Add TODO to explain the remaining problems

This commit is contained in:
Yamagi Burmeister 2013-03-10 12:41:40 +01:00
parent 5ca8d29816
commit 2346274d8f

13
TODO Normal file
View file

@ -0,0 +1,13 @@
Maps with broken single player spawn point:
- None :)
Maps with broken coop spawnpoints:
- xware: The info_player_start is at the same place as the first
info_coop_start. So the second player is placed in the same
place as the first one... This only happens when the map is
loaded by console, not when entering from xreactor. Possible
solutions: 1) mapquirk, move the first info_coop_start out
of the way. 2) logic quirk, simulate entering from xreactor.
- xship: Has only one info_player_start and no info_coop_start. The
solution is to synthesize 3 info_coop_start by map quirks,
but there's hardly any room for them...