'Ground Zero' for Yamagi Quake II
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Yamagi Burmeister 003a1282ad Fix monsters being unable to see the player if he generates noise.
When searching for the player FinTarget() always goes after sound
targets and aborts as soon as it finds one. So if the player is
constantly generating sounds - for example firing the machine gun -
there's a high chance that monsters will only hear but never see
him. Work around this by adding a small timeout to player noises, make
sure that at least 3 frames passed since the last noise. This gives
monsters 2 frames to see the player.

This bug was present in the original code, this is a small gameplay
change.

The problem was analysed by @BjossiAlfreds in #436. He also suggested
the fix.
2019-08-31 11:10:04 +02:00
src Fix monsters being unable to see the player if he generates noise. 2019-08-31 11:10:04 +02:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:40:49 +02:00
CHANGELOG Update the CHANGELOG for 2.05. 2019-02-04 14:44:41 +01:00
CMakeLists.txt Added parenesis for REGEX REPLACE command to fix this error: 2018-12-15 17:01:39 -05:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Link with -lm. 2019-05-13 17:05:54 +02:00
README README: Always put quotes around "Ground Zero" 2018-08-14 21:09:26 +02:00

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundreds of bugs were
fixed, this version should run much more stable than the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.