2024-07-13 14:26:16 +00:00
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The Reckoning 2.12 to 2.13:
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2024-07-15 19:43:46 +00:00
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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commands will count how many times they have been called, making
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possible to skip weapons by quickly tapping one of these keys. (by
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protocultor)
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2024-07-20 07:21:07 +00:00
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- Work around naggy help icons. (by BjossiAlfreds)
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2024-07-22 16:01:40 +00:00
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- Implement `g_monsterfootsteps`. (by 0lvin)
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2024-07-13 14:26:16 +00:00
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2023-11-04 10:01:20 +00:00
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The Reckoning 2.11 to 2.12:
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- Relicense under GPL2.
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- Implement `g_swap_speed`. This allows to skip frames of "putting down
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2023-11-08 17:48:29 +00:00
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weapon" and "raising weapon" animations, speeding them up. (by
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protocultor)
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2023-11-04 10:01:20 +00:00
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- Several fixes to makron (by BjossiAlfreds)
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- Fixed stand-ground gladiators not attacking at certain range. (by
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BjossiAlfreds)
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- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
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2022-12-03 16:03:51 +00:00
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The Reckoning 2.10 to 2.11:
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- Implement faster weapon switching with the new 'cycleweap' command.
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(by protocultor).
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- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
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a player standing on a blocked elevator gets turned around (by
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skuller).
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- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
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2023-08-27 02:49:41 +00:00
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- A way better fix for dead bodies obstructing elevators or falling
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2022-12-03 16:03:51 +00:00
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through the worldmodel. (by BjossiAlfreds)
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- Fix items already in water playing a splash sound at level start. (by
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BjossiAlfreds)
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2023-08-27 02:49:41 +00:00
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- Phalanx explosions should be muffled under water. (by protocultor)
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2022-12-03 16:03:51 +00:00
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2022-05-28 09:37:55 +00:00
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The Reckoning 2.09 to 2.10:
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- Refine the 'g_footstep' cvar to match Quake II itself.
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- Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by
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De-Seppe)
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- Fix soldiers never showing their pain skins as long as they're alive.
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(by BjossiAlfreds)
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- Fix laser guard trying to fire two shots when dying. (Found by
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drakonorodny and fix suggested by BjossiAlfreds)
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2021-06-14 14:26:32 +00:00
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The Reckoning 2.08 to 2.09:
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- Fix wrong sound for some items when activated. (by BjossiAlfreds)
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- Port the 'aimfix' cvar. (by Mitchell Richters)
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- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
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- Fix a long standing crash occuring when exploding projectiles like
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grenates or rockets generate sound targets and a least one monster
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starts moving to one of that targets.
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- Add a cvar `g_footsteps` to control the generation of footstep sound.
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- Move several hard coded map fixes to entity files. Add newly
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discovered mapfixes to the entity files. (by BjossiAlfreds)
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- Fix several subtile gameplay and entity handling bug. (by
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BjossiAlfreds)
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2020-02-24 16:03:38 +00:00
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The Reckoning 2.07 to 2.08:
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- Several fixes for subtile bugs (by BjossiAlfreds)
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2019-11-10 17:25:42 +00:00
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The Reckoning 2.06 to 2.07:
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- New commands: 'listentities' allows listing of entities. 'teleport'
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teleports the player to the given coordinates.
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- A lot of fixes for subtle, long standing AI and game play bugs. (by
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BjossiAlfreds)
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- Fix problem found by PVS studio. (analysis by demoth and fixes by
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BjossiAlfreds)
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2019-02-04 13:39:19 +00:00
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The Reckoning 2.05 to 2.06:
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- Small bugfixes and better support for the current version of the
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Windows build environment.
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2017-05-25 09:46:23 +00:00
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The Reckoning 2.04 to 2.05:
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- Fix a lot of potential crashes. (reported by Maarakate)
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- Fix monsters running in place.
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- Fix monsters not recognizing the player under some
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circumstances.
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- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
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- Make Brains work again.
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2016-06-25 08:35:59 +00:00
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The Reckoning 2.03 to 2.04:
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- Make gibs and debris SOLID_BBOX so they move on entities.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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2015-09-08 15:13:04 +00:00
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The Reckoning 2.02 to 2.03:
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2015-09-07 15:18:02 +00:00
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- Add CMake as an optional build system.
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- Fix bug with high velocities in vents in 32bit builds.
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2015-09-08 15:13:04 +00:00
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The Reckoning 2.01 to 2.02:
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- Coop bugfixes
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2015-09-07 15:18:02 +00:00
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The Reckoning 2.00 to 2.01:
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2013-06-15 14:16:27 +00:00
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- Fix a progress stopper in xware.bsp
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2013-05-01 07:43:39 +00:00
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The Reckoning 2.00RC to 2.00:
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- Updates to the opened inventory screen
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were fixed. (By svdijk, merged from
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baseq2)
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2013-03-24 10:31:17 +00:00
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The Reckoning 1.09 to 2.00RC:
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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2012-12-30 16:59:17 +00:00
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The Reckoning 1.08 to 1.09
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- Port 'The Reckoning' to Mac OS X.
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2012-06-26 13:14:07 +00:00
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The Reckoning 1.07 to 1.08
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- Port 'The Reckoning' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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2012-01-08 16:53:00 +00:00
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The Reckoning 1.06 to 1.07
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- Port the new savegame system from baseq2
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- Reorder the files to reflect the new structure of baseq2
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2011-12-08 11:00:48 +00:00
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The Reckoning 1.05 to 1.06:
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- Reformat the console output
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The Reckoning 1.04 to 1.05:
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- Fix "weapprev" cmd, weapon change via mousewheel should now
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work without running into loops
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- Fix animation of strogg infantry
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The Reckoning 1.04RC2 to 1.04:
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- Just version number change
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The Reckoning 1.04RC to 1.04RC2:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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The Reckoning 1.03 to 1.04RC:
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- Slightly better performance (~10 FPS)
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The Reckoning 1.02 to 1.03:
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- Added License
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2013-02-12 17:49:17 +00:00
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- Added Readme
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