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'Ground Zero' for Yamagi Quake II
58520be47b
With this commit the clean up of Ground Zero aka rogue is finished. It took me 10 month and about 150 hours. Every line of code was audited, hundered of sanity checks added and of course all known bugs fixed. Additionally the whole code was reformated. All in all Ground Zero should now be much more reliable and or the first time in ~16 years completeable without any crashes, logic bugs or the like. To say some kind words: Ground Zero was by far the best game module code that I've seen so far in my whole Quake II work. Especially the new stuff like the Stalker or the Black Window was in much better shape that anything else. Good work, whoever wrote it. :) Of course this code is totaly untested. The next step is testing, testing and testing. |
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README |
This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundred bugs were fixed, this version should run much more stable than the the old SDK version. It must be used with the "Yamagi Quake II Client". For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the Ground Zero CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the the Reckoning CD to the newly created directory rogue/. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the the Reckoning CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.