Ground Zero 2.08 to 2.09 - Refine the 'g_footstep' cvar to match Quake II itself. - Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by De-Seppe) - Update the entity files for rmine1, rsewer2 and rware2, fixing some smaller map bugs. (by BjossiAlfreds and Dremor8484) - Fix soldiers never showing their pain skins as long as they're alive. (by BjossiAlfreds) - Implement the 'prefweap' command to select a weapon by priority. (by Jaime Moreira) Ground Zero 2.07 to 2.08 - Fix wrong sound for some items when activated. (by BjossiAlfreds) - Port the 'aimfix' cvar. (by Mitchell Richters) - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. (by BjossiAlfreds) - Fix several subtile gameplay and entity handling bug. (by BjossiAlfreds) Ground Zero 2.06 to 2.07 - Several fixes for subtile bugs (by BjossiAlfreds) Ground Zero 2.05 to 2.06 - New commands: 'listentities' allows listing of entities. 'teleport' teleports the player to the given coordinates. - A lot of fixes for subtle, long standing AI and game play bugs. (by BjossiAlfreds) - Fix problem found by PVS studio. (analysis by demoth and fixes by BjossiAlfreds) - Add back Ground Zero specific monster behaviors, lost during initial merge in 2008. (by BjossiAlfreds) Ground Zero 2.04 to 2.05 - Fix the parasite not attacking the player in some situations. - Small bugfixes and better support the the current version of the Windows build environment. Ground Zero 2.03 to 2.04 - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix monsters getting stuck when resurrected by a medic. Ground Zero 2.02 to 2.03 - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an "all archs are supported" approach. Ground Zero 2.01 to 2.02 - Added CMake as an optional build system. - Fix bug with high velocities in vents in 32bit builds. Ground Zero 2.00 to 2.01 - Coop bugfixes Ground Zero 1.07 to 2.00 - Cleanup of the whole source, nearly every line was audited and touched. - Add sanity checks to all function. - Fix all known bugs. - Merge all missing changes from baseq2. Ground Zero 1.06 to 1.07 - Port 'Ground Zero' to Mac OS X. Ground Zero 1.05 to 1.06 - Port 'Ground Zero' to Windows. - Use randk() instead of rand(), a better PNRG. - Fix some potential problems found by scan-build. Ground Zero 1.04 to 1.05 - Port new savegame system from baseq2 - Reorder files to reflect the new structure of baseq2 Ground Zero 1.03 to 1.04: - Fix a crash when a proxy mine is attached to a flying enemy - Fix a crash in coop when multible rockets are in flight (by caedes) - Reformat the console output Ground Zero 1.03RC3 to 1.03: - Just version number change Ground Zero 1.03RC2 to 1.03RC3: - Saner CFLAGS - Do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2 Ground Zero 1.03RC to 1.03RC2: - Slightly better performance (~10 FPS) Ground Zero 1.02 to 1.03RC: - Fix a rare crash with the Proxy Mine Launcher (reported by E. Müller) - Tesla Coils explode when touching lava or slime (reported by ogrish_freak [at] gmail [dot] com) Ground Zero 1.01 to 1.02: - Added License - Added Readme