rogue/src
Jaime Moreira 6b9331ea5f Faster weapon switching with 'cycleweap'
Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:35:42 -04:00
..
dm Investigated PVS report for dm and addressed its points 2019-09-24 18:12:23 +00:00
header Made the game able to handle entity overload better. 2021-11-04 17:11:41 +01:00
monster Fix soldiers never showing their pain skins as long as they're alive. 2021-11-05 07:15:10 +01:00
player Update weapon.c 2022-06-10 19:19:18 +02:00
savegame Rename variable to conform to naming guidelines 2021-09-27 18:30:18 +02:00
shared Fix of by one in Info_SetValueForKey(). Found by ASAN. 2022-05-28 11:35:08 +02:00
g_ai.c Made the game able to handle entity overload better. 2021-11-04 17:11:41 +01:00
g_chase.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_cmds.c Faster weapon switching with 'cycleweap' 2022-08-01 14:35:42 -04:00
g_combat.c Remove unnecessary code, expression is aways false. 2020-02-08 17:07:33 +01:00
g_func.c Fix door_go_up(), G_UseTargets() exiting early if no activator is given. 2022-02-05 17:26:19 +01:00
g_items.c Removed leftover printf debug prints 2020-04-21 00:44:13 +00:00
g_main.c Rename variable to conform to naming guidelines 2021-09-27 18:30:18 +02:00
g_misc.c Force an MASK_SHOT clip mask for thrown heads. 2022-02-05 17:25:42 +01:00
g_monster.c Console warning and fix triggered monsters with no targetname 2021-03-28 17:00:26 +00:00
g_newai.c Parasite blocked attack bugfix and dead code elimination 2020-01-01 21:50:07 +00:00
g_newdm.c Use correct flavor of abs() 2014-08-03 11:29:47 +02:00
g_newfnc.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newtarg.c Investigated PVS reports for newai and newtarg and fixed issues 2019-09-23 20:38:56 +00:00
g_newtrig.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newweap.c Merge pull request #52 from BjossiAlfreds/plane 2019-10-07 18:58:42 +02:00
g_phys.c Shark bbox fix and added inuse check after entity thinking 2021-04-18 01:27:18 +00:00
g_spawn.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:37:33 -03:00
g_sphere.c Safely use plane normal in touch funcs 2019-10-03 15:46:14 +00:00
g_svcmds.c Investigated PVS report for svcmds and did not address type-punning code 2019-09-23 21:45:50 +00:00
g_target.c Investigated PVS report for g_target and simplified the activator checking 2019-09-23 21:48:23 +00:00
g_trigger.c Use matching strtof(9 instead of atof(). 2016-12-17 10:44:56 +01:00
g_turret.c Fix function prototypes 2021-01-26 21:20:39 +02:00
g_utils.c Fix door_go_up(), G_UseTargets() exiting early if no activator is given. 2022-02-05 17:26:19 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:37:33 -03:00