'Ground Zero' for Yamagi Quake II
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Yamagi db15317c90 Relicense rogue aka Ground Zero to GPL2.
This was made possible by id Software rereleasing the unaltered addon
sources codes under GPL2:

  https://github.com/id-Software/quake2-rerelease-dll/

All past contributors but one agreed with the relicensing:

* Adam Leskis - @lpmi-13
* Andrey Nazarov - @skullernet
* Angus Freudenberg - @afreuden
* @BjossiAlfreds
* @DanielGibson
* David Carlier - @devnexen
* Denis Pauk - @0lvin
* @De-Seppe
* Jaime Moreira - @protocultor
* Joshua Scoggins - @DrItanium
* Mitchell Richters - @mjr4077au
* @NeonKnightOA
* Scott - @Pickle
* @svdijk
* Yamagi

@Dremor8484 didn't give their permission, their commits were reverted:

* c083b7c
* 6de4a9c
* e2ac13d
* 5d767c6

Many thanks to all involved with this project!
2023-11-04 14:27:06 +01:00
src Revert "Update g_items.c" 2023-11-04 11:05:28 +01:00
stuff/mapfixes Revert "Add rmine1.ent, fixes a stuck monster." 2023-11-04 11:05:47 +01:00
.gitignore Fix for Makefile on Windows and gitignore now ignores the release folder 2019-09-14 11:03:05 +00:00
CHANGELOG Typos 2023-08-26 23:18:53 -04:00
CMakeLists.txt Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:33:31 +02:00
LICENSE Relicense rogue aka Ground Zero to GPL2. 2023-11-04 14:27:06 +01:00
Makefile Typos 2023-08-26 23:18:53 -04:00
README README: Always put quotes around "Ground Zero" 2018-08-14 21:09:26 +02:00

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundreds of bugs were
fixed, this version should run much more stable than the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.