mirror of
https://github.com/yquake2/xatrix.git
synced 2024-11-10 06:42:22 +00:00
Bring Makefile on par with yquake2:
* Make CFLAGS and LDFLAGS overrideable * Correct architecture and operating system detection. * Enforce FPU mode. * Implement DEBUG. * Pass LDFLAGS after the objects. * Rename OSTYPE and ARCH to YQ2OSTYPE and YQ2ARCH to avoid collisions.
This commit is contained in:
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2 changed files with 113 additions and 80 deletions
147
Makefile
147
Makefile
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@ -19,33 +19,33 @@
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# Detect the OS
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ifdef SystemRoot
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OSTYPE := Windows
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YQ2_OSTYPE ?= Windows
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else
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OSTYPE := $(shell uname -s)
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YQ2_OSTYPE ?= $(shell uname -s)
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endif
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# Special case for MinGW
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ifneq (,$(findstring MINGW,$(OSTYPE)))
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OSTYPE := Windows
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ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
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YQ2_OSTYPE := Windows
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endif
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# Detect the architecture
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ifeq ($(YQ2_OSTYPE), Windows)
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
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else
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# 32 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
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endif
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else
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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endif
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# On Windows / MinGW $(CC) is undefined by default.
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ifeq ($(OSTYPE),Windows)
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CC := gcc
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endif
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# Detect the architecture
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ifeq ($(OSTYPE), Windows)
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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ARCH := $(PROCESSOR_ARCHITEW6432)
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else
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# 32 bit Windows
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ARCH := $(PROCESSOR_ARCHITECTURE)
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endif
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else
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# Normalize some abiguous ARCH strings
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ARCH := $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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ifeq ($(YQ2_OSTYPE),Windows)
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CC ?= gcc
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endif
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# Detect the compiler
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@ -61,30 +61,32 @@ endif
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# ----------
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# Base CFLAGS.
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#
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# -O2 are enough optimizations.
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#
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# -fno-strict-aliasing since the source doesn't comply
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# with strict aliasing rules and it's next to impossible
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# to get it there...
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#
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# -fomit-frame-pointer since the framepointer is mostly
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# useless for debugging Quake II and slows things down.
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#
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# -g to build allways with debug symbols. Please do not
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# change this, since it's our only chance to debug this
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# crap when random crashes happen!
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#
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# -fPIC for position independend code.
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#
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# -MMD to generate header dependencies.
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ifeq ($(OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -fwrapv -arch i386 -arch x86_64
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# Base CFLAGS. These may be overridden by the environment.
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# Highest supported optimizations are -O2, higher levels
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# will likely break this crappy code.
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ifdef DEBUG
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CFLAGS ?= -O0 -g -Wall -pipe
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else
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CFLAGS := -std=gnu99 -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -MMD -fwrapv
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CFLAGS ?= -O2 -Wall -pipe -fomit-frame-pointer
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endif
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# Always needed are:
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# -fno-strict-aliasing since the source doesn't comply
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# with strict aliasing rules and it's next to impossible
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# to get it there...
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# -fwrapv for defined integer wrapping. MSVC6 did this
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# and the game code requires it.
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override CFLAGS += -std=gnu99 -fno-strict-aliasing -fwrapv
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# -MMD to generate header dependencies. Unsupported by
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# the Clang shipped with OS X.
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ifneq ($(YQ2_OSTYPE), Darwin)
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override CFLAGS += -MMD
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endif
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# OS X architecture.
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ifeq ($(YQ2_OSTYPE), Darwin)
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override CFLAGS += -arch $(YQ2_ARCH)
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endif
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# ----------
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@ -106,17 +108,48 @@ endif
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# ----------
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# Defines the operating system and architecture
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CFLAGS += -DOSTYPE=\"$(OSTYPE)\" -DARCH=\"$(ARCH)\"
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override CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
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# ----------
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# For reproduceable builds, look here for details:
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# https://reproducible-builds.org/specs/source-date-epoch/
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ifdef SOURCE_DATE_EPOCH
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CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
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endif
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# ----------
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# If we're building with gcc for i386 let's define -ffloat-store.
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# This helps the old and crappy x87 FPU to produce correct values.
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# Would be nice if Clang had something comparable.
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ifeq ($(YQ2_ARCH), i386)
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ifeq ($(COMPILER), gcc)
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override CFLAGS += -ffloat-store
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endif
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endif
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# Force SSE math on x86_64. All sane compilers should do this
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# anyway, just to protect us from broken Linux distros.
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ifeq ($(YQ2_ARCH), x86_64)
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override CFLAGS += -mfpmath=sse
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endif
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# ----------
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# Base LDFLAGS.
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ifeq ($(OSTYPE), Darwin)
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LDFLAGS := -shared -arch i386 -arch x86_64
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else ifeq ($(OSTYPE), Windows)
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LDFLAGS := -shared -static-libgcc
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LDFLAGS ?=
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# It's a shared library.
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override LDFLAGS += -shared
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# Required libaries
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ifeq ($(YQ2_OSTYPE), Darwin)
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override LDFLAGS += -arch $(YQ2_ARCH)
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else ifeq ($(YQ2_OSTYPE), Windows)
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override LDFLAGS += -static-libgcc
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else
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LDFLAGS := -shared -lm
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override LDFLAGS += -lm
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endif
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# ----------
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@ -150,12 +183,12 @@ clean:
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# ----------
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# The xatrix game
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ifeq ($(OSTYPE), Windows)
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ifeq ($(YQ2_OSTYPE), Windows)
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xatrix:
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@echo "===> Building game.dll"
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${Q}mkdir -p release
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${MAKE} release/game.dll
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else ifeq ($(OSTYPE), Darwin)
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else ifeq ($(YQ2_OSTYPE), Darwin)
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xatrix:
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@echo "===> Building game.dylib"
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${Q}mkdir -p release
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@ -247,18 +280,18 @@ XATRIX_DEPS= $(XATRIX_OBJS:.o=.d)
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# ----------
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ifeq ($(OSTYPE), Windows)
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ifeq ($(YQ2_OSTYPE), Windows)
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release/game.dll : $(XATRIX_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(XATRIX_OBJS)
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else ifeq ($(OSTYPE), Darwin)
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${Q}$(CC) -o $@ $(XATRIX_OBJS) $(LDFLAGS)
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/game.dylib : $(XATRIX_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(XATRIX_OBJS)
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${Q}$(CC) -o $@ $(XATRIX_OBJS) $(LDFLAGS)
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else
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release/game.so : $(XATRIX_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(XATRIX_OBJS)
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${Q}$(CC) -o $@ $(XATRIX_OBJS) $(LDFLAGS)
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endif
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# ----------
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@ -59,12 +59,12 @@
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* created on other systems or architectures. This will
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* crash q2 in spectacular ways
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*/
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#ifndef OSTYPE
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#error OSTYPE should be defined by the build system
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#ifndef YQ2OSTYPE
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#error YQ2OSTYPE should be defined by the build system
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#endif
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#ifndef ARCH
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#error ARCH should be defined by the build system
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#ifndef YQ2ARCH
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#error YQ2ARCH should be defined by the build system
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#endif
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/*
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* macros, implemented by savegame version YQ2-1.
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*/
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#if defined(__APPLE__)
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#define OSTYPE_1 "MacOS X"
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#define YQ2OSTYPE_1 "MacOS X"
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#elif defined(__FreeBSD__)
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#define OSTYPE_1 "FreeBSD"
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#define YQ2OSTYPE_1 "FreeBSD"
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#elif defined(__OpenBSD__)
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#define OSTYPE_1 "OpenBSD"
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#define YQ2OSTYPE_1 "OpenBSD"
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#elif defined(__linux__)
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#define OSTYPE_1 "Linux"
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#define YQ2OSTYPE_1 "Linux"
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#elif defined(_WIN32)
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#define OSTYPE_1 "Windows"
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#define YQ2OSTYPE_1 "Windows"
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#else
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#define OSTYPE_1 "Unknown"
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#define YQ2OSTYPE_1 "Unknown"
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#endif
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#if defined(__i386__)
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#define ARCH_1 "i386"
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#define YQ2ARCH_1 "i386"
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#elif defined(__x86_64__)
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#define ARCH_1 "amd64"
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#define YQ2ARCH_1 "amd64"
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#elif defined(__sparc__)
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#define ARCH_1 "sparc64"
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#define YQ2ARCH_1 "sparc64"
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#elif defined(__ia64__)
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#define ARCH_1 "ia64"
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#define YQ2ARCH_1 "ia64"
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#else
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#define ARCH_1 "unknown"
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#define YQ2ARCH_1 "unknown"
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#endif
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/*
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@ -776,8 +776,8 @@ WriteGame(const char *filename, qboolean autosave)
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strncpy(str_ver, SAVEGAMEVER, sizeof(str_ver) - 1);
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strncpy(str_game, GAMEVERSION, sizeof(str_game) - 1);
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strncpy(str_os, OSTYPE, sizeof(str_os) - 1);
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strncpy(str_arch, ARCH, sizeof(str_arch) - 1);
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strncpy(str_os, YQ2OSTYPE, sizeof(str_os) - 1);
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strncpy(str_arch, YQ2ARCH, sizeof(str_arch) - 1);
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fwrite(str_ver, sizeof(str_ver), 1, f);
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fwrite(str_game, sizeof(str_game), 1, f);
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE))
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else if (strcmp(str_os, YQ2OSTYPE))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else if (strcmp(str_arch, ARCH))
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else if (strcmp(str_arch, YQ2ARCH))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE))
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else if (strcmp(str_os, YQ2OSTYPE))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else if (strcmp(str_arch, ARCH))
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else if (strcmp(str_arch, YQ2ARCH))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE_1))
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else if (strcmp(str_os, YQ2OSTYPE_1))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else
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{
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if (strcmp(str_arch, ARCH_1))
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if (strcmp(str_arch, YQ2ARCH_1))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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