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Reset gibsthisframe and lastgibframe at map change
Without this change the conditionals at g_misc.c:199 and 381 wouldn't trigger until level.framenum reach it's previous value, resulting in much to few debris or gibs being thrown. This fixes #104. Many thanks to maraakate for the analysis and the idea how to fix it.
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3 changed files with 21 additions and 15 deletions
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@ -380,6 +380,9 @@ ExitLevel(void)
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ent->health = ent->client->pers.max_health;
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ent->health = ent->client->pers.max_health;
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}
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}
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}
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}
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gibsthisframe = 0;
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lastgibframe = 0;
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}
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}
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/*
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/*
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@ -7,8 +7,8 @@
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#include "header/local.h"
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#include "header/local.h"
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int gibsthisframe = 0;
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int gibsthisframe;
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int lastgibframe = 0;
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int lastgibframe;
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/*
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/*
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* QUAKED func_group (0 0 0) ?
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* QUAKED func_group (0 0 0) ?
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@ -428,6 +428,9 @@ extern spawn_temp_t st;
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extern int sm_meat_index;
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extern int sm_meat_index;
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extern int snd_fry;
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extern int snd_fry;
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extern int gibsthisframe;
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extern int lastgibframe;
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/* means of death */
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/* means of death */
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#define MOD_UNKNOWN 0
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#define MOD_UNKNOWN 0
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#define MOD_BLASTER 1
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#define MOD_BLASTER 1
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