mirror of
https://github.com/yquake2/slightmechanicaldestruction.git
synced 2024-11-21 20:20:58 +00:00
Remove unused varibales
src/g_cmds.c:2095:10: warning: unused variable ‘vel’ [-Wunused-variable] src/g_cmds.c:2094:10: warning: unused variable ‘pos’ [-Wunused-variable] src/g_trigger.c:1422:10: warning: unused variable ‘endpos’ [-Wunused-variable] src/p_client.c:1277:15: warning: unused variable ‘nostatus’ [-Wunused-variable] src/p_client.c:2247:10: warning: unused variable ‘weapon’ [-Wunused-variable]
This commit is contained in:
parent
701b470ded
commit
c30b70ea00
3 changed files with 50 additions and 55 deletions
44
src/g_cmds.c
44
src/g_cmds.c
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@ -117,7 +117,7 @@ void RotateAngles(vec3_t in, vec3_t delta, vec3_t out)
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ytemp = c*Y[1] + s*Y[0];
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Y[0] = xtemp; Y[1] = ytemp;
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}
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out[PITCH] = (180./M_PI) * atan2(X[2],X[0]);
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if(out[PITCH] != 0)
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{
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@ -359,7 +359,7 @@ void ShiftItem(edict_t *ent, int direction)
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if(!target) return;
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ent->client->shift_dir = direction;
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VectorClear(move);
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VectorCopy(ent->s.origin,start);
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VectorAdd(target->s.origin,target->origin_offset,end);
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@ -1057,7 +1057,7 @@ void Cmd_InvUse_f (edict_t *ent)
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}
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}
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#endif
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it->use (ent, it);
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}
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@ -1390,7 +1390,7 @@ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
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i = cl->flood_whenhead - flood_msgs->value + 1;
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if (i < 0)
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i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
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if (cl->flood_when[i] &&
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if (cl->flood_when[i] &&
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level.time - cl->flood_when[i] < flood_persecond->value) {
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cl->flood_locktill = level.time + flood_waitdelay->value;
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gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
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@ -1699,7 +1699,7 @@ void SpawnForcewall(edict_t *player)
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edict_t *wall;
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vec3_t forward, point, start;
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trace_t tr;
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wall = G_Spawn();
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VectorCopy(player->s.origin,start);
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start[2] += player->viewheight;
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@ -1707,19 +1707,19 @@ void SpawnForcewall(edict_t *player)
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VectorMA(start,8192,forward,point);
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tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
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VectorCopy(tr.endpos,wall->s.origin);
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if(fabs(forward[0]) > fabs(forward[1]))
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{
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wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
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wall->mins[0] = -1;
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wall->maxs[0] = 1;
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VectorCopy(wall->s.origin,point);
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point[1] -= 8192;
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tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
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wall->pos1[1] = tr.endpos[1];
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wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
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point[1] = wall->s.origin[1] + 8192;
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tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
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wall->pos2[1] = tr.endpos[1];
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@ -1732,24 +1732,24 @@ void SpawnForcewall(edict_t *player)
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tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
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wall->pos1[0] = tr.endpos[0];
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wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
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point[0] = wall->s.origin[0] + 8192;
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tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
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wall->pos2[0] = tr.endpos[0];
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wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
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wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
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wall->mins[1] = -1;
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wall->maxs[1] = 1;
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}
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wall->mins[2] = 0;
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VectorCopy(wall->s.origin,point);
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point[2] = wall->s.origin[2] + 8192;
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tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
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wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
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wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
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wall->style = 208; // Color from Q2 palette
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wall->movetype = MOVETYPE_NONE;
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wall->solid = SOLID_BBOX;
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@ -1767,7 +1767,7 @@ void ForcewallOff(edict_t *player)
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{
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vec3_t forward, point, start;
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trace_t tr;
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VectorCopy(player->s.origin,start);
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start[2] += player->viewheight;
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AngleVectors(player->client->v_angle,forward,NULL,NULL);
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@ -2091,8 +2091,6 @@ void ClientCommand (edict_t *ent)
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}
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else if(!Q_stricmp(cmd, "playsound"))
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{
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vec3_t pos = {0, 0, 0};
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vec3_t vel = {0, 0, 0};
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if(s_primary->value)
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{
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gi.dprintf("target_playback requires s_primary be set to 0.\n"
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@ -2131,7 +2129,7 @@ void ClientCommand (edict_t *ent)
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e = LookingAt(ent,0,NULL,NULL);
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if(!e) return;
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GameDirRelativePath(parm,filename);
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strcat(filename,".txt");
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f = fopen(filename,"w");
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@ -2314,7 +2312,7 @@ void ClientCommand (edict_t *ent)
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vec3_t origin;
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float range;
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viewing = LookingAt(ent,0,NULL,&range);
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if(!viewing)
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if(!viewing)
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return;
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VectorAdd(viewing->s.origin,viewing->origin_offset,origin);
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gi.dprintf("classname = %s at %s, velocity = %s\n",viewing->classname,vtos(origin),vtos(viewing->velocity));
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@ -2409,7 +2407,7 @@ void ClientCommand (edict_t *ent)
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int skinnum;
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viewing = LookingAt(ent,0,NULL,NULL);
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if(!viewing)
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if(!viewing)
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return;
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if(parm) {
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@ -2425,7 +2423,7 @@ void ClientCommand (edict_t *ent)
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{
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edict_t *e;
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vec3_t forward;
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if(!parm)
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{
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gi.dprintf("syntax: spawn <classname>\n");
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@ -2443,7 +2441,7 @@ void ClientCommand (edict_t *ent)
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{
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edict_t *e;
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vec3_t forward;
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if(gi.argc() < 3)
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{
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gi.dprintf("syntax: spawngoodguy <modelname> <weapon>\n");
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@ -2471,10 +2469,10 @@ void ClientCommand (edict_t *ent)
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decoy->classname = "fakeplayer";
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memcpy(&decoy->s,&ent->s,sizeof(entity_state_t));
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decoy->s.number = decoy-g_edicts;
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decoy->s.frame = ent->s.frame;
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decoy->s.frame = ent->s.frame;
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AngleVectors(ent->client->v_angle,forward,NULL,NULL);
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VectorMA(ent->s.origin,64,forward,decoy->s.origin);
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decoy->s.angles[YAW] = ent->s.angles[YAW];
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decoy->s.angles[YAW] = ent->s.angles[YAW];
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decoy->takedamage = DAMAGE_AIM;
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decoy->flags = (ent->flags & FL_NOTARGET);
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decoy->movetype = MOVETYPE_TOSS;
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@ -2491,7 +2489,7 @@ void ClientCommand (edict_t *ent)
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decoy->nextthink = level.time + FRAMETIME;
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VectorCopy(ent->mins,decoy->mins);
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VectorCopy(ent->maxs,decoy->maxs);
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gi.linkentity (decoy);
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gi.linkentity (decoy);
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}
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else if (!Q_stricmp(cmd,"switch")) {
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extern mmove_t actor_move_switch;
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@ -1419,7 +1419,6 @@ void trigger_look_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac
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// Then trigger only fires if looking at TARGET, not trigger bbox
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edict_t *target;
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int num_triggered=0;
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vec3_t endpos;
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target = G_Find(NULL,FOFS(targetname),self->target);
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while(target && !num_triggered)
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@ -488,7 +488,7 @@ void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker)
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}
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if (self->client->killer_yaw < 0)
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self->client->killer_yaw += 360;
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}
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@ -645,7 +645,7 @@ void SelectStartWeapon (gclient_t *client, int style)
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// Lazarus: We allow choice of weapons (or no weapon) at startup
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// If style is non-zero, first clear player inventory of all
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// weapons and ammo that might have been passed over through
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// target_changelevel or acquired when previously called by
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// target_changelevel or acquired when previously called by
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// InitClientPersistant
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if(style)
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{
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@ -784,7 +784,7 @@ void InitClientResp (gclient_t *client)
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==================
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SaveClientData
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Some information that should be persistant, like health,
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Some information that should be persistant, like health,
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is still stored in the edict structure, so it needs to
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be mirrored out to the client structure before all the
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edicts are wiped.
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@ -1181,7 +1181,7 @@ void respawn (edict_t *self)
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gi.AddCommandString ("menu_loadgame\n");
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}
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/*
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/*
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* only called when pers.spectator changes
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* note that resp.spectator should be the opposite of pers.spectator here
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*/
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@ -1194,8 +1194,8 @@ void spectator_respawn (edict_t *ent)
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if (ent->client->pers.spectator) {
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char *value = Info_ValueForKey (ent->client->pers.userinfo, "spectator");
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if (*spectator_password->string &&
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strcmp(spectator_password->string, "none") &&
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if (*spectator_password->string &&
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strcmp(spectator_password->string, "none") &&
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strcmp(spectator_password->string, value)) {
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gi.cprintf(ent, PRINT_HIGH, "Spectator password incorrect.\n");
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ent->client->pers.spectator = false;
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// he was a spectator and wants to join the game
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// he must have the right password
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char *value = Info_ValueForKey (ent->client->pers.userinfo, "password");
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if (*password->string && strcmp(password->string, "none") &&
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if (*password->string && strcmp(password->string, "none") &&
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strcmp(password->string, value)) {
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gi.cprintf(ent, PRINT_HIGH, "Password incorrect.\n");
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ent->client->pers.spectator = true;
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@ -1255,7 +1255,7 @@ void spectator_respawn (edict_t *ent)
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ent->client->respawn_time = level.time;
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if (ent->client->pers.spectator)
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if (ent->client->pers.spectator)
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gi.bprintf (PRINT_HIGH, "%s has moved to the sidelines\n", ent->client->pers.netname);
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else
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gi.bprintf (PRINT_HIGH, "%s joined the game\n", ent->client->pers.netname);
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@ -1274,7 +1274,6 @@ a deathmatch.
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*/
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void PutClientInServer (edict_t *ent)
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{
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extern int nostatus;
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vec3_t mins = {-16, -16, -24};
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vec3_t maxs = {16, 16, 32};
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int index;
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@ -1545,7 +1544,7 @@ void PutClientInServer (edict_t *ent)
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=====================
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ClientBeginDeathmatch
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A client has just connected to the server in
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A client has just connected to the server in
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deathmatch mode, so clear everything out before starting them.
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=====================
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*/
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@ -1594,7 +1593,7 @@ void ClientBegin (edict_t *ent)
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// Lazarus: Set the alias for our alternate attack
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stuffcmd(ent, "alias +attack2 attack2_on; alias -attack2 attack2_off\n");
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if (deathmatch->value)
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{
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ClientBeginDeathmatch (ent);
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@ -1781,8 +1780,8 @@ qboolean ClientConnect (edict_t *ent, char *userinfo)
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if (deathmatch->value && *value && strcmp(value, "0")) {
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int i, numspec;
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if (*spectator_password->string &&
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strcmp(spectator_password->string, "none") &&
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if (*spectator_password->string &&
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strcmp(spectator_password->string, "none") &&
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strcmp(spectator_password->string, value)) {
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Info_SetValueForKey(userinfo, "rejmsg", "Spectator password required or incorrect.");
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return false;
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@ -1800,7 +1799,7 @@ qboolean ClientConnect (edict_t *ent, char *userinfo)
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} else {
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// check for a password
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value = Info_ValueForKey (userinfo, "password");
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if (*password->string && strcmp(password->string, "none") &&
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if (*password->string && strcmp(password->string, "none") &&
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strcmp(password->string, value)) {
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Info_SetValueForKey(userinfo, "rejmsg", "Password required or incorrect.");
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return false;
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@ -2007,7 +2006,7 @@ void ClientSpycam(edict_t *ent)
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camera = G_FindNextCamera(camera,client->monitor);
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else
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camera = G_FindPrevCamera(camera,client->monitor);
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if(camera)
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{
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if(!camera->viewer)
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@ -2046,13 +2045,13 @@ void ClientSpycam(edict_t *ent)
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if((abs(client->ucmd.forwardmove) > 199) && (camera->groundentity))
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{
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// walk/run
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edict_t *thing;
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vec3_t end;
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float dist;
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thing = camera->vehicle;
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VectorMA(camera->s.origin,8192,forward,end);
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tr = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
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if(client->ucmd.forwardmove < 0)
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@ -2117,7 +2116,7 @@ void ClientSpycam(edict_t *ent)
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actor_stand(camera);
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}
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}
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if(client->ucmd.upmove)
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{
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if((client->ucmd.upmove > 0) && camera->groundentity && !camera->waterlevel)
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@ -2244,7 +2243,6 @@ void ClientSpycam(edict_t *ent)
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}
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else if(is_actor)
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{
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int weapon = camera->actor_weapon[camera->actor_current_weapon];
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if(!camera->enemy)
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{
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edict_t *target;
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@ -2272,7 +2270,7 @@ void ClientSpycam(edict_t *ent)
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}
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}
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if(client->zoomed) {
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camera->touch_debounce_time =
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camera->touch_debounce_time =
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max(camera->touch_debounce_time, level.time + 1.0);
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}
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}
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@ -2280,7 +2278,7 @@ void ClientSpycam(edict_t *ent)
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VectorMA(camera->s.origin, camera->move_origin[0],forward,start);
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VectorMA(start, -camera->move_origin[1],left, start);
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VectorMA(start, camera->move_origin[2],up, start);
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tr = gi.trace(camera->s.origin, NULL, NULL, start, camera, MASK_SOLID);
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if(tr.fraction < 1.0)
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{
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@ -2291,16 +2289,16 @@ void ClientSpycam(edict_t *ent)
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}
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VectorCopy(start,ent->s.origin);
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VectorCopy(camera->velocity,ent->velocity);
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client->resp.cmd_angles[0] = SHORT2ANGLE(client->ucmd.angles[0]);
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client->resp.cmd_angles[1] = SHORT2ANGLE(client->ucmd.angles[1]);
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client->resp.cmd_angles[2] = SHORT2ANGLE(client->ucmd.angles[2]);
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memset (&pm, 0, sizeof(pm));
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pm.s = client->ps.pmove;
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for (i=0 ; i<3 ; i++) {
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pm.s.origin[i] = ent->s.origin[i]*8;
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client->ps.pmove.delta_angles[i] =
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client->ps.pmove.delta_angles[i] =
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ANGLE2SHORT(client->ps.viewangles[i] - client->resp.cmd_angles[i]);
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}
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if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
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@ -2308,15 +2306,15 @@ void ClientSpycam(edict_t *ent)
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pm.cmd = client->ucmd;
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pm.trace = PM_trace; // adds default parms
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pm.pointcontents = gi.pointcontents;
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gi.Pmove (&pm);
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gi.linkentity (ent);
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// client->old_owner_angles[0] = client->ucmd.angles[0];
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// client->old_owner_angles[1] = client->ucmd.angles[1];
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G_TouchTriggers (ent); // we'll only allow touching trigger_look with "Cam Owner" SF
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}
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/*
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==============
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@ -2503,7 +2501,7 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
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camera_off(ent);
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client->ps.pmove.pm_type = PM_FREEZE;
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// can exit intermission after five seconds
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if (level.time > level.intermissiontime + 5.0
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if (level.time > level.intermissiontime + 5.0
|
||||
&& (ucmd->buttons & BUTTON_ANY) )
|
||||
level.exitintermission = true;
|
||||
|
||||
|
@ -2752,7 +2750,7 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
|
|||
{
|
||||
vec3_t point;
|
||||
vec3_t end;
|
||||
|
||||
|
||||
vec3_t deltapos, deltavel;
|
||||
float frac;
|
||||
|
||||
|
@ -2774,7 +2772,7 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
|
|||
{
|
||||
trace_t tr;
|
||||
float dist;
|
||||
|
||||
|
||||
VectorCopy(oldorigin,point);
|
||||
point[2] += ent->maxs[2];
|
||||
end[0] = point[0]; end[1] = point[1]; end[2] = oldorigin[2] + ent->mins[2];
|
||||
|
|
Loading…
Reference in a new issue