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dm
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Investigated PVS report for dm and addressed its points
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2019-09-24 18:12:23 +00:00 |
header
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Made the game able to handle entity overload better.
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2021-11-04 17:11:41 +01:00 |
monster
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Fix soldiers never showing their pain skins as long as they're alive.
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2021-11-05 07:15:10 +01:00 |
player
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Update weapon.c
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2022-06-10 19:19:18 +02:00 |
savegame
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Rename variable to conform to naming guidelines
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2021-09-27 18:30:18 +02:00 |
shared
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Fix of by one in Info_SetValueForKey(). Found by ASAN.
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2022-05-28 11:35:08 +02:00 |
g_ai.c
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Made the game able to handle entity overload better.
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2021-11-04 17:11:41 +01:00 |
g_chase.c
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Whitespace cleanup
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2014-02-22 13:20:22 +01:00 |
g_cmds.c
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Faster weapon switching with 'cycleweap'
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2022-08-01 14:35:42 -04:00 |
g_combat.c
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Remove unnecessary code, expression is aways false.
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2020-02-08 17:07:33 +01:00 |
g_func.c
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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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2022-02-05 17:26:19 +01:00 |
g_items.c
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Removed leftover printf debug prints
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2020-04-21 00:44:13 +00:00 |
g_main.c
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Rename variable to conform to naming guidelines
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2021-09-27 18:30:18 +02:00 |
g_misc.c
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Force an MASK_SHOT clip mask for thrown heads.
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2022-02-05 17:25:42 +01:00 |
g_monster.c
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Console warning and fix triggered monsters with no targetname
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2021-03-28 17:00:26 +00:00 |
g_newai.c
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Parasite blocked attack bugfix and dead code elimination
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2020-01-01 21:50:07 +00:00 |
g_newdm.c
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Use correct flavor of abs()
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2014-08-03 11:29:47 +02:00 |
g_newfnc.c
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Whitespace cleanup
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2014-02-22 13:20:22 +01:00 |
g_newtarg.c
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Investigated PVS reports for newai and newtarg and fixed issues
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2019-09-23 20:38:56 +00:00 |
g_newtrig.c
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Whitespace cleanup
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2014-02-22 13:20:22 +01:00 |
g_newweap.c
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Merge pull request #52 from BjossiAlfreds/plane
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2019-10-07 18:58:42 +02:00 |
g_phys.c
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Shark bbox fix and added inuse check after entity thinking
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2021-04-18 01:27:18 +00:00 |
g_spawn.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 12:37:33 -03:00 |
g_sphere.c
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Safely use plane normal in touch funcs
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2019-10-03 15:46:14 +00:00 |
g_svcmds.c
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Investigated PVS report for svcmds and did not address type-punning code
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2019-09-23 21:45:50 +00:00 |
g_target.c
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Investigated PVS report for g_target and simplified the activator checking
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2019-09-23 21:48:23 +00:00 |
g_trigger.c
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Use matching strtof(9 instead of atof().
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2016-12-17 10:44:56 +01:00 |
g_turret.c
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Fix function prototypes
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2021-01-26 21:20:39 +02:00 |
g_utils.c
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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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2022-02-05 17:26:19 +01:00 |
g_weapon.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 12:37:33 -03:00 |