mirror of
https://github.com/yquake2/rogue.git
synced 2024-11-22 04:11:25 +00:00
'Ground Zero' for Yamagi Quake II
d376d0e5ec
A command that teleports the player to abitrary locations was often requested and may be helpfull for debugging, so finally add it. It works like a normal teleporter: It moves the player to the requested location, clears all movements, tells the server and clients that the entity just teleported and telefrags everything that's in the target location. The implementation does not verify if the requested location is save, the player may teleport into the world model or even the void. But the requested Z coordinate is elevated by 10 units to prevent the player getting stuck in the floor. The command is protected by sv_cheats. This is part of issue yquake2/yquake2#430. |
||
---|---|---|
src | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README |
This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundreds of bugs were fixed, this version should run much more stable than the old SDK version. While compatible with any Quake II client that uses the original unaltered mod API, the "Yamagi Quake II Client" is highly recommended to play the addon. For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 3. Copy game.dynlib from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the "Ground Zero" CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.