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With this commit the clean up of Ground Zero aka rogue is finished. It took me 10 month and about 150 hours. Every line of code was audited, hundered of sanity checks added and of course all known bugs fixed. Additionally the whole code was reformated. All in all Ground Zero should now be much more reliable and or the first time in ~16 years completeable without any crashes, logic bugs or the like. To say some kind words: Ground Zero was by far the best game module code that I've seen so far in my whole Quake II work. Especially the new stuff like the Stalker or the Black Window was in much better shape that anything else. Good work, whoever wrote it. :) Of course this code is totaly untested. The next step is testing, testing and testing.
45 lines
1.2 KiB
Text
45 lines
1.2 KiB
Text
Ground Zero 1.07 to 2.00RC
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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Ground Zero 1.06 to 1.07
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- Port 'Ground Zero' to Mac OS X.
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Ground Zero 1.05 to 1.06
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- Port 'Ground Zero' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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Ground Zero 1.04 to 1.05
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- Port new savegame system from baseq2
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- Reorder files to reflect the new structure of baseq2
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Ground Zero 1.03 to 1.04:
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- Fix a crash when a proxy mine is attached to a flying enemy
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- Fix a crash in coop when multible rockets are in flight
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(by caedes)
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- Reformat the console output
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Ground Zero 1.03RC3 to 1.03:
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- Just version number change
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Ground Zero 1.03RC2 to 1.03RC3:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Ground Zero 1.03RC to 1.03RC2:
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- Slightly better performance (~10 FPS)
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Ground Zero 1.02 to 1.03RC:
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- Fix a rare crash with the Proxy Mine Launcher (reported by
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E. Müller)
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- Tesla Coils explode when touching lava or slime (reported
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by ogrish_freak [at] gmail [dot] com)
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Ground Zero 1.01 to 1.02:
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- Added License
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- Added Readme
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