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'Ground Zero' for Yamagi Quake II
See https://github.com/yquake2/yquake2/issues/71 and https://github.com/yquake2/xatrix/issues/4 In ClientThink(), the float value ent->velocity[i]*8 is saved into a short and if the value is too big for a short, in 32bit gcc builds the short is set to SHRT_MIN, resulting in the player being pressed down instead of up. Now we put the result in a 32bit int first (which should be big enough) and assign the int to the short. This still overflows, but with -fwrapv at least in a defined way (most probably the same way the original binaries did). The Makefile now sets $CC to gcc for MingW builds, this should fix https://github.com/yquake2/xatrix/issues/3 And while I was at it, when the game lib is loaded, it prints the date it was built, this is especially interesting for our Win32 binaries. |
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This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundred bugs were fixed, this version should run much more stable than the the old SDK version. While compatible with any Quake II client that uses the original unaltered mod API, the "Yamagi Quake II Client" is highly recommended to play the addon. For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the Ground Zero CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the the Reckoning CD to the newly created directory rogue/. 3. Copy game.dynlib from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the the Reckoning CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.