mirror of
https://github.com/yquake2/rogue.git
synced 2024-11-22 04:11:25 +00:00
'Ground Zero' for Yamagi Quake II
003a1282ad
When searching for the player FinTarget() always goes after sound targets and aborts as soon as it finds one. So if the player is constantly generating sounds - for example firing the machine gun - there's a high chance that monsters will only hear but never see him. Work around this by adding a small timeout to player noises, make sure that at least 3 frames passed since the last noise. This gives monsters 2 frames to see the player. This bug was present in the original code, this is a small gameplay change. The problem was analysed by @BjossiAlfreds in #436. He also suggested the fix. |
||
---|---|---|
src | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README |
This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundreds of bugs were fixed, this version should run much more stable than the old SDK version. While compatible with any Quake II client that uses the original unaltered mod API, the "Yamagi Quake II Client" is highly recommended to play the addon. For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 3. Copy game.dynlib from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the "Ground Zero" CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.