove_t medic_move_death =
{
FRAME_death1,
FRAME_death30,
medic_frames_death,
@ -528,7 +580,7 @@ medic_die(edict_t *self, edict_t *inflictor /* unused */,
{
int n;
if (!self)
if (!self)
{
return;
}
@ -546,15 +598,18 @@ medic_die(edict_t *self, edict_t *inflictor /* unused */,
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -575,7 +630,7 @@ medic_die(edict_t *self, edict_t *inflictor /* unused */,
void
medic_duck_down(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -595,7 +650,7 @@ medic_duck_down(edict_t *self)
void
medic_duck_hold(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -613,7 +668,7 @@ medic_duck_hold(edict_t *self)
void
medic_duck_up(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -624,7 +679,7 @@ medic_duck_up(edict_t *self)
gi.linkentity(self);
}
mframe_t medic_frames_duck[] = {
static mframe_t medic_frames_duck[] = {
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -1, medic_duck_down},
@ -643,7 +698,8 @@ mframe_t medic_frames_duck[] = {
{ai_move, -1, NULL}
};
mmove_t medic_move_duck = {
mmove_t medic_move_duck =
{
FRAME_duck1,
FRAME_duck16,
medic_frames_duck,
@ -653,7 +709,7 @@ mmove_t medic_move_duck = {
void
medic_dodge(edict_t *self, edict_t *attacker, float eta /* unused */)
{
if (!self || !attacker)
if (!self || !attacker)
{
return;
}
@ -672,7 +728,7 @@ medic_dodge(edict_t *self, edict_t *attacker, float eta /* unused */)
self->monsterinfo.currentmove = &medic_move_duck;
}
mframe_t medic_frames_attackHyperBlaster[] = {
static mframe_t medic_frames_attackHyperBlaster[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -691,7 +747,8 @@ mframe_t medic_frames_attackHyperBlaster[] = {
{ai_charge, 0, medic_fire_blaster}
};
mmove_t medic_move_attackHyperBlaster = {
mmove_t medic_move_attackHyperBlaster =
{
FRAME_attack15,
FRAME_attack30,
medic_frames_attackHyperBlaster,
@ -701,7 +758,7 @@ mmove_t medic_move_attackHyperBlaster = {
void
medic_continue(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -715,7 +772,7 @@ medic_continue(edict_t *self)
}
}
mframe_t medic_frames_attackBlaster[] = {
static mframe_t medic_frames_attackBlaster[] = {
{ai_charge, 0, NULL},
{ai_charge, 5, NULL},
{ai_charge, 5, NULL},
@ -742,7 +799,7 @@ mmove_t medic_move_attackBlaster = {
void
medic_hook_launch(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -771,7 +828,7 @@ medic_cable_attack(edict_t *self)
vec3_t dir, angles;
float distance;
if (!self)
if (!self)
{
return;
}
@ -871,7 +928,7 @@ medic_cable_attack(edict_t *self)
void
medic_hook_retract(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -880,7 +937,7 @@ medic_hook_retract(edict_t *self)
self->enemy->monsterinfo.aiflags &= ~AI_RESURRECTING;
}
mframe_t medic_frames_attackCable[] = {
static mframe_t medic_frames_attackCable[] = {
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 5, NULL},
@ -888,7 +945,7 @@ mframe_t medic_frames_attackCable[] = {
{ai_charge, 4.7, NULL},
{ai_charge, 5, NULL},
{ai_charge, 6, NULL},
{ai_charge, 4, NULL},
{ai_charge, 4, medic_footstep},
{ai_charge, 0, NULL},
{ai_move, 0, medic_hook_launch},
{ai_move, 0, medic_cable_attack},
@ -902,7 +959,7 @@ mframe_t medic_frames_attackCable[] = {
{ai_move, 0, medic_cable_attack},
{ai_move, -15, medic_hook_retract},
{ai_move, -1.5, NULL},
{ai_move, -1.2, NULL},
{ai_move, -1.2, medic_footstep},
{ai_move, -3, NULL},
{ai_move, -2, NULL},
{ai_move, 0.3, NULL},
@ -911,7 +968,8 @@ mframe_t medic_frames_attackCable[] = {
{ai_move, 1.3, NULL}
};
mmove_t medic_move_attackCable = {
mmove_t medic_move_attackCable =
{
FRAME_attack33,
FRAME_attack60,
medic_frames_attackCable,
@ -921,7 +979,7 @@ mmove_t medic_move_attackCable = {
void
medic_attack(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -939,7 +997,7 @@ medic_attack(edict_t *self)
qboolean
medic_checkattack(edict_t *self)
{
if (!self)
if (!self)
{
return false;
}
@ -959,7 +1017,7 @@ medic_checkattack(edict_t *self)
void
SP_monster_medic(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -970,6 +1028,11 @@ SP_monster_medic(edict_t *self)
return;
}
// Force recaching at next footstep to ensure
// that the sound indices are correct.
sound_step = 0;
sound_step2 = 0;
sound_idle1 = gi.soundindex("medic/idle.wav");
sound_pain1 = gi.soundindex("medic/medpain1.wav");
sound_pain2 = gi.soundindex("medic/medpain2.wav");

View File

@ -83,7 +83,7 @@ mutant_swing(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
}
mframe_t mutant_frames_stand[] = {
static mframe_t mutant_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -174,7 +174,7 @@ mutant_idle_loop(edict_t *self)
}
}
mframe_t mutant_frames_idle[] = {
static mframe_t mutant_frames_idle[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -209,7 +209,7 @@ mutant_idle(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t mutant_frames_walk[] = {
static mframe_t mutant_frames_walk[] = {
{ai_walk, 3, NULL},
{ai_walk, 1, NULL},
{ai_walk, 5, NULL},
@ -242,7 +242,7 @@ mutant_walk_loop(edict_t *self)
self->monsterinfo.currentmove = &mutant_move_walk;
}
mframe_t mutant_frames_start_walk[] = {
static mframe_t mutant_frames_start_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, -2, NULL},
@ -267,7 +267,7 @@ mutant_walk(edict_t *self)
self->monsterinfo.currentmove = &mutant_move_start_walk;
}
mframe_t mutant_frames_run[] = {
static mframe_t mutant_frames_run[] = {
{ai_run, 40, NULL},
{ai_run, 40, mutant_step},
{ai_run, 24, NULL},
@ -364,7 +364,7 @@ mutant_check_refire(edict_t *self)
}
}
mframe_t mutant_frames_attack[] = {
static mframe_t mutant_frames_attack[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, mutant_hit_left},
@ -484,7 +484,7 @@ mutant_check_landing(edict_t *self)
}
}
mframe_t mutant_frames_jump[] = {
static mframe_t mutant_frames_jump[] = {
{ai_charge, 0, NULL},
{ai_charge, 17, NULL},
{ai_charge, 15, mutant_jump_takeoff},
@ -599,7 +599,7 @@ mutant_checkattack(edict_t *self)
return false;
}
mframe_t mutant_frames_pain1[] = {
static mframe_t mutant_frames_pain1[] = {
{ai_move, 4, NULL},
{ai_move, -3, NULL},
{ai_move, -8, NULL},
@ -614,7 +614,7 @@ mmove_t mutant_move_pain1 = {
mutant_run
};
mframe_t mutant_frames_pain2[] = {
static mframe_t mutant_frames_pain2[] = {
{ai_move, -24, NULL},
{ai_move, 11, NULL},
{ai_move, 5, NULL},
@ -630,7 +630,7 @@ mmove_t mutant_move_pain2 = {
mutant_run
};
mframe_t mutant_frames_pain3[] = {
static mframe_t mutant_frames_pain3[] = {
{ai_move, -22, NULL},
{ai_move, 3, NULL},
{ai_move, 3, NULL},
@ -715,7 +715,7 @@ mutant_dead(edict_t *self)
M_FlyCheck(self);
}
mframe_t mutant_frames_death1[] = {
static mframe_t mutant_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -734,7 +734,7 @@ mmove_t mutant_move_death1 = {
mutant_dead
};
mframe_t mutant_frames_death2[] = {
static mframe_t mutant_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -1,4 +1,23 @@
/* =======================================================================
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Parasite.
*
@ -32,7 +51,7 @@ void parasite_refidget(edict_t *self);
void
parasite_launch(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -43,7 +62,7 @@ parasite_launch(edict_t *self)
void
parasite_reel_in(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -54,7 +73,7 @@ parasite_reel_in(edict_t *self)
void
parasite_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -65,7 +84,7 @@ parasite_sight(edict_t *self, edict_t *other /* unused */)
void
parasite_tap(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -73,10 +92,19 @@ parasite_tap(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
}
void
parasite_footstep(edict_t *self)
{
if (g_monsterfootsteps->value)
{
parasite_tap(self);
}
}
void
parasite_scratch(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -87,7 +115,7 @@ parasite_scratch(edict_t *self)
void
parasite_search(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -95,21 +123,22 @@ parasite_search(edict_t *self)
gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}
mframe_t parasite_frames_start_fidget[] = {
static mframe_t parasite_frames_start_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t parasite_move_start_fidget = {
mmove_t parasite_move_start_fidget =
{
FRAME_stand18,
FRAME_stand21,
FRAME_stand21,
parasite_frames_start_fidget,
parasite_do_fidget
};
mframe_t parasite_frames_fidget[] = {
static mframe_t parasite_frames_fidget[] = {
{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -118,14 +147,15 @@ mframe_t parasite_frames_fidget[] = {
{ai_stand, 0, NULL}
};
mmove_t parasite_move_fidget = {
mmove_t parasite_move_fidget =
{
FRAME_stand22,
FRAME_stand27,
parasite_frames_fidget,
parasite_refidget
};
mframe_t parasite_frames_end_fidget[] = {
static mframe_t parasite_frames_end_fidget[] = {
{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -136,7 +166,8 @@ mframe_t parasite_frames_end_fidget[] = {
{ai_stand, 0, NULL}
};
mmove_t parasite_move_end_fidget = {
mmove_t parasite_move_end_fidget =
{
FRAME_stand28,
FRAME_stand35,
parasite_frames_end_fidget,
@ -146,7 +177,7 @@ mmove_t parasite_move_end_fidget = {
void
parasite_end_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -157,7 +188,7 @@ parasite_end_fidget(edict_t *self)
void
parasite_do_fidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -168,7 +199,7 @@ parasite_do_fidget(edict_t *self)
void
parasite_refidget(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -186,7 +217,7 @@ parasite_refidget(edict_t *self)
void
parasite_idle(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -194,7 +225,7 @@ parasite_idle(edict_t *self)
self->monsterinfo.currentmove = &parasite_move_start_fidget;
}
mframe_t parasite_frames_stand[] = {
static mframe_t parasite_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
@ -214,9 +245,10 @@ mframe_t parasite_frames_stand[] = {
{ai_stand, 0, parasite_tap}
};
mmove_t parasite_move_stand = {
mmove_t parasite_move_stand =
{
FRAME_stand01,
FRAME_stand17,
FRAME_stand17,
parasite_frames_stand,
parasite_stand
};
@ -224,7 +256,7 @@ mmove_t parasite_move_stand = {
void
parasite_stand(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -232,55 +264,58 @@ parasite_stand(edict_t *self)
self->monsterinfo.currentmove = &parasite_move_stand;
}
mframe_t parasite_frames_run[] = {
static mframe_t parasite_frames_run[] = {
{ai_run, 30, NULL},
{ai_run, 30, NULL},
{ai_run, 22, NULL},
{ai_run, 19, NULL},
{ai_run, 22, parasite_footstep},
{ai_run, 19, parasite_footstep},
{ai_run, 24, NULL},
{ai_run, 28, NULL},
{ai_run, 28, parasite_footstep},
{ai_run, 25, NULL}
};
mmove_t parasite_move_run = {
mmove_t parasite_move_run =
{
FRAME_run03,
FRAME_run09,
parasite_frames_run,
NULL
FRAME_run09,
parasite_frames_run,
NULL
};
mframe_t parasite_frames_start_run[] = {
static mframe_t parasite_frames_start_run[] = {
{ai_run, 0, NULL},
{ai_run, 30, NULL},
};
mmove_t parasite_move_start_run = {
mmove_t parasite_move_start_run =
{
FRAME_run01,
FRAME_run02,
FRAME_run02,
parasite_frames_start_run,
parasite_run
};
mframe_t parasite_frames_stop_run[] = {
static mframe_t parasite_frames_stop_run[] = {
{ai_run, 20, NULL},
{ai_run, 20, NULL},
{ai_run, 12, NULL},
{ai_run, 12, parasite_footstep},
{ai_run, 10, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL}
};
mmove_t parasite_move_stop_run = {
mmove_t parasite_move_stop_run =
{
FRAME_run10,
FRAME_run15,
parasite_frames_stop_run,
NULL
FRAME_run15,
parasite_frames_stop_run,
NULL
};
void
parasite_start_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -298,7 +333,7 @@ parasite_start_run(edict_t *self)
void
parasite_run(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -313,45 +348,48 @@ parasite_run(edict_t *self)
}
}
mframe_t parasite_frames_walk[] = {
static mframe_t parasite_frames_walk[] = {
{ai_walk, 30, NULL},
{ai_walk, 30, NULL},
{ai_walk, 22, NULL},
{ai_walk, 22, parasite_footstep},
{ai_walk, 19, NULL},
{ai_walk, 24, NULL},
{ai_walk, 28, NULL},
{ai_walk, 24, parasite_footstep},
{ai_walk, 28, parasite_footstep},
{ai_walk, 25, NULL}
};
mmove_t parasite_move_walk = {
mmove_t parasite_move_walk =
{
FRAME_run03,
FRAME_run09,
parasite_frames_walk,
parasite_walk
FRAME_run09,
parasite_frames_walk,
parasite_walk
};
mframe_t parasite_frames_start_walk[] = {
static mframe_t parasite_frames_start_walk[] = {
{ai_walk, 0, NULL},
{ai_walk, 30, parasite_walk}
};
mmove_t parasite_move_start_walk = {
mmove_t parasite_move_start_walk =
{
FRAME_run01,
FRAME_run02,
FRAME_run02,
parasite_frames_start_walk,
NULL
};
mframe_t parasite_frames_stop_walk[] = {
static mframe_t parasite_frames_stop_walk[] = {
{ai_walk, 20, NULL},
{ai_walk, 20, NULL},
{ai_walk, 12, NULL},
{ai_walk, 12, parasite_footstep},
{ai_walk, 10, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL}
};
mmove_t parasite_move_stop_walk = {
mmove_t parasite_move_stop_walk =
{
FRAME_run10,
FRAME_run15,
parasite_frames_stop_walk,
@ -361,7 +399,7 @@ mmove_t parasite_move_stop_walk = {
void
parasite_start_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -372,7 +410,7 @@ parasite_start_walk(edict_t *self)
void
parasite_walk(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -380,7 +418,7 @@ parasite_walk(edict_t *self)
self->monsterinfo.currentmove = &parasite_move_walk;
}
mframe_t parasite_frames_pain1[] = {
static mframe_t parasite_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -394,9 +432,10 @@ mframe_t parasite_frames_pain1[] = {
{ai_move, 0, NULL}
};
mmove_t parasite_move_pain1 = {
mmove_t parasite_move_pain1 =
{
FRAME_pain101,
FRAME_pain111,
FRAME_pain111,
parasite_frames_pain1,
parasite_start_run
};
@ -405,7 +444,7 @@ void
parasite_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage /* unused */)
{
if (!self)
if (!self)
{
return;
}
@ -475,7 +514,7 @@ parasite_drain_attack(edict_t *self)
trace_t tr;
int damage;
if (!self)
if (!self)
{
return;
}
@ -537,7 +576,7 @@ parasite_drain_attack(edict_t *self)
damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
}
mframe_t parasite_frames_drain[] = {
static mframe_t parasite_frames_drain[] = {
{ai_charge, 0, parasite_launch},
{ai_charge, 0, NULL},
{ai_charge, 15, parasite_drain_attack}, /* Target hits */
@ -558,14 +597,15 @@ mframe_t parasite_frames_drain[] = {
{ai_charge, 0, NULL}
};
mmove_t parasite_move_drain = {
mmove_t parasite_move_drain =
{
FRAME_drain01,
FRAME_drain18,
parasite_frames_drain,
parasite_start_run
};
mframe_t parasite_frames_break[] = {
static mframe_t parasite_frames_break[] = {
{ai_charge, 0, NULL},
{ai_charge, -3, NULL},
{ai_charge, 1, NULL},
@ -600,18 +640,18 @@ mframe_t parasite_frames_break[] = {
{ai_charge, 1, NULL}
};
mmove_t parasite_move_break = {
mmove_t parasite_move_break =
{
FRAME_break01,
FRAME_break32,
parasite_frames_break,
FRAME_break32,
parasite_frames_break,
parasite_start_run
};
void
parasite_attack(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -622,7 +662,7 @@ parasite_attack(edict_t *self)
void
parasite_dead(edict_t *self)
{
if (!self)
if (!self)
{
return;
}
@ -635,7 +675,7 @@ parasite_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t parasite_frames_death[] = {
static mframe_t parasite_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -645,7 +685,8 @@ mframe_t parasite_frames_death[] = {
{ai_move, 0, NULL}
};
mmove_t parasite_move_death = {
mmove_t parasite_move_death =
{
FRAME_death101,
FRAME_death107,
parasite_frames_death,
@ -671,15 +712,18 @@ parasite_die(edict_t *self, edict_t *inflictor /* unused */,
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@ -702,7 +746,7 @@ parasite_die(edict_t *self, edict_t *inflictor /* unused */,
void
SP_monster_parasite(edict_t *self)
{
if (!self)
if (!self)
{
return;
}

File diff suppressed because it is too large Load Diff

View File

@ -53,7 +53,7 @@ supertank_search(edict_t *self)
}
}
mframe_t supertank_frames_stand[] = {
static mframe_t supertank_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -134,7 +134,7 @@ supertank_stand(edict_t *self)
self->monsterinfo.currentmove = &supertank_move_stand;
}
mframe_t supertank_frames_run[] = {
static mframe_t supertank_frames_run[] = {
{ai_run, 12, TreadSound},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
@ -162,7 +162,7 @@ mmove_t supertank_move_run = {
NULL
};
mframe_t supertank_frames_forward[] = {
static mframe_t supertank_frames_forward[] = {
{ai_walk, 4, TreadSound},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -230,7 +230,7 @@ supertank_run(edict_t *self)
}
}
mframe_t supertank_frames_turn_right[] = {
static mframe_t supertank_frames_turn_right[] = {
{ai_move, 0, TreadSound},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -258,7 +258,7 @@ mmove_t supertank_move_turn_right = {
supertank_run
};
mframe_t supertank_frames_turn_left[] = {
static mframe_t supertank_frames_turn_left[] = {
{ai_move, 0, TreadSound},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -286,7 +286,7 @@ mmove_t supertank_move_turn_left = {
supertank_run
};
mframe_t supertank_frames_pain3[] = {
static mframe_t supertank_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -300,7 +300,7 @@ mmove_t supertank_move_pain3 = {
supertank_run
};
mframe_t supertank_frames_pain2[] = {
static mframe_t supertank_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -314,7 +314,7 @@ mmove_t supertank_move_pain2 = {
supertank_run
};
mframe_t supertank_frames_pain1[] = {
static mframe_t supertank_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -328,7 +328,7 @@ mmove_t supertank_move_pain1 = {
supertank_run
};
mframe_t supertank_frames_death1[] = {
static mframe_t supertank_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -362,7 +362,7 @@ mmove_t supertank_move_death = {
supertank_dead
};
mframe_t supertank_frames_backward[] = {
static mframe_t supertank_frames_backward[] = {
{ai_walk, 0, TreadSound},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
@ -390,7 +390,7 @@ mmove_t supertank_move_backward = {
NULL
};
mframe_t supertank_frames_attack4[] = {
static mframe_t supertank_frames_attack4[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -406,7 +406,7 @@ mmove_t supertank_move_attack4 = {
supertank_run
};
mframe_t supertank_frames_attack3[] = {
static mframe_t supertank_frames_attack3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -443,7 +443,7 @@ mmove_t supertank_move_attack3 = {
supertank_run
};
mframe_t supertank_frames_attack2[] = {
static mframe_t supertank_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -480,7 +480,7 @@ mmove_t supertank_move_attack2 = {
supertank_run
};
mframe_t supertank_frames_attack1[] = {
static mframe_t supertank_frames_attack1[] = {
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
@ -496,7 +496,7 @@ mmove_t supertank_move_attack1 = {
supertank_reattack1
};
mframe_t supertank_frames_end_attack1[] = {
static mframe_t supertank_frames_end_attack1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},

View File

@ -78,7 +78,7 @@ tank_idle(edict_t *self)
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t tank_frames_stand[] = {
static mframe_t tank_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -129,7 +129,7 @@ tank_stand(edict_t *self)
self->monsterinfo.currentmove = &tank_move_stand;
}
mframe_t tank_frames_start_walk[] = {
static mframe_t tank_frames_start_walk[] = {
{ai_walk, 0, NULL},
{ai_walk, 6, NULL},
{ai_walk, 6, NULL},
@ -143,7 +143,7 @@ mmove_t tank_move_start_walk = {
tank_walk
};
mframe_t tank_frames_walk[] = {
static mframe_t tank_frames_walk[] = {
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 3, NULL},
@ -169,7 +169,7 @@ mmove_t tank_move_walk = {
NULL
};
mframe_t tank_frames_stop_walk[] = {
static mframe_t tank_frames_stop_walk[] = {
{ai_walk, 3, NULL},
{ai_walk, 3, NULL},
{ai_walk, 2, NULL},
@ -195,7 +195,7 @@ tank_walk(edict_t *self)
self->monsterinfo.currentmove = &tank_move_walk;
}
mframe_t tank_frames_start_run[] = {
static mframe_t tank_frames_start_run[] = {
{ai_run, 0, NULL},
{ai_run, 6, NULL},
{ai_run, 6, NULL},
@ -209,7 +209,7 @@ mmove_t tank_move_start_run = {
tank_run
};
mframe_t tank_frames_run[] = {
static mframe_t tank_frames_run[] = {
{ai_run, 4, NULL},
{ai_run, 5, NULL},
{ai_run, 3, NULL},
@ -235,7 +235,7 @@ mmove_t tank_move_run = {
NULL
};
mframe_t tank_frames_stop_run[] = {
static mframe_t tank_frames_stop_run[] = {
{ai_run, 3, NULL},
{ai_run, 3, NULL},
{ai_run, 2, NULL},
@ -284,7 +284,7 @@ tank_run(edict_t *self)
}
}
mframe_t tank_frames_pain1[] = {
static mframe_t tank_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -298,7 +298,7 @@ mmove_t tank_move_pain1 = {
tank_run
};
mframe_t tank_frames_pain2[] = {
static mframe_t tank_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -313,7 +313,7 @@ mmove_t tank_move_pain2 = {
tank_run
};
mframe_t tank_frames_pain3[] = {
static mframe_t tank_frames_pain3[] = {
{ai_move, -7, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -547,7 +547,7 @@ TankMachineGun(edict_t *self)
DEFAULT_BULLET_VSPREAD, flash_number);
}
mframe_t tank_frames_attack_blast[] = {
static mframe_t tank_frames_attack_blast[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -573,7 +573,7 @@ mmove_t tank_move_attack_blast = {
tank_reattack_blaster
};
mframe_t tank_frames_reattack_blast[] = {
static mframe_t tank_frames_reattack_blast[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster},
@ -589,7 +589,7 @@ mmove_t tank_move_reattack_blast = {
tank_reattack_blaster
};
mframe_t tank_frames_attack_post_blast[] = {
static mframe_t tank_frames_attack_post_blast[] = {
{ai_move, 0, NULL}, /* 17 */
{ai_move, 0, NULL},
{ai_move, 2, NULL},
@ -638,7 +638,7 @@ tank_poststrike(edict_t *self)
tank_run(self);
}
mframe_t tank_frames_attack_strike[] = {
static mframe_t tank_frames_attack_strike[] = {
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 2, NULL},
@ -686,7 +686,7 @@ mmove_t tank_move_attack_strike = {
tank_poststrike
};
mframe_t tank_frames_attack_pre_rocket[] = {
static mframe_t tank_frames_attack_pre_rocket[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -719,7 +719,7 @@ mmove_t tank_move_attack_pre_rocket = {
tank_doattack_rocket
};
mframe_t tank_frames_attack_fire_rocket[] = {
static mframe_t tank_frames_attack_fire_rocket[] = {
{ai_charge, -3, NULL}, /* Loop Start 22 */
{ai_charge, 0, NULL},
{ai_charge, 0, TankRocket}, /* 24 */
@ -738,7 +738,7 @@ mmove_t tank_move_attack_fire_rocket = {
tank_refire_rocket
};
mframe_t tank_frames_attack_post_rocket[] = {
static mframe_t tank_frames_attack_post_rocket[] = {
{ai_charge, 0, NULL}, /* 31 */
{ai_charge, -1, NULL},
{ai_charge, -1, NULL},
@ -773,7 +773,7 @@ mmove_t tank_move_attack_post_rocket = {
tank_run
};
mframe_t tank_frames_attack_chain[] = {
static mframe_t tank_frames_attack_chain[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -930,7 +930,7 @@ tank_dead(edict_t *self)
gi.linkentity(self);
}
mframe_t tank_frames_death1[] = {
static mframe_t tank_frames_death1[] = {
{ai_move, -7, NULL},
{ai_move, -2, NULL},
{ai_move, -2, NULL},

View File

@ -47,12 +47,15 @@
#include "../header/local.h"
/*
* When ever the savegame version is changed, q2 will refuse to
* load older savegames. This should be bumped if the files
* in tables/ are changed, otherwise strange things may happen.
*/
#define SAVEGAMEVER "YQ2-4"
* When ever the savegame version is changed, q2 will refuse to
* load older savegames. This should be bumped if the files
* in tables/ are changed, otherwise strange things may happen.
*/
#define SAVEGAMEVER "YQ2-5"
#ifndef BUILD_DATE
#define BUILD_DATE __DATE__
#endif
/*
* This macros are used to prohibit loading of savegames
@ -142,12 +145,12 @@ typedef struct
* to each of the functions
* prototyped above.
*/
functionList_t functionList[] = {
static functionList_t functionList[] = {
#include "tables/gamefunc_list.h"
};
/*
* Prtotypes for forward
* Prototypes for forward
* declaration for all game
* mmove_t functions.
*/
@ -159,12 +162,12 @@ functionList_t functionList[] = {
* functions prototyped
* above.
*/
mmoveList_t mmoveList[] = {
static mmoveList_t mmoveList[] = {
#include "tables/gamemmove_list.h"
};
/*
* Fields to be saved
* Fields to be saved (used in g_spawn.c)
*/
field_t fields[] = {
#include "tables/fields.h"
@ -174,7 +177,7 @@ field_t fields[] = {
* Level fields to
* be saved
*/
field_t levelfields[] = {
static field_t levelfields[] = {
#include "tables/levelfields.h"
};
@ -182,7 +185,7 @@ field_t levelfields[] = {
* Client fields to
* be saved
*/
field_t clientfields[] = {
static field_t clientfields[] = {
#include "tables/clientfields.h"
};
@ -197,7 +200,7 @@ void
InitGame(void)
{
gi.dprintf("Game is starting up.\n");
gi.dprintf("Game is %s built on %s.\n", GAMEVERSION, __DATE__);
gi.dprintf("Game is %s built on %s.\n", GAMEVERSION, BUILD_DATE);
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);
@ -213,7 +216,7 @@ InitGame(void)
/* latched vars */
sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
gi.cvar ("gamedate", BUILD_DATE, CVAR_SERVERINFO | CVAR_LATCH);
maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
@ -223,6 +226,7 @@ InitGame(void)
skill = gi.cvar ("skill", "1", CVAR_LATCH);
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
g_footsteps = gi.cvar ("g_footsteps", "1", CVAR_ARCHIVE);
g_monsterfootsteps = gi.cvar("g_monsterfootsteps", "0", CVAR_ARCHIVE);
g_fix_triggered = gi.cvar ("g_fix_triggered", "0", 0);
/* change anytime vars */
@ -837,6 +841,7 @@ ReadGame(const char *filename)
{"YQ2-2", 2},
{"YQ2-3", 3},
{"YQ2-4", 4},
{"YQ2-5", 5},
};
for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i)
@ -847,7 +852,7 @@ ReadGame(const char *filename)
break;
}
}
if (save_ver == 0) // not found in mappings table
{
fclose(f);
@ -957,7 +962,7 @@ WriteEdict(FILE *f, edict_t *ent)
}
/*
* Helper fcuntion to write the
* Helper function to write the
* level local data into a file.
* Called by WriteLevel.
*/
@ -1073,10 +1078,10 @@ ReadLevelLocals(FILE *f)
/*
* Reads a level back into the memory.
* SpawnEntities were allready called
* SpawnEntities were already called
* in the same way when the level was
* saved. All world links were cleared
* befor this function was called. When
* before this function was called. When
* this function is called, no clients
* are connected to the server.
*/
@ -1172,4 +1177,3 @@ ReadLevel(const char *filename)
}
}
}

View File

@ -1,4 +1,23 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2011 Yamagi Burmeister
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Prototypes for every function in the game.so.
@ -263,6 +282,7 @@ extern void SP_monster_soldier_ss ( edict_t * self ) ;
extern void SP_monster_soldier ( edict_t * self ) ;
extern void SP_monster_soldier_light ( edict_t * self ) ;
extern void SP_monster_soldier_x ( edict_t * self ) ;
extern void soldier_footstep( edict_t *self ) ;
extern void soldier_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void soldier_dead ( edict_t * self ) ;
extern void soldier_fire7 ( edict_t * self ) ;
@ -349,6 +369,7 @@ extern void M_ChangeYaw ( edict_t * ent ) ;
extern qboolean SV_movestep ( edict_t * ent , vec3_t move , qboolean relink ) ;
extern qboolean M_CheckBottom ( edict_t * ent ) ;
extern void SP_monster_medic ( edict_t * self ) ;
extern void medic_footstep( edict_t *self ) ;
extern qboolean medic_checkattack ( edict_t * self ) ;
extern void medic_attack ( edict_t * self ) ;
extern void medic_hook_retract ( edict_t * self ) ;
@ -371,6 +392,7 @@ extern void medic_search ( edict_t * self ) ;
extern void medic_idle ( edict_t * self ) ;
extern edict_t * medic_FindDeadMonster ( edict_t * self ) ;
extern void SP_misc_insane ( edict_t * self ) ;
extern void insane_footstep( edict_t *self ) ;
extern void insane_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void insane_dead ( edict_t * self ) ;
extern void insane_stand ( edict_t * self ) ;
@ -386,6 +408,7 @@ extern void insane_moan ( edict_t * self ) ;
extern void insane_shake ( edict_t * self ) ;
extern void insane_fist ( edict_t * self ) ;
extern void SP_monster_infantry ( edict_t * self ) ;
extern void infantry_footstep( edict_t *self ) ;
extern void infantry_attack ( edict_t * self ) ;
extern void infantry_smack ( edict_t * self ) ;
extern void infantry_swing ( edict_t * self ) ;
@ -420,6 +443,7 @@ extern void hover_reattack ( edict_t * self ) ;
extern void hover_search ( edict_t * self ) ;
extern void hover_sight ( edict_t * self , edict_t * other ) ;
extern void SP_monster_gunner ( edict_t * self ) ;
extern void gunner_footstep( edict_t *self ) ;
extern void gunner_refire_chain ( edict_t * self ) ;
extern void gunner_fire_chain ( edict_t * self ) ;
extern void gunner_attack ( edict_t * self ) ;
@ -442,6 +466,7 @@ extern void gunner_search ( edict_t * self ) ;
extern void gunner_sight ( edict_t * self , edict_t * other ) ;
extern void gunner_idlesound ( edict_t * self ) ;
extern void SP_monster_gladiator ( edict_t * self ) ;
extern void gladiator_footstep( edict_t *self ) ;
extern void gladiator_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void gladiator_dead ( edict_t * self ) ;
extern void gladiator_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
@ -600,6 +625,7 @@ extern edict_t * fixbot_FindDeadMonster ( edict_t * self ) ;
extern float crand ( void ) ;
extern void SP_monster_chick_heat ( edict_t * self ) ;
extern void SP_monster_chick ( edict_t * self ) ;
extern void chick_footstep( edict_t *self ) ;
extern void chick_sight ( edict_t * self , edict_t * other ) ;
extern void chick_attack ( edict_t * self ) ;
extern void chick_melee ( edict_t * self ) ;
@ -624,6 +650,7 @@ extern void chick_stand ( edict_t * self ) ;
extern void chick_fidget ( edict_t * self ) ;
extern void ChickMoan ( edict_t * self ) ;
extern void SP_monster_brain ( edict_t * self ) ;
extern void brain_footstep( edict_t *self ) ;
extern void brain_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void brain_dead ( edict_t * self ) ;
extern void brain_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
@ -732,6 +759,7 @@ extern void boss2_firebullet_right ( edict_t * self ) ;
extern void Boss2Rocket ( edict_t * self ) ;
extern void boss2_search ( edict_t * self ) ;
extern void SP_monster_berserk ( edict_t * self ) ;
extern void berserk_footstep( edict_t *self ) ;
extern void berserk_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void berserk_dead ( edict_t * self ) ;
extern void berserk_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;

View File

@ -1,4 +1,23 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2011 Yamagi Burmeister
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Functionpointers to every function in the game.so.
@ -263,6 +282,7 @@
{"SP_monster_soldier", (byte *)SP_monster_soldier},
{"SP_monster_soldier_light", (byte *)SP_monster_soldier_light},
{"SP_monster_soldier_x", (byte *)SP_monster_soldier_x},
{"soldier_footstep", (byte *)soldier_footstep},
{"soldier_die", (byte *)soldier_die},
{"soldier_dead", (byte *)soldier_dead},
{"soldier_fire7", (byte *)soldier_fire7},
@ -349,6 +369,7 @@
{"SV_movestep", (byte *)SV_movestep},
{"M_CheckBottom", (byte *)M_CheckBottom},
{"SP_monster_medic", (byte *)SP_monster_medic},
{"medic_footstep", (byte *)medic_footstep},
{"medic_checkattack", (byte *)medic_checkattack},
{"medic_attack", (byte *)medic_attack},
{"medic_hook_retract", (byte *)medic_hook_retract},
@ -371,6 +392,7 @@
{"medic_idle", (byte *)medic_idle},
{"medic_FindDeadMonster", (byte *)medic_FindDeadMonster},
{"SP_misc_insane", (byte *)SP_misc_insane},
{"insane_footstep", (byte *)insane_footstep},
{"insane_die", (byte *)insane_die},
{"insane_dead", (byte *)insane_dead},
{"insane_stand", (byte *)insane_stand},
@ -386,6 +408,7 @@
{"insane_shake", (byte *)insane_shake},
{"insane_fist", (byte *)insane_fist},
{"SP_monster_infantry", (byte *)SP_monster_infantry},
{"infantry_footstep", (byte *)infantry_footstep},
{"infantry_attack", (byte *)infantry_attack},
{"infantry_smack", (byte *)infantry_smack},
{"infantry_swing", (byte *)infantry_swing},
@ -420,6 +443,7 @@
{"hover_search", (byte *)hover_search},
{"hover_sight", (byte *)hover_sight},
{"SP_monster_gunner", (byte *)SP_monster_gunner},
{"gunner_footstep", (byte *)gunner_footstep},
{"gunner_refire_chain", (byte *)gunner_refire_chain},
{"gunner_fire_chain", (byte *)gunner_fire_chain},
{"gunner_attack", (byte *)gunner_attack},
@ -442,6 +466,7 @@
{"gunner_sight", (byte *)gunner_sight},
{"gunner_idlesound", (byte *)gunner_idlesound},
{"SP_monster_gladiator", (byte *)SP_monster_gladiator},
{"gladiator_footstep", (byte *)gladiator_footstep},
{"gladiator_die", (byte *)gladiator_die},
{"gladiator_dead", (byte *)gladiator_dead},
{"gladiator_pain", (byte *)gladiator_pain},
@ -600,6 +625,7 @@
{"crand", (byte *)crand},
{"SP_monster_chick_heat", (byte *)SP_monster_chick_heat},
{"SP_monster_chick", (byte *)SP_monster_chick},
{"chick_footstep", (byte *)chick_footstep},
{"chick_sight", (byte *)chick_sight},
{"chick_attack", (byte *)chick_attack},
{"chick_melee", (byte *)chick_melee},
@ -624,6 +650,7 @@
{"chick_fidget", (byte *)chick_fidget},
{"ChickMoan", (byte *)ChickMoan},
{"SP_monster_brain", (byte *)SP_monster_brain},
{"brain_footstep", (byte *)brain_footstep},
{"brain_die", (byte *)brain_die},
{"brain_dead", (byte *)brain_dead},
{"brain_pain", (byte *)brain_pain},
@ -732,6 +759,7 @@
{"Boss2Rocket", (byte *)Boss2Rocket},
{"boss2_search", (byte *)boss2_search},
{"SP_monster_berserk", (byte *)SP_monster_berserk},
{"berserk_footstep", (byte *)berserk_footstep},
{"berserk_die", (byte *)berserk_die},
{"berserk_dead", (byte *)berserk_dead},
{"berserk_pain", (byte *)berserk_pain},