mirror of
https://github.com/yquake2/xatrix.git
synced 2025-04-19 08:41:23 +00:00
Ändere einige Details in der Ausgabe der Spiele
This commit is contained in:
parent
c96e9bf140
commit
13a7258453
2 changed files with 4 additions and 3 deletions
|
@ -132,7 +132,8 @@ is loaded.
|
|||
*/
|
||||
void InitGame (void)
|
||||
{
|
||||
gi.dprintf ("==== InitGame ====\n");
|
||||
gi.dprintf ("Game is starting up.\n");
|
||||
gi.dprintf ("Game is xatrix.\n");
|
||||
|
||||
gun_x = gi.cvar ("gun_x", "0", 0);
|
||||
gun_y = gi.cvar ("gun_y", "0", 0);
|
||||
|
|
|
@ -537,7 +537,7 @@ void G_FindTeams (void)
|
|||
}
|
||||
}
|
||||
|
||||
gi.dprintf ("%i teams with %i entities\n", c, c2);
|
||||
gi.dprintf ("%i teams with %i entities.\n", c, c2);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -633,7 +633,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
|||
ED_CallSpawn (ent);
|
||||
}
|
||||
|
||||
gi.dprintf ("%i entities inhibited\n", inhibit);
|
||||
gi.dprintf ("%i entities inhibited.\n", inhibit);
|
||||
|
||||
G_FindTeams ();
|
||||
|
||||
|
|
Loading…
Reference in a new issue