Yamagi
fb2f6bd3b5
Merge pull request #97 from BjossiAlfreds/powercubes
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Fix coop power cube related bugs
2022-10-08 15:37:42 +02:00
Yamagi
f15c5c57a2
Merge pull request #96 from BjossiAlfreds/splashes
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Fix items already in water at level start playing splash sound
2022-10-08 15:37:27 +02:00
Yamagi
d64a15f535
Merge pull request #95 from BjossiAlfreds/flood
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Prevented crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:37:16 +02:00
BjossiAlfreds
eff7705812
Fix coop power cube related bugs
2022-09-24 14:33:38 +00:00
BjossiAlfreds
678eee9bc7
Fix items already in water at level start playing splash sound
2022-09-24 12:23:49 +00:00
BjossiAlfreds
2f76831f1c
Prevented crash or memory corruption when flood_msgs is too high or too low
2022-09-24 01:49:35 +00:00
Yamagi
2246a943bf
Merge pull request #93 from protocultor/cycleweap_quick
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Faster weapon switching with 'cycleweap'
2022-08-07 18:22:14 +02:00
Jaime Moreira
6b9331ea5f
Faster weapon switching with 'cycleweap'
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Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:35:42 -04:00
Yamagi
7bf2454901
Merge pull request #92 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
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Update weapon.c
2022-06-11 17:04:04 +02:00
Dremor8484
6de4a9ce77
Update weapon.c
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rogue-doublebarrelshotgun-aimfix
2022-06-10 19:19:18 +02:00
Yamagi
15ffab8518
Fix of by one in Info_SetValueForKey(). Found by ASAN.
2022-05-28 11:35:08 +02:00
Yamagi
1ca53f3118
Update CHANGELOG for 2.09.
2022-05-28 11:35:08 +02:00
Yamagi
43a5a3fc23
Normalize arm64
to aarch64
.
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This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:55:51 +02:00
Yamagi
ca5e278670
Merge pull request #91 from devnexen/build_macos_arm_fix
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Forcing proper native arch build on darwin mainly due to arm64
2022-05-20 12:48:33 +02:00
David CARLIER
e7642db54d
Forcing proper native arch build on darwin mainly due to arm64
2022-05-14 16:30:01 +01:00
Yamagi
c083b7c66c
Add rmine1.ent, fixes a stuck monster.
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Found and submitted by @Dremor8484, closes #90 .
2022-05-10 18:50:56 +02:00
Yamagi
72a6f98730
Merge pull request #89 from protocultor/prefweap
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Added prefweap command to select weapon by priority
2022-04-13 11:50:57 +02:00
Jaime Moreira
20da96d0ab
Added prefweap command to select weapon by priority
2022-04-11 09:53:13 -04:00
Yamagi
f63c952103
Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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The problem in door_go_up() may prevent doors from crushing something
blocking them. The problem in G_UseTargets() may prevent targets from
getting killed or fired.
Pointed out by @maraakate.
2022-02-05 17:26:19 +01:00
Yamagi
7d1007ea1e
Force an MASK_SHOT
clip mask for thrown heads.
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The ThrowHead() and ThrowClientHead() functions are special. They
transform the entity given in `self` (mostly the caller itself) into a
ripped off head. They don't reset the entities clip mask, which may
cause problems in interactions with other entities. Fix that by reseting
the clip mask to `MASK_SHOT`.
Suggested by @BjossiAlfreds.
2022-02-05 17:25:42 +01:00
Yamagi
ee6164cbce
Merge pull request #88 from BjossiAlfreds/playernoise
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Fixed player_noise entity leak and improved stability surrounding player noises
2021-11-06 08:48:21 +01:00
BjossiAlfreds
2dd8c74dfd
Fixed player_noise entity leak and improved stability surrounding player noises
2021-11-06 02:23:45 +00:00
Yamagi
d272c24706
Fix soldiers never showing their pain skins as long as they're alive.
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Since `self->helth` is set after calling `master_start()`
`self->max_health is always 0. Found by @drakonorodny and
analyzed by @BjossiAlfreds.
2021-11-05 07:15:10 +01:00
Yamagi
8cba5293a0
Made the game able to handle entity overload better.
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This is a port of yquake2 commit c3b57bc8.
2021-11-04 17:11:41 +01:00
Yamagi
fb1ebf960e
Merge pull request #87 from BjossiAlfreds/rsewer2-rware2
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Updated mapfixes for rsewer2 and rware2
2021-10-26 08:43:34 +02:00
BjossiAlfreds
222438d738
Updated mapfixes for rsewer2 and rware2
2021-10-25 11:21:07 +00:00
Yamagi
f90991db4d
Merge pull request #84 from De-Seppe/master
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Feature request : add cvar to disable machine gun recoil in single player #741 (rogue)
2021-09-28 18:33:06 +02:00
De-Seppe
ea57b889b6
Rename variable to conform to naming guidelines
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Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
2021-09-27 18:30:18 +02:00
De-Seppe
73beecec44
Add cvar machinegun_norecoil
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Add cvar machinegun_norecoil
This cvar allows to disable machinegun recoil in single player.
The default value is the original Quake 2 behaviour.
2021-09-27 13:14:38 +02:00
Yamagi
19a6d805a9
Refine the g_footstep
cvar.
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There were complains that always generating footsteps is annoying,
because there will be footsteps while swimming or jumping. Refine
the cvar a little bit:
* `0`: No footsteps at all.
* `1`: Vanilla Quake II behavior.
* `2`: Always footsteps as long as the player has a ground entity.
* `3`: Always footsteps.
The changes the meaning of the values, `2` has become `3`.
Closes yquake2/yquake2#738 .
2021-08-25 18:39:09 +02:00
Yamagi
6cc225d670
Add a warning that the CMakeLists.txt is unmaintained.
2021-07-23 08:33:31 +02:00
Yamagi
6b6e536f79
Revert "Retire unmaintained CMakeLists.txt."
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It turned out that there're some special cases not (yet) covered by the
Makefile. Crossbuilding in specialized chroot environments are one
example.
2021-07-23 08:30:59 +02:00
Yamagi
ab882a163f
Retire unmaintained CMakeLists.txt.
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I added the CMakeLists.txt 6 or 7 years ago so I could load the code
into Jetbrains Clion. I have moved to another editor years ago and the
cmake stuff is effectively unmaintained since then. We kept it around
in case that we'll do a MSVC port, but that's unlikely at this point.
Since bugreport and problems with the CMakeLists.txt keep coming up,
finally retire them. They can be resurrected from the git history if
we'll ever need them again.
Part of yquake2/yquake2#725 .
2021-06-29 11:03:02 +02:00
Yamagi
397fdd77d5
Update the CHANGELOG for 2.08.
2021-06-14 16:29:07 +02:00
Yamagi
25b453f1b8
Merge pull request #83 from BjossiAlfreds/player-sounds
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Fix for some player sound bugs
2021-04-30 11:51:40 +02:00
BjossiAlfreds
3bccc4bd79
Fix for some player sound bugs
2021-04-30 01:07:40 +00:00
Yamagi
98afa3a90d
Merge pull request #82 from BjossiAlfreds/shark-bbox
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Shark bbox fix and added inuse check after entity thinking
2021-04-27 08:58:13 +02:00
BjossiAlfreds
d1ddda04ea
Shark bbox fix and added inuse check after entity thinking
2021-04-18 01:27:18 +00:00
Yamagi
46362a3bb4
Merge pull request #81 from BjossiAlfreds/map-fixes
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Map fixes for some rogue maps
2021-04-16 08:27:41 +02:00
BjossiAlfreds
cc6bf7dd5f
killtarget monsters update killcounter correctly
2021-04-16 00:04:13 +00:00
BjossiAlfreds
e4a467e9c9
Added mapfixes for rammo1
2021-04-15 01:39:54 +00:00
BjossiAlfreds
503a8af5b2
Added mapfixes for rhangar2 and rware2
2021-04-15 01:02:21 +00:00
Yamagi
f0ebf1addc
Merge pull request #80 from devnexen/savegame_upd_to_match_yquake2
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savegame to match more main repo
2021-04-13 12:58:31 +02:00
David CARLIER
a395fadf07
savegame to match more main repo
2021-04-12 21:35:20 +01:00
Yamagi
ce21ad2c16
Merge pull request #79 from devnexen/savegame_data_packing
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game data packing representation of the headers
2021-04-08 11:00:03 +02:00
David Carlier
a000d06300
game data packing representation of the headers
2021-04-07 18:12:53 +01:00
Yamagi
9fd0bab374
Merge pull request #78 from BjossiAlfreds/bad-triggered
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Console warning and fix triggered monsters with no targetname
2021-03-31 10:07:02 +02:00
BjossiAlfreds
a4fba01b97
Console warning and fix triggered monsters with no targetname
2021-03-28 17:00:26 +00:00
Yamagi
b0303c1098
Add a cvar g_footsteps
to control the generation of footstep sound.
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1: The Vanilla Quake II behaviour, footsteps are generated when the
player is faster than 255.
0: Footstep sounds are never generated.
2: Footstep sounds are always generated.
Defaults to `1`
2021-03-02 15:20:43 +01:00
Yamagi
f2c4d1b0b0
Merge pull request #75 from 0lvin/master
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Fix function prototypes
2021-01-27 08:31:50 +01:00