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Remove unused varibales
src/g_cmds.c:2095:10: warning: unused variable ‘vel’ [-Wunused-variable] src/g_cmds.c:2094:10: warning: unused variable ‘pos’ [-Wunused-variable] src/g_trigger.c:1422:10: warning: unused variable ‘endpos’ [-Wunused-variable] src/p_client.c:1277:15: warning: unused variable ‘nostatus’ [-Wunused-variable] src/p_client.c:2247:10: warning: unused variable ‘weapon’ [-Wunused-variable]
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3 changed files with 50 additions and 55 deletions
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@ -2091,8 +2091,6 @@ void ClientCommand (edict_t *ent)
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}
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else if(!Q_stricmp(cmd, "playsound"))
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{
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vec3_t pos = {0, 0, 0};
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vec3_t vel = {0, 0, 0};
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if(s_primary->value)
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{
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gi.dprintf("target_playback requires s_primary be set to 0.\n"
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@ -1419,7 +1419,6 @@ void trigger_look_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac
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// Then trigger only fires if looking at TARGET, not trigger bbox
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edict_t *target;
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int num_triggered=0;
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vec3_t endpos;
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target = G_Find(NULL,FOFS(targetname),self->target);
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while(target && !num_triggered)
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@ -1274,7 +1274,6 @@ a deathmatch.
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*/
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void PutClientInServer (edict_t *ent)
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{
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extern int nostatus;
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vec3_t mins = {-16, -16, -24};
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vec3_t maxs = {16, 16, 32};
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int index;
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@ -2244,7 +2243,6 @@ void ClientSpycam(edict_t *ent)
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}
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else if(is_actor)
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{
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int weapon = camera->actor_weapon[camera->actor_current_weapon];
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if(!camera->enemy)
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{
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edict_t *target;
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