Fixed stand-ground gladiators not attacking at certain range

This commit is contained in:
BjossiAlfreds 2023-04-22 18:51:05 +00:00
parent 1a3e721d51
commit 04c9248961
2 changed files with 24 additions and 12 deletions

View file

@ -289,7 +289,12 @@ gladb_attack(edict_t *self)
return;
}
/* a small safe zone */
/* a small safe zone
but not for stand-ground ones since players can
abuse it by standing still inside this range
*/
if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
{
VectorSubtract(self->s.origin, self->enemy->s.origin, v);
range = VectorLength(v);
@ -297,6 +302,7 @@ gladb_attack(edict_t *self)
{
return;
}
}
/* charge up the railgun */
gi.sound(self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0);

View file

@ -275,7 +275,12 @@ gladiator_attack(edict_t *self)
return;
}
/* a small safe zone */
/* a small safe zone
but not for stand-ground ones since players can
abuse it by standing still inside this range
*/
if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
{
VectorSubtract(self->s.origin, self->enemy->s.origin, v);
range = VectorLength(v);
@ -283,6 +288,7 @@ gladiator_attack(edict_t *self)
{
return;
}
}
/* charge up the railgun */
gi.sound(self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0);