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Follow yquake2 and don't force a C standard in Makefile and CMakeLists.
This reverts 6482460
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2 changed files with 2 additions and 3 deletions
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@ -13,11 +13,10 @@ project(yquake2-xatrix)
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# Enforce compiler flags (GCC / Clang compatible, yquake2
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# won't build with another compiler anyways)
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# -std=gnu99 -> Force same C standard as in the Makefile
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99 -Wall -fno-strict-aliasing -fwrapv")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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2
Makefile
2
Makefile
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@ -88,7 +88,7 @@ endif
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# to get it there...
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# -fwrapv for defined integer wrapping. MSVC6 did this
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# and the game code requires it.
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override CFLAGS += -std=gnu99 -fno-strict-aliasing -fwrapv
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override CFLAGS += -fno-strict-aliasing -fwrapv
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# -MMD to generate header dependencies. Unsupported by
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# the Clang shipped with OS X.
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