mirror of
https://github.com/yquake2/rogue.git
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143 lines
5.2 KiB
Text
143 lines
5.2 KiB
Text
Ground Zero 2.11 to 2.12
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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commands will count how many times they have been called, making
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possible to skip weapons by quickly tapping one of these keys. (by
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protocultor)
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- Work around naggy help icons. (by BjossiAlfreds)
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- Implement `g_monsterfootsteps` (by 0lvin)
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Ground Zero 2.10 to 2.11
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- Relicense under GPL2.
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- Fix Entity used itself in rbase1 and other minor fixes. (by
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BjossiAlfreds)
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- Some fixes for rsewer1. (by BjossiAlfreds)
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- Fix minor AI glitches with turrets (by BjossiAlfreds)
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- Fixed nagging help message in rhangar2. (by BjossiAlfreds)
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- Fixed gunner grenade duck code running twice. (by BjossiAlfreds)
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- Fixed wrong Tank muzzle flash. (by BjossiAlfreds)
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- Implement `g_swap_speed`. This allows to skip frames of "putting down
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weapon" and "raising weapon" animations, speeding them up. (by
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protocultor)
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- Several fixes to makron (by BjossiAlfreds)
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- Fixed stand-ground gladiators not attacking at certain range. (by
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BjossiAlfreds)
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- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
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Ground Zero 2.09 to 2.10
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- Implement faster weapon switching with the new 'cycleweap' command.
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(by protocultor).
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- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
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a player standing on a blocked elevator gets turned around (by
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skuller).
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- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
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- A way better fix for dead bodies obstructing elevators or falling
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through the worldmodel. (by BjossiAlfreds)
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- Fix items already in water playing a splash sound at level start. (by
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BjossiAlfreds)
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Ground Zero 2.08 to 2.09
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- Refine the 'g_footstep' cvar to match Quake II itself.
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- Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by
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De-Seppe)
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- Update the entity files for rmine1, rsewer2 and rware2, fixing some
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smaller map bugs. (by BjossiAlfreds and Dremor8484)
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- Fix soldiers never showing their pain skins as long as they're alive.
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(by BjossiAlfreds)
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- Implement the 'prefweap' command to select a weapon by priority. (by
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protocultor)
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Ground Zero 2.07 to 2.08
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- Fix wrong sound for some items when activated. (by BjossiAlfreds)
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- Port the 'aimfix' cvar. (by Mitchell Richters)
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- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
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- Fix a long standing crash occuring when exploding projectiles like
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grenates or rockets generate sound targets and a least one monster
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starts moving to one of that targets.
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- Add a cvar `g_footsteps` to control the generation of footstep sound.
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- Move several hard coded map fixes to entity files. Add newly
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discovered mapfixes to the entity files. (by BjossiAlfreds)
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- Fix several subtile gameplay and entity handling bug. (by
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BjossiAlfreds)
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Ground Zero 2.06 to 2.07
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- Several fixes for subtile bugs (by BjossiAlfreds)
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Ground Zero 2.05 to 2.06
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- New commands: 'listentities' allows listing of entities. 'teleport'
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teleports the player to the given coordinates.
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- A lot of fixes for subtle, long standing AI and game play bugs. (by
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BjossiAlfreds)
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- Fix problem found by PVS studio. (analysis by demoth and fixes by
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BjossiAlfreds)
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- Add back Ground Zero specific monster behaviors, lost during initial
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merge in 2008. (by BjossiAlfreds)
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Ground Zero 2.04 to 2.05
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- Fix the parasite not attacking the player in some situations.
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- Small bugfixes and better support the the current version of the
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Windows build environment.
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Ground Zero 2.03 to 2.04
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- Fix a lot of potential crashes. (reported by Maarakate)
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- Fix monsters running in place.
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- Fix monsters not recognizing the player under some
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circumstances.
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- Fix monsters getting stuck when resurrected by a medic.
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Ground Zero 2.02 to 2.03
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- Make gibs and debris SOLID_BBOX so they move on entities.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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Ground Zero 2.01 to 2.02
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- Added CMake as an optional build system.
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- Fix bug with high velocities in vents in 32bit builds.
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Ground Zero 2.00 to 2.01
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- Coop bugfixes
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Ground Zero 1.07 to 2.00
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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Ground Zero 1.06 to 1.07
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- Port 'Ground Zero' to Mac OS X.
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Ground Zero 1.05 to 1.06
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- Port 'Ground Zero' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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Ground Zero 1.04 to 1.05
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- Port new savegame system from baseq2
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- Reorder files to reflect the new structure of baseq2
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Ground Zero 1.03 to 1.04:
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- Fix a crash when a proxy mine is attached to a flying enemy
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- Fix a crash in coop when multible rockets are in flight
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(by caedes)
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- Reformat the console output
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Ground Zero 1.03RC3 to 1.03:
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- Just version number change
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Ground Zero 1.03RC2 to 1.03RC3:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Ground Zero 1.03RC to 1.03RC2:
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- Slightly better performance (~10 FPS)
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Ground Zero 1.02 to 1.03RC:
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- Fix a rare crash with the Proxy Mine Launcher (reported by
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E. Müller)
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- Tesla Coils explode when touching lava or slime (reported
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by ogrish_freak [at] gmail [dot] com)
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Ground Zero 1.01 to 1.02:
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- Added License
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- Added Readme
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