/* * ======================================================================= * * Defender sphere. * * ======================================================================= */ #include "header/local.h" #define DEFENDER_LIFESPAN 30 #define HUNTER_LIFESPAN 30 #define VENGEANCE_LIFESPAN 30 #define MINIMUM_FLY_TIME 15 extern char *ED_NewString(char *string); void LookAtKiller(edict_t *self, edict_t *inflictor, edict_t *attacker); void defender_think(edict_t *self); void hunter_think(edict_t *self); void vengeance_think(edict_t *self); void vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf); void hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf); void sphere_think_explode(edict_t *self) { if (!self) { return; } if (self->owner && self->owner->client && !(self->spawnflags & SPHERE_DOPPLEGANGER)) { self->owner->client->owned_sphere = NULL; } BecomeExplosion1(self); } void sphere_explode(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage /* unused */, vec3_t point /* unused */) { if (!self) { return; } sphere_think_explode(self); } void sphere_if_idle_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage /* unused */, vec3_t point /* unused */) { if (!self) { return; } if (!self->enemy) { sphere_think_explode(self); } } void sphere_fly(edict_t *self) { vec3_t dest; vec3_t dir; if (!self) { return; } if (level.time >= self->wait) { sphere_think_explode(self); return; } VectorCopy(self->owner->s.origin, dest); dest[2] = self->owner->absmax[2] + 4; if (level.time == (float)(int)level.time) { if (!visible(self, self->owner)) { VectorCopy(dest, self->s.origin); gi.linkentity(self); return; } } VectorSubtract(dest, self->s.origin, dir); VectorScale(dir, 5, self->velocity); } void sphere_chase(edict_t *self, int stupidChase) { vec3_t dest; vec3_t dir; float dist; if (!self) { return; } if ((level.time >= self->wait) || (self->enemy && (self->enemy->health < 1))) { sphere_think_explode(self); return; } VectorCopy(self->enemy->s.origin, dest); if (self->enemy->client) { dest[2] += self->enemy->viewheight; } if (visible(self, self->enemy) || stupidChase) { /* if moving, hunter sphere uses active sound */ if (!stupidChase) { self->s.sound = gi.soundindex("spheres/h_active.wav"); } VectorSubtract(dest, self->s.origin, dir); VectorNormalize(dir); vectoangles2(dir, self->s.angles); VectorScale(dir, 500, self->velocity); VectorCopy(dest, self->monsterinfo.saved_goal); } else if (VectorCompare(self->monsterinfo.saved_goal, vec3_origin)) { VectorSubtract(self->enemy->s.origin, self->s.origin, dir); vectoangles2(dir, self->s.angles); /* if lurking, hunter sphere uses lurking sound */ self->s.sound = gi.soundindex("spheres/h_lurk.wav"); VectorClear(self->velocity); } else { VectorSubtract(self->monsterinfo.saved_goal, self->s.origin, dir); dist = VectorNormalize(dir); if (dist > 1) { vectoangles2(dir, self->s.angles); if (dist > 500) { VectorScale(dir, 500, self->velocity); } else if (dist < 20) { VectorScale(dir, (dist / FRAMETIME), self->velocity); } else { VectorScale(dir, dist, self->velocity); } /* if moving, hunter sphere uses active sound */ self->s.sound = gi.soundindex("spheres/h_active.wav"); } else { VectorSubtract(self->enemy->s.origin, self->s.origin, dir); vectoangles2(dir, self->s.angles); /* if not moving, hunter sphere uses lurk sound */ self->s.sound = gi.soundindex("spheres/h_lurk.wav"); VectorClear(self->velocity); } } } void sphere_fire(edict_t *self, edict_t *enemy) { vec3_t dest; vec3_t dir; if (!self) { return; } if ((level.time >= self->wait) || !enemy) { sphere_think_explode(self); return; } VectorCopy(enemy->s.origin, dest); self->s.effects |= EF_ROCKET; VectorSubtract(dest, self->s.origin, dir); VectorNormalize(dir); vectoangles2(dir, self->s.angles); VectorScale(dir, 1000, self->velocity); self->touch = vengeance_touch; self->think = sphere_think_explode; self->nextthink = self->wait; } void sphere_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf, int mod) { vec3_t normal; if (!self || !other) { return; } if (self->spawnflags & SPHERE_DOPPLEGANGER) { if (other == self->teammaster) { return; } self->takedamage = DAMAGE_NO; self->owner = self->teammaster; self->teammaster = NULL; } else { if (other == self->owner) { return; } /* Don't blow up on bodies */ if (!strcmp(other->classname, "bodyque")) { return; } } if (surf && (surf->flags & SURF_SKY)) { G_FreeEdict(self); return; } if (other->takedamage) { get_normal_vector(plane, normal); T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod); } else { T_RadiusDamage(self, self->owner, 512, self->owner, 256, mod); } sphere_think_explode(self); } void vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { if (!self || !other) { return; } if (self->spawnflags & SPHERE_DOPPLEGANGER) { sphere_touch(self, other, plane, surf, MOD_DOPPLE_VENGEANCE); } else { sphere_touch(self, other, plane, surf, MOD_VENGEANCE_SPHERE); } } void hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { edict_t *owner; if (!self || !other) { return; } /* don't blow up if you hit the world.... sheesh. */ if (other == world) { return; } if (self->owner) { /* if owner is flying with us, make sure they stop too. */ owner = self->owner; if (owner->flags & FL_SAM_RAIMI) { VectorClear(owner->velocity); owner->movetype = MOVETYPE_NONE; gi.linkentity(owner); } } if (self->spawnflags & SPHERE_DOPPLEGANGER) { sphere_touch(self, other, plane, surf, MOD_DOPPLE_HUNTER); } else { sphere_touch(self, other, plane, surf, MOD_HUNTER_SPHERE); } } void defender_shoot(edict_t *self, edict_t *enemy) { vec3_t dir; vec3_t start; if (!self || !enemy) { return; } if (!(enemy->inuse) || (enemy->health <= 0)) { return; } if (enemy == self->owner) { return; } VectorSubtract(enemy->s.origin, self->s.origin, dir); VectorNormalize(dir); if (self->monsterinfo.attack_finished > level.time) { return; } if (!visible(self, self->enemy)) { return; } VectorCopy(self->s.origin, start); start[2] += 2; fire_blaster2(self->owner, start, dir, 10, 1000, EF_BLASTER, 0); self->monsterinfo.attack_finished = level.time + 0.4; } void body_gib(edict_t *self) { int n; if (!self) { return; } gi.sound(self, CHAN_BODY, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 4; n++) { ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 50, GIB_ORGANIC); } ThrowGib(self, "models/objects/gibs/skull/tris.md2", 50, GIB_ORGANIC); } void hunter_pain(edict_t *self, edict_t *other, float kick, int damage) { edict_t *owner; float dist; vec3_t dir; if (!self || !other) { return; } if (self->enemy) { return; } owner = self->owner; if (!(self->spawnflags & SPHERE_DOPPLEGANGER)) { if (owner && (owner->health > 0)) { return; } if (other == owner) { return; } } else { /* if fired by a doppleganger, set it to 10 second timeout */ self->wait = level.time + MINIMUM_FLY_TIME; } if ((self->wait - level.time) < MINIMUM_FLY_TIME) { self->wait = level.time + MINIMUM_FLY_TIME; } self->s.effects |= EF_BLASTER | EF_TRACKER; self->touch = hunter_touch; self->enemy = other; if ((self->spawnflags & SPHERE_DOPPLEGANGER) || !(owner && owner->client)) { return; } if (!((int)dmflags->value & DF_FORCE_RESPAWN) && (huntercam && (huntercam->value))) { VectorSubtract(other->s.origin, self->s.origin, dir); dist = VectorLength(dir); if (dist >= 192) { /* detach owner from body and send him flying */ owner->movetype = MOVETYPE_FLYMISSILE; /* gib like we just died, even though we didn't, really. */ body_gib(owner); /* move the sphere to the owner's current viewpoint./ we know it's a valid spot (or will be momentarily) */ VectorCopy(owner->s.origin, self->s.origin); self->s.origin[2] += owner->viewheight; /* move the player's origin to the sphere's new origin */ VectorCopy(self->s.origin, owner->s.origin); VectorCopy(self->s.angles, owner->s.angles); VectorCopy(self->s.angles, owner->client->v_angle); VectorClear(owner->mins); VectorClear(owner->maxs); VectorSet(owner->mins, -5, -5, -5); VectorSet(owner->maxs, 5, 5, 5); owner->client->ps.fov = 140; owner->s.modelindex = 0; owner->s.modelindex2 = 0; owner->viewheight = 8; owner->solid = SOLID_NOT; owner->flags |= FL_SAM_RAIMI; gi.linkentity(owner); self->solid = SOLID_BBOX; gi.linkentity(self); } } } void defender_pain(edict_t *self, edict_t *other, float kick, int damage) { if (!self || !other) { return; } if (other == self->owner) { return; } self->enemy = other; } void vengeance_pain(edict_t *self, edict_t *other, float kick, int damage) { if (!self || !other) { return; } if (self->enemy) { return; } if (!(self->spawnflags & SPHERE_DOPPLEGANGER)) { if (self->owner->health >= 25) { return; } if (other == self->owner) { return; } } else { self->wait = level.time + MINIMUM_FLY_TIME; } if ((self->wait - level.time) < MINIMUM_FLY_TIME) { self->wait = level.time + MINIMUM_FLY_TIME; } self->s.effects |= EF_ROCKET; self->touch = vengeance_touch; self->enemy = other; } void defender_think(edict_t *self) { if (!self) { return; } if (!self->owner) { G_FreeEdict(self); return; } /* if we've exited the level, just remove ourselves. */ if (level.intermissiontime) { sphere_think_explode(self); return; } if (self->owner->health <= 0) { sphere_think_explode(self); return; } self->s.frame++; if (self->s.frame > 19) { self->s.frame = 0; } if (self->enemy) { if (self->enemy->health > 0) { defender_shoot(self, self->enemy); } else { self->enemy = NULL; } } sphere_fly(self); if (self->inuse) { self->nextthink = level.time + 0.1; } } void hunter_think(edict_t *self) { edict_t *owner; vec3_t dir, ang; if (!self) { return; } /* if we've exited the level, just remove ourselves. */ if (level.intermissiontime) { sphere_think_explode(self); return; } owner = self->owner; if (!owner && !(self->spawnflags & SPHERE_DOPPLEGANGER)) { G_FreeEdict(self); return; } if (owner) { self->ideal_yaw = owner->s.angles[YAW]; } else if (self->enemy) /* fired by doppleganger */ { VectorSubtract(self->enemy->s.origin, self->s.origin, dir); vectoangles2(dir, ang); self->ideal_yaw = ang[YAW]; } M_ChangeYaw(self); if (self->enemy) { sphere_chase(self, 0); /* deal with sam raimi cam */ if (owner && (owner->flags & FL_SAM_RAIMI)) { if (self->inuse) { owner->movetype = MOVETYPE_FLYMISSILE; LookAtKiller(owner, self, self->enemy); /* owner is flying with us, move him too */ owner->movetype = MOVETYPE_FLYMISSILE; owner->viewheight = self->s.origin[2] - owner->s.origin[2]; VectorCopy(self->s.origin, owner->s.origin); VectorCopy(self->velocity, owner->velocity); VectorClear(owner->mins); VectorClear(owner->maxs); gi.linkentity(owner); } else /* sphere timed out */ { VectorClear(owner->velocity); owner->movetype = MOVETYPE_NONE; gi.linkentity(owner); } } } else { sphere_fly(self); } if (self->inuse) { self->nextthink = level.time + 0.1; } } void vengeance_think(edict_t *self) { if (!self) { return; } /* if we've exited the level, just remove ourselves. */ if (level.intermissiontime) { sphere_think_explode(self); return; } if (!(self->owner) && !(self->spawnflags & SPHERE_DOPPLEGANGER)) { G_FreeEdict(self); return; } if (self->enemy) { sphere_chase(self, 1); } else { sphere_fly(self); } if (self->inuse) { self->nextthink = level.time + 0.1; } } edict_t * Sphere_Spawn(edict_t *owner, int spawnflags) { edict_t *sphere; if (!owner) { return NULL; } sphere = G_Spawn(); VectorCopy(owner->s.origin, sphere->s.origin); sphere->s.origin[2] = owner->absmax[2]; sphere->s.angles[YAW] = owner->s.angles[YAW]; sphere->solid = SOLID_BBOX; sphere->clipmask = MASK_SHOT; sphere->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE; sphere->movetype = MOVETYPE_FLYMISSILE; if (spawnflags & SPHERE_DOPPLEGANGER) { sphere->teammaster = owner->teammaster; } else { sphere->owner = owner; } sphere->classname = "sphere"; sphere->yaw_speed = 40; sphere->monsterinfo.attack_finished = 0; sphere->spawnflags = spawnflags; /* need this for the HUD to recognize sphere */ /* PMM */ sphere->takedamage = DAMAGE_NO; switch (spawnflags & SPHERE_TYPE) { case SPHERE_DEFENDER: sphere->s.modelindex = gi.modelindex("models/items/defender/tris.md2"); sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2"); sphere->s.sound = gi.soundindex("spheres/d_idle.wav"); sphere->pain = defender_pain; sphere->wait = level.time + DEFENDER_LIFESPAN; sphere->die = sphere_explode; sphere->think = defender_think; break; case SPHERE_HUNTER: sphere->s.modelindex = gi.modelindex("models/items/hunter/tris.md2"); sphere->s.sound = gi.soundindex("spheres/h_idle.wav"); sphere->wait = level.time + HUNTER_LIFESPAN; sphere->pain = hunter_pain; sphere->die = sphere_if_idle_die; sphere->think = hunter_think; break; case SPHERE_VENGEANCE: sphere->s.modelindex = gi.modelindex("models/items/vengnce/tris.md2"); sphere->s.sound = gi.soundindex("spheres/v_idle.wav"); sphere->wait = level.time + VENGEANCE_LIFESPAN; sphere->pain = vengeance_pain; sphere->die = sphere_if_idle_die; sphere->think = vengeance_think; VectorSet(sphere->avelocity, 30, 30, 0); break; default: gi.dprintf("Tried to create an invalid sphere\n"); G_FreeEdict(sphere); return NULL; } sphere->nextthink = level.time + 0.1; gi.linkentity(sphere); return sphere; } void Own_Sphere(edict_t *self, edict_t *sphere) { if (!sphere || !self) { return; } /* ownership only for players */ if (self->client) { /* if they don't have one */ if (!(self->client->owned_sphere)) { self->client->owned_sphere = sphere; } /* they already have one, take care of the old one */ else { if (self->client->owned_sphere->inuse) { G_FreeEdict(self->client->owned_sphere); self->client->owned_sphere = sphere; } else { self->client->owned_sphere = sphere; } } } } void Defender_Launch(edict_t *self) { edict_t *sphere; if (!self) { return; } sphere = Sphere_Spawn(self, SPHERE_DEFENDER); Own_Sphere(self, sphere); } void Hunter_Launch(edict_t *self) { edict_t *sphere; if (!self) { return; } sphere = Sphere_Spawn(self, SPHERE_HUNTER); Own_Sphere(self, sphere); } void Vengeance_Launch(edict_t *self) { edict_t *sphere; if (!self) { return; } sphere = Sphere_Spawn(self, SPHERE_VENGEANCE); Own_Sphere(self, sphere); }