2016-06-25 08:35:59 +00:00
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The Reckoning 2.03 to 2.04:
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- Make gibs and debris SOLID_BBOX so they move on entities.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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2015-09-08 15:13:04 +00:00
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The Reckoning 2.02 to 2.03:
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2015-09-07 15:18:02 +00:00
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- Add CMake as an optional build system.
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- Fix bug with high velocities in vents in 32bit builds.
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2015-09-08 15:13:04 +00:00
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The Reckoning 2.01 to 2.02:
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- Coop bugfixes
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2015-09-07 15:18:02 +00:00
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The Reckoning 2.00 to 2.01:
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2013-06-15 14:16:27 +00:00
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- Fix a progress stopper in xware.bsp
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2013-05-01 07:43:39 +00:00
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The Reckoning 2.00RC to 2.00:
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- Updates to the opened inventory screen
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were fixed. (By svdijk, merged from
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baseq2)
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2013-03-24 10:31:17 +00:00
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The Reckoning 1.09 to 2.00RC:
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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2012-12-30 16:59:17 +00:00
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The Reckoning 1.08 to 1.09
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- Port 'The Reckoning' to Mac OS X.
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2012-06-26 13:14:07 +00:00
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The Reckoning 1.07 to 1.08
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- Port 'The Reckoning' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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2012-01-08 16:53:00 +00:00
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The Reckoning 1.06 to 1.07
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- Port the new savegame system from baseq2
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- Reorder the files to reflect the new structure of baseq2
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2011-12-08 11:00:48 +00:00
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The Reckoning 1.05 to 1.06:
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- Reformat the console output
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The Reckoning 1.04 to 1.05:
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- Fix "weapprev" cmd, weapon change via mousewheel should now
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work without running into loops
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- Fix animation of strogg infantry
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The Reckoning 1.04RC2 to 1.04:
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- Just version number change
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The Reckoning 1.04RC to 1.04RC2:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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The Reckoning 1.03 to 1.04RC:
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- Slightly better performance (~10 FPS)
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The Reckoning 1.02 to 1.03:
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- Added License
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2013-02-12 17:49:17 +00:00
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- Added Readme
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